Norade wrote:So you want a broken kludge that requires you to keep notes on a separate medium, a game that won't make money because casual gamers won't enjoy it and hardcore gamers will find it horribly flawed and unplayable to launch.
And yet X3 did make money, and so did Civ4 and many other games. Are you saying that they were all broken?
Like, did you know that Civ4 hides from the player about a good half of the information on AI relations with him and the game mechanics? And yet it made money.
So you want to add a tedious feature to a game that is already mostly just spending a huge time doing nothing. There is a reason more and more games are adding features to allow you to travel through the bland bits to reach the exciting parts faster. Making it so your fast travel can kill you is retarded and pointless.
It already does. The basic idea behind my proposal was to cure the thing where you just put it on auto pilot and go fast travel for many systems without docking anywhere to save your game. Too many times did I die along the way doing this. If you spend so much time in fast travel that your O2 runs low, that should be a major warning for you that it's time to save your game.
If the soup was known for being bad without salt the company should change the recipe. Not that it's even a good analogy unless you had to take extra time to wait for the waiter to come by and then ask him for salt. Then occasionally you'd find that you were given the wrong salt and now you need to wait for new salt. If the salt is bad enough you may even need to order new soup.
What I was trying to explain is the fallowing. You paid for your enjoyment in advance when buying the CD. You can't get your money back or get a replacement. All you can do is: a) Take the mods and enjoy it or b) Refuse the mods and deny your self enjoyment. If you chose a) over b) you are not inconveniencing the company, they already profited from you. The only person you are harming is your self. Ergo, it's silly. It's kind of like punching your self out of protest to a person that does not care.
So the company sucked so badly they released a broken game and told you that to play it you then needed mods that they wouldn't even package for you?
Define package. Do you mean put on the CD with the game (that's how I got them) or put on their website?
http://www.egosoft.com/download/x3tc/bonus_en.php
It's right under the link for patches, something you will need to do anyway when you buy the game. The only thing it does not do is install them with the game for you. But than again, you have to patch the game manually as well.
A smart company would package the best mods up, acknowledge the modders, and release it as free easy to install additional content.
See above, right under patches labeled Bonus Content.
Except that after one person does it you can look for the best configuration and then you don't need to bother with pointless work. Hell, the best thing doesn't even require math, it requires enough money for freighters and drones or a missile boat. Once you have those you can't lose. Whoops,turns out it's hard to feel like you did something special in a broken game.
You keep saying that like it can actually be done, especially in the patched and modded game. And besides, if a tactics is no fun for you than don't use it. It's simple as that. If you find a tactic not fun and you still use it than you must be doing it out of spite to make some sort of silly point while spoiling things for him self. Sort of like a hunger strike or as mentioned above punching your self out of protest.
We have GPS in real life, why would a space ship lack this basic as hell feature? Hell why is your character in game flying without even a basic map when I have one on my phone?
What are you talking about? There is a system map accessible in the menu. And the only reason why the galactic map is not available to you is becouse it would detract from the exploring part of the game if you knew where everything is in advance.
So wanting a game with a good UI = enjoying simple games now?
Simple by definition != good.
Oh, so you're too dumb to read between the lines.
I can't read minds. I am not professor X.
If a city grew enough to reach a new threshold why shouldn't you know? Most cities IRL let the public know when they reach certain population milestones. The same with diplomacy, if it changes the AI should have sent you something to indicate this or a minister should remind you that things have changed. Do you think real leaders scroll through a list of cities looking for shit to do?
First comes that, than automated unit movement, automated workers, automated cities and pretty soon all you are doing is hitting the end turn button watching the game being plaid for you.
Then you designed a shitty calculator and didn't run a basic debugging on it before release. They designed a game that is more flawed than that because it doesn't even give you an error, it is working as intended.
As said above, if you use a tactic you know does not please you than you are only hurting your self. Only play so that it is pleasurable to you. That is the beauty of a sandbox. Just becouse something can be done does not mean it must be done or that it is the only way.
