It never hurt you in the original Dooms. You're probably thinking quake-onward BFG.Vicious wrote:Really? I remember it hurting you if you were too close to the blast. Ah well, it has been well over 10 years since I've played it, so my memory could be fuzzy.Uraniun235 wrote:What backlash? The BFG never hurt you; I've used it quite a few times in too-close quarters.Vicious wrote: The BFG: Ok, yes, the BFG had to be on there, but from my recollection it had basically one use: kill the Cyberdemon. That's it. Thanks, bye bye. For everything else, barring the insane "hundreds of demons in a room" scenario (which admittedly happened towards the end of Doom 2 IIRC), it was less practical than virtually anything else, because it'd backlash on you. In corridors, it was horrible except as a "blaze of glory" weapon. Again, it has to be here because it was the forerunner of it's kind and is iconic, but damnit, I still never cared for it. I'd get it, go ooh ahh then find my plasma gun and get right back to killing things.
Top Ten Video Game Weapons
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- Nephtys
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That's it, I think. Aside from that misremembered bit, my only beef with the BFG was that it ate energy like a bitch, which is why I still tended to save it for the really big fights, like the Cyberdemon.Nephtys wrote: It never hurt you in the original Dooms. You're probably thinking quake-onward BFG.
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However, in Doom, you only got the BFG in Episode 3, while the Cyberdemon was the Episode 2 boss. It gave you a hig stack of plasma guns and rocket launchers to take out the Cyberdemon with.
The BFG was good for taking out Cacodemons (floating beachballs of doom) at long range; they had a nasty habit of dodging anything else, Oh, and those fecking skull-spawners in Doom 2.
The BFG was good for taking out Cacodemons (floating beachballs of doom) at long range; they had a nasty habit of dodging anything else, Oh, and those fecking skull-spawners in Doom 2.
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Not quite; the only weapon provided in the Episode 2 boss fight was the rocket launcher, and a huge arsenal of rocket ammo.andrewgpaul wrote:However, in Doom, you only got the BFG in Episode 3, while the Cyberdemon was the Episode 2 boss. It gave you a hig stack of plasma guns and rocket launchers to take out the Cyberdemon with.
I equate the Cyberdemon with Doom 2 (probably because the cover of my Doom 2 Strategy Guide has a big-ass Cyberdemon in it), where you meet him a few times. You're right about the Cyberdemon fight in the first game though. And remember that in 2, the BFG was the only way to put down the Arch-Vile (damn teleporting resurrecting god-bastard from hell) for good. On a sidenote, I remember watching my friend play Doom 3 and something flash across his screen for half a second leaving fire and demons in it's wake and I immediately screamed "Arch-Vile!". It was kinda nostalgic.andrewgpaul wrote:However, in Doom, you only got the BFG in Episode 3, while the Cyberdemon was the Episode 2 boss. It gave you a hig stack of plasma guns and rocket launchers to take out the Cyberdemon with.
The BFG was good for taking out Cacodemons (floating beachballs of doom) at long range; they had a nasty habit of dodging anything else, Oh, and those fecking skull-spawners in Doom 2.
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"We are all atheists about most of the gods that societies have ever believed in. Some of us just go one god further." -Richard Dawkins
"We are all atheists about most of the gods that societies have ever believed in. Some of us just go one god further." -Richard Dawkins
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Uh... the Arch-vile does not teleport himself around at will. If he's teleporting, he's either stepping over a teleporter, or he's being teleported in as a map trigger.And remember that in 2, the BFG was the only way to put down the Arch-Vile (damn teleporting resurrecting god-bastard from hell) for good.
Furthermore, the Arch-vile can be killed with any weapon... it's just a helluva lot easier (and more satisfying!) to nail the son of a bitch with a BFG blast.
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Bah, the best Perfect Dark weapon is the Falcon 2. I'm am still awed by that thing's rate of fire and accuracy. We're talking, "Empty the entire 8 bullet clip into someone's head." Oh sure, the smgs and assault rifles had higher rof, but not the same accuracy (I tested it). Actually, if you played slow-mo, the Falcon 2 had higher rof than some of the assault rifles.
They really should have mentioned the Slayer insted of the Laptop Gun. A missle that you can drive and detonate at will is truly kick-ass. Best part is trying to find the missle's owner while it chases you around the level.
Why hasn't anybody mentioned the fists/tranquilizers/poison knives in PD? They made your vision blurry, and it didn't go away when you died. It's fun to have tranqs, shoot someone until they can't see shit, then get close and do lethal injection.
