[STGOD] New OOB Thread

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Alyrium Denryle
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Post by Alyrium Denryle »

Eh we make mistakes..we are not too nationalistic to admit it...hmmm oh well...without the net loss our ships will have to refuel even less often...though we will still continue the practice if the need arises...
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Post by Raxmei »

Seggybop: I have counted up the firepower of your fleet and it seems a bit low. Strategic missiles excepted, all of your weapons put together seem to add up to just under 600 megatons. Is this figure correct? If it is, then a single volley from one of my battlecruisers packs a bigger punch than your entire starfleet, and you could shoot at one of Nitram's battleships all day without scratching the paint.
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Post by Sea Skimmer »

Raxmei wrote:Seggybop: I have counted up the firepower of your fleet and it seems a bit low
Well, its better then the three quarters of a million craft in his first order of battle.
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Alyrium Denryle
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Post by Alyrium Denryle »

True, but one of my Godless fighters can take out one of his carriers with one 3 second firing of each Particle cannon.
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Post by Seggybop »

After all that, now they tell me it's to weak...

/me punches own face.
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Post by Sea Skimmer »

Seggybop wrote:After all that, now they tell me it's to weak...

/me punches own face.
I told ya I thought you'd gone too low on your shipping. Bump your numbers yet or just remove them and add some cruisers and frigates.
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Post by Seggybop »

I increased the strength of fighter missiles, the number of total variable fighters, and the shield strength of robots. They should be able to swarm enemies and prevent them from aiming well and shooting down missiles that are fired, which increases their defensive ability
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Post by Darksider »

Krytos star navy

4 Victory class superdreadnaught command ships

50 Glory class battleships

70 Invincible class destroyers

100 Dominator class cruisers

30 Escort class carriers

146 Guardian class frigates

and various other supply ships

Note: the Krytos star empire is in the midst of a vast military buildup using shipyards on two of it's major colonies and one on Krytos itself these numbers may be subject to change. Currently there are 10 command ships, 50 destroyers, 90 cruisers, 15 carriers, 30 frigates, 12 dreadnaughts, 4 new battle platforms, and several new ship classes under construction all expected to be completed by next month ([STGOD] time not RL time)

Ship info
Victory class command ship
armed to the teeth with 4 Ultra-heavy mass drivers, 3 Ultra heavy nutron guns, 32 heavy mass drivers (60 megatons 4 RPM) 38 medium particle beams(30 megatons 20 RPM) 42 heavy nutron guns (58 megatons 4RPM) 900 point defense lasers (400 Kilotons 200 RPM) and over one hundred anti-fighter missile launchers (120 kilotons several hundred RPM) and capable of carrying 140 starfighters and over ninty thousand troops and vehicles the Victory is the pride of the Krytosian fleet and is capable of single handedly capturing an entire planet. Unfortunatly due to their excessive cost the KSE can only afford four of them

Glory-class battleship
armed with 14 heavy mass drivers, 25 medium particle beams, 60 light particle beams (15 megatons 40 RPM), 6 heavy nutron guns, 4 ultra heavy mass drivers, 1 ultra heavy nutron gun, 6 heavy particle beams, 500 PDLs and 40 anti-starfighter missile launchers the Glory is the second best ship in the KSN she can carry a full wing of starfighters and ten thousand ground troops

Invincible-class destroyer
Armed with 6 heavy mass drivers, 12 medium particle beams, 24 light particle beams, 2 heavy nutron guns and 300 PDLs 50 anti-starfighter missile launchers. Can carry 3 squadrons of fighters and 8,000 ground troops

Dominator-class cruiser
The dominator is the ship of the line of the Krytos Star Navy
it has 12 heavy mass drivers, 36 medium particle beams, 50 light particle beams, 4 heavy nutron guns, 2 ultra-heavy mass drivers, (200 megatons 1 RPM), 550 PDLs and 60 anti-starfighter missile launchers. it carries 2 starfighter squadrons and 6,000 ground troops

Hawk-class interceptor
The Hawk interceptor is the primary space supiriority fighter of the KSE it is armed with 4 120 kiloton pulse lasers (480 RPM) and can be outfited with various types of missiles

