Rome TW 1.2 patch is out now.

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wautd
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Post by wautd »

hmm i guess that one of these days im gonna uninstall the TR-mod and try out this new patch
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Stark
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Post by Stark »

Aside from all the improvements (I've noticed large bodies of troops move more effienciently through small gaps now) I'm getting a new and interesting crash.

During battle, while click-dragging a line of troops on the map, it hangs, turns of my display, and never comes back. Nothing else does this. I've noticed in battles a few wierd render errors, like terrain flickering for a second as well. Anyone else have these problems?
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Post by Darth Wong »

I've seen a couple of odd graphical glitches as well. I've also been dropped to the desktop a couple of times, but the game is just minimized. If I click on the taskbar icon it comes back up and keeps running, so I haven't been too concerned about it. On balance it's a fairly stable game, and those occasional graphics glitches are a minor annoyance rather than a showstopper.
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Stark
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Post by Stark »

Thats what my crash is like: it stops, then it goes black, like when you accidentally hit 'windows key' in a graphically intensive game. I guess I just never wait long enough for the desktop to come back...

But yeah, the patch has improved the game a whole lot. Just the subtle things like better collision and pathfinding on the soldiers make a big difference.
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Post by wautd »

Is the civil unrest thingy been fixed? Because that was one of the main reasons I switched to the TR mod
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Post by Stark »

My probelm is a driver issue. I'm using the ATi cat5.1s at the moment - if any ATi users could let me know what driver builds they're using without problems that'd be nice.
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Post by Darth Wong »

wautd wrote:Is the civil unrest thingy been fixed? Because that was one of the main reasons I switched to the TR mod
Yes, it's been fixed. Squalor is capped at a certain level so that it doesn't keep infinitely increasing as your population grows. I now have cities with well over 40,000 people in them and a mere ten-unit garrison and over 100% public order. Before the patch, it was nigh-impossible to have a 40,000 person city without massive civil unrest.
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"It's not evil for God to do it. Or for someone to do it at God's command."- Jonathan Boyd on baby-killing

"you guys are fascinated with the use of those "rules of logic" to the extent that you don't really want to discussus anything."- GC

"I do not believe Russian Roulette is a stupid act" - Embracer of Darkness

"Viagra commercials appear to save lives" - tharkûn on US health care.

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wautd
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Post by wautd »

Darth Wong wrote:
wautd wrote:Is the civil unrest thingy been fixed? Because that was one of the main reasons I switched to the TR mod
Yes, it's been fixed. Squalor is capped at a certain level so that it doesn't keep infinitely increasing as your population grows. I now have cities with well over 40,000 people in them and a mere ten-unit garrison and over 100% public order. Before the patch, it was nigh-impossible to have a 40,000 person city without massive civil unrest.
I know enough. Time for a fresh R:TW addiction tonight
(and possible also Eve since I'll finally have Visa in 2 hours)
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