Badme wrote:Sure. My macromangament and micromanagment are not very good, but I think my 'game theory' as I call it for Starcraft is pretty good. I go by badme on USEAST. I prefer Lost Temple, and no money maps.
Hehe, okay, but chances are i wont use any scouts xD
Badme wrote:Heh, just proves my point that scouts are near useless
And yes, I hate disconnects in Starcraft. Worst part of the game, which is why I switched to cable.
I was playing it across a LAN the last time I played and it kept disconnecting the other players. The Hardware was fine, and we've played it before with the same set-up, could it have been a CD-reader fault for that as well, or just a bug do you suppose?
"Do you know what the chain of command is? It's the chain I get and beat you with, until you understand whose in f***ing command here!" Jayne : Firefly
"The officers can stay in the admin building and read the latest Tom Clancy novel thinking up new OOBs based on it." Coyote
HAB Tankspotter - like trainspotting but with the thrill of 125mm retaliation if they spot you back
Badme wrote:No idea. Off the top of my head, my only suggestion would be to make sure you have the latest patch.
This was a while ago, and it was with the 109 patch which was the latest at the time. It really pissed us off is all and that was the last time we all played together. I have however reinstalled the SC:BW and am trying out the "Legend of the Confederation" expansion (lost an hour or so to it last night - "hhmm, I've downloaded it, lets give it a testplay before I go to bed." ). Thanks for those links earlier.
"Do you know what the chain of command is? It's the chain I get and beat you with, until you understand whose in f***ing command here!" Jayne : Firefly
"The officers can stay in the admin building and read the latest Tom Clancy novel thinking up new OOBs based on it." Coyote
HAB Tankspotter - like trainspotting but with the thrill of 125mm retaliation if they spot you back
Badme wrote:Hehe, don't thank me, thank DarkPrimus. He posted them.
This is what happens when you don't get enough sleep - Damn Starcraft... and Work, but mainly Starcraft.
So thanks to DarkPrimus - I can see my social life getting even more of a past experience, but thanks anyway.
"Do you know what the chain of command is? It's the chain I get and beat you with, until you understand whose in f***ing command here!" Jayne : Firefly
"The officers can stay in the admin building and read the latest Tom Clancy novel thinking up new OOBs based on it." Coyote
HAB Tankspotter - like trainspotting but with the thrill of 125mm retaliation if they spot you back
Don't forget to play my campaign when I release it!
Mayabird is my girlfriend
Justice League:BotM:MM:SDnet City Watch:Cybertron's Finest "Well then, science is bullshit. "
-revprez, with yet another brilliant rebuttal.
Badme wrote:Heh, just proves my point that scouts are near useless
And yes, I hate disconnects in Starcraft. Worst part of the game, which is why I switched to cable.
Scouts are useful, its just the probability of me getting toss isn't always so good. If somebody was going heavy on the fliers, i would use scouts... they're a good unit.
Alex wrote:
Scouts are useful, its just the probability of me getting toss isn't always so good. If somebody was going heavy on the fliers, i would use scouts... they're a good unit.
Why, do you play random? Kudos to you if you do. That's pretty difficult.
About the fliers part:
See, that generally doesn't happen on non-money maps, and in that situation, corsairs generally work effectively for a less cost.
If you're playing an island map, obviously flying units are going to be used more often. However, I'm still of the opinion that corsairs generally fill the scout's roles, are cheaper and have a not-so-bad spell.
