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Praxis
Sith Acolyte
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Joined: 2002-12-22 04:02pm
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Post by Praxis »

Cal Wright wrote:
Force Powers:
Push
Pull
Speed
Heal
No protect? :(

I can live without Force Lightning, though it'd be nice.

One question though. Do we also get:
1) Force Jump
2) Saber Attack/Defend (listed as a force power in multi)
3) Saber throw?

These three are the ones the game gives automatically in JKA.
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Lord Pounder
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Post by Lord Pounder »

Melee - Nano Sword from Deus Ex

Pistol - 357 Magnum from Halflife

SMG - Suald Ingrams from Blood 2

Machine Gun - Minifun from Hitman

Smiper Rifle - Rail Gun from Red Faction

WMD - BGF from Doom 3

Extras - nanoaugs from Deus Ex, ph3@r |\/|Y Uber Cl0@K
RIP Yosemite Bear
Gone, Never Forgotten
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Cal Wright
American Warlord
Posts: 3995
Joined: 2002-07-07 03:24am
Location: Super-Class Star Destroyer 'Blight'
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Post by Cal Wright »

Praxis wrote:
Cal Wright wrote:
Force Powers:
Push
Pull
Speed
Heal
No protect? :(

I can live without Force Lightning, though it'd be nice.

One question though. Do we also get:
1) Force Jump
2) Saber Attack/Defend (listed as a force power in multi)
3) Saber throw?

These three are the ones the game gives automatically in JKA.
Let me sleep on it. I honestly didn't think of those in the effort to keep the Jedi characters from being too über. Possibly not since I nixed the 3.0 Max Payne Kung Fu edition. Sort of the idea is that you get the uniqueness of a character you choose but not quite the unbalanced proportions one might bring along. Sort of like Marvel Capcom. There's mutants there, but thier not really living up to thier full wank potential so as not to be unbalanced.

Were you born with out a sense of humor or did you lose it in a tragic whoppy cushion accident? -Stormbringer

"We are well and truly forked." -Mace Windu Shatterpoint

"Either way KJA is now Dune's problem. Why can't he stop tormenting me and start writting fucking Star Trek books." -Lord Pounder

The Dark Guard Fleet

Post 1500 acheived on Thu Jan 23, 2003 at 2:48 am
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