Hey, I'm a cyborg too! If you use the right sort of transmitter the EMP can be nice and directed.Marcao wrote:I like the way your character is shaping up. However, I am very certain that he is not going to be the most likeable guy if the cyborgs in the group realize he is messing with EMP. As Mikal once said "you don't walk within a mile of me!". I think that will be the typical reaction.
Tensided Campaign OOC chat
Moderator: Thanas
Re: Looks good
SDN Rangers: Gunnery Officer
They may have claymores and Dragons, but we have Bolos and Ogres.
They may have claymores and Dragons, but we have Bolos and Ogres.
- Gerard_Paloma
- Padawan Learner
- Posts: 413
- Joined: 2002-10-28 11:47pm
- Location: Stockton, CA
- Contact:
Damn, CorSec, you've got the rules down better than I do.
Two things, though, Symmetry.
I only count 126 XP spent. You've got 150 to play with.
The rules become constant once a campaign starts. So whatever rules were in effect when we created our characters, they're the same for new characters. While I'm not clear on the whole Hard Memory thing, if CorSec didn't get any extra points to distribute because of it, than no one else does, either. But like I said, you've got 24 XP left to spend regardless.
Right, $4000 to start with, so fix that.
Other than that, it looks ok.
Two things, though, Symmetry.
I only count 126 XP spent. You've got 150 to play with.
The rules become constant once a campaign starts. So whatever rules were in effect when we created our characters, they're the same for new characters. While I'm not clear on the whole Hard Memory thing, if CorSec didn't get any extra points to distribute because of it, than no one else does, either. But like I said, you've got 24 XP left to spend regardless.
Right, $4000 to start with, so fix that.
Other than that, it looks ok.
- Hotfoot
- Avatar of Confusion
- Posts: 5835
- Joined: 2002-10-12 04:38pm
- Location: Peace River: Badlands, Terra Nova Winter 1936
- Contact:
Re: Looks good
Yes...let's let in a weapon which is easily available to anyone who decides to write it into their character backstory, instantly making all cyborgs (which you have to pay a considerable amount for in character creation) utterly worthless halfway into the game because, whoops! RF EMP rules weren't in the game to start with. So there's no chance of hardening your components now, or getting copper mesh-lined armor, you're just screwed. While we're at it, let's make a rule which causes EMP to not just KO or kill cyborgs, but it knocks out telepaths too, since they're so highly sensitive to such things.CorSec wrote:Bah! It'll be fun when a group of cybernetically enhanced soldiers can't hit a target 5 feet away because *magically* all the shots miss.Marcao wrote:I think that will be the typical reaction.
(See Arthur's text about PvP.)
Tee hee!
Instead of Cyberpunk, we can play EMP-punk. Wee.
RF EMP for everyone! Pulse 'em all and shoot who's left standing!
Do not meddle in the affairs of insomniacs, for they are cranky and can do things to you while you sleep.
The Realm of Confusion
"Every time you talk about Teal'c, I keep imagining Thor's ass. Thank you very much for that, you fucking fucker." -Marcao
SG-14: Because in some cases, "Recon" means "Blow up a fucking planet or die trying."
SilCore Wiki! Come take a look!
The Realm of Confusion
"Every time you talk about Teal'c, I keep imagining Thor's ass. Thank you very much for that, you fucking fucker." -Marcao
SG-14: Because in some cases, "Recon" means "Blow up a fucking planet or die trying."
SilCore Wiki! Come take a look!
- Gerard_Paloma
- Padawan Learner
- Posts: 413
- Joined: 2002-10-28 11:47pm
- Location: Stockton, CA
- Contact:
Re: Looks good
This is Art's game, so it's ultimately his decision. Don't get me wrong, I agree with you, but I have no idea what he wants to do. He might want to compromise, I don't know. Nothing's going to happen until he gets back and gets some rest anyway, though.Hotfoot wrote:Yes...let's let in a weapon which is easily available to anyone who decides to write it into their character backstory, instantly making all cyborgs (which you have to pay a considerable amount for in character creation) utterly worthless halfway into the game because, whoops! RF EMP rules weren't in the game to start with. So there's no chance of hardening your components now, or getting copper mesh-lined armor, you're just screwed. While we're at it, let's make a rule which causes EMP to not just KO or kill cyborgs, but it knocks out telepaths too, since they're so highly sensitive to such things.CorSec wrote:Bah! It'll be fun when a group of cybernetically enhanced soldiers can't hit a target 5 feet away because *magically* all the shots miss.Marcao wrote:I think that will be the typical reaction.
