STGOD: A Dead Art?

GEC: Discuss gaming, computers and electronics and venture into the bizarre world of STGODs.

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Thirdfain
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Post by Thirdfain »

Hell, I like you, Starglider. You shoot from the hip. It's appreciable.
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Post by Starglider »

Starglider wrote:Academia Nut, you seem to be 20 points under since removing some of your advantages.
Scratch that, my mistake, forgot to count the extra engines on the battlecruisers.
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Post by Crossroads Inc. »

Im interested to eventually get into battle, mostly because I want to see how my over simplified, yet Point Strong ships do against the majority of others highly specialized ships.
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Post by Noble Ire »

My faction's profile is now updated with information detailing its ground forces.

And I'm still waiting approval for my "occupation" bonus concept.
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Post by rhoenix »

I've revised my OOB slightly, with more added fluff.

Also, I feel slightly like an ass for not getting into the writing yet. This shall change swiftly.
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Post by Starglider »

Noble Ire wrote:And I'm still waiting approval for my "occupation" bonus concept.
I don't see why not when Consequences has 40 points in it as a general advantage.
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Post by Covenant »

Starglider wrote:
Noble Ire wrote:And I'm still waiting approval for my "occupation" bonus concept.
I don't see why not when Consequences has 40 points in it as a general advantage.
Maybe I should take +20 to Eating Things.

I have a pair of legitimate questions though. Would anyone mind if I write some Dinosaur history that would have an impact on other Solar bodies? I can't imagine anyone would, but I felt like asking before I wrote it in there and people felt it to be annoying. I suppose that SOD is not nearly as damaged by my guys as by pastamancers, but I'm new, and quick to ask.

Also, how's this for a flag? I'm not sure on the color schemes yet. I think it might need more stars and nuclear explosions and ninjas and stuff.

--edit--
Okay, revised the flag. Higher quality, fixed the bar, added yellow jaggedies.

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Last edited by Covenant on 2007-06-16 05:42am, edited 1 time in total.
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Post by Tanasinn »

This has me fairly interested, but having never participated in an STGOD and being somewhat unfamiliar on the restrictions, I do have some questions.

I have an idea for a sort of railgun weapon that transfers its projectile through an alternate dimension to reappear conveniently close to the enemy vessel. This has the upswing of making point-defense rather difficult against the projectiles, but has the downswing of being bulky and therefore difficult to mount in great number. Is this an acceptable weapons design? Further, would resorting to civilian versions of such a weapon rather than space elevators for transfer of cargo to orbit be allowable?

I'm thinking on using various different "schools" of tech with my race: one group might use my aforementioned railguns, while another might focus on advanced beam weaponry. Is this allowable?
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Post by Noble Ire »

Covenant wrote:Okay, revised the flag. Higher quality, fixed the bar, added yellow jaggedies.
I like it. It reminds me of faux-Soviet propaganda, actually (the solid red background and stencil outline).


And my OOB has been further revised. I even dug up a few old illustrations for my universe I had lying around. I'm especially fond of this one:

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Many thanks to havokeff. :)
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Post by SirNitram »

Taken another crack at a power that's more quality-over-quantity and highly exotic.
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Post by Crossroads Inc. »

Just a heads up, I added some more Interesting fluff to my OOB, for those interested, most of the UISC computers are controlled by the Computer equvilant of Bender.
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Post by Darkevilme »

Hmm i've just realized based on what thirdfain says is a big ship that my fleet has nineteen battleships and six things that are heavier than that so in fact i may actually have a big ship heavy fleet despite my earlier statements. (before i was only counting 30 points and above as a big ship)

I also cannot get involved in the whole preliminaries thing due to not having achieved first contact so i await the story thread.

