OH GOD, HOT (DoW2 cinematic)
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I like attacking and defending bases and I have a raging hard-on for stationary weapons of every kind, but I hate building bases and the old "build your tanks and train your troops on the battlefield" thing is outmoded, obsolete and absurd. Bases should only appear in scenario skirmishes or missions with strategic relevance, and they should already be built up (ADEQUATELY) long before you take command.
I'm kinda hoping it's just like in tabletop, where within restrictions you can pile up a single squad with heaps of stuff, since once the squad's gone all that shit is out of action.[R_H] wrote:I wonder how many accessories and special abilities you can have per squad? And what's with getting rid of apothecaries, just because of the health packs?
Regardless, I'm sure mods will remove whatever hilarious 'balance' limits they implement.
And yeah, DoW should always have been a WiC mod, so here's hoping they actually go somewhere good with this one.
- RazorOutlaw
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Getting back to the cinematic for a moment, how did the Marines manage to walk by an Eldar who was attempting to hide in nearly open ground next to them? He was covered in, what, ten stalks of some alien space plant right next to their path?
A lot of things bothered me with the cinematic, from the way the Eldar seemed to lazily push their weapons through the Marines armor to just the general stupidity of both sides, uh, not acting like seasoned troops at all. The Marines shouldn't have even gotten close to that Farseer.
Getting to the IGN preview, the description of enemies dropping weapons and armor reminds me of Warcraft 3. That worries me but from the sound of everything else DoW2 will be avoiding that mess of a game. I like the fact that I will be able to interact with terrain, instead of shooting through it like DoW and onward, and telling base-building to go shove it up its ass. I'm sick of building bases. I don't mind making a faux-base in the form of garrisoning buildings and laying mines or something as defense.
A lot of things bothered me with the cinematic, from the way the Eldar seemed to lazily push their weapons through the Marines armor to just the general stupidity of both sides, uh, not acting like seasoned troops at all. The Marines shouldn't have even gotten close to that Farseer.
Getting to the IGN preview, the description of enemies dropping weapons and armor reminds me of Warcraft 3. That worries me but from the sound of everything else DoW2 will be avoiding that mess of a game. I like the fact that I will be able to interact with terrain, instead of shooting through it like DoW and onward, and telling base-building to go shove it up its ass. I'm sick of building bases. I don't mind making a faux-base in the form of garrisoning buildings and laying mines or something as defense.
Sig.
You may be thinking of it wrong. Units dropped weapons in Company of Heroes--like a Mortar Team would leave behind a Mortar, and a Machinegun team would leave the Machinegun behind. So you could kill off members of a weapon team but leave the weapon behind. If it did stuff like that then what you'd do is have a machine with a Heavy Bolter get capped, and someone runs up and grabs it off of him to keep it going rather than continually re-purchasing upgrades.
- Fingolfin_Noldor
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If they really wanted to, they could allow for the construction of fortifications to guard against a siege, minus any troop production whatsoever. Just purely defensive fortifications. After all, the Imperial Fists were known for sieges and defence.
STGOD: Byzantine Empire
Your spirit, diseased as it is, refuses to allow you to give up, no matter what threats you face... and whatever wreckage you leave behind you.
Kreia
Your spirit, diseased as it is, refuses to allow you to give up, no matter what threats you face... and whatever wreckage you leave behind you.
Kreia
The example expressly mentions squads being non-destroyable; you just shut them down and if them can escape they can refill their ranks. Thus, individuals might die, but nobody can lose their veteran status or sergeant wargear because they can't die.Covenant wrote:You may be thinking of it wrong. Units dropped weapons in Company of Heroes--like a Mortar Team would leave behind a Mortar, and a Machinegun team would leave the Machinegun behind. So you could kill off members of a weapon team but leave the weapon behind. If it did stuff like that then what you'd do is have a machine with a Heavy Bolter get capped, and someone runs up and grabs it off of him to keep it going rather than continually re-purchasing upgrades.
There better be some semi-permanent death penalty then, other than making it harder to finish the mission.
Vendetta wrote:Richard Gatling was a pioneer in US national healthcare. On discovering that most soldiers during the American Civil War were dying of disease rather than gunshots, he turned his mind to, rather than providing better sanitary conditions and medical care for troops, creating a machine to make sure they got shot faster.
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I'm not sure how they'll handle this in SP, but in MP it'll work fine as it is. I wouldn't be surprised if there was a 'wounds' system or something (of the mentioned CoH-style I STOLE UR GUNZ).Hawkwings wrote:There better be some semi-permanent death penalty then, other than making it harder to finish the mission.
And unit and vehicle caps are the work of the devil - in this case the devil being broken game design and lazy developers. Why no, we can't balance our units! That's why we limit each type so that practical tactics cannot be used and players are forced to fight the way we say so!
If the Astartes were as fast as they should be, they'd have been as fast as the Eldar were in the movie, and the Eldar would have been moving so fast you'd have to be a Space Marine to make sense of their movements. While that might have pleased a few die-hard fluff fans, the rest of the world would find it annoying.Gullible Jones wrote:Huh. I thought Astartes were supposed to be, like, really fast?
- Fingolfin_Noldor
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Why? It's generally accepted that Astartes are already genetically enhanced superhumans, so why would the world get annoyed?Feil wrote:If the Astartes were as fast as they should be, they'd have been as fast as the Eldar were in the movie, and the Eldar would have been moving so fast you'd have to be a Space Marine to make sense of their movements. While that might have pleased a few die-hard fluff fans, the rest of the world would find it annoying.Gullible Jones wrote:Huh. I thought Astartes were supposed to be, like, really fast?