(See Arthur's text about PvP.)
Tee hee!
Instead of Cyberpunk, we can play EMP-punk. Wee.
RF EMP for everyone! Pulse 'em all and shoot who's left standing!
Bah. I'm just lucky that whatever discrepancies I saw were ones I've dealth with.Gerard_Paloma wrote:Damn, CorSec, you've got the rules down better than I do.
According to Hotfoot's calculator he spent 147 points.I only count 126 XP spent. You've got 150 to play with.
I wouldn't raise a stink because the rulebook was changed after the campaign started - or right as - or whenever Hard Memory was changed. Most likely I noticed it but was too damned lazy to change it on my sheet.While I'm not clear on the whole Hard Memory thing, if CorSec didn't get any extra points to distribute because of it, than no one else does, either.
Last edited by CorSec on 2003-12-12 07:02pm, edited 1 time in total.
Well, here's the revised character.
Name Yuuki “Thomas” Sakamoto
Player: Symmetry
Height: 5’ 10”
Weight: 160
Age: 38
Features: Japanese Ancestry
Clothing: Casual
Concept: Sane Bomber
Conformity: -5
Morality: +1
Combat
Body: 6
Coordination: 7
Willpower: 5
Non-Combat
Awareness: 5
Charisma: 4
Talent: 6
Aptitude: 8
Languages: English, Japanese
Profession: Semi-employed revolutionary
Tier 1 Skills: (2 * n XP per point)
No relevant Stat:
Ranged – 5
Education – 6
Tier 2 Skills: (n XP per point)
Coordination:
Handgun – 5
Rifle – 3
Heavy – 0
Long range – 0
Hand to hand – 7
Throwing – 4
Pilot (automobile) – 2
Pilot (specificy) –
Charisma:
Leadership – 0
Persuasion – 3
Empathy – 2
Awareness: 0
Alertness – 2 (+8 Audio Processor)
Spot – 2 (+4 Visual Processor)
Talent:
Security – 4
Stealth – 4
Sleight of hand – 0
Aptitude:
Hacking – 0
Medic – 2
Engineering(Electrical) – 6
Law – 3
Tier 3 Skills: (1/2 * n XP per point)
Talent:
Demolitions – 8
Aptitude:
Music –
Field of study (specify) –
HP(2 x Body): 12
FP(4 x Body): 24
AP: 1
Impact Resistance(1 x Body + Armor): 11
Lethal Resistance(Armor): 5
Special Resistances: Immune to Inhaled Toxins, x2 Threshold Head vs Impact
Damage: 3
MV: 2
Available XP:
Earned XP:
Starting XP: 50
Money: $45 in pocket, $200 hidden in ceiling.
Inventory:
Brown Leather Jacket with extra pockets added on inside($50)
Laser Site ($100)
5 lb C4 ($175)
4 lb TNT ($40)
2lb Thermite ($20)
6 Tear Gas grenades ($60)
4 grenades ($40)
4 Flashbands ($40)
200 9mm rnds 120 EFMJ 80 SC ($20)
Homemade briefcase EMP bomb, lots and lots of electronics spare parts, soldering iron, portable electronics case, oldish laptop, ($2000)
Plain old goggles ($5)
Weapon Dam Rng ROF Recoil AT
Steyr TMP1D8 10 - 15 - 1(3) - 0
CZ-75----1D8 10 - 2 -- 1 - 0
Kubaton 1D4*Dmg ---------+2 AT
Notes:
TMP – Cap 30, Conceal Jacket, $500
CZ-75 – Cap 16, Conceal Jacket, $700
Kubaton – Conceal Pocket, Freetarget(general), $5
Armor Res Stealth MV AT Alertness
X-Light 5 -2
Notes:
Traits Magnitude Effect
Decked Out 2 $25,000 of Cyberware
Weaknesses Magnitude Effect
Wanted 2 Wanted by the Law
Cybernetic upgrades:
Hard Memory: $20,000 ½ Price for Knowledge Skills
Visual Processor: $500 +4 Spot
Audio Processor Mk2: $2000 +8 Awareness
Cranial Shock Absorber: $500 Doubles Thresholds above Jaw
Circulatory Regulator: $1000 No bleeding
Nasal Filters: $500 Immune to harmful substances in air
Replacement Lungs: $500 Hold breath 30 minutes
Character background/description:
When Yuuki, a sansei from Hawaii, entered college Japan was the USA’s valued ally. When he left, the two countries were at war, making it quite hard to find a job. Luckily, a few years later came the second civil war, and Yuuki found some people who were willing to employ him, and in a good cause too. They called his work terrorism, but as long as he was careful to attack only soldiers and to limit collateral damage he knew that he was a true revolutionary, and he did his best to try to restore the country he had been taught to love. It didn’t work out though, and the revolution failed, in his home state ironically.
