SW: Battlefront is here!

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Cal Wright
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Post by Cal Wright »

I've been enjoying the hell out of the game. I especially love the starfighters. However, I will chime in with Chardok on this one. The maps are toooo small. As soon as I get in a starfighter, if I do a strafing run, the next thing I know I'm getting a warning about leaving the battlefield. Another thing is the blast radius of explosives. So far probably my favorite class is the Imperial Pilot (go figure) because not only can I run up and make a turret or fix the droids, plus the health ammo packs, but the grenade launcher he has. However, if I don't have a direct hit, then I'm probably fucked because it has a slow reload. Either way though, I'm enjoying and my guildmates are into it also.

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Post 1500 acheived on Thu Jan 23, 2003 at 2:48 am
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Praxis
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Post by Praxis »

I'm with a modding team, and we're going to make several maps when an SDK is released, in addition to adding the Yuuzhan Vong to the game.

There will be at least one map dedicated to starfighter battles... :)
And likely a Death Star map. Here's my 3ds Max model of a Death Star surface:

http://gflpraxis.no-ip.com/surface.jpg
http://gflpraxis.no-ip.com/surface2.jpg

And when lit:
http://gflpraxis.no-ip.com/surface3.jpg
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Meest
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Post by Meest »

Did you use Greeble plugin or displacement map for that? Those two make a good mix for hulls and such.
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Post by IRG CommandoJoe »

Praxis wrote:I'm with a modding team, and we're going to make several maps when an SDK is released, in addition to adding the Yuuzhan Vong to the game.
Promise me you'll scrap most of the new weapons in here, revamp the blaster bolt speeds/damage, and put in most of (or all, if you could manage) these blasters:

Image

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Image

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Image

:wink:
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Post by Brother-Captain Gaius »

Well, the DL-44 is already in there, albeit in wussified form...
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Post by Praxis »

IRG CommandoJoe wrote:
Praxis wrote:I'm with a modding team, and we're going to make several maps when an SDK is released, in addition to adding the Yuuzhan Vong to the game.
Promise me you'll scrap most of the new weapons in here, revamp the blaster bolt speeds/damage, and put in most of (or all, if you could manage) these blasters:
I'll send these all to the team, but no promises :P We're gonna do the Vong first, then worry about revamping the other side.
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Post by Praxis »

JediNeophyte wrote:Well, the DL-44 is already in there, albeit in wussified form...
The DL-44 IS a wussy weapon. Han Solo's DL-44 is tricked out and is way more powerful than the normal one.
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Post by IRG CommandoJoe »

Praxis wrote:I'll send these all to the team, but no promises :P We're gonna do the Vong first, then worry about revamping the other side.
No promises?! :x

[Powerful Booming Voice]The great time has now begun! Star Wars Battlefront...is now awakened. We have won power in this mod. Now we must win over the mod team! I know, my comrades, it must have been difficult at times, when you were desiring change which didn't come, so time and time again the appeal has to be made to continue the struggle - (Slams fist onto podium with each emphasis) you mustn't act yourself, you must obey, you must give in, you must submit to this overwhelming need to obey! (Imperial March starts playing.)[/Powerful Booming Voice]

Cookie for the reference. :P
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Post by Panzer Grenadier »

Someone should make a Dathmoir level with force witches and rideable Rancors!
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Post by Typhonis 1 »

*LMAO* Oh shit the Dock map on the ice planet is VERYU nasty for the rebel alliance I men shit man I just sat the AT_AT in the midddle of the Rebel command posts and welll....57 kills .

they need to redoo the Gungans....where are the shield Gubngans and mounted knigyts damnit?

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Post by Chardok »

Praxis wrote:I'll send these all to the team, but no promises :P We're gonna do the Vong first, then worry about revamping the other side.
shame I know nothing about modding. I can give critiques on the maps, though. If you guys go serious on the modding, I want in the beta and shit. I'm good at finding exploits and the like, so I can help you stick corks in your code-holes....and whatnot...
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Post by Typhonis 1 »

one area they missed was the boarding of the Tantive 4. Its the first big fight we do see why didnt they include it?
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Post by Meest »

Typhonis 1 wrote:one area they missed was the boarding of the Tantive 4. Its the first big fight we do see why didnt they include it?
That's because one detonator > hallways :D , though from what I'm hearing the game balances doesn't = that.
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Post by Praxis »

IRG CommandoJoe wrote:
Praxis wrote:I'll send these all to the team, but no promises :P We're gonna do the Vong first, then worry about revamping the other side.
No promises?! :x

