Civ 4 is being released tomorrow

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Aeolus
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Post by Aeolus »

This morning I learned that the barbarians really can take citys. I lost one early in the game and it took me an embaressingly long time to retake. :oops:
The fix worked on my brothers comp too...yay
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Post by InnocentBystander »

Well shit... I'm capped at a "hacked" version of cat 5.7 :?
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Post by Anarchist Bunny »

I just got it today, my first empire, roman edited to SDnet(each city was a forum, SWvsST being the capital) and I really like religion. I named hinduism first but got judaism almost immediately afterwards and then made that my organized religion and began spreading it. The Russians are arleady my lap dogs do to complete immersion of their culture into judaism, but the near by mongols are fundemental budists, luckily the Americans just made contact and I hope to soon beging flooding them with missionaries.

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Post by RedImperator »

I'll ask for this game for Christmas. If I start playing a new Civ game now, I'll flunk out of grad school.
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Post by LordShaithis »

So does this game have the old "Abe Lincoln builds the pyramids but is sad when all his knights are killed by Aztec cruise missiles" weirdness?
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Post by Vympel »

I got it today by pure luck at Fisherman's Wharf. Can't wait till next Thursday when I can play it :)
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Post by Ubiquitous »

Any of you guys have some nice screenshots to whet my appitite for next friday?
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Post by Ghost Rider »

I'm wondering from a gameplay stance, do I have to worry about my empire being corrupt after a mere eight or nine cities or is that revamped?
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Post by MKSheppard »

Vympel wrote:A PC IGN review stated that the old "spearman beats tank" crap is still there. For fuck's sake, why do they keep making this dumbassed decision? If you're a shit enough player that you have bloody warriors and the enemy has main battle tanks and mechanized infantry, you deserve to be bloody wasted with no effort. Pfft.
Which is why I'm sticking to my modified version of Civ3 where I made it so that that idiocy was removed.
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Post by Crossroads Inc. »

Anyone got a list of all the wonders and what they do? Want to know if the "Golden Oldies" are still in there ;)
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Post by Ypoknons »

RedImperator wrote:I'll ask for this game for Christmas. If I start playing a new Civ game now, I'll flunk out of grad school.
Somehow, the image of one of my TA's showing up late for recitations just because they've been gaming greatly amuses.
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Post by phongn »

Ghost Rider wrote:I'm wondering from a gameplay stance, do I have to worry about my empire being corrupt after a mere eight or nine cities or is that revamped?
The city system has indeed been revamped but there are game balance factors against the Infinate City Sprawl.
MKSheppard wrote:Which is why I'm sticking to my modified version of Civ3 where I made it so that that idiocy was removed.
It'd be a relatively trivial fix to do so in Civ4 (change the numbers to reduce the probability) but as Marina noted, Ethopian spearmen did take out Italian tankettes :mrgreen: (And spearmen > tank has been possible in every Civ game, just less probable in Civ2 due to the firepower system)
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Post by Anarchist Bunny »

Anyone else laugh really hard when they saw Al Gore's face on the icon for The Internet wonder?
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Post by Academia Nut »

Anyone else laugh really hard when they saw Al Gore's face on the icon for The Internet wonder?
Yes, although I laughed far, far harder when I noted that in order to build Mount Rushmore you need to first research Fascism.

Also, is anyone else pleased by the fact that you can now build suburbs so that it isn't just cities that house your people?
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Post by Grandmaster Jogurt »

Bought the game, applied the fix, and it works. Not WELL, but it works; the game takes forever to start up and will freeze for a few seconds randomly.

Aside from that problem, though, the game is excellent. I can't think of a single thing that's worse in this game than baseline Civ III, and there are several improvements.

Out of curiosity, is there any way to lower the aggressiveness of the AI outside of turning war off entirely? I was on easy mode (cheiftain) and I still had to deal with Russia sending massive armies across the continent to attack me at random.
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Post by Aeolus »

Academia Nut wrote:
Anyone else laugh really hard when they saw Al Gore's face on the icon for The Internet wonder?
Yes, although I laughed far, far harder when I noted that in order to build Mount Rushmore you need to first research Fascism.

Also, is anyone else pleased by the fact that you can now build suburbs so that it isn't just cities that house your people?
yes and it certainly makes the map look more real. I also like seeing my improvements on the game map. Have you played on the map of planet senerio yet?
For I dipt into the future, far as human eye could see,
Saw the Vision of the world, and all the wonder that would be;
Saw the heavens fill with commerce, argosies of magic sails,
Pilots of the purple twilight dropping down with costly bales;
Heard the heavens fill with shouting, and there rain'd a ghastly dew
From the nations' airy navies grappling in the central blue;
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Post by phongn »

Grandmaster Jogurt wrote:Bought the game, applied the fix, and it works. Not WELL, but it works; the game takes forever to start up and will freeze for a few seconds randomly.
The game is massively RAM-hungry. I'm not sure if it's a leak or there's simply too much stuff to work with, but my Earth-map game took up 750MB of RAM :shock:
Out of curiosity, is there any way to lower the aggressiveness of the AI outside of turning war off entirely? I was on easy mode (cheiftain) and I still had to deal with Russia sending massive armies across the continent to attack me at random.

Be nice diplomatically?
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Post by Prozac the Robert »

Found this, thought it might be interesting to the rest of you. It's a reasonably detailed walkthrough of a civ 4 game, complete with screenshots. It's not quite finished, but I believe the last part is suposed to be up tomorrow.
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Post by Enigma »

any trainers yet for the game? :)
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Post by phongn »

Enigma wrote:any trainers yet for the game? :)
Yes, it's called "Settler" mode :D
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Post by Grandmaster Jogurt »

phongn wrote:
Grandmaster Jogurt wrote:Bought the game, applied the fix, and it works. Not WELL, but it works; the game takes forever to start up and will freeze for a few seconds randomly.
The game is massively RAM-hungry. I'm not sure if it's a leak or there's simply too much stuff to work with, but my Earth-map game took up 750MB of RAM :shock:
Hmm... thought 512 would've been enough, since it's listed as the recommended amount.
Out of curiosity, is there any way to lower the aggressiveness of the AI outside of turning war off entirely? I was on easy mode (cheiftain) and I still had to deal with Russia sending massive armies across the continent to attack me at random.

Be nice diplomatically?
But they keep demanding my precious technology! :)
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Post by Enigma »

phongn wrote:
Enigma wrote:any trainers yet for the game? :)
Yes, it's called "Settler" mode :D
Explain? I haven't got the game just yet and was wondering if there was a trainer that lets you add money rush production and make one turn tech research.
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Post by weemadando »

I ain't touching Civ4 now until I *KNOW* my system will run it.
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Post by Grandmaster Jogurt »

Enigma wrote:
phongn wrote:
Enigma wrote:any trainers yet for the game? :)
Yes, it's called "Settler" mode :D
Explain? I haven't got the game just yet and was wondering if there was a trainer that lets you add money rush production and make one turn tech research.
You can access the World Builder mode in-game and edit your current map (including units and cities), but that's all I know about.

Edit: Oh, and weemadando, I don't know if this is what you mean, but it worked on my ATI card with the fix someone (Faram?) linked to earlier. The recommended requirements are 1.8 GHz and 512 MB of RAM.
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Post by Anarchist Bunny »

Another really good moment is when you get the Sattelite advance and hear Lenard Nemoy read a quote from Spunik I.


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