Krytos-class dreadnaught
the Krytos class dreadnaught is currently under development and is expected to be completed by next month. It's armmament includes
12 Ultra-heavy mass drivers, 30 heavy mass drivers, 40 heavy particle beams (70 megatons 12 RPM), 80 medium particle beams, 2 Ultra-heavy nutron guns (600 megatons 1 RPM), 48 heavy nutron guns, 1,200 PDLs, and 200 anti-fighter missile launchers
it carries only one fighter squadron and 2,000 ground troops

Defender-class battle platform
The Defender-class battle platform serves as both a staging platform for fleet actions and as a defense for colonies throughout Krytosian space. It is approx. 40 Kilometers in diameter. It carries 200 Ultra-heavy mass drivers, 900 heavy mass drivers , 1,000 medium particle beams, 50 Ultra-heavy nutron guns, 300 heavy nutron guns, 20,000 PDLs, and 900 anti-fighter missile launchers It carries eight full wings of fighters and 200,000 troops for planetary defense
(three around each outer colony, six around each inner colony, and eighteen around Krytos itself)

Guardian-class frigate
The Guardian frigate is designed to provide point defenst to the larger capships while they bring their heavy guns to bear i has
1 Ultra heavy mass driver, 20 medium particle beams, 13 light mass drivers ( 6 megatons 2 rounds per sec.), 1,200 PDLs and 400 anti-fighter missile launchers)
Defensive systems consist of powerful energy shielding with excellent effectiveness against KE and average effectiveness against energy weapons and Multi-layered reflective hull armor that is very effective against beam weapons and has average effectiveness against KE weapons. Each ship is abe to withstand an extended battle with a ship of the same class FTL system is SW style hyperdrive goes 6,000C

More ship specs later
Last edited by Darksider on 2003-05-04 05:58pm, edited 9 times in total.
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Post by FBHthelizardmage »

captial ships
30 Cuteniod steel claw class space dominance vehicles.

30 Cuteniod ripe out your innards class arsenal ships.

40 Bogoooodoogs Carrier Dreadnoughts

Escorts
300 Trill defiant upgrades.

1000 Cuteniod automatic killer drones

1000 Bogooooodoogs fighter bombers

200 fleet multi purpose tenders.

Steel Claw SDV
500 meters long.
Front and back fusion rockets (double as plasma cannon) .5 MT/s.
20 lasers. 1 MT per blast)
20 multi munition coil guns (varies standard 4 Mt kinetic pack about 20 rounds per minute can also fire 50 MT nuke (at a rate of one per minute) or 6MT Xray laser heads)
2 very heavy neutral particle beams 100 MT much less against a shield target.
6 AKVs
your basic cuteniod warship

ripe out your innards arsenal ship
2 KM long mostly cargo.
front and back fusion rockets.
10 lasers (1/MTs
quarters for 1000 marines and varies vehicles .

18 AKVs
10 large capacity drop ships.
Cutaniod carrier. Designed for planetary assault.

Carrier Dreadnoughts
2 KM long
18 tri barreled fusion annihilators.
40MT each 1 shot per minute.
25 fighters.

multi role battle ship/ carrier.

defiants.
100 meters long.
4 pulse phasers. (1MT/pulse 40 pulse per minute)
4 normal phasers (2Mt per second
4 quantum torp tudes.(20 MT per torp)
boosted from your standard defiant so it doesn't blow up so easy and with more redundancy.

AKVs
10 meters long
1 coil gun ((varies standard 4 Mt kinetic pack about 20 rounds per minute can also fire 50 MT nuke (at a rate of one per minute) or 6MT Xray laser heads)
1 laser (1Mt/s)
its self.
small robotic attack drones with semi sentient AIs.

Fighter/bombers
2 heavy anti matter missiles. (20Mt per missile ONLY two missile per fighter)
6 lasers. 1KT per blast.
Last edited by FBHthelizardmage on 2003-05-02 03:12pm, edited 1 time in total.
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Post by FBHthelizardmage »

the new nation navy is deployed in four wings, each of 100 ships.

wings Echo, Setia and Meldron are deployed in the New nations three systems while Wing Oberdos is kept in reserve for offencive ops.
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Post by Companion Cube »

Is it too late to add a new power to the STGOD?
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Post by Lagmonster »

3rd Impact wrote:Is it too late to add a new power to the STGOD?
I hope it's not, I'm getting ready for a humble entrance.
Note: I'm semi-retired from the board, so if you need something, please be patient.
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Post by Companion Cube »

