That's basically my thinking about it. It's not the worst restriction in and of itself (it's a tough competition between having to pay to use extra quickbars, the xp penalty, being unable to wear gear above a certain quality, and the limited on-the-field revives). But it hamstrings being able to play all the storylines, while Bioware's been shouting from the rooftops that f2p players would have unrestricted access to them.RogueIce wrote:True, it is way less objectionable than most of the other restrictions. I just think it's (yet another, as if we needed more) an example of how utterly moronic they've been about this. Even the One Thing that supposedly sets them apart from WoW or any other MMO, all those class stories, they've gimped your ability to play through them all.
Plus, it exacerbates some of the already draconian restrictions. Take the crafting skills, for instance. For each skill, there's the actual crafting skill, the gather regular ingredients skill, and the gather special ingredients skill. A character on a subscriber's account can have all three, so each character can gather and craft everything available in the skills they took. A character on a free account can only have one, and with a limit of 2 characters it means that a free account can't even craft on the same level as a single character in a subscription account. Assuming that the free player cannot spend money to unlock extra skills, and doesn't want to bother with multiple accounts, they get three choices. They can either craft the basic lowest quality gear, unless they have a friend to funnel them special ingredients. They can gather special ingredients and theoretically craft, but won't be able to do any actual crafting without a friend to send them the basic ingredients. Or they can gather everything they need to make an item, but need a friend to actually make it. All while having to split time between both characters in order to level the two skills they have at an even pace.
As others have been saying, it's hard to conceive of the f2p being this shitty unintentionally. Because so many of the restrictions combine to make the experience as shitty as possible. For example, the crafting example wouldn't have been as bad (though still a pain in the ass) if f2p were allowed more than 2 characters. Having to pay to increase inventory space wouldn't have been as bad if you didn't also have to pay to get access to the player bank.
At this point, I'm a little surprised that they didn't disable AoE looting for free players, though given the track record the only reason it wasn't was probably that there was no easy way to code it.
EDIT: Now that I think about it, the crafting example may not even work, because I remember reading that one of the "perks" of preferred status is being able to send mail with an attachment.