After that Yuuki tried to find work helping causes he believed in, but not many were willing to employ someone as fastidious as he was. Still, he found work and was able to buy a bit of cyberware over the years. Unfortunately things have been slow lately, and he has been eating boiled potatoes for the last month. He's living in the basement of an abandoned building right now, and has for the last month. This, and his unemployment, have given him timie to perfect his security setup, and he currently has all his TNT devoted to his "I'm not here" security mode, and half his grenades to the "I'm here" mode.
Yuuki, who goes by Thomas because everybody mispronounces his same as “Yuki,” has studied Isshinryu Karate for most of his life, off and on, and has picked up some knowledge of firearms in the revolution. Ultimately he believes that everybody deserves to live, but that some people deserve to live less than other people because of their actions and so can be hurt or killed if there is a good reason.
Name Yuuki “Thomas” Sakamoto
Player: Symmetry
Height: 5’ 10”
Weight: 160
Age: 38
Features: Japanese Ancestry
Clothing: Casual
Concept: Sane Bomber
Conformity: -5
Morality: +1
Combat
Body: 6
Coordination: 7
Willpower: 5
Non-Combat
Awareness: 5
Charisma: 4
Talent: 6
Aptitude: 8
Languages: English, Japanese
Profession: Semi-employed revolutionary
Tier 1 Skills: (2 * n XP per point)
No relevant Stat:
Ranged – 5
Education – 6
Tier 2 Skills: (n XP per point)
Coordination:
Handgun – 5
Rifle – 3
Heavy – 0
Long range – 0
Hand to hand – 7
Throwing – 4
Pilot (automobile) – 2
Pilot (specificy) –
Charisma:
Leadership – 0
Persuasion – 3
Empathy – 2
Awareness: 0
Alertness – 2 (+8 Audio Processor)
Spot – 2 (+4 Visual Processor)
Talent:
Security – 4
Stealth – 4
Sleight of hand – 0
Aptitude:
Hacking – 0
Medic – 2
Engineering(Electrical) – 6
Law – 3
Tier 3 Skills: (1/2 * n XP per point)
Talent:
Demolitions – 8
Aptitude:
Music –
Field of study (specify) –
HP(2 x Body): 12
FP(4 x Body): 24
AP: 1
Impact Resistance(1 x Body + Armor): 11
Lethal Resistance(Armor): 5
Special Resistances: Immune to Inhaled Toxins, x2 Threshold Head vs Impact
Damage: 3
MV: 2
Available XP:
Earned XP:
Starting XP: 50
Money: $45 in pocket, $200 hidden in ceiling.
