STGOD Mark One Redux
Moderator: Thanas
- Sea Skimmer
- Yankee Capitalist Air Pirate
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How about someone whose not a self confessed power gamer? Has anyone PM'ed Stravo to ask?Raxmei wrote:Why don't you just name yourself moderator if you want one so badly, Straha? It's clear you earnestly see the importance of unbiased modship, so I'd trust you to do it even if your character wasn't neutral.
"This cult of special forces is as sensible as to form a Royal Corps of Tree Climbers and say that no soldier who does not wear its green hat with a bunch of oak leaves stuck in it should be expected to climb a tree"
— Field Marshal William Slim 1956
— Field Marshal William Slim 1956
Because I'd fucking abuse the power, and I'd want to join in the game so badly that it would ruin the fun. The only way you'll get me taking that job is if no one else wants it, and the game looks like it will fall apart.Raxmei wrote:Why don't you just name yourself moderator if you want one so badly, Straha? It's clear you earnestly see the importance of unbiased modship, so I'd trust you to do it even if your character wasn't neutral.
'After 9/11, it was "You're with us or your with the terrorists." Now its "You're with Straha or you support racism."' ' - The Romulan Republic
'You're a bully putting on an air of civility while saying that everything western and/or capitalistic must be bad, and a lot of other posters (loomer, Stas Bush, Gandalf) are also going along with it for their own personal reasons (Stas in particular is looking through rose colored glasses)' - Darth Yan
'You're a bully putting on an air of civility while saying that everything western and/or capitalistic must be bad, and a lot of other posters (loomer, Stas Bush, Gandalf) are also going along with it for their own personal reasons (Stas in particular is looking through rose colored glasses)' - Darth Yan
- Crayz9000
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If anyone wants me to, I can probably do it. I've been in the ASVS STGODs almost since the beginning (I joined ASVS way back in May 2000...) and I'm not particularly interested in joining this STGOD, so I can be unbiased about it.
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John Hansen - Slightly Insane Bounty Hunter - ASVS Vets' Assoc. Class of 2000
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John Hansen - Slightly Insane Bounty Hunter - ASVS Vets' Assoc. Class of 2000
HAB Cryptanalyst | WG - Intergalactic Alliance and Spoof Author | BotM | Cybertron | SCEF
I could agree to that, thank you very muchCrayz9000 wrote:If anyone wants me to, I can probably do it. I've been in the ASVS STGODs almost since the beginning (I joined ASVS way back in May 2000...) and I'm not particularly interested in joining this STGOD, so I can be unbiased about it.
.
'After 9/11, it was "You're with us or your with the terrorists." Now its "You're with Straha or you support racism."' ' - The Romulan Republic
'You're a bully putting on an air of civility while saying that everything western and/or capitalistic must be bad, and a lot of other posters (loomer, Stas Bush, Gandalf) are also going along with it for their own personal reasons (Stas in particular is looking through rose colored glasses)' - Darth Yan
'You're a bully putting on an air of civility while saying that everything western and/or capitalistic must be bad, and a lot of other posters (loomer, Stas Bush, Gandalf) are also going along with it for their own personal reasons (Stas in particular is looking through rose colored glasses)' - Darth Yan
- Stormbringer
- King of Democracy
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- Crayz9000
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Well, might as well work off the old ones. From problems with both the mk.2 ASVS STGOD and this one, I'm tweaking the system so it's scalable.
Space Ground Rules:
Fleet Size
Fleet size is relative to the number of planets in a given empire for support reasons. The maximum ships per member world is 150 (10 capships, 40 escorts and troopships, 100 support ships). Colonies are limited to 75 ships each (5 capships, 20 escorts and troopships, 50 support ships), and outposts may only have 25 each (1 capship, 9 escorts and troopships, 15 support ships).
Capital ships are anything above a destroyer.
Escort ships range from picket ships to corvettes.
Support ships include such things as fleet tenders, fuel barges, etc.
Empire Size
Starting size of all empires is 10 member worlds, 25 colonies, and 100 outposts.
Faster-than-light propulsion
The upper *speed* limit for FTL propulsion is the same as that of Star Trek, which is approximately 2000c. High FTL speeds (close to this limit) can only be maintained for short periods of time, regardless of technology.
Weapon Yield
The cap for strategic devices is 100 megatons. Fleet missile weapons shall not exceed 10 megatons, and all other types of ordnance must be >1 megaton.