Lagmonster wrote:
3rd Impact wrote:Is it too late to add a new power to the STGOD?
I hope it's not, I'm getting ready for a humble entrance.
Likewise. Hopefully they've got a star system or two going spare... :wink:
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Post by Cpt_Frank »

The People's Interplanetary Republic Order of Battle

Red Dawn class command ship (1)
8.5 km length
shields: 5 gigatons
armament:
2 heavy type-59 nuclear torpedo launchers (500 MT, 1 torpedo
in 15 minutes)
60 type-59 nuclear missile launchers (50 MT, 4rpm)
50 type-73 laser cannons (1 MT, 30rpm)
40 type-18 particle beam cannons (2.5 MT, 12 rpm)
190 type-44 point defense laser cannons
support craft:
256 Type-88 interceptors, 256 Type-79 bombers
48 shuttles
crew: 66000 crew
4000 marines
propulsion:
STL: 8 type-14 ion engines
FTL: type-58 third-generation hyperdrive (SW-style), 3500 c max.
description: The Red Dawn class was developed in the 2680s. The keel for the Red Dawn was laid in 2695, but due to complications the ship wasn't finished until 2700. Although nearly 100 years old the Red Dawn remains the single most powerful ship in the entire Navy of the PIR and serves as mobile command center for the President (who is also the leader of the army and navy). Her only sister ship, the Republic's Pride, was destroyed while patroling PIR space in 2733 under strange circumstances.

Mao class battleship (9)
5.8 km length
shields: 3.3 gigatons
armament:
1 heavy type-59 nuclear torpedo launcher (500 MT, 1 torpedo
in 15 minutes)
50 type-59 nuclear missile launchers (50 MT, 4rpm)
55 type-73 laser cannons (1 MT, 30rpm)
40 type-18 particle beam cannons (2.5 MT, 12 rpm)
150 type-44 point defense laser cannons
support craft:
96 Type-88 interceptors, 96 Type-79 bombers
40 shuttles
crew: 55000 crew
4000 marines
propulsion:
STL: 6 type-99 ion engines
FTL: 4000c
description:

Bejing class battlecruiser (16)
3.1 km length
shields: 2.6 gigatons
armament:
1 heavy type-59 nuclear torpedo launcher (500 MT, 1 torpedo
in 15 minutes)
40 type-59 nuclear missile launchers (50 MT, 4rpm)
40 type-73 laser cannons (1 MT, 30rpm)
50 type-18 particle beam cannons (2.5 MT, 12 rpm)
150 type-44 point defense laser cannons
support craft:
96 Type-88 interceptors, 96 Type-79 bombers
36 shuttles
crew: 45000 crew
4000 marines

Type-95 protected cruiser (31)
1.7 km length
shields: 2.3 gigatons
armament:
1 heavy type-59 nuclear torpedo launcher (500 MT, 1 torpedo
in 15 minutes)
40 type-59 nuclear missile launchers (50 MT, 4rpm)
30 type-73 laser cannons (1 MT, 30rpm)
40 type-18 particle beam cannons (2.5 MT, 12 rpm)
125 type-44 point defense laser cannons
support craft:
72 Type-88 interceptors, 72 Type-79 bombers
30 shuttles
crew: 38000 crew
4000 marines

Type-69 cruiser (48)
750 meters length
shields: 1.5 gigatons
armament:
35 type-59 nuclear missile launchers (50 MT, 4rpm)
35 type-73 laser cannons (1 MT, 30rpm)
45 type-18 particle beam cannons (2.5 MT, 12 rpm)
100 type-44 point defense laser cannons
support craft:
48 Type-88 interceptors, 48 Type-79 bombers
24 shuttles
crew: 24000 crew
3000 marines

Type-59 cruiser (30)
730 meters length
shields: 1.2 gigatons
armament:
30 type-59 nuclear missile launchers (50 MT, 4rpm)
50 type-73 laser cannons (1 MT, 30rpm)
25 type-18 particle beam cannons (2.5 MT, 12 rpm)
100 type-44 point defense laser cannons
support craft:
48 Type-88 interceptors, 48 Type-79 bombers
24 shuttles
crew: 24000 crew
3000 marines