Inventory:
Brown Leather Jacket with extra pockets added on inside($50)
Laser Site ($100)
5 lb C4 ($175)
4 lb TNT ($40)
2lb Thermite ($20)
6 Tear Gas grenades ($60)
4 grenades ($40)
4 Flashbands ($40)
200 9mm rnds 120 EFMJ 80 SC ($20)
Homemade briefcase EMP bomb, lots and lots of electronics spare parts, soldering iron, portable electronics case, oldish laptop, ($2000)
Plain old goggles ($5)
Weapon Dam Rng ROF Recoil AT
Steyr TMP1D8 10 - 15 - 1(3) - 0
CZ-75----1D8 10 - 2 -- 1 - 0
Kubaton 1D4*Dmg ---------+2 AT
Notes:
TMP – Cap 30, Conceal Jacket, $500
CZ-75 – Cap 16, Conceal Jacket, $700
Kubaton – Conceal Pocket, Freetarget(general), $5
Armor Res Stealth MV AT Alertness
X-Light 5 -2
Notes:
Traits Magnitude Effect
Decked Out 2 $25,000 of Cyberware
Weaknesses Magnitude Effect
Wanted 2 Wanted by the Law
Cybernetic upgrades:
Hard Memory: $20,000 ½ Price for Knowledge Skills
Visual Processor: $500 +4 Spot
Audio Processor Mk2: $2000 +8 Awareness
Cranial Shock Absorber: $500 Doubles Thresholds above Jaw
Circulatory Regulator: $1000 No bleeding
Nasal Filters: $500 Immune to harmful substances in air
Replacement Lungs: $500 Hold breath 30 minutes
Character background/description:
When Yuuki, a sansei from Hawaii, entered college Japan was the USA’s valued ally. When he left, the two countries were at war, making it quite hard to find a job. Luckily, a few years later came the second civil war, and Yuuki found some people who were willing to employ him, and in a good cause too. They called his work terrorism, but as long as he was careful to attack only soldiers and to limit collateral damage he knew that he was a true revolutionary, and he did his best to try to restore the country he had been taught to love. It didn’t work out though, and the revolution failed, in his home state ironically.
After that Yuuki tried to find work helping causes he believed in, but not many were willing to employ someone as fastidious as he was. Still, he found work and was able to buy a bit of cyberware over the years. Unfortunately things have been slow lately, and he has been eating boiled potatoes for the last month. He's living in the basement of an abandoned building right now, and has for the last month. This, and his unemployment, have given him timie to perfect his security setup, and he currently has all his TNT devoted to his "I'm not here" security mode, and half his grenades to the "I'm here" mode.
Yuuki, who goes by Thomas because everybody mispronounces his same as “Yuki,” has studied Isshinryu Karate for most of his life, off and on, and has picked up some knowledge of firearms in the revolution. Ultimately he believes that everybody deserves to live, but that some people deserve to live less than other people because of their actions and so can be hurt or killed if there is a good reason.
SDN Rangers: Gunnery Officer
They may have claymores and Dragons, but we have Bolos and Ogres.
They may have claymores and Dragons, but we have Bolos and Ogres.
Re: Looks good
Given that this thing uses a stick o'dynimite, and probably has at least a 15 second arming time for the flywheel I wouldn't throw away your gun anytime soon.Hotfoot wrote:Yes...let's let in a weapon which is easily available to anyone who decides to write it into their character backstory, instantly making all cyborgs (which you have to pay a considerable amount for in character creation) utterly worthless halfway into the game because, whoops! RF EMP rules weren't in the game to start with. So there's no chance of hardening your components now, or getting copper mesh-lined armor, you're just screwed. While we're at it, let's make a rule which causes EMP to not just KO or kill cyborgs, but it knocks out telepaths too, since they're so highly sensitive to such things.CorSec wrote:Bah! It'll be fun when a group of cybernetically enhanced soldiers can't hit a target 5 feet away because *magically* all the shots miss.Marcao wrote:I think that will be the typical reaction.
(See Arthur's text about PvP.)
Tee hee!
Instead of Cyberpunk, we can play EMP-punk. Wee.
RF EMP for everyone! Pulse 'em all and shoot who's left standing!
SDN Rangers: Gunnery Officer
They may have claymores and Dragons, but we have Bolos and Ogres.
They may have claymores and Dragons, but we have Bolos and Ogres.
Gah!CorSec wrote:According to Hotfoot's calculator he spent 147 points.Gerard_Paloma wrote:I only count 126 XP spent. You've got 150 to play with.
I wouldn't raise a stink because the rulebook was changed after the campaign started - or right as - or whenever Hard Memory was changed. Most likely I noticed it but was too damned lazy to change it on my sheet.While I'm not clear on the whole Hard Memory thing, if CorSec didn't get any extra points to distribute because of it, than no one else does, either.
SDN Rangers: Gunnery Officer
They may have claymores and Dragons, but we have Bolos and Ogres.
They may have claymores and Dragons, but we have Bolos and Ogres.
- Arthur_Tuxedo
- Sith Acolyte
- Posts: 5637
- Joined: 2002-07-23 03:28am
- Location: San Francisco, California
The EMP bomb was appropriately expensive, and since it's a one shot deal I'll allow it. Just don't expect EMP cannons, grenades and the like anytime soon, or ever for that matter.