They really should have mentioned the Slayer insted of the Laptop Gun. A missle that you can drive and detonate at will is truly kick-ass. Best part is trying to find the missle's owner while it chases you around the level.
Why hasn't anybody mentioned the fists/tranquilizers/poison knives in PD? They made your vision blurry, and it didn't go away when you died. It's fun to have tranqs, shoot someone until they can't see shit, then get close and do lethal injection.
Ok, I did some digging and you're right about them not teleporting. They just moved extremely fast, and they'd often pop in while you weren't looking and start their bit, thus making me think they could teleport. Likewise, they could be killed with any weapon, but they are extremelty resistent to damage, and so the BFG was the only thing that could take them down fairly quickly. 10 years and the fact that the bastards were so damn fast made me think they simply teleported, and I can distinctly recall emptying many weapons at them and not bringing them down, which led me to think that they could only be killed by the BFG.Uraniun235 wrote:Uh... the Arch-vile does not teleport himself around at will. If he's teleporting, he's either stepping over a teleporter, or he's being teleported in as a map trigger.And remember that in 2, the BFG was the only way to put down the Arch-Vile (damn teleporting resurrecting god-bastard from hell) for good.
Furthermore, the Arch-vile can be killed with any weapon... it's just a helluva lot easier (and more satisfying!) to nail the son of a bitch with a BFG blast.
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"We are all atheists about most of the gods that societies have ever believed in. Some of us just go one god further." -Richard Dawkins
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Let's see, the Arch Vile, if I remember correctly, could take about 75 bullets worth of damage. They only flinch once or twice during all this, meaning they can wail away with their fire attack (And I am so fucking sick of people saying the Arch Vile's attack is a BFG blast. It ISN'T, it's a small area-effect, no-miss attack that does about 90% damage to health. A BFG blast is an ungodly area-effect that does, at ground zero, 400%+splash damage), they move hellaciously fast (on par with the original Doom revenants, a bit faster than pinkies), and had a small hit profile....which, all put together, makes for a seemingly unkillable baddie.
Other factoids I discovered through obsessive dooming is that they can resurrect everything but Cyberdemons, Spider Masterminds, and other Arch Viles, so you don't run into the unkillable-pair scenario where one keeps resurrecting the other.
Anyways, back on topic, favourite weapons...
Doom rocket launcher. Good lord I loved that thing, knock people around, deliver wicked splash damage, blind their screens as they wait five seconds for the red-damage-tint to go away, and then accidently shoot a wall and kill yourself. Who could ask for more entertainment than that?
Deus Ex 'Street-Sweeper' auto-shotgun. Fully loaded on buckshot and sabot rounds, neither bots, karkians, nor MJ12 commandos could stand before me.
Quake-mod grenade launcher. I think it was called 'apocalypse', basically, every time a grenade bounced, it split off into three other grenades, all of them splitting upon each bounce as well. Basically, every shot was an 'Oh shit!' moment.
And my favourite: The Berserker Artifact. *drools*
Other factoids I discovered through obsessive dooming is that they can resurrect everything but Cyberdemons, Spider Masterminds, and other Arch Viles, so you don't run into the unkillable-pair scenario where one keeps resurrecting the other.
Anyways, back on topic, favourite weapons...
Doom rocket launcher. Good lord I loved that thing, knock people around, deliver wicked splash damage, blind their screens as they wait five seconds for the red-damage-tint to go away, and then accidently shoot a wall and kill yourself. Who could ask for more entertainment than that?
Deus Ex 'Street-Sweeper' auto-shotgun. Fully loaded on buckshot and sabot rounds, neither bots, karkians, nor MJ12 commandos could stand before me.
Quake-mod grenade launcher. I think it was called 'apocalypse', basically, every time a grenade bounced, it split off into three other grenades, all of them splitting upon each bounce as well. Basically, every shot was an 'Oh shit!' moment.
And my favourite: The Berserker Artifact. *drools*
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Ephemeral Pie: Because not all role-playing has to be shallow.
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"Phant, quit abusing the He-Wench before he turns you into a caged bitch at a Ren Fair and lets the tourists toss half munched turkey legs at your backside." -Mr. Coffee
I'm assuming your referring to the Doom artifact which made you into a nigh-unstoppable (yeah, you could die while using it, but it'd take effort) , brass-knuckle sporting mini-Hulk? Yeah, that thing was kinda fun.Oni Koneko Damien wrote:And my favourite: The Berserker Artifact. *drools*
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"We are all atheists about most of the gods that societies have ever believed in. Some of us just go one god further." -Richard Dawkins
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And once you've killed someone throw as many poison knives as you can into their corpse before they respawn. Then when they come back to life they're already poisoned again!Adrian Laguna wrote: Why hasn't anybody mentioned the fists/tranquilizers/poison knives in PD? They made your vision blurry, and it didn't go away when you died. It's fun to have tranqs, shoot someone until they can't see shit, then get close and do lethal injection.