Last edited by Fingolfin_Noldor on 2008-07-22 10:20pm, edited 1 time in total.
STGOD: Byzantine Empire
Your spirit, diseased as it is, refuses to allow you to give up, no matter what threats you face... and whatever wreckage you leave behind you.
Kreia
Your spirit, diseased as it is, refuses to allow you to give up, no matter what threats you face... and whatever wreckage you leave behind you.
Kreia
- Rogue 9
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Because you wouldn't be able to tell what the fuck was going on in the video.
It's Rogue, not Rouge!
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Then why not try the Matrix type of slow motion combat? It's been tried before, and enough people get it, so why not?Rogue 9 wrote:Because you wouldn't be able to tell what the fuck was going on in the video.
STGOD: Byzantine Empire
Your spirit, diseased as it is, refuses to allow you to give up, no matter what threats you face... and whatever wreckage you leave behind you.
Kreia
Your spirit, diseased as it is, refuses to allow you to give up, no matter what threats you face... and whatever wreckage you leave behind you.
Kreia
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Anyway, this game is presenting me with a quandary. I want to play it, but I don't want to get Vista. Goddammit.
It's Rogue, not Rouge!
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My gripe remains - the Orkz are all clones of each other rather then individuals with distinct faces. Clones can work with Marines or Eldar or anyone in full armor because armor looks more or less the same. Individuals don't.Feil wrote:It's the general consensus at Relicnews that the blood is bugged / placeholder - it's the same single "splat" effect played over and over and over, in stead of a single "splat" and then a mix of "ooze".
بيرني كان سيفوز
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Nuclear Navy Warwolf
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in omnibus requiem quaesivi, et nusquam inveni nisi in angulo cum libro
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ipsa scientia potestas est
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Nuclear Navy Warwolf
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in omnibus requiem quaesivi, et nusquam inveni nisi in angulo cum libro
*
ipsa scientia potestas est
- Uraniun235
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It requires Vista?Rogue 9 wrote:Anyway, this game is presenting me with a quandary. I want to play it, but I don't want to get Vista. Goddammit.
"There is no "taboo" on using nuclear weapons." -Julhelm
What is Project Zohar?
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"On a serious note (well not really) I did sometimes jump in and rate nBSG episodes a '5' before the episode even aired or I saw it." - RogueIce explaining that episode ratings on SDN tv show threads are bunk
I'm pretty sure it does infact have DX9 support, however it's optimized for DX10, which if they are actually telling the truth means it will be slower in dx9 mode.
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They'd have to be insane to make it Vista-only. While THQ is a part of the "Games for Windows" program, it'll be years before games start requiring DX10.
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1337 posts as of 16:34 GMT-7 June 2nd, 2003
"'He or she' is an agenderphobic microaggression, Sharon. You are a bigot." ― Randy Marsh
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Got this in my mail:
http://ebm.email.xbox.com/c/tag/aBIh7E7 ... wfooter2=0
http://ebm.email.xbox.com/c/tag/aBIh7E7 ... wfooter2=0
And now big news for Games for Windows–LIVE! Both Warhammer 40,000™: Dawn of War II and Battlestations: Pacific are coming later this year. And now multiplayer is completely free with any Games for Windows–LIVE title. And with titles already released, such as Halo® 2 and Gears of War, you can enjoy TrueSkill® matchmaking, achievements, and much more—with no subscription fee!
I suspect they've got more important things to be doing at this stage of development than making sure every Ork is a beautiful and unique snowflake. Once everything's nailed together and working, they can add polish like individual model features.Ender wrote:My gripe remains - the Orkz are all clones of each other rather then individuals with distinct faces. Clones can work with Marines or Eldar or anyone in full armor because armor looks more or less the same. Individuals don't.
Aye. I'm pretty sure all ASMs are still beakies, too.Vendetta wrote:I suspect they've got more important things to be doing at this stage of development than making sure every Ork is a beautiful and unique snowflake. Once everything's nailed together and working, they can add polish like individual model features.
SO the community and forums went live, which is nifty. Developers and leaking hints, people are pooling clips from cons and transcripts, and it has given rise to an interesting theory.
Tyranids are race 4. However, it isn't because people wanted the bugs. It is because they are gonna use that extra time and extra room in an expansion pack to make Chaos into 4 separate races, broken down by chaos god, rather then one monolithic block that is a clone of the SM like they were in DoW1. Which is awesome on so many different levels. I can build a Nurgle army or field Noise marines? Yes. I get 4 races in the XP instead of 1 or 2? Oh god yes. If this is true it will be great beyond measure.
Tyranids are race 4. However, it isn't because people wanted the bugs. It is because they are gonna use that extra time and extra room in an expansion pack to make Chaos into 4 separate races, broken down by chaos god, rather then one monolithic block that is a clone of the SM like they were in DoW1. Which is awesome on so many different levels. I can build a Nurgle army or field Noise marines? Yes. I get 4 races in the XP instead of 1 or 2? Oh god yes. If this is true it will be great beyond measure.
بيرني كان سيفوز
*
Nuclear Navy Warwolf
*
in omnibus requiem quaesivi, et nusquam inveni nisi in angulo cum libro
*
ipsa scientia potestas est
*
Nuclear Navy Warwolf
*
in omnibus requiem quaesivi, et nusquam inveni nisi in angulo cum libro
*
ipsa scientia potestas est