If you say that the soup/game is bland and the waiter shoves hundreds of spice bottles at you and you need to waste time tasting them all anybody would fine a new place to eat.
And yet the person who knows spices will quickly realize that he is in gourmet paradise. Especially if the only spice offered is labeled as bonus content right under patches.
That's 5 menus to do one action. Why not click on the fighters from either a ship list or a map, group them with a drag box, and have a radial menu appear for actions. There maybe three clicks to do anything now.
Becouse X3 is not an RTS game? RTS gameplay in X3 would make me go WTH. It would just be out of place.
Except that this game doesn't even give you excel. It's more like you being hired and then made to go buy your own software and then train yourself on it.
Well if you dislike that, check the bonus content.
PeZook wrote:Well, actually you described a way to make travel even more annoying than it already is.
"Oh hey I forgot to tank up on oxygen and I am in the middle of enemy territorry now I die"
So, what does it give the player, save for penalizing him for forgetting to press Ctrl-O while at a station?
No, it penalizes the player for not clicking an obviously visible button to refill an obviously visible meter while landing at a station, something that he should obviously do to save. Hell, scratch the manual refill if you like and just keep it as a way of tracking how long it was between saves.
Why would you hide the meter in a menu?
Becouse that is where all the essential data should be. The HUD should not get overcultered by too much information. Everything secondary like exact shield power (rather than percentage) and hull and exact inventory list of all weapons and stuff like that should be out of sight but easily accessible for the odd time you need to bring it up.
So did mine. Problem is, you're not told that unless you specifically check, by which time you might already be hours into the game, and they DO NOT fix the terrible list-based interface. Most mods just add even more options, and in many cases they're hidden under non-descriptive names like "Other functions".
So wait, you want the game to what force you to install the mods? Becouse if not, you won't even visit their website or open the CD at all? Well you know, if you are going to go head first like that than it's your fault. And besides, even if you miss it at first there is no harm done. It's not like there is even a single mod ever made that will somehow mess up your save games. You can always install them only when you get to the point in the game that you actually need them.
Yeah, heaven forbid I'd prefer to spend the extra time with my son or anything. I'm such a consumerist pig, having played the game for a hundred hours before deciding it's unbearable.
Its your fault for doing it wrong. A million hours of you failing will do no good even compared to one second done right.
Why do you keep assuming I didn't try any mods or dropped the game after fifteen minutes?
Mostly becouse you keep criticizing my approach that mods make it so good it should be plaid. So I figured you were one of those mod haters like the person above. See my logic further explained to him, it should give you more insight into what I mean to say.
Except it's not that simple, because the mods included on the disk do not fix any of the fundamental problems.
Go to the website => run all the patches => go to the forum to cry about the game being broken => get linked to mods => profit.
The mods on the CD fix the most important issues and they give you a nice intro into modding to let you go and get the rest your self.
So the attached mods fix the list-based interface, lack of a strategic map, terrible balance, the long stretches of doing nothing at all, the lousy information? Really? Because all I see is more lists and more things to micromanage with a total of one script that allows you to plan a route.
The list based interface is not bad, it's good. It is what sets the game apart from silly one click RTS games. The balance again is not bad at all unless you manually abuse the AI issues to make it wrong. There is no lousy information, all the information is always available to you via simple clicks or in some case yes the mods. Like the mod that gives you a complete remote trading interface for your ships and stations with a complete trading log.
This said, X3 does demand a lot of micromanaging. But that's the point of the game. It's not just a shooter in space. It is a micromanaging intensive game made for players who like micro. Try playing Starcraft or any serious game competitively, you will see the same attitude there.
Steam is also a piece of crap.
There we can agree. But my point was that X3 does not demand you to do any more work than most other games do.
No, I am arguing it's a perfectly valid stance to criticize an incomplete and buggy game, even if mods may fix it, because not everybody has the time or inclination to dig around for proper mods.