The hard memory basically applies to anything based on Aptitude or Talent. Anyone who did not take this into account on creation should re-configure their skill points with that in mind. Think of it as a Christmas gift
In general, the character looks good. I like him.
EDIT: Why is we wanted? Because he was a known revolutionary?
The hard memory basically applies to anything based on Aptitude or Talent. Anyone who did not take this into account on creation should re-configure their skill points with that in mind. Think of it as a Christmas gift
In general, the character looks good. I like him.
EDIT: Why is we wanted? Because he was a known revolutionary?
"I'm so fast that last night I turned off the light switch in my hotel room and was in bed before the room was dark." - Muhammad Ali
"Dating is not supposed to be easy. It's supposed to be a heart-pounding, stomach-wrenching, gut-churning exercise in pitting your fear of rejection and public humiliation against your desire to find a mate. Enjoy." - Darth Wong
"Dating is not supposed to be easy. It's supposed to be a heart-pounding, stomach-wrenching, gut-churning exercise in pitting your fear of rejection and public humiliation against your desire to find a mate. Enjoy." - Darth Wong
Why get an EMP cannon when an automatic grenade launcher would be lighter and cheaper? I'm thinking of these EMP bombs as something it takes at least a full days work to throw together, and not really any more effective than a block of C4 of 1/8 the weight-save that there's less collatoral damage.Arthur_Tuxedo wrote:The EMP bomb was appropriately expensive, and since it's a one shot deal I'll allow it. Just don't expect EMP cannons, grenades and the like anytime soon, or ever for that matter.
So I guess I only have a few extra XP, instead of 24. Enter revision 3!The hard memory basically applies to anything based on Aptitude or Talent. Anyone who did not take this into account on creation should re-configure their skill points with that in mind. Think of it as a Christmas gift
Oh, I should have mentioned that. Yeah, basically he was identified during the revolution. He wasn't captured then because, frankly, the government had their hands full catching even bigger fish. He pretty much shook them off for a while and got some plastic surgery, but they eventually managed to track him down (he doesn't know how) and came close to getting him about 14 months ago.
In general, the character looks good. I like him.
EDIT: Why is we wanted? Because he was a known revolutionary?
SDN Rangers: Gunnery Officer
They may have claymores and Dragons, but we have Bolos and Ogres.
They may have claymores and Dragons, but we have Bolos and Ogres.
Third Revision! This time I'm just listing skills, assuming that I get 50 points and that the hard memory knocks 50% of all aptitude and talent skills.
Tier 1 Skills: (2 * n XP per point)
No relevant Stat:
Ranged – 4
Education – 6
Tier 2 Skills: (n XP per point)
Coordination:
Handgun – 4
Rifle – 0
Heavy – 0
Long range – 0
Hand to hand – 6
Throwing – 3
Pilot (automobile) – 0
Pilot (specificy) –
Charisma:
Leadership – 0
Persuasion – 1
Empathy – 1
Awareness:
Alertness – 0
Spot – 0
Talent:
Security – 2
Stealth – 3
Sleight of hand – 0
Aptitude:
Hacking – 4
Medic – 0
Engineering(Electrical) – 6
Law – 1
Tier 3 Skills: (1/2 * n XP per point)
Talent:
Demolitions – 8
Aptitude:
Music –
Field of study (specify) –
Tier 1 Skills: (2 * n XP per point)
No relevant Stat:
Ranged – 4
Education – 6
Tier 2 Skills: (n XP per point)
Coordination:
Handgun – 4
Rifle – 0
Heavy – 0
Long range – 0
Hand to hand – 6
Throwing – 3
Pilot (automobile) – 0
Pilot (specificy) –
Charisma:
Leadership – 0
Persuasion – 1
Empathy – 1
Awareness:
Alertness – 0
Spot – 0
Talent:
Security – 2
Stealth – 3
Sleight of hand – 0
Aptitude:
Hacking – 4
Medic – 0
Engineering(Electrical) – 6
Law – 1
Tier 3 Skills: (1/2 * n XP per point)
Talent:
Demolitions – 8
Aptitude:
Music –
Field of study (specify) –
SDN Rangers: Gunnery Officer
They may have claymores and Dragons, but we have Bolos and Ogres.
