I say merge the game Victoria with TW. I'd pay money to play that.
ASVS('97)/SDN('03)
"Whilst human alchemists refer to the combustion triangle, some of their orcish counterparts see it as more of a hexagon: heat, fuel, air, laughter, screaming, fun." Dawn of the Dragons
Wouldn't mind seeing Shogun redone with all the new features. A lot of my "want" games are like that - remakes of older games with all singing all dancing effects, while keeping the old gameplay.
Rye wrote:Perhaps a Britain: Total War following the establishment of the British Empire
That's actually a great idea, although it'd be a huge game to do properly.
But a damn fantastic idea...
Real time ship to ship combat... *drools*
It's called Homeworld.
ah.....the path to happiness is revision of dreams and not fulfillment... -SWPIGWANG
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Anything worth the cost of a missile, which can be located on the battlefield, will be shot at with missiles. If the US military is involved, then things, which are not worth the cost if a missile will also be shot at with missiles. -Sea Skimmer
George Bush makes freedom sound like a giant robot that breaks down a lot. -Darth Raptor
or send your fast moving impi to crush those highly innaccurate brown bess wielders...
another thought.
the very beginning of the gunpowder age, had very slow reloading times, battles were still carried by the pike and the sword.
That's pretty much what Shogun is. There are some early muskets and such, but they're more or less irrelevant, and the real battles are fought with archers, cavalry, and infantry.
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"one soler flar can vapririze the planit or malt the nickl in lass than millasacit" -Bagara1000
Well they could also do Colonies Total War, it was the last harrah for melee on a grand scale. You could have the spainards, the brits, the dutch and the french.
make trades/enlist the indians as your allies, storm colonial towns, and gunpowder is effective in forts like bowyers are in TW games, but the pike still exists.
also wooden ships in real time, with great melees sounds like pirates+total war combo pack...
The scariest folk song lyrics are "My Boy Grew up to be just like me" from cats in the cradle by Harry Chapin
It would be kind of cool to command a ship in ship-to-ship combat, but I don't know how the engine would work for that. It woud be kind of crappy if you only got to issue orders like "Prepare for Boarders," and then had all of your marines rush to the side with pikes and muskets.
"Sometimes I think you WANT us to fail." "Shut up, just shut up!" -Two Guys from Kabul
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"one soler flar can vapririze the planit or malt the nickl in lass than millasacit" -Bagara1000
well on the sides of the ships you could use options like the flame shot, to creat hellbores (fireboats), chain shot (reduces speed), solid shot (default), grape shot (reduces speed and crew), the ship to ship engines would take into account how much crew the opposing vessel has, and how likely they are to break and whenever you get withing a certain range they will fling grapples and attempt to board you.
The scariest folk song lyrics are "My Boy Grew up to be just like me" from cats in the cradle by Harry Chapin
The Yosemite Bear wrote:well on the sides of the ships you could use options like the flame shot, to creat hellbores (fireboats), chain shot (reduces speed), solid shot (default), grape shot (reduces speed and crew), the ship to ship engines would take into account how much crew the opposing vessel has, and how likely they are to break and whenever you get withing a certain range they will fling grapples and attempt to board you.
That still seems like a waste of the engine and system, though. No, I'm afraid that could be some other game. It would be better, IMNSHO, if they stuck with infantry combat. Maybe one of the lesser-known wars, or something? It could be cool to play in the Napoleonic era, even if there was little actual melee combat in that. It could also be cool to play in the wars of colonization.
"Sometimes I think you WANT us to fail." "Shut up, just shut up!" -Two Guys from Kabul
Latinum Star Recipient; Hacker's Cross Award Winner
"one soler flar can vapririze the planit or malt the nickl in lass than millasacit" -Bagara1000
Spanky The Dolphin wrote:
That's actually a great idea, although it'd be a huge game to do properly.
But a damn fantastic idea...
Real time ship to ship combat... *drools*
It's called Homeworld.
I'm curious, how does one equate Homeworld to the Age of Sail?
My suggestion is more in line to your rebuttal, so I will respond: Homeworld can't quite get the same scale as Rome can. I want that scale, and I don't care how many I have to kill to get it!
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The Yosemite Bear wrote:well on the sides of the ships you could use options like the flame shot, to creat hellbores (fireboats), chain shot (reduces speed), solid shot (default), grape shot (reduces speed and crew), the ship to ship engines would take into account how much crew the opposing vessel has, and how likely they are to break and whenever you get withing a certain range they will fling grapples and attempt to board you.
That still seems like a waste of the engine and system, though. No, I'm afraid that could be some other game. It would be better, IMNSHO, if they stuck with infantry combat. Maybe one of the lesser-known wars, or something? It could be cool to play in the Napoleonic era, even if there was little actual melee combat in that. It could also be cool to play in the wars of colonization.
cheak about a dozen or so posts back I suggested that, and alliances with the indians already...
The scariest folk song lyrics are "My Boy Grew up to be just like me" from cats in the cradle by Harry Chapin
LucasArts uses the RTW engine to make Total War: Jedi VS Sith. It is about the extinction of the Sith thousands of years prior to the PT. Massive amounts of Jedi and Sith fight in saber combat to the death, using a variety of Force powers. Jedi and Sith gain experience if they survive and eventually become Jedi Masters and Sith Lords.
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I want Medieval War II. I want an animated strategy board. I want the option of attacking/defending on the outskirts of my provinces.
I also want the ability to design my own catles. Give me tech upgrades in wall slabs. Let me use slabs of wall to make my castle with individual structures inside.
They say, "the tree of liberty must be watered with the blood of tyrants and patriots." I suppose it never occurred to them that they are the tyrants, not the patriots. Those weapons are not being used to fight some kind of tyranny; they are bringing them to an event where people are getting together to talk. -Mike Wong
But as far as board culture in general, I do think that young male overaggression is a contributing factor to the general atmosphere of hostility. It's not SOS and the Mess throwing hand grenades all over the forum- Red
Anything with sensibly positioned archer towers does me. A whole castle designer would be kinda nice... like the ability to build two buildings at once.
I don't think earlier stuff than Rome - like Greece, Mesopotamia, etc - would be any good, because their units and tactics evolve too slowly and end up kinda boring, and most of the world is full or Scary Barbarians.
ROT3K isn't meant to be historically accurate; the laughable 'accuracy' of Rome is far more amusing since it's pretty obvious they were drunk throughout the reseach phase.
As much as I think a massive Spain to Japan map would be fun, the TW games suffer from a deeply crap late game, and I'd HATE to have to manage a 200-odd province empire. CA just haven't solved the scale problem, and the game quickly stops being fun after you have 30-40 provinces, know you're going to win, always autoresolve, etc.