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[/size][/i]Ah yes - just try a match with just crossbows/knives and N-bombs. It'll probably the most frustrating fight of your life.Manus Celer Dei wrote:And once you've killed someone throw as many poison knives as you can into their corpse before they respawn. Then when they come back to life they're already poisoned again!Adrian Laguna wrote: Why hasn't anybody mentioned the fists/tranquilizers/poison knives in PD? They made your vision blurry, and it didn't go away when you died. It's fun to have tranqs, shoot someone until they can't see shit, then get close and do lethal injection.
Well, the BFG was pretty much the only way when you had two or more Arch-viles in the same room, otherwise they'd just keep resurrecting themselves forever.Uraniun235 wrote:Uh... the Arch-vile does not teleport himself around at will. If he's teleporting, he's either stepping over a teleporter, or he's being teleported in as a map trigger.And remember that in 2, the BFG was the only way to put down the Arch-Vile (damn teleporting resurrecting god-bastard from hell) for good.
Furthermore, the Arch-vile can be killed with any weapon... it's just a helluva lot easier (and more satisfying!) to nail the son of a bitch with a BFG blast.
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Wow. It took me a good minute to remember I didn't have testicles. -xBlackFlash
Are you sure this isn't like that time Michael Jackson stopped by your house so he could use the bathroom? - Superman
As pointed out above, the Arch-Vile couldn't ressurect other Arch-Viles, Cyberdemons or the Spider Mastermind.YT300000 wrote:Well, the BFG was pretty much the only way when you had two or more Arch-viles in the same room, otherwise they'd just keep resurrecting themselves forever.Uraniun235 wrote:Uh... the Arch-vile does not teleport himself around at will. If he's teleporting, he's either stepping over a teleporter, or he's being teleported in as a map trigger.And remember that in 2, the BFG was the only way to put down the Arch-Vile (damn teleporting resurrecting god-bastard from hell) for good.
Furthermore, the Arch-vile can be killed with any weapon... it's just a helluva lot easier (and more satisfying!) to nail the son of a bitch with a BFG blast.
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"We are all atheists about most of the gods that societies have ever believed in. Some of us just go one god further." -Richard Dawkins
"We are all atheists about most of the gods that societies have ever believed in. Some of us just go one god further." -Richard Dawkins
It's been a while since I played Doom 2, my mistake.Vicious wrote:As pointed out above, the Arch-Vile couldn't ressurect other Arch-Viles, Cyberdemons or the Spider Mastermind.
Name changes are for people who wear women's clothes. - Zuul
Wow. It took me a good minute to remember I didn't have testicles. -xBlackFlash
Are you sure this isn't like that time Michael Jackson stopped by your house so he could use the bathroom? - Superman
Wow. It took me a good minute to remember I didn't have testicles. -xBlackFlash
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The game was Armed and Dangerous. The first time I used it, I had no idea what to expect. I was rolling on the ground for hours.andrewgpaul wrote:What was that game with the Landshark Gun? that was pretty cool.
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I'm talking about a trained monkey."-Darth Wong
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Surely you mean 'any match involving N-bombs'. They're just irresistable: set to 'bouncy' and spam them around corners, at people, at random... in a 4-way, it's impossible to avoid the massive stun area, and everyone ends up with blurred or totally black vision. But everyone's still throwing N-bombs...Bounty wrote:Ah yes - just try a match with just crossbows/knives and N-bombs. It'll probably the most frustrating fight of your life.
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....
They seriously listed the cerebral bore from Turok 2; a crummy weapon from a crappy game? Yeah, I thought it was cool, too...when I was sixteen.
Posers...
They seriously listed the cerebral bore from Turok 2; a crummy weapon from a crappy game? Yeah, I thought it was cool, too...when I was sixteen.
Posers...
I believe in a sign of Zeta.
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I say only proximity mines is more frustrating in it's way, because they always end with everyone finding a dead end and mining the entrance, and someone still ends up blowing themselves up trying to in anyway given enough time.Stark wrote:Surely you mean 'any match involving N-bombs'. They're just irresistable: set to 'bouncy' and spam them around corners, at people, at random... in a 4-way, it's impossible to avoid the massive stun area, and everyone ends up with blurred or totally black vision. But everyone's still throwing N-bombs...Bounty wrote:Ah yes - just try a match with just crossbows/knives and N-bombs. It'll probably the most frustrating fight of your life.