[Powerful Booming Voice]The great time has now begun! Star Wars Battlefront...is now awakened. We have won power in this mod. Now we must win over the mod team! I know, my comrades, it must have been difficult at times, when you were desiring change which didn't come, so time and time again the appeal has to be made to continue the struggle - (Slams fist onto podium with each emphasis) you mustn't act yourself, you must obey, you must give in, you must submit to this overwhelming need to obey! (Imperial March starts playing.)[/Powerful Booming Voice]

Cookie for the reference. :P
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Post by Lord Revan »

The game id great, how do you use the jet packs or droideka wheel mode?
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Post by Sporkzen »

Droideka wheel mode is done by the Enter vehicle key

jetpack is done by doubletapping jump :)
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Post by Praxis »

Orbital strikes rule :D
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Post by Elheru Aran »

IRG CommandoJoe wrote:
Praxis wrote:I'm with a modding team, and we're going to make several maps when an SDK is released, in addition to adding the Yuuzhan Vong to the game.
Promise me you'll scrap most of the new weapons in here, revamp the blaster bolt speeds/damage, and put in most of (or all, if you could manage) these blasters:

<snip pics>

:wink:
WHOA! :shock: Where'd you get all those pics? I've been looking all over for decent piccies of SW blasters, for various reasons, and I've never been able to find any good pics of the props... I found one for the E-11 awhile back, but it was a very long time ago and I forgot the site... I'd appreciate it if you could toss me the URL...
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Post by Lord Revan »

Praxis wrote:Orbital strikes rule :D
BTW how do you do that?
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Post by IRG CommandoJoe »

Praxis wrote:Ninteen Eighty-Four?
Just a guess...
No. Closer to 1932. You should get it now. :wink:
Elheru Aran wrote:WHOA! :shock: Where'd you get all those pics? I've been looking all over for decent piccies of SW blasters, for various reasons, and I've never been able to find any good pics of the props... I found one for the E-11 awhile back, but it was a very long time ago and I forgot the site... I'd appreciate it if you could toss me the URL...
http://www.partsofsw.com/

I'm rather surprised you didn't simply right-click on the pics and go to properties to find the URL. :D
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Post by Losonti Tokash »

Lord Revan wrote:
Praxis wrote:Orbital strikes rule :D
BTW how do you do that?
Only sniper units can call them in. You need to switch your secondary weapon to the recon droid (default key is G). Then, right click and move the droid around. Left click fires a pretty useless blaster, but the right click starts a countdown for an orbital strike. If the droid isn't blasted to hell and gone, then anyone in the immediate area will have a bad day.
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Post by Lord Revan »

Losonti Tokash wrote:Only sniper units can call them in. You need to switch your secondary weapon to the recon droid (default key is G). Then, right click and move the droid around. Left click fires a pretty useless blaster, but the right click starts a countdown for an orbital strike. If the droid isn't blasted to hell and gone, then anyone in the immediate area will have a bad day.
yeah swimming in lava isn't good for your health, just ask Vader. :wink:
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Post by Losonti Tokash »

Lord Revan wrote:
Losonti Tokash wrote:Only sniper units can call them in. You need to switch your secondary weapon to the recon droid (default key is G). Then, right click and move the droid around. Left click fires a pretty useless blaster, but the right click starts a countdown for an orbital strike. If the droid isn't blasted to hell and gone, then anyone in the immediate area will have a bad day.
yeah swimming in lava isn't good for your health, just ask Vader. :wink:
*glances at Episode III pictures*
Totally off-topic: why didn't he die a horrible death instead of just being badly burned?
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Post by Kamakazie Sith »

Losonti Tokash wrote:
*glances at Episode III pictures*
Totally off-topic: why didn't he die a horrible death instead of just being badly burned?
His strength in the force is what mostly keeps Vader alive and what kept him alive right after sustaining those injuries.
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Post by Praxis »

Lord Revan wrote:
Praxis wrote:Orbital strikes rule :D
BTW how do you do that?
Losonti basicly covered it...you press G or whatever your key for switching secondary weapons is, then use the secondary weapon button (you know, the usual for tossing grenades) and you'll launch a probe. You can fly around and shoot people (fun to shoot yourself, too :D ) or press secondary fire to start a five second countdown, after which a couple turbolasers from orbit will hit the probe. It helps fighting vehicles or if you want to take down a group of enemies.
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