Hey i'd favor realistic fighting ranges too. Problem is, combat these days tends to be just what is, very far away. It's not easy for people to take that your average human being doesn't run like Superman. To be honest, realistic games like Battleground Europe and Flashpoint DO have an awful lot of walking from one point to another. Only to get wasted by a stray mortar after spending 20mins running around.
This is why I favor Bad Company style spawn-on infantry. No one has to be a squad leader or anything and shit. All you have to do is have some guy NOT DEAD and the team will spawn on him. Who gives a shit about camping? He can camp out in some abandoned whore house all he fucking wants as long as it creates some fucking action. (You have to remember a surprising amount of people are not interesting in "playing" the game, they just want to WIN.)
But I dare you to go to the BE forums and read about guys bitching about Squad/Leader spawn being unrealistic...while they play a game which features magical infantry cloning trucks.
This is why I ultimately favor the combination of MP and SP gameplay into a single game mode. Where players get to do what they want but critical roles and points can be filled by bots which are not completely retarded. But will be perfectly ok with doing shitty but necessary jobs like gaurd duty and such. At any point, a player persona can posses an AI persona as well. BF Modern Combat had the right idea with this, why they decided to leave it behind is beyond me.
Activision files counter-suit, Infinity Ward crumbles
Moderator: Thanas
- CaptHawkeye
- Sith Devotee
- Posts: 2939
- Joined: 2007-03-04 06:52pm
- Location: Korea.
Re: Activision files counter-suit, Infinity Ward crumbles
Best care anywhere.
Re: Activision files counter-suit, Infinity Ward crumbles
The aim shouldn't be realism as an end result; that makes shit games, boring games, niche games. It should be consistency or balance (which may use or lead to realism). Frankly, if anyone wants a game with mile-range sniper rifles, they must expect a small playerbase. PS? MW2 solid magillions of copies on day one.
- CaptHawkeye
- Sith Devotee
- Posts: 2939
- Joined: 2007-03-04 06:52pm
- Location: Korea.
Re: Activision files counter-suit, Infinity Ward crumbles
Oh yeah, realism has frankly become a bullshit term in game design. It's a developer' buzzword which is automatically associated with the excuses they make for NOT making an interesting or different game. Then other guys use it as a term to describe some kind of "goal" to be reached for gaming...without explaining why that goal should even be sought in the first place.
Best care anywhere.
Re: Activision files counter-suit, Infinity Ward crumbles
Yeah, the goal is a fun game, and MW2's problems are NOT a lack of 'realism'. Its horrid game design choices like 'the knife is awesome' (even worse this was known from COD4) and tiered weapons, killstreaks that give you attacks that give you kills that count towards your next killstreak, etc.
Actually, the basic weapons in MW2 are terrible and not the 'do anything, but not very good at anything' sort of weapons you'd expect as starting weapons. Makes it easier to pwn noobs.
Actually, the basic weapons in MW2 are terrible and not the 'do anything, but not very good at anything' sort of weapons you'd expect as starting weapons. Makes it easier to pwn noobs.
- Sea Skimmer
- Yankee Capitalist Air Pirate
- Posts: 37390
- Joined: 2002-07-03 11:49pm
- Location: Passchendaele City, HAB
Re: Activision files counter-suit, Infinity Ward crumbles
A lot of the highly realistic games like Arma 2 have been developed with sales as an actual military training tool in mind, so they honestly just don’t care and don’t need to care about how many regular joes are going to buy it. That just isn't the point. They can sell the game for 200-500 dollars a copy to a military and get long term contracts to add content specific militaries want to have on top of that. Steel Beasts is another example.CaptHawkeye wrote:Oh yeah, realism has frankly become a bullshit term in game design. It's a developer' buzzword which is automatically associated with the excuses they make for NOT making an interesting or different game. Then other guys use it as a term to describe some kind of "goal" to be reached for gaming...without explaining why that goal should even be sought in the first place.
"This cult of special forces is as sensible as to form a Royal Corps of Tree Climbers and say that no soldier who does not wear its green hat with a bunch of oak leaves stuck in it should be expected to climb a tree"
— Field Marshal William Slim 1956
— Field Marshal William Slim 1956
- Lagmonster
- Master Control Program
- Posts: 7719
- Joined: 2002-07-04 09:53am
- Location: Ottawa, Canada
Re: Activision files counter-suit, Infinity Ward crumbles
This is why, when I consider the most fun I have had playing FPS games, I immediately think of my sense of amazement when I first saw Doom, a plethora of ridiculous Unreal Tournament mods, the scandalous Duke Nukem 3D, playing co-op Serious Sam with my friends, the wonder and marvel at the original Half Life campaign, and nailing people to the wall with trees in Painkiller.CaptHawkeye wrote:Oh yeah, realism has frankly become a bullshit term in game design. It's a developer' buzzword which is automatically associated with the excuses they make for NOT making an interesting or different game. Then other guys use it as a term to describe some kind of "goal" to be reached for gaming...without explaining why that goal should even be sought in the first place.
Note: I'm semi-retired from the board, so if you need something, please be patient.