They may have claymores and Dragons, but we have Bolos and Ogres.
- Arthur_Tuxedo
- Sith Acolyte
- Posts: 5637
- Joined: 2002-07-23 03:28am
- Location: San Francisco, California
Looks good to me. *Stamps seal of approval*Symmetry wrote:Third Revision! This time I'm just listing skills, assuming that I get 50 points and that the hard memory knocks 50% of all aptitude and talent skills.
Tier 1 Skills: (2 * n XP per point)
No relevant Stat:
Ranged – 4
Education – 6
Tier 2 Skills: (n XP per point)
Coordination:
Handgun – 4
Rifle – 0
Heavy – 0
Long range – 0
Hand to hand – 6
Throwing – 3
Pilot (automobile) – 0
Pilot (specificy) –
Charisma:
Leadership – 0
Persuasion – 1
Empathy – 1
Awareness:
Alertness – 0
Spot – 0
Talent:
Security – 2
Stealth – 3
Sleight of hand – 0
Aptitude:
Hacking – 4
Medic – 0
Engineering(Electrical) – 6
Law – 1
Tier 3 Skills: (1/2 * n XP per point)
Talent:
Demolitions – 8
Aptitude:
Music –
Field of study (specify) –
"I'm so fast that last night I turned off the light switch in my hotel room and was in bed before the room was dark." - Muhammad Ali
"Dating is not supposed to be easy. It's supposed to be a heart-pounding, stomach-wrenching, gut-churning exercise in pitting your fear of rejection and public humiliation against your desire to find a mate. Enjoy." - Darth Wong
"Dating is not supposed to be easy. It's supposed to be a heart-pounding, stomach-wrenching, gut-churning exercise in pitting your fear of rejection and public humiliation against your desire to find a mate. Enjoy." - Darth Wong
Oh, the materials would probably come to about $500 total, including the lb of TNT and the flywheel, but the TNT is restricted and I'd either need to borrow legitimate identity to order the flywheel online and have it shiped, or get access to a machine shop and machinist. And realistically any military grade cybernetics are going to have some EMP hardening.Symmetry wrote:Why get an EMP cannon when an automatic grenade launcher would be lighter and cheaper? I'm thinking of these EMP bombs as something it takes at least a full days work to throw together, and not really any more effective than a block of C4 of 1/8 the weight-save that there's less collatoral damage.
SDN Rangers: Gunnery Officer
They may have claymores and Dragons, but we have Bolos and Ogres.
They may have claymores and Dragons, but we have Bolos and Ogres.
Isn't it 150? It doesn't change your skills at all, really.Symmetry wrote:Third Revision! This time I'm just listing skills, assuming that I get 50 points ...
The new system is a cumulative addition. If you want skill level 5 in a Tier 2 skill, you add the numbers: 1+2+3+4+5= 15 XP used. Hotfoot created a calculator for idiots like me: Skill Calculator
(Just put a 1 in cell B1)
The hard part is redoing the math for Talent/Aptitude areas that cost half.
By my estimation, you used 146 XP, leaving you with 4.
OK, thats why everybody has 150 points then Unfortunatly I don't have Excel on this computer, so I can't use the calculator. I guess I'll go over everything again with the 1+2+3+... system.CorSec wrote:Isn't it 150? It doesn't change your skills at all, really.Symmetry wrote:Third Revision! This time I'm just listing skills, assuming that I get 50 points ...
The new system is a cumulative addition. If you want skill level 5 in a Tier 2 skill, you add the numbers: 1+2+3+4+5= 15 XP used. Hotfoot created a calculator for idiots like me: Skill Calculator
(Just put a 1 in cell B1)
The hard part is redoing the math for Talent/Aptitude areas that cost half.
By my estimation, you used 146 XP, leaving you with 4.
SDN Rangers: Gunnery Officer
They may have claymores and Dragons, but we have Bolos and Ogres.
They may have claymores and Dragons, but we have Bolos and Ogres.
Oh, that stinks. Why do I get the feeling I'll be at the wrong end of that EMP bomb? "Oh yeah, cock sucker! Make me edit my sheet four times, will you!"Symmetry wrote:OK, thats why everybody has 150 points then Unfortunatly I don't have Excel on this computer, so I can't use the calculator. I guess I'll go over everything again with the 1+2+3+... system.
