Battlefront 2?

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nickolay1
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Post by nickolay1 »

WTF? What's the story behind that?
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Post by Ghost Rider »

nickolay1 wrote:WTF? What's the story behind that?
Kaminoa are being a bitch and creating their own personal army. Boba Fett leads you guys into to 'dispense' with the bastards

I was hoping for Clone vs Stormies, more for look, but guess not.
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Post by nickolay1 »

Heh, that's hilarious.

Meanwhile, I've been working on obtaining 64 medals in each category. It's been a while since I've done any game hacking, but did succeed in setting the total of my gunslinger medals to 64. Doing so with the others should be far easier now that I understand the precise mechanism of the checking code. It's great that the training level gives infinite reinforcements and can be repeated indefinitely.
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Post by Lancer »

heh, I've got 101 medals for Endurance, just from one pass through the campaign.

I would have more Regulator & Frenzy medals (my favorite classes are Engineer & Soldier), but I just play too damned much as the heros.
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Post by nickolay1 »

How big of a bonus does the elite assault rifle give? Is the improvement as huge as that of the precision pistol over the regular pistol?
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Post by Brother-Captain Gaius »

nickolay1 wrote:How big of a bonus does the elite assault rifle give? Is the improvement as huge as that of the precision pistol over the regular pistol?
It's a 3-round burst thing, pretty powerful and reasonably accurate, but you lose the full auto.
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Post by SylasGaunt »

Tell me I'm not the only one tempted to go 'UUUUUNNNNLLLLIIMITED POOOOOWWWWER!" when using the Emperor? :D
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Post by Lancer »

nickolay1 wrote:How big of a bonus does the elite assault rifle give? Is the improvement as huge as that of the precision pistol over the regular pistol?
The elite assault rifle fires in a more tight grouping and does more damage.

The Precision pistol fires in powerful, tightly grouped 3-round bursts and can result in one-salvo kills if you get headshots. You lose full-auto and infinite ammo, but on the plus side, it doesn't overheat like the standard pistol.

edit: got it backwards.

Elite rifle's the 3-round burst, precision pistol does more damage but at a reduced RoF and need for ammo.
Last edited by Lancer on 2005-11-04 04:32pm, edited 1 time in total.
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Post by Captain tycho »

SylasGaunt wrote:Tell me I'm not the only one tempted to go 'UUUUUNNNNLLLLIIMITED POOOOOWWWWER!" when using the Emperor? :D
You can play as Palpatine? :shock:

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Post by Lancer »

Captain tycho wrote:
SylasGaunt wrote:Tell me I'm not the only one tempted to go 'UUUUUNNNNLLLLIIMITED POOOOOWWWWER!" when using the Emperor? :D
You can play as Palpatine? :shock:

FUCK YOU LUCASARTS! I NEED MY PATCH!
Sure you can play as Palpatine. But all it takes is a flechette shotgun to the back, and he's dead.
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Post by SylasGaunt »

Matt Huang wrote: Sure you can play as Palpatine. But all it takes is a flechette shotgun to the back, and he's dead.
But.. but... POWER!

Seriously though it's generally fairly easy to stay alive as a hero provided you don't do something dumb like stand in the middle of a group of shotgunners.

Vader's also one of my favorites right now to (Force Choke for the win!), and I don't get why Grevious was being complained on earlier, he doesn't seem much if at all slower than the Jedi (plus hey four sabers and a buff move).
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Post by The Original Nex »

Yeah, Grievous in the Tantive is unstoppable. He just wades right into a mass of clones, waves his sabers around and it's by-bye to all the clones.
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Post by Manus Celer Dei »

Goddamit, that mission on the DS is driving me crazy. As soon as you get the objective to re-take the fire control room, all the stormtroopers decide to just stand around and do nothing, which means that I have to do it all myself, invaribly getting mown down by several angry wookiees.

:x :x :x
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Post by Lancer »

Manus Celer Dei wrote:Goddamit, that mission on the DS is driving me crazy. As soon as you get the objective to re-take the fire control room, all the stormtroopers decide to just stand around and do nothing, which means that I have to do it all myself, invaribly getting mown down by several angry wookiees.

:x :x :x
see, this is why you get yourself a rank so some stormies will decide to follow you around and back you up.
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Post by Chardok »

Matt Huang wrote:
Manus Celer Dei wrote:Goddamit, that mission on the DS is driving me crazy. As soon as you get the objective to re-take the fire control room, all the stormtroopers decide to just stand around and do nothing, which means that I have to do it all myself, invaribly getting mown down by several angry wookiees.

