Revolution controller revealed

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Master of Ossus
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Post by Master of Ossus »

Shinova wrote:My only doubt now is at how tired my hand will become from holding that controller up and swinging it around for hours on end.
I wouldn't be too worried about that. It seems that if you can hold a current controller it should not be a problem, since this thing doesn't look like it has much mass behind it.
Also doesn't look too good to fight fighting games, maybe.
It depends on which fighting games, and how the interface is. The articles mention something that might be cool--they said PunchOut games might use a similar set up in your left hand, so you can actually punch and have those movements registered in-game. Other fighting games, I imagine, would have to have tweaked interfaces, but nothing too serious.
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Post by Dalton »

Ugh, I hate it. It looks like my hand would engulf the thing.

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Post by Ghost Rider »

Dalton wrote:Ugh, I hate it. It looks like my hand would engulf the thing.

*clutches Wavebird* They mustn't take away my precioussss!
Ah, fellow wavebird lover.

For me, I have to agree partially with Dalton's assessment of the engulfing but upon my numerous and pointless remotes to operate everything hasn't happened.

My beef then?

One handed dexterity especially in any game but an RPG my skills are severly lacking. Try playing ANY game with the PS2 remote.
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Post by Praxis »

http://www.eurogamer.net/article.php?article_id=60917

Quote:
Eurogamer: How is the controller going to work with games that aren't designed specifically for the Revolution - multi-platform titles and so on?

Jim Merrick: We're producing a classic-style expansion controller, based on traditional designs like the Gamecube controller. It's like a shell with a hole in the top into which you slot the freehand-style controller, and then you can play third-party ported games, and retro Nintendo games you've downloaded.

So there's that option - but even while it's inserted into the classic-style shell, the freehand controller will still be able to sense positioning and so on, so there are more options too.
EDIT: dang, too late.
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Post by Praxis »

DEATH wrote:It's a bloody remote.
I am not going to buy an expansion controller just to have a freaking joystick, if they don't include the joy-stick add on in the base bundle, I may end up hating myself and buying a ps3/x360 :mad:, still the saber tempts me....., Well maybe if the joystick add on is cheap..

To quote the keynote:
"We are planning on including this controller with the basic Revolution hardware package".

He was showing the joystick expansion at the time. So I think it comes with it.
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Post by Qwerty 42 »

so, are any of you guys other than the ones who already said so not getting a Revolution because of this?
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Post by Praxis »

Heck no, this makes me want a Revolution MORE! :D
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Post by Pezzoni »

I saw it... Doubleyou Tee Eff.

Watched the video... I want one.

It's FINALLY providing some much needed innovation in the games market, and I can't wait to get hold of one. It might make FPS' on Consoles reasonably playable for the first time as well :cool:
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Post by Anarchist Bunny »

Agreed it may be weak for fighting game, but its likely that another perphrial could be developed to aid in that.

Quite frankly this sounds like the best set up for FPS since the light gun. Probably cause its just a very advanced light gun. But also its not hard to imagine it working with other genres. RPGs, the movement of the character could be controlled by the pointer, while menus could be accessed by moving it off screen, top bottome left and right each being a different menus. A new Resident Evil game would also kick ass using this set up and RE4's over the shoulder combat style. Or Paper Mario, which as always had a unique style with combat, turning it into a sort of strategic minigame, imagine the kind of attack and defensive modes that could be done with this. And there is no way that could fuction with GCN backwards capacity so there is going to be a regular controller for games that wouldn't work well with the new one, such as pervious releases and multiplatform launches.
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Post by Grandmaster Jogurt »

Could this open up consoles to RTS games? I know the low number of buttons limits hotkey usage, but I see that as a good thing, since it would help prevent games like Starcraft where hotkey and build memorisation is necessary.
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Post by Praxis »

Grandmaster Jogurt wrote:Could this open up consoles to RTS games? I know the low number of buttons limits hotkey usage, but I see that as a good thing, since it would help prevent games like Starcraft where hotkey and build memorisation is necessary.
Absolutely. I think this will be the first console to get real PC RTS games.
Agreed it may be weak for fighting game, but its likely that another perphrial could be developed to aid in that.
We know that there will be a controller shell that you pop the remote into to let you play ported games, that would work for fighting games.
And there is no way that could fuction with GCN backwards capacity so there is going to be a regular controller for games that wouldn't work well with the new one, such as pervious releases and multiplatform launches.
We also know the Revolution has GameCube controller ports.
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Post by Qwerty 42 »

this video just sold me the console. The swordfighting segment in particular.
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Post by SirNitram »

