Julhelm wrote:Ok, since you're just being fucking retarded here I'll spell it out for you since you just don't seem to get it:
"Game plays itself" means:
The game is linear to the point where you are literally not allowed any exploration - see Call of Duty, Homefront, etc
The game constantly hurls you toward the next scripted set-piece. If you walk astray you either get "come back in 10s" or they just kill you outright - See Call of Duty, BF3, Uncharted, etc
I think the problem is that you've failed to accurately grasp what the game was intending to be. Modern shooters have chosen to refine one aspect of play, the combat encounter. The game is a sequence of firefights constructed, hopefully, to each provide a slightly different challenge to the player due to the different area layouts (this is never more clearly evident than in Gears of War 3, which is literally "uniquely purpose designed combat arena, corridor, uniquely purpose designed combat arena, repeat until stupid boss")
The game isn't playing itself because the game is the firefights that occur in those combat arenas. All those things you complain about being absent are absent
on purpose, for the same reason that there isn't an FPS level in Professor Layton, they're
not what the game is about. You're complaining that the game plays itself because you don't get to play the logistics driver that delivers all those bullets, something that
isn't relevant to the actual game.
Now, you can argue that the game would be
better if it did attempt to have some of those elements, but not having something it wasn't trying to have is not the same as "playing itself".
And let's be honest here. We all know why CoD is the best selling shooter ever:
Multiplayer. Sure, people will play the campaign, but the core market of the series is online multiplayer.