The moment those mods were made it becomes your fault for not looking them up. After all, as I said before you paid for the game. The only thing on the line is your enjoyment. If you refuse to look for all the mods and customize the game to your suiting and instead opt to come and complain about it. The only person you will be hurting is your self. It's sort of like a hunger strike. Oh look, that guy is not eating. Who gives a shit.
Your approach is therefore irrational.
Mods also have the excellent quality of needing to be EVALUATED, which usually means you have to play for a few hours to see if you like them or not.
So does every game anyway. And every patch for every game. And just about anything in life.
You keep painting modding out X3's flaws to be "trivially easy". It's not. Some of it may be, but the game's flaws are deep and entrenched. The CD bonus package is patethic.
See above, already addressed this bit multiple times.
My entire problem is that the game doesn't come with basic tools for running a business and that I and many others don't have time to compose their own flavor and put together their own toolbox over several hours just to play the game as advertised on the box.
So what? False advertising? Alright, that much I can agree to. They should have added a line saying: This game is not for the kind of person that does not like to employ him self further than clicking his mouse.
And why is this relevant at all?
I got carried away. It's just a project I am sort of still high on. Does anyone know the pressure resistance of wool?
It was marketed as a game where you can run a space corporation, except you really can't because you spend 90% of your time micromanaging your assets.
And that is bad why? Micromanaging is fun. Automation ruins your life. It takes the game away from you. It turns a game you play into a vehicle on auto pilot where you are only along for the ride.
"Stuff is done with the mouse" is not a criticism of a game. If it's more efficient, what's the problem?
All things in X3 are done with the mouse. What's your problem?
Who the hell said anything about wanting information to be shoved in his face?
We were talking about the BUG mod. It literally shoves all the info down your throat and more.
Windows has things like a file tree, dropbox selection, a clipboard, drag&drop, a search function...all done to ease the process when moving lots of files around. The problem isn't when you're trying to move ONE freighter, it's when you want to give orders to several ones in succession.
It's just 1 extra click to transmit orders to all your craft in the system. And you really should not be issuing joined orders across systems for many reasons.
Open strategic map with a keystroke. Strategic map has a list of urgent announcements that take you directly to the matter requirig attention (like freighters with no orders, idle factories, ships under attack etc.). You can use that, or click on a system, select a freighter (or several with a dropbox), right click where you want it to go.
Replace strategic map with the "my property" menu and you have X3.
Bonus points in that the things under attack flash and have notifications and that you can set your craft to send you a message when ever they end up idle. Yes, you get a message saying that your ship has finished it's orders and it even has an instant access way to get to their orders menu.
The map should be where you spend most of the time while doing management and housekeeping tasks. Use an outlook-style calendar to schedule repetitive tasks like supply runs or just reminders. Allow the saving of fighter loadouts. Allow you to place notes wherever you want.
Placing notes like that is hard to program. Other than that, I can see how that would be useful but it's hardly essential.
The map should be freely accessible and always available. Make it a really cool hologram of the galaxy if you want to show off.
But than you kill the exploration factor of the game.
Then you can start dealing with the rest of the interface, the combat, the long stretches of nothing, the mission scripting (why the hell do you need to fly the SAME MISSION twelve times in Final Fury?) and put together something proper
.
The long stretches are fun. In fact on the forum we often get discussions how it would be cool if the systems could be made larger like Aldrin. And the combat is extremely fun. It's the most fun combat I have ever had in a space game. Why do you dislike it?
They're there for flavor ; They're no different than ship aestethics in this manner.
I was making a joke. As said above, humor among other things does not translate well through text.
It has become clear to me in the previous days that any attempts at reconciliation and explanation with the community here has failed. I have tried my best. I really have. I pored my heart out trying. But it was all for nothing.
You win. There, I have said it.
Now there is only one thing left to do. Let us see if I can sum up the strength needed to end things once and for all.