First of all.... who the fuck is alex ? Second of all, low money maps are pretty fucking queer. The only purpose to using them would be A.) If you're playing a ladder match, or B.) you want one of those quick rush games.... Those are lame. Its just better to play on a ( i would call normal now ) big money map level because it opens the doors for more freedom, more strategy, and oh yes... more game play ( that would be a good thing )
I only play on random. When you're good with all the races, thats the only way to play. All the races are extreemly good, why limit yourself to one. Plus its more of a treat to have it suprize you. When you pick random, your opponent doesn't know what to expect until, and unless they scout. Its part mind game, part skill. Most people dont scout, and most people put up anti scout protection... blah blah blah.... its just all about random. Cos its all good.
aphexmonster wrote:First of all.... who the fuck is alex ? Second of all, low money maps are pretty fucking queer. The only purpose to using them would be A.) If you're playing a ladder match, or B.) you want one of those quick rush games.... Those are lame. Its just better to play on a ( i would call normal now ) big money map level because it opens the doors for more freedom, more strategy, and oh yes... more game play ( that would be a good thing )
I only play on random. When you're good with all the races, thats the only way to play. All the races are extreemly good, why limit yourself to one. Plus its more of a treat to have it suprize you. When you pick random, your opponent doesn't know what to expect until, and unless they scout. Its part mind game, part skill. Most people dont scout, and most people put up anti scout protection... blah blah blah.... its just all about random. Cos its all good.
Accually money maps kill half the strategy of Starcraft, base building. With money maps you don't need to think about what order to build things in or how many buildings you need to create a fair number of units, and the eliminates the need to make expansions. While I do find Money maps fun sometimes, it's basicly just cutting down the complexity of the game.
//This Line Blank as of 7/15/07\\ Ornithology Subdirector: SD.net Dept. of Biological Sciences
Wiilite
That reminds me, I still haven't learned how to play zerg after all these years. Crap units, just are crap units, and the only thing I know how to do is muta rush or ling/hydra rush and I'd die afterwards.
Back on topic. I must say, I agree with anarchist. Non-money maps require expansions, which introduces the concept of containment, map control, and resource control. Money maps generally devolve into a game of 'build cannons at choke point, build many gateways, build many zealots' and then charging away in homosexual fury.
About the random thing: It is generally hard to play non-money maps on random, as the starting builds/game theories are so much different against different opponents. However, ANY good player scouts, no matter WHAT the map. Your opponent would have to be a rather poor Brood War player to not scout.
Oh, and by the way: Strategy and money maps should NEVER be spoken of in the same sentence.
Badme wrote:
Oh, and by the way: Strategy and money maps should NEVER be spoken of in the same sentence.
Um, what the Hell is a Money map? At first from context i thought you were referring to resource poor maps as Non-money, but with talk of expanding your bases and scouting out the terrain that seems wrong - so what the hell does that leave to be a Money map, if non-Money has lots of resources dotted around?
"Do you know what the chain of command is? It's the chain I get and beat you with, until you understand whose in f***ing command here!" Jayne : Firefly
"The officers can stay in the admin building and read the latest Tom Clancy novel thinking up new OOBs based on it." Coyote
HAB Tankspotter - like trainspotting but with the thrill of 125mm retaliation if they spot you back
Non-Money Map: Normal maps. Decent supply of resources at starting base, but will run out. As such, you need to expand. Considered by many (including myself) to be highest order of skill maps. Example: Lost Temple
Money Map: One in which the money at the resource patches are limitless. However, scouting is still important as the maps are generally normal size. Land formations are still present. Example: Big Game Hunters.
LUDICROUS Money Map: A name I just coined to differentiate between 'normal' money maps and their even more evil cousins. Ludicrous money maps occur on 64x64 maps (smallest size) are literally saturated with unlimited money mineral/vespene patches EVERYWHERE, and there are no such things as land formations: its just one large piece of flat land. Example: Fastest Map Ever.
Also on many their are many crystal formations on the same tile(or just one, I think it the later though) right and I mean DIRECTLY NEXT to your starting base, so their is no carrying time and it increases your resorce gathering dramaticly. Also another version of this is called zero clutter, it's two open spaces divided in the middle by a patch of raised land with one open spot in the middle, making newbie BC/Carrier rushes that more common.
//This Line Blank as of 7/15/07\\ Ornithology Subdirector: SD.net Dept. of Biological Sciences
Wiilite
Badme wrote:
Money Map: One in which the money at the resource patches are limitless. However, scouting is still important as the maps are generally normal size. Land formations are still present. Example: Big Game Hunters.