Beam weapons must be below 100 terajoules.
Now I just need to figure out space/power formulas to use in limiting fleets to make sure that everyone's on equal footing. Other than that, how's it look?
Space Ground Rules:
Fleet Size
Fleet size is relative to the number of planets in a given empire for support reasons. The maximum ships per member world is 150 (10 capships, 40 escorts and troopships, 100 support ships). Colonies are limited to 75 ships each (5 capships, 20 escorts and troopships, 50 support ships), and outposts may only have 25 each (1 capship, 9 escorts and troopships, 15 support ships).
Capital ships are anything above a destroyer.
Escort ships range from picket ships to corvettes.
Support ships include such things as fleet tenders, fuel barges, etc.
Empire Size
Starting size of all empires is 10 member worlds, 25 colonies, and 100 outposts.
Faster-than-light propulsion
The upper *speed* limit for FTL propulsion is the same as that of Star Trek, which is approximately 2000c. High FTL speeds (close to this limit) can only be maintained for short periods of time, regardless of technology.
Weapon Yield
The cap for strategic devices is 100 megatons. Fleet missile weapons shall not exceed 10 megatons, and all other types of ordnance must be >1 megaton.
Beam weapons must be below 100 terajoules.
Now I just need to figure out space/power formulas to use in limiting fleets to make sure that everyone's on equal footing. Other than that, how's it look?
Last edited by Crayz9000 on 2003-08-01 10:33pm, edited 1 time in total.
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John Hansen - Slightly Insane Bounty Hunter - ASVS Vets' Assoc. Class of 2000
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John Hansen - Slightly Insane Bounty Hunter - ASVS Vets' Assoc. Class of 2000
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- Sea Skimmer
- Yankee Capitalist Air Pirate
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I dislike the idea of create yet another technology set, I'd prefer simply to adapt that of Star Wars. But I'll go along with this if others want it.
"This cult of special forces is as sensible as to form a Royal Corps of Tree Climbers and say that no soldier who does not wear its green hat with a bunch of oak leaves stuck in it should be expected to climb a tree"
— Field Marshal William Slim 1956
— Field Marshal William Slim 1956
I agree with Sea Skimmer here, also would it be possible to MOdify the Fleet numbers? I'm replaying the Monacoran Empire so I'm going to be having massive Numbers of troop ships, and few cap ships.
Also, question on cloaking is it allowed, and if so how powerful is it?
Also, question on cloaking is it allowed, and if so how powerful is it?
'After 9/11, it was "You're with us or your with the terrorists." Now its "You're with Straha or you support racism."' ' - The Romulan Republic
'You're a bully putting on an air of civility while saying that everything western and/or capitalistic must be bad, and a lot of other posters (loomer, Stas Bush, Gandalf) are also going along with it for their own personal reasons (Stas in particular is looking through rose colored glasses)' - Darth Yan
'You're a bully putting on an air of civility while saying that everything western and/or capitalistic must be bad, and a lot of other posters (loomer, Stas Bush, Gandalf) are also going along with it for their own personal reasons (Stas in particular is looking through rose colored glasses)' - Darth Yan
- Crayz9000
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Well, this is just a preliminary set of guidelines. I know that a lot of people want to use different technologies, so all this is doing is setting some limits on the capabilities of them... so you could still use mostly Star Wars stuff, just tone the speed and firepower down to an acceptable level. Maybe use primitive Xim-era hyperdrives or something.
Now the issue of cloaking... Well, I suppose people can have cloaks as long as they're not uberpowerful. There also should be some size limits on what they can be installed on, e.g. no cloaked battleships. Power requirements should also be high, meaning that if you want cloaks you need to sacrifice some firepower.
Now just give me a minute, I'll try and figure out a proportion rule for ships, so you can mix-and-match your navies to fit the support limit.
Now the issue of cloaking... Well, I suppose people can have cloaks as long as they're not uberpowerful. There also should be some size limits on what they can be installed on, e.g. no cloaked battleships. Power requirements should also be high, meaning that if you want cloaks you need to sacrifice some firepower.
Now just give me a minute, I'll try and figure out a proportion rule for ships, so you can mix-and-match your navies to fit the support limit.