:x :x :x
see, this is why you get yourself a rank so some stormies will decide to follow you around and back you up.
Random Stormtrooper 4987284 wrote:On your six!

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Post by Lancer »

only one trooper?

My entourage is an entire fireteam.
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Post by Chardok »

Matt Huang wrote:only one trooper?

My entourage is an entire fireteam.
....


:finger:


:wink:
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Post by Lancer »

heh, it helps that I'm legendary at endurance, guardian, and war hero.

Only problem is that to gain medals, you have to use the standard weapon, not the reward upgrade. Hence why I'm still veteran / elite for gunslinger, frenzy, regulator, and all that stuff. Especially on the space-combat missions, once I get the precision pistol, I'm all but unstoppable. It's just running around their ship shooting opponents and tossing time bombs onto critical systems.

Oh, and medals and bonuses can be activated in multiplayer if the server admin decided to allow it.
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Post by Manus Celer Dei »

Matt Huang wrote:heh, it helps that I'm legendary at endurance, guardian, and war hero.

Only problem is that to gain medals, you have to use the standard weapon, not the reward upgrade. Hence why I'm still veteran / elite for gunslinger, frenzy, regulator, and all that stuff. Especially on the space-combat missions, once I get the precision pistol, I'm all but unstoppable. It's just running around their ship shooting opponents and tossing time bombs onto critical systems.

Oh, and medals and bonuses can be activated in multiplayer if the server admin decided to allow it.
What about in offline Instant Action?
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Post by The Original Nex »

All points garnered in any of the three offline modes contribute to your Career points. However, you only get the bonus if you complete the award tasks 4 times in one mode.
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Post by Kurgan »

I ignored most of the posts in this thread beyond the first page, and my copy for PC hasn't arrived yet, but at least in the beta, the starship controls were MUCH WORSE than SWBF1.

Basically it appears they threw out the previous control scheme that was controllable with a mouse and keys, and instead are forcing you to use a joystick for proper piloting.

In a space battle, without extensive use of tricks I was completely dead, since it takes about an hour to turn your craft.

Anyway, I haven't played the final version, so I can't really comment on how it is. In some ways the beta made the game out to be an improvement over the previous installment, in other ways it wasn't as good, but in most ways it was just more of the same.

I can't speak for the console versions of course, which ARE different (for both games).
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Post by Lancer »

The Original Nex wrote:All points garnered in any of the three offline modes contribute to your Career points. However, you only get the bonus if you complete the award tasks 4 times in one mode.
that's only for demolitions.

for regulator (flechette shotgun), you need to score 8 kills with the shotgun in one life, for marksman (beam sniper rifle) you need 6 headshots w/ the sniper rifle in one life, for frenzy you need 12 kills with the blaster rifle in one life.
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Post by Praxis »

Kurgan wrote:I ignored most of the posts in this thread beyond the first page, and my copy for PC hasn't arrived yet, but at least in the beta, the starship controls were MUCH WORSE than SWBF1.

Basically it appears they threw out the previous control scheme that was controllable with a mouse and keys, and instead are forcing you to use a joystick for proper piloting.

In a space battle, without extensive use of tricks I was completely dead, since it takes about an hour to turn your craft.

Anyway, I haven't played the final version, so I can't really comment on how it is. In some ways the beta made the game out to be an improvement over the previous installment, in other ways it wasn't as good, but in most ways it was just more of the same.

I can't speak for the console versions of course, which ARE different (for both games).
Not entirely correct; in the Beta, I had the same problem. If you go to the controls, you can change the controls to be exactly like SWBF1, where A and D make hard turns.

So a more accurate statement is, the DEFAULT configuration is much worse than SWBF1. If you change around the controls to be like SWBF1, plus stuff like rolling and boosting, it's much better.
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Post by Brother-Captain Gaius »

I was actually pretty impressed with the space controls. Of course, the first thing I do when I get a game is go into options and rebind all the controls to my liking. Regardless, they feel quite natural, much better than the TIE Fighter/X-Wing series games and a million times better than the confusing lagfest of SWBF1.
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Post by Lancer »

just had a try of the online side, and all i can say is LAG!!!!!!!

It's not even any of the players fault, just gamespy fucking up the servers.
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