[quote="Symmetry"]Fourth Revision! Using the 1+2+... system for skill points, adding up to 150, and deviding by two for aptitude and talent skills.
Tier 1 Skills: (2 * n XP per point)
No relevant Stat:
Ranged – 4
Education – 6
Tier 2 Skills: (n XP per point)
Coordination:
Handgun – 4
Rifle – 2
Heavy – 0
Long range – 0
Hand to hand – 6
Throwing – 4
Pilot (automobile) – 2
Pilot (specificy) –
Charisma:
Leadership – 0
Persuasion – 2
Empathy – 1
Awareness:
Alertness – 2
Spot – 2
Talent:
Security – 3
Stealth – 3
Sleight of hand – 0
Aptitude:
Hacking – 4
Medic – 0
Engineering(Electrical) – 6
Law – 1
Tier 3 Skills: (1/2 * n XP per point)
Talent:
Demolitions – 8
Aptitude:
Music –
Field of study (specify) –
Skill total 2*(31)+47+4+6+.5*12+.5*32+.5*.5*36
=62+47+4+6+6+16+9=150
There!
Tier 1 Skills: (2 * n XP per point)
No relevant Stat:
Ranged – 4
Education – 6
Tier 2 Skills: (n XP per point)
Coordination:
Handgun – 4
Rifle – 2
Heavy – 0
Long range – 0
Hand to hand – 6
Throwing – 4
Pilot (automobile) – 2
Pilot (specificy) –
Charisma:
Leadership – 0
Persuasion – 2
Empathy – 1
Awareness:
Alertness – 2
Spot – 2
Talent:
Security – 3
Stealth – 3
Sleight of hand – 0
Aptitude:
Hacking – 4
Medic – 0
Engineering(Electrical) – 6
Law – 1
Tier 3 Skills: (1/2 * n XP per point)
Talent:
Demolitions – 8
Aptitude:
Music –
Field of study (specify) –
Skill total 2*(31)+47+4+6+.5*12+.5*32+.5*.5*36
=62+47+4+6+6+16+9=150
There!
SDN Rangers: Gunnery Officer
They may have claymores and Dragons, but we have Bolos and Ogres.
They may have claymores and Dragons, but we have Bolos and Ogres.
I don't mind, and I think I'll be saving the EMP for something more imortant. I really wouldn't do anything worse than a Kubotan to the top of the head, really.CorSec wrote:Oh, that stinks. Why do I get the feeling I'll be at the wrong end of that EMP bomb? "Oh yeah, cock sucker! Make me edit my sheet four times, will you!"Symmetry wrote:OK, thats why everybody has 150 points then Unfortunatly I don't have Excel on this computer, so I can't use the calculator. I guess I'll go over everything again with the 1+2+3+... system.
SDN Rangers: Gunnery Officer
They may have claymores and Dragons, but we have Bolos and Ogres.
They may have claymores and Dragons, but we have Bolos and Ogres.
- Alyrium Denryle
- Minister of Sin
- Posts: 22224
- Joined: 2002-07-11 08:34pm
- Location: The Deep Desert
- Contact:
Well... After I tabulated my xp, I have enough to boost my telepathy another point, so... that skill is up to date with the updated character sheet I sent a while back (attribute total is now 19)... And the slate starts over with 0 xp to spend.
GALE Force Biological Agent/
BOTM/Great Dolphin Conspiracy/
Entomology and Evolutionary Biology Subdirector:SD.net Dept. of Biological Sciences
There is Grandeur in the View of Life; it fills me with a Deep Wonder, and Intense Cynicism.
Factio republicanum delenda est
BOTM/Great Dolphin Conspiracy/
Entomology and Evolutionary Biology Subdirector:SD.net Dept. of Biological Sciences
There is Grandeur in the View of Life; it fills me with a Deep Wonder, and Intense Cynicism.
Factio republicanum delenda est
- Hotfoot
- Avatar of Confusion
- Posts: 5835
- Joined: 2002-10-12 04:38pm
- Location: Peace River: Badlands, Terra Nova Winter 1936
- Contact:
Just so you know, Mikal can speak flawless english when desired. For the moment, his accent is on "light", just enough to give the flavor without making it so rough as to be difficult to choke down. A (very rough) approximation can be found here. The clip is describing a less than intelligent member of a previous group I've played with.Blaine wrote: Though his accent is thick, it's not so bad as to make it impossible to listen to him.