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John Hansen - Slightly Insane Bounty Hunter - ASVS Vets' Assoc. Class of 2000
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John Hansen - Slightly Insane Bounty Hunter - ASVS Vets' Assoc. Class of 2000
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- Crayz9000
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Alright, Straha, I checked the numbers from the preliminary specs. Mind you, doing things proportionally has resulted in a rather sharp increase compared to Stormbringer's initial specs...
Multiplying the maximum numbers per world by the amount of worlds, I come up with:
325 capships
1800 escorts and/or troopships
3750 support ships
5875 total ships
Will that be sufficient?
Multiplying the maximum numbers per world by the amount of worlds, I come up with:
325 capships
1800 escorts and/or troopships
3750 support ships
5875 total ships
Will that be sufficient?
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John Hansen - Slightly Insane Bounty Hunter - ASVS Vets' Assoc. Class of 2000
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John Hansen - Slightly Insane Bounty Hunter - ASVS Vets' Assoc. Class of 2000
HAB Cryptanalyst | WG - Intergalactic Alliance and Spoof Author | BotM | Cybertron | SCEF
Actually no, I'm going to be having about 900 line Regimental Combat Teams (2.3 Division sized UNits) With about 200 Marine Regiments (Division Sized Units) and 100 Garrision Regiments (Division Sized UNits.)
I'll probably cropout of the Capital ship numbers though, is twenty troopships per cap ship droped an alright Ratio?
I'll probably cropout of the Capital ship numbers though, is twenty troopships per cap ship droped an alright Ratio?
'After 9/11, it was "You're with us or your with the terrorists." Now its "You're with Straha or you support racism."' ' - The Romulan Republic
'You're a bully putting on an air of civility while saying that everything western and/or capitalistic must be bad, and a lot of other posters (loomer, Stas Bush, Gandalf) are also going along with it for their own personal reasons (Stas in particular is looking through rose colored glasses)' - Darth Yan
'You're a bully putting on an air of civility while saying that everything western and/or capitalistic must be bad, and a lot of other posters (loomer, Stas Bush, Gandalf) are also going along with it for their own personal reasons (Stas in particular is looking through rose colored glasses)' - Darth Yan
- Crayz9000
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Well, the actual ratio between capships and escort/troop ships is 13:72, so a rough approximation would be 7 troopships per capship. So if you don't build any capships, you can probably build 2,275 additional troop carriers.
And these empires will probably expand over time, so the larger the empire, the larger the fleet...
And these empires will probably expand over time, so the larger the empire, the larger the fleet...
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John Hansen - Slightly Insane Bounty Hunter - ASVS Vets' Assoc. Class of 2000
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John Hansen - Slightly Insane Bounty Hunter - ASVS Vets' Assoc. Class of 2000
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I will have cap ships, just not many. And they'd all be crap. I'll figure out the exact numbers later.
'After 9/11, it was "You're with us or your with the terrorists." Now its "You're with Straha or you support racism."' ' - The Romulan Republic
'You're a bully putting on an air of civility while saying that everything western and/or capitalistic must be bad, and a lot of other posters (loomer, Stas Bush, Gandalf) are also going along with it for their own personal reasons (Stas in particular is looking through rose colored glasses)' - Darth Yan
'You're a bully putting on an air of civility while saying that everything western and/or capitalistic must be bad, and a lot of other posters (loomer, Stas Bush, Gandalf) are also going along with it for their own personal reasons (Stas in particular is looking through rose colored glasses)' - Darth Yan
- Crayz9000
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Well, if your capships are weak enough, you could probably lump them in with escort ships...Straha wrote:I will have cap ships, just not many. And they'd all be crap. I'll figure out the exact numbers later.
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John Hansen - Slightly Insane Bounty Hunter - ASVS Vets' Assoc. Class of 2000
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John Hansen - Slightly Insane Bounty Hunter - ASVS Vets' Assoc. Class of 2000
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- Sea Skimmer
- Yankee Capitalist Air Pirate
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I suppose that's sufficient, though there's going to have to be some form of limit on how fast and or at what cost nations can throw up new colonies and at what stage they begin to classify as one rather then just being a couple tents beside a cargo pod.Crayz9000 wrote:
Will that be sufficient?