Lastly how does the standard FTL drive of this universe work, limitations like distance from worlds and stars and all that.
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Post by Starglider »

Tanasinn wrote:I have an idea for a sort of railgun weapon that transfers its projectile through an alternate dimension to reappear conveniently close to the enemy vessel. This has the upswing of making point-defense rather difficult against the projectiles, but has the downswing of being bulky and therefore difficult to mount in great number. Is this an acceptable weapons design?
Sounds like a standard weapon ('generic beam') to me. Looking at the OOBs there are basically four sorts of weapon in play; normal ones that work against everything, missiles/fighters, interceptors which block missiles and fighters very well but are a waste of points against capships with normal weapons, and heavy anti-capship guns that take out cruisers and battleships easily but do nothing against frigates/destroyers/fighters. The dynamics of this are interesting. Superficially there is no reason for a player to take missiles/fighters, because they are more blockable than normal weapons but do no more damage. But by taking a few light carriers, you can get an opponent to spend points on anti-fighter guns, which then leave his PD-equipped ships at a disadvantage against a task force of your non-PD-encumbered BBs.
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Post by Acidburns »

I have 42 points to spend, and I was going to choose some general upgrades. Most likely ship-board facilities to repair or construct new ships given a supply of suitable resources (wrecked enemy ships ideally, but resource rich astroid fields would do in a pinch).

Herds of AI ships cruising through space grazing on hulks and asteroid is just too cool.

Alternatively, or in addition, I would take some anti-infiltration bonus, not because I'm afraid of being spied on (everyone else is however!) but because I just cannot imagine it the Nephilim being easy to infiltrate. Not impossible; I imagine intel could be gathered through the Ophilim and Gleisner worlds, but there would a be a limit to how much you could do there.

Anyone have any suggestions?
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Post by Starglider »

I've brought the summary up to the date. Here are the point totals for the players who have joined so far. I'd appreciate it if the people who are off target would check my summary and PM me about any mistakes on my part or OOB corrections.

Code: Select all

Academia Nut      - Straltoc Federation        - cybernetic  blobs from beyond   - 1500 pts
Acidburns         - The Nephilim               - eganite ais plus space elves    - 1458 pts
Agent Fisher      - Republic of America        - ?                               - ? pts
A-Wing-Slash      - Republic of the Sky Bear   - fundamentalist gummi bears      - 1500 pts
Beowulf           - The Kitaka                 - fanatical religious technomages - ? pts
Bugsby            - The Oberin Imperiate       - schemeing alien imperialists    - 1500 pts
Cincinnatus       - Kingdom of Isdenestilom    - space dwarves                   - 1500 pts
consequences      - Them                       - the things ^ the flood          - 1500 pts
Crossroads Inc    - Inter Stellar Union        - interstellar furry convention   - 1500 pts
Dahak             - Hegemony of Heavens        - neo-celestial bureaucracy       - 1500 pts
Darkevilme        - Chamara Kingdom            - catgirl matriarchy              - 1500 pts
Darksider         - Krytos Star Empire         - ?                               - ? pts
GuppyShark        - Android Colony             - robotic survivalists            - ? pts 
Hawkwings         - United States of America   - exporting freedom with nukes    - 1500 pts
HSRTG             - Nianan Theocracy           - beaked tentacled snake zealots  - 1500 pts
Imperial Overlord - The Logos Centrality       - technomage illuminati           - 1500 pts
InnocentBystander - Imperial State of Portugal - space conquistadors             - 1500 pts
MRDOD             - The German Empire          - cyber fourth reich              - ? pts
Nephtys           - Terranic Machine Custodian - mechanical space bug swarm      - 1500 pts
Noble Ire         - Brimafel Preeminence       - extragalactic atheist crusaders - 1635 pts
nt01jones         - Stellar Dominion           - turks + birds + demon spiders   - 1510 pts
Rawtooth          - Ahn'Qiraj, Sun Empire      - psychic slaver insectoids       - 1500 pts
Redleader34       - Trans Genetic Alliance     - transhumanist cyborgs&otherkin  - 1655 pts
Rhoenix           - Golden Sky Combine         - lanky socialist supermen        - 1500 pts
SirNitram         - The Wanderers              - politically correct lensmen     - 1500 pts
Starglider        - Kiroter'nah Overflock      - cybernetic alien space bats     - 1500 pts
Stormbringer      - Nathais Stellar Imperium   - gattica star romans             - 1500 pts
Tasoth            - The Vak Infocracy          - sentient obsolete radio parts   - 1500 pts
Thirdfain         - Polish Hegemony            - poles in spaaaaace              - 1500 pts
UCBooties         - Pirates of Bootswellington - retro space pirates             - 1330 pts
White Haven       - Software Patent Enforcer   - derranged Microsoft AI          - 1500 pts
Last edited by Starglider on 2007-06-17 06:28am, edited 8 times in total.
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Post by Dahak »