Type-62 destroyer (62)
400 meters length
shields: 800 megatons
armament:
25 type-59 nuclear missile launchers (50 MT, 4rpm)
45 type-73 laser cannons (1 MT, 30rpm)
35 type-18 particle beam cannons (2.5 MT, 12 rpm)
80 type-44 point defense laser cannons
support craft:
36 Type-88 interceptors, 36 Type-79 bombers
12 shuttles
crew: 10000 crew
2500 marines

195 major combattants in total

Starfighters:

Type-88 interceptor
Type-79 bomber

Space Stations and orbital installations:

NORINCO stellar shipyars:
located at New Bejing.
about 130 km diameter (constantly growing)
1024 Type-88 interceptors, 1024 Type-79 bombers

Type-97I defensive platform:
3.9km diameter
(4 stationed at each colony, 8 at each of the two industrial planets, 18 at the capital)

Type-97II defensive platform:
3.9km diameter
96 Type-88 interceptors, 96 Type-79 bombers
(2 stationed at each colony, 6 at each of the industrial planets, 14 at the capital)

Type-99 defensive platform:
4.6km diameter
(1 stationed at each colony, 4 at each industrial planet, 16 at the capital)

Non-Combatants

Type-88I freighter (480 in government, some in civillian hands)
freigter

Type-88II planetarly assault ship (260)
Type-88I modified as troop transport

Type-56 sensor buoy
deep-space sensor assemby

Type-36I shuttle (numerous in civillian hands)
shuttle (also FTL-capable)

Type-36II assault shuttle
modified 36I used to deploy boarding parties



Stats for the other ships will follow. Comments?
Last edited by Cpt_Frank on 2003-05-03 03:35am, edited 5 times in total.
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Post by Sea Skimmer »

Cpt_Frank wrote:

Stats for the other ships will follow. Comments?
My Black Forest still kicks your Red Dawns ass.
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Post by Beowulf »

Oceania Union Order of Battle

Ship Totals:
Shanghai class Battleship: 20
Wellington class battlecruiser: 40
Kuala Lumpur class cruiser: 60
Jakarta class light cruiser: 30
Taipei class destroyer: 100
Singapore class frigate: 40
Darwin class drone carrier: 20
Springfield class planetary assault transport: 30
Chien class strategic missile ship: 5

Total: 345

Fleet Organization:

Shanghai class:
Mass: 8000 kT
Armament:
600 Mk.11
400 Mk.13
600 Mk.17
30 Mk.21
80 Mk.23

600 Mk.38
600 Mk.40
200 Mk.46
400 Mk.48

Weapons:
Laser/Gun:
Mk. 11 Laser cluster: Anti-missile laser. Relatively low power.
Mk.13 Laser cluster: Anti-fighter laser. High enough power to kill a fighter in 1-2shots. Also capable of antiship use, but ineffective in that role. Works against missiles too.
Mk.17 Xaser Turret: Utilizes advanced gravitic technology to massively blue shift the beam at the point of emergence. This technology is classified.
Mk.19 Xaser: Same as Mk.17, but in a fixed mounting.
Mk.21 NPBC: The Neutral Particle Beam Cannon in essence fires a small slug of neutrons at relativistic speeds towards the target. Utilizes the same technology as the Mk. 17.
Mk.23 Xaser Turret: A more powerful version of the Mk.17.

Missile:
M-20: A lightweight, long range, missile. Usually used against fighters and light ships.
M-21: Similar to the M-20, this missile is designed to shoot down incoming missiles. It has a shorter range than the M-20, but is significantly faster, and smaller.
M-25: Primary anti-shipping missile. Utilizes an overloaded Qin Converter to provide it's explosive punch.
M-27: KEASM Basically a missile that is capable of enough speed that KE provides it's yield.
M-28: Heavy anti-shipping missile. Dual mode, KE or HE.
M-30: The size of a frigate. Contains warheads powerful enough to collectively sterilize a world. 150 in existance. Require specialized launchships. Hyperspace capable. The existance of these missiles are an open secret...

Missile Launchers:
Mk.38: launches the M-21.
Mk.40: Can launch M-20 sized missiles.
Mk.46: Launches the M-25 and M-27 missiles.
Mk.48: Launches the M-28 Heavy ASM.