"This cult of special forces is as sensible as to form a Royal Corps of Tree Climbers and say that no soldier who does not wear its green hat with a bunch of oak leaves stuck in it should be expected to climb a tree"
— Field Marshal William Slim 1956
— Field Marshal William Slim 1956
- Arthur_Tuxedo
- Sith Acolyte
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I might think about re-joining. I dropped out of the last one because I lost internet connection for like a month and when I came back trying to figure out what had happened since I was gone was an exercise in futility. I'd create a new empire, though. The last one was schizofrenic and outrageously shitty.
Anyway, I think there should be hard and fast rules for how fast colonization can proceed, and maybe firmer guidelines on ship counts. The way I'd really like to do it is to limit a navies to a total amount of ship size, so you can have lots of smaller ships, a few big ones, or anything in between, but the total size of all the ships in everyones' navies are the same.
Anyway, I think there should be hard and fast rules for how fast colonization can proceed, and maybe firmer guidelines on ship counts. The way I'd really like to do it is to limit a navies to a total amount of ship size, so you can have lots of smaller ships, a few big ones, or anything in between, but the total size of all the ships in everyones' navies are the same.
"I'm so fast that last night I turned off the light switch in my hotel room and was in bed before the room was dark." - Muhammad Ali
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- Crayz9000
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The reason I don't want absolute limits on navy sizes is because that leads to severe undermilitarization once an empire gets large enough. There will certainly be limits on expansion and colonization, of course; I've seen what Deimos did in the ASVS STGODs and was not impressed.
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John Hansen - Slightly Insane Bounty Hunter - ASVS Vets' Assoc. Class of 2000
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John Hansen - Slightly Insane Bounty Hunter - ASVS Vets' Assoc. Class of 2000
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- Alyrium Denryle
- Minister of Sin
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I want my rnation to be rather beam weapon/plasma weapon heavy. So what would an acceptable balance be?
I want to use plasma pulse weapons for point defense, with lasers/some other typpe of beam weapon(or just bigger better plasma weapons in some ships) as heavy ship killers
Missiles I will not really be using if I can help it... Planetary mombardments will be done using pinpoint strikes with beams or mass driver bombardments.
I want to use plasma pulse weapons for point defense, with lasers/some other typpe of beam weapon(or just bigger better plasma weapons in some ships) as heavy ship killers
Missiles I will not really be using if I can help it... Planetary mombardments will be done using pinpoint strikes with beams or mass driver bombardments.
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- Crayz9000
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Well, I can't remember the ton-joule ratio off the top of my head, but your anti-capship weapons shouldn't exceed the anti-capship missile yield.
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John Hansen - Slightly Insane Bounty Hunter - ASVS Vets' Assoc. Class of 2000
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John Hansen - Slightly Insane Bounty Hunter - ASVS Vets' Assoc. Class of 2000
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- Alyrium Denryle
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ok. That is what I was looking for... Thank you.
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There is Grandeur in the View of Life; it fills me with a Deep Wonder, and Intense Cynicism.
Factio republicanum delenda est
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Entomology and Evolutionary Biology Subdirector:SD.net Dept. of Biological Sciences
There is Grandeur in the View of Life; it fills me with a Deep Wonder, and Intense Cynicism.
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- Stormbringer
- King of Democracy
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- Crayz9000
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Well, the weapon yield will depend on the tech base everyone agrees to.
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John Hansen - Slightly Insane Bounty Hunter - ASVS Vets' Assoc. Class of 2000
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John Hansen - Slightly Insane Bounty Hunter - ASVS Vets' Assoc. Class of 2000
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- Alyrium Denryle
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Babylon 5 is what you are describingThirdfain wrote:I'm BACK!
...
As are the Floaters.
I personally would prefer a fairly low base technology level- near-modern weapons and defenses (lasers, nukes, armor,) with FTL and low-level shielding- perhaps the result of cataclysmic wars since the original STGOD1.
I would favor something along those lines.
GALE Force Biological Agent/
BOTM/Great Dolphin Conspiracy/
Entomology and Evolutionary Biology Subdirector:SD.net Dept. of Biological Sciences
There is Grandeur in the View of Life; it fills me with a Deep Wonder, and Intense Cynicism.
Factio republicanum delenda est
BOTM/Great Dolphin Conspiracy/
Entomology and Evolutionary Biology Subdirector:SD.net Dept. of Biological Sciences
There is Grandeur in the View of Life; it fills me with a Deep Wonder, and Intense Cynicism.
Factio republicanum delenda est