Hm, corrected the oob.
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Post by Crossroads Inc. »

*Looks at Üner list*

Holy CRAP we are going to have a lot of people in on this!!!
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Post by Dahak »

Crossroads Inc. wrote:*Looks at Üner list*

Holy CRAP we are going to have a lot of people in on this!!!
At first.
Trust me, after a few days/weeks, it will inevitably thin out. But it's a good start anyway :)
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Post by Starglider »

Dahak wrote:Trust me, after a few days/weeks, it will inevitably thin out.
I'm curious just how much OOB material we're supposed to know in character at the start of the game. Presumably general fleet dispositions (secret projects like the stuff at my 'outpost omega' site excepted) and planet locations are available via standard military intelligence. Players with intelligence assets presumably know more. There are a few powers have essentially picked a fight with the rest of the galaxy with their basic premise; 'Them' and the slaver bugs for a start, maybe the insane Microsoft AI and the invaders from Andromeda. Is the general threat of each of these already obvious or are we going to have to lose a player or two to infestation to find out?
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Post by brianeyci »

There's another extragalactic invasion force out there? Or are you talking about my OOB to be posted? EDIT: Appears there are many. Haven't had time to read all the OOB's yet.

If it's about me, then you already read Thirdfain's post that said privacy should be respected. In my opinion, almost all RP of that nature should be discussed by both sides to avoid flare ups. It is also rather obvious. Would extragalactic invaders go around screaming we're here to kill you, when they're outgunned and outmanned and technologically on a similar footing? Of course not. But a merchant democratic society which has a battleship in its OOB would likely not be able to keep such a thing secret from the media or civilians.

I am considering asking a mod whether I can keep my planet location secret, seeing as how I'm going to play with a handicap of half of a normal empire. So in my opinion assume nothing.
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Post by Starglider »

brianeyci wrote:There's another extragalactic invasion force out there?
Yes, see Noble Ire's OOB (Nitram's was similar before he changed it). But there's lots of galaxies out there. Two invading at once isn't any more of a coincidence than 30 races all at a roughly comparable level of technology, territory and general power at the same time.
Would extragalactic invaders go around screaming we're here to kill you, when they're outgunned and outmanned and technologically on a similar footing?
I don't know, Noble Ire's sound pretty crusading, while White Haven's sounds roughly as subtle as the Borg. Rawtooth's group seem much more subtle, not sure about Consequences' though.
I am considering asking a mod whether I can keep my planet location secret, seeing as how I'm going to play with a handicap of half of a normal empire. So in my opinion assume nothing.
That sounds ok, but being able to completely infiltrate and sabotage another player without them having any realistic chance of stopping it would be unreasonable.
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Post by brianeyci »

Only if the infiltration results in consequences such as death of ships or loss of territory. I don't particularly care if I never take over any planets.

If the infiltration is merely gathering information and RPing character interaction and so on, I don't see a problem. Do you know that there are thousands of Chinese spies in Canada that the government won't and can't do anything about? Do they amount to much of anything at all? This is about writing a story, not who can win. How the hell do these things usually end?

Again, it's all up to the moderation, which I trust. I can't imagine defeating a fleet through intelligence. I imagine the mods have worked out what can't and can be done, just like they've summarily banned ground defenses annihilating a fleet no matter how many points you've dumped in it.
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Post by White Haven »

The Borg do not take company checks, Visa, Mastercard, OR American Express. They may take Discover, but that's just more reason to annihilate them.
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Post by Noble Ire »

Starglider wrote:I don't know, Noble Ire's sound pretty crusading, while White Haven's sounds roughly as subtle as the Borg. Rawtooth's group seem much more subtle, not sure about Consequences' though.
Hey, the FEA