After more thought(And less fanboying), this looks even better. The Lightgun has been a periphary for ages, but it's been restricted to 'still' or 'railed' settings. The controller, as it acts like a lightgun, would give us the experience, while the joystick would let us move. And it's more intuitive than the old WASD, which would be good for non-gamers.
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Post by Qwerty 42 »

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Post by Grandmaster Jogurt »

I just had a thought: If you held the controller vertically, it could be used as a joystick...
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Post by Praxis »

SirNitram wrote:After more thought(And less fanboying), this looks even better. The Lightgun has been a periphary for ages, but it's been restricted to 'still' or 'railed' settings. The controller, as it acts like a lightgun, would give us the experience, while the joystick would let us move. And it's more intuitive than the old WASD, which would be good for non-gamers.
On top of that, the motion sensors provide another way to play. There's the lightgun style, where you shoot stuff on the screen by pointing and shooting, and the gyroscopic style where you tilt and turn the controller to move it.

This will be most interesting.

The gyroscopic-like capabilities would make for an easy way to rotate the camera in platformers...
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Post by Spanky The Dolphin »

Cairber wrote:My husband, a leftie, and his 5 left handed friends all sent me this link with basically the same thing: HURRAY FOR SWITCHABLE HAND!
Oh snap, both Uts and I are left-handed, and I didn't even think about that.

Then again, just now I double-checked and found out that I use remotes with my right hand (I may be a lefty but I'm not a stubborn one). But I guess it's cool that the option is there.
Praxis wrote:
Eurogamer: How is the controller going to work with games that aren't designed specifically for the Revolution - multi-platform titles and so on?

Jim Merrick: We're producing a classic-style expansion controller, based on traditional designs like the Gamecube controller. It's like a shell with a hole in the top into which you slot the freehand-style controller, and then you can play third-party ported games, and retro Nintendo games you've downloaded.

So there's that option - but even while it's inserted into the classic-style shell, the freehand controller will still be able to sense positioning and so on, so there are more options too.
Frankly, I'd have to see some kind of a mock-up or prototype of that, because all I can mentally visualise is something rather awkward and clunky, basically a box with a big stick jutting out of it.

I'm assuming that some secondary controllers and accessories will be made that are stand-alone in addition to the ones that are expansion add-ons, although that whole approach is still a brilliant idea.
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Post by Spanky The Dolphin »

Ghost Rider wrote:Try playing ANY game with the PS2 remote.
I think I actually tried that. IIRC, it's not possible: not because it's awkward, but because it doesn't actually work.
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Post by Loner »

Spanky The Dolphin wrote: Frankly, I'd have to see some kind of a mock-up or prototype of that, because all I can mentally visualise is something rather awkward and clunky, basically a box with a big stick jutting out of it.

I'm assuming that some secondary controllers and accessories will be made that are stand-alone in addition to the ones that are expansion add-ons, although that whole approach is still a brilliant idea.
There's this picture that illustrates how it might look.

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Post by Ghost Rider »

Spanky The Dolphin wrote:
Ghost Rider wrote:Try playing ANY game with the PS2 remote.
I think I actually tried that. IIRC, it's not possible: not because it's awkward, but because it doesn't actually work.
Evry button is on it, and it does work.

Try it...it's a controller in every aspect(barring the buttons for the remote) it is a PS2 controller.
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Post by Spanky The Dolphin »

Loner wrote:There's this picture that illustrates how it might look.
Um, no shit, that's pretty much exactly what I said I was visualising.

Anyway, it seems that Nintendo President Satoru Iwata confirmed in his TGS Forum Keynote Speech that there would also be a more traditional controller released for the Revolution in addition to the standard remote type.
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Post by Praxis »

Loner wrote:
Spanky The Dolphin wrote: Frankly, I'd have to see some kind of a mock-up or prototype of that, because all I can mentally visualise is something rather awkward and clunky, basically a box with a big stick jutting out of it.

I'm assuming that some secondary controllers and accessories will be made that are stand-alone in addition to the ones that are expansion add-ons, although that whole approach is still a brilliant idea.
There's this picture that illustrates how it might look.

Image

Why would it have to look like that?
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Can't you just remove the sensor on top and plug THAT into the controller?
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Post by Loner »

Praxis wrote:

Why would it have to look like that?

http://cubemedia.ign.com/cube/image/art ... 81-000.jpg

Can't you just remove the sensor on top and plug THAT into the controller?
Yeah, that might be what Nintendo might do. Though I didn't make the picture, I saw it in a thread about the Rev controller.
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Post by Alan Bolte »

You realize, of course, that this will be the first controller that notices when you throw it across the room.
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Post by Vanas »

I first saw it and went 'Wha~?!'
Withing three seconds, I realised I'd buy it jsut to enter a swordfighting pose and go 'whuuuuuuum'.
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