Power and Drive systems:
Power is supplied by a Qin Converter which can convert any input matter into energy.(Think Mr. Fusion) The Qin Converter is a State Secret. They are manufactured by the government in only one heavily guarded plant. This is basically exclusive technology.
FTL is Weberverse hyperspace. Ships are equipped with Warshawkski sails.
Sublight drive utilizes grid traction. Acceleration limited by mass in a roughly inverse fashion for a given sized compensator. Foward/Reverse acceleration is much higher than acceleration in any other direction.

This is not complete. Ship numbers have been changed. Don't expect the M-30 toever be used unless someone decides to something extremely rash. Formatting to be done later.
Last edited by Beowulf on 2003-04-30 08:26pm, edited 1 time in total.
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Post by Sea Skimmer »

Nice order of battle, but its good if you add the name of your star nation at the top.
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Post by Beowulf »

Sea Skimmer wrote:Nice order of battle, but its good if you add the name of your star nation at the top.
You sure? :P
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Post by Sea Skimmer »

Beowulf wrote: You sure? :P
Posted: Wed Apr 30, 2003 7:20 pm
Last edited by Beowulf on Wed Apr 30, 2003 7:26 pm; edited 1 time in total

Yes
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Post by Beowulf »

Sea Skimmer wrote:
Beowulf wrote: You sure? :P
Posted: Wed Apr 30, 2003 7:20 pm
Last edited by Beowulf on Wed Apr 30, 2003 7:26 pm; edited 1 time in total

Yes
I meant are you sure that it's a good idea...
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Post by Raxmei »

Seggybop wrote:I increased the strength of fighter missiles, the number of total variable fighters, and the shield strength of robots. They should be able to swarm enemies and prevent them from aiming well and shooting down missiles that are fired, which increases their defensive ability
Up your numbers again. Your entire spacefleet put together has less firepower than a couple dozen Durandalian fighters. They also have your fleet outnumbered by a fair margin. Make that 200 carriers with 50,000 fighters and bring your missiles up to the megaton range. That should make you a bit more competitive.
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Post by Alyrium Denryle »

Let's be fair those fighters are armed more like corvettes...And we are STILL building our military...
Last edited by Alyrium Denryle on 2003-04-30 10:01pm, edited 1 time in total.
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Post by Stormbringer »

Actually I think some *coughAlyriumcough* should tone down theirs as they go over the limits.
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Post by Seggybop »

Soirehtyiaz Defense Addendum (v2)

Defenses of Civilian Colony

The dozens of space colonies governed by Soirehtyiaz must be protected at all costs, as each one contains on average 30 million citizens requiring safety.

So, the public defenses of all colonies are as follows:

2x Point Defense Laser Turret per 400m^2 surface area
Low powered laser cannons every 20 meters across the external surface to fire rapidly at incoming missiles and fighters, for the purpose of destroying missiles and driving away fighters.

4x Interceptor Missle Launcher per 2500m^2 surface area
Very low yield nuclear bombs on highly maneuverable small missiles fired from launchers across the surface 50m apart to destroy groups of missiles or single fighters.

2x Heavy Beam Cannon per 36m cylinder circumference
Rated 4.184e13 watts (100kt/sec)
Large array of beams target capital ships and cause them to violently explode.

1x Internal Laser per 8.1km^2 internal surface area
Every 90 meters there is a laser emplacement within the colony to kill intruders and for internal security.

1x Negative Weapon
Experimental weapon to use 'negative energy' to remove the existence of targeted normal matter.
Fires beam with power of negative 330MT. Matter hit by beam loses 15kg of mass.
Most shields cannot defend against it, but the high density of most modern armors require multiple hits against a single point to breach the hull.

All colonies are equipped with variable fighter squadrons, as described previously.

Semi-related machine: Asteroid Engine
Gigantic engines are built on the side of an asteroid. This allows asteroids to be placed to interdict enemy ships, to be used as mobile command bases, and to be used as final weapons.
Last edited by Seggybop on 2003-04-30 10:28pm, edited 1 time in total.
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Post by Alyrium Denryle »

Stormbringer wrote:Actually I think some *coughAlyriumcough* should tone down theirs as they go over the limits.
The thing is, my whole military doesnt have the carrying capabiity for many of them...while some of your(groups) ships have capability for several hundred lesser fighters..by largest capitalships can ony carry 36 of mine.
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