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What? There's the Halo 2 Plasma Sword, but no lightsaber? Blasphemy! I want my Saberstaff from Jedi Academy!
Definitely should be on the list
There's also the rifle from Elite Force, but I think that's the same thing as the rail gun having just seen it in action.
I remember how invincible I felt as a child playing my brand new Mario 3 with the fireflower and the shoe at the same time...Loner wrote:It fails for not including Kuribo's Shoe.
Definitely should be on the list
There's also the rifle from Elite Force, but I think that's the same thing as the rail gun having just seen it in action.
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Top Ten Video Game Weapons wrote:Cerebral Bore
The most fucking inefficiently useless weapon out of all the inefficiently useless weapons in a fucking useless game like Turok 2?
Yeah, that about sums up the list. I can think up better First-Person swords than Halo's.
What about UT's Redeemer? Duke Nukem 3D's Shrink Gun or Trip mines? Any Powerup in Smash TV? They had a point with Red Koopa Shells, the Railgun's infamy, and the Gravity gun utilized the Source engine nicely, but Seriously.
By His Word...
I've got another one. Metroid Fusion had the best weapons ever.
Forget the ice beam- give me my Wide-Charge-Wave-Plasma beam from Metroid Fusion.
Those who played Metroid Fusion know what I'm talking about. Every time you got a new weapon it stacked on your old one. You started with the regular power beam, then it became the charge beam (got the ability to charge). Then you got the Wide beam, the Plasma beam, and the Wave beam- each one adding to the last- until by the end you had an ultimate weapon that would fire through enemies and walls, a charged shot of which could destroy almost any enemy, each shot was bigger than your character and you could rapid fire so fast it was a continuous stream of destruction.
Or there is the Diffusion-super-ice-missles. Powerful enough to defeat any non-boss in one hit, freezes them instantly so you can use them as a platform, and a charge shot freezes everything on the screen
By the time I was done with that game, I was running around with my Wide-Charge-Wave-Plasma beam and my Diffusion-super-ice-missles and screw attack (making you nigh-invincible every time you jump) and just running around gleefully ripping through corridors just for the fun of it.
Forget the ice beam- give me my Wide-Charge-Wave-Plasma beam from Metroid Fusion.
Those who played Metroid Fusion know what I'm talking about. Every time you got a new weapon it stacked on your old one. You started with the regular power beam, then it became the charge beam (got the ability to charge). Then you got the Wide beam, the Plasma beam, and the Wave beam- each one adding to the last- until by the end you had an ultimate weapon that would fire through enemies and walls, a charged shot of which could destroy almost any enemy, each shot was bigger than your character and you could rapid fire so fast it was a continuous stream of destruction.
Or there is the Diffusion-super-ice-missles. Powerful enough to defeat any non-boss in one hit, freezes them instantly so you can use them as a platform, and a charge shot freezes everything on the screen
By the time I was done with that game, I was running around with my Wide-Charge-Wave-Plasma beam and my Diffusion-super-ice-missles and screw attack (making you nigh-invincible every time you jump) and just running around gleefully ripping through corridors just for the fun of it.
I just replayed Fusion the other day, actually. I have got to say that it's my favorite of the Metroid series...I started a new game in Zero Mission, and even though ZM is actually newer than Fusion (with an upgraded engine and such), I found Fusion to be more fun.Praxis wrote:I've got another one. Metroid Fusion had the best weapons ever.
Forget the ice beam- give me my Wide-Charge-Wave-Plasma beam from Metroid Fusion.
Those who played Metroid Fusion know what I'm talking about. Every time you got a new weapon it stacked on your old one. You started with the regular power beam, then it became the charge beam (got the ability to charge). Then you got the Wide beam, the Plasma beam, and the Wave beam- each one adding to the last- until by the end you had an ultimate weapon that would fire through enemies and walls, a charged shot of which could destroy almost any enemy, each shot was bigger than your character and you could rapid fire so fast it was a continuous stream of destruction.
Or there is the Diffusion-super-ice-missles. Powerful enough to defeat any non-boss in one hit, freezes them instantly so you can use them as a platform, and a charge shot freezes everything on the screen
By the time I was done with that game, I was running around with my Wide-Charge-Wave-Plasma beam and my Diffusion-super-ice-missles and screw attack (making you nigh-invincible every time you jump) and just running around gleefully ripping through corridors just for the fun of it.
Maybe it's because Fusion actually had a storyline and such...*shrug*
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