LUDICROUS Money Map: A name I just coined to differentiate between 'normal' money maps and their even more evil cousins. Ludicrous money maps occur on 64x64 maps (smallest size) are literally saturated with unlimited money mineral/vespene patches EVERYWHERE, and there are no such things as land formations: its just one large piece of flat land. Example: Fastest Map Ever.
WTF is the point of them? Surely you'll just get people making huge armies and if the resources are unlimited you can't even get a war of attrition going... where's the fun in that?
Oh and of course thanks for the explaination, it's obvious I usually only LAN or play against computers I guess.
"Do you know what the chain of command is? It's the chain I get and beat you with, until you understand whose in f***ing command here!" Jayne : Firefly
"The officers can stay in the admin building and read the latest Tom Clancy novel thinking up new OOBs based on it." Coyote
HAB Tankspotter - like trainspotting but with the thrill of 125mm retaliation if they spot you back
I'm curious... has anyone other than Rob Wilson looked at the website I linked?
Mayabird is my girlfriend
Justice League:BotM:MM:SDnet City Watch:Cybertron's Finest "Well then, science is bullshit. "
-revprez, with yet another brilliant rebuttal.
anarchistbunny wrote:Also on many their are many crystal formations on the same tile(or just one, I think it the later though) right and I mean DIRECTLY NEXT to your starting base, so their is no carrying time and it increases your resorce gathering dramaticly. Also another version of this is called zero clutter, it's two open spaces divided in the middle by a patch of raised land with one open spot in the middle, making newbie BC/Carrier rushes that more common.
I don't see the point of that - Ok if it was one patch with a limited number of resources right next to your base that would get the tempo up for the beginning, but if you want that just play the game on Very fast. I suppose you could counter the rush tendancies by adding a semi- maze to slow down the unit flow, or perhaps use it as a trainer for newbies to get them moving faster in thier build orders, but again just set the speed to Fast or Very fast. Having the unlimited Resources is something I just don't see the point to as they are an integral part of the gameplay.
"Do you know what the chain of command is? It's the chain I get and beat you with, until you understand whose in f***ing command here!" Jayne : Firefly
"The officers can stay in the admin building and read the latest Tom Clancy novel thinking up new OOBs based on it." Coyote
HAB Tankspotter - like trainspotting but with the thrill of 125mm retaliation if they spot you back
DPDarkPrimus wrote:I'm curious... has anyone other than Rob Wilson looked at the website I linked?
Well I haven't checked out the GameProc Link yet as I want to get the campaigns done first, but it is saved to favourites for later.
"Do you know what the chain of command is? It's the chain I get and beat you with, until you understand whose in f***ing command here!" Jayne : Firefly
"The officers can stay in the admin building and read the latest Tom Clancy novel thinking up new OOBs based on it." Coyote
HAB Tankspotter - like trainspotting but with the thrill of 125mm retaliation if they spot you back
Badme wrote: Your opponent would have to be a rather poor Brood War player to not scout.
Or the Computer, check out any replay against the computer and you'll see that they never have to scout to know the terrain or how your base defenses are set out or what your unit attack route is. They can see the map at all times, which can be a pain after a while, but it gets your base defense routine sorted out damned fast.
"Do you know what the chain of command is? It's the chain I get and beat you with, until you understand whose in f***ing command here!" Jayne : Firefly
"The officers can stay in the admin building and read the latest Tom Clancy novel thinking up new OOBs based on it." Coyote
HAB Tankspotter - like trainspotting but with the thrill of 125mm retaliation if they spot you back
I expand on money maps, you can only put so many peons on one patch. I still play random on low money maps, its boring any other way. On a low money map, the main strategy is to make the game go as quick as possible for there wont be any money shortly ( very shortly ) . You see the same shit, you do the same shit. With the higher money map levels at least there is some variety.