I'd record something new, but with the sore throat I've got now, I don't think that's in the cards.
Do not meddle in the affairs of insomniacs, for they are cranky and can do things to you while you sleep.
The Realm of Confusion
"Every time you talk about Teal'c, I keep imagining Thor's ass. Thank you very much for that, you fucking fucker." -Marcao
SG-14: Because in some cases, "Recon" means "Blow up a fucking planet or die trying."
SilCore Wiki! Come take a look!
The Realm of Confusion
"Every time you talk about Teal'c, I keep imagining Thor's ass. Thank you very much for that, you fucking fucker." -Marcao
SG-14: Because in some cases, "Recon" means "Blow up a fucking planet or die trying."
SilCore Wiki! Come take a look!
[edit]That's some damn good adding you did there, Symmetry. Much better than me, apparently.[/edit]
(Skills with that start with no number require an investment of one XP to advance to 0.)
Total: 150
My ego'll be really hurt if I'm wrong about this.
((1+2+3+4)*2) + ((1+2+3+4+5+6) * 2) = 62Ranged - 4
Education - 6
(1+2+3+4) + ( 1+2) + (1+2+3+4+5+6) + (1+2+3+4) + (1+2) = 46Handgun - 4
Rifle - 2
Heavy - 0
Long range - 0
Hand to hand - 6
Throwing - 4
Pilot (automobile) - 2
Pilot (specificy) -
3 + 1 = 4Leadership - 0
Persuasion - 2
Empathy - 1
3 + 3 = 6Alertness - 2
Spot - 2
(1+2+3) + (1+2+3) / 2 = 3Talent:
Security - 3
Stealth - 3
Sleight of hand - 0
(1+2+3+4) + (1+2+3+4+5+6) + (1) / 2) + 3 = 19Aptitude:
Hacking - 4
Medic - 0
Engineering(Electrical) - 6
Law - 1
(Skills with that start with no number require an investment of one XP to advance to 0.)
((1+2+3+4+5+6+7+8 ) / 4) + 1 = 10Tier 3 Skills: (1/2 * n XP per point)
Talent:
Demolitions - 8
Total: 150
My ego'll be really hurt if I'm wrong about this.
Last edited by CorSec on 2003-12-12 09:53pm, edited 2 times in total.
- Hotfoot
- Avatar of Confusion
- Posts: 5835
- Joined: 2002-10-12 04:38pm
- Location: Peace River: Badlands, Terra Nova Winter 1936
- Contact:
Well...to start, why are you dividing by 4? Secondly, 1+...+8 = 36, and unless I'm mistaken, the 1 XP per non-zero skill is not affected by the tier modifier, but is a flat sum, meaning that the cost for level 8 demolitions is 18 + 1CorSec wrote:(1+1+2+3+4+5+6+7+8 ) / 4 = 9.25
My ego'll be really hurt if I'm wrong about this.
Edit: oh, wait, the hard memory thing, right, right...that's why it's cheaper...so in this case 9 + 1 then, I think.
Fractional XP will be shot on site, lieutenant!
Last edited by Hotfoot on 2003-12-12 09:44pm, edited 1 time in total.
Do not meddle in the affairs of insomniacs, for they are cranky and can do things to you while you sleep.
The Realm of Confusion
"Every time you talk about Teal'c, I keep imagining Thor's ass. Thank you very much for that, you fucking fucker." -Marcao
SG-14: Because in some cases, "Recon" means "Blow up a fucking planet or die trying."
SilCore Wiki! Come take a look!
The Realm of Confusion
"Every time you talk about Teal'c, I keep imagining Thor's ass. Thank you very much for that, you fucking fucker." -Marcao
SG-14: Because in some cases, "Recon" means "Blow up a fucking planet or die trying."
SilCore Wiki! Come take a look!
Ah. Noted and thanks.Hotfoot wrote:Just so you know, Mikal can speak flawless english when desired. For the moment, his accent is on "light", just enough to give the flavor without making it so rough as to be difficult to choke down.
Last edited by CorSec on 2003-12-12 09:46pm, edited 1 time in total.