This one maybe? What does it mean:
?This mod fixes the missing shoulder segments for all the post reform roman legions models.
*Note these are new "models" they are not new "textures".
Moderator: Thanas
?This mod fixes the missing shoulder segments for all the post reform roman legions models.
*Note these are new "models" they are not new "textures".
Elephants, LOTS of cavalry, and a scythed chariot unit or two. Chariots to take out enemy cavalry, Cavalry to get behind lines to take out archers, Elephants to crush their main line. Spearmen will definately be able to hold the line long enough.Stravo wrote:OK, playing my first game as the Seulucids (LOVE their opening monolgue) ran into my first defeats in the opening portion of the game as my spearmen were rebuffed from taking a rebel city and another group marching out were outmanuevered by rebel archers. UGH. I almost quit in disgust with myself.
Then Egypt went to war with me.
Now they have been offically powned!! Masses of Spearmen battling each other (Took awhile to get the whole concept of how to use spearmen) while my cavalry swing around and take them out in the rear. My first Elephant charge blasted through a line of infantry and trampled the annoying archers behind them.
Now there is only Alexandria and my Great Leader (many many stars) with his Spearmen (now he has several groups of phalanxes, can't wait to see how they do in battle) is right on its doorstep.
My big question is does anyone have advice on what to do against Rome? I will eventually have to take them on as I intend to sweep westward along North Africa now that I secured my flank with Egypt and I intend a Northward sweep with my better generals to start taking Asia Minor and eventually launch an amphi landing against Greece (where I will run into the Brutii.)
When playing Rome I am accustomed to smirking when I see those massed spearmen. They were so easily countered by my cavalry heavy forces when my infantry held them in place and my archers peppered them. What can I do to counter Rome's forces as the Seulucids?
That's kind of what I was getting at with my tactic for Stravo. Only I accidentally used the word Spearmen instead of Phalanxes.Darth Wong wrote:As far as I can tell, the best way to use phalanxes is just to hold the enemy main line in place for an extended period while the real action happens around the flanks. If you win the "battle of the flanks", you can crush the enemy with your cavalry or more mobile infantry. If you don't, prepare for pain.
Your battle formation should be composed of three parts, four if you use elephants. Your center will be composed of phalanxes, behind which are your archers (I recommend disabling fire at will for the archers to keep them from shooting your men). Your cavalry will be on the flanks, and you will use them to drive off any enemy mounted or ranged forces and strike their infantry line from the flanks and rear.Stravo wrote:When playing Rome I am accustomed to smirking when I see those massed spearmen. They were so easily countered by my cavalry heavy forces when my infantry held them in place and my archers peppered them. What can I do to counter Rome's forces as the Seulucids?
Flaming pigs will rout your elephants pretty much without contest. Be very careful to avoid them. Aside from that, just use them intelligently.Stravo wrote:Elephants scare me in that I've heard so many horror stories about them getting spooked and charging over their own men. But I realize the potential this unti has once upgraded. Are there certain rules of thumb to follow with elephants - you know like you're not supposed to charge spearmen with cavalry- what's the elephant's main counter on the battlefield?
Principes, and those are not a good example when talking about spearmen.Also what sort of quality am I getting from the upgraded phalanxes? Is it noticable on the battlefield? I ask this because I noticed as Rome that until I'm facing other Roman units my priori (the first Roman heavy infantry unit you start with if i got the name wrong) can usually hold its own and kick ass against other infantry
With spearmen, you want to go with top quality whenever possible. The main problem with your militia and levy pikemen is that they have very poor morale, meaning they will rout easier and faster. Since your spearmen will generally be in the position of holding the line against heavy attack, you want them to hold as long as possible.but I noticed a definate change in the close fights as Seulucids when I got to the Levy Spearmen over the militia spearmen and now I have standard Phalanxes that have not seen battle yet (but will when I get home and launch my assault on Alexandria)
Yeah, I didn't like the way they implemented that. You have all these "obsolete" units that can never be reinforced, and you have to build all the new armies from scratch. The ideal solution would have been that all your units just converted to their nearest post-Marian equivalent, or at least including an option to manually convert units by retraining them.Captain_Cyran wrote:Is it just me, or do they time the Marius reform to as close to the worst moment as possible? I'm playing as the Scipii, just took a territory in Asia Minor, was halfway through building a new army. Had just finished building two new armies not more than 4 or 5 rounds previous. Surprise! Reforms come in.
Bastards...
I would kill for that. I really would. Has it was, I was gathering obsolete units for use has cannon fodder and rebel suppression until I could replace them. It's depression when you got units down to about 15 men and can't replace them.Yeah, I didn't like the way they implemented that. You have all these "obsolete" units that can never be reinforced, and you have to build all the new armies from scratch. The ideal solution would have been that all your units just converted to their nearest post-Marian equivalent, or at least including an option to manually convert units by retraining them.
I ran into th exact same problem as you did playing as the Selucids. I tried to play in my Roman style and had my ass handed to me by a roving band of rebel archers and repulsed from a rebel city.Darth Wong wrote:Wow, I was just trying to play as the Seleucids and the early game is pretty tough. I tried to act like the Romans and start aggressively expanding immediately, and found that my territories are too scattered, my border too long, my enemies too numerous for that. It takes considerable effort just to hang onto the territory I have; what am I doing wrong?
Its an entirly differant playstyle, you don't have the kind of units that Rome has.Darth Wong wrote:Wow, I was just trying to play as the Seleucids and the early game is pretty tough. I tried to act like the Romans and start aggressively expanding immediately, and found that my territories are too scattered, my border too long, my enemies too numerous for that. It takes considerable effort just to hang onto the territory I have; what am I doing wrong?
I've got to disagree with some of the other advice in that I hardly ever bribe enemy armies. I was far too busy building units. In essence, don't waste you generals- you have three/four sure-fire geniuses at the start of the game:Darth Wong wrote:Wow, I was just trying to play as the Seleucids and the early game is pretty tough. I tried to act like the Romans and start aggressively expanding immediately, and found that my territories are too scattered, my border too long, my enemies too numerous for that. It takes considerable effort just to hang onto the territory I have; what am I doing wrong?
City assaults are brutal and you will typical lose a good fraction of your force. If you don't like it you can siege them.Ace Pace wrote:I prefer not to lose around 1\5 of an elite army attacking a piddly settlement, i've tried going 3 breaking points, even 5, no good.
I siege them mostly, but I was wondering if there is any better ways to attack.Pablo Sanchez wrote:City assaults are brutal and you will typical lose a good fraction of your force. If you don't like it you can siege them.Ace Pace wrote:I prefer not to lose around 1\5 of an elite army attacking a piddly settlement, i've tried going 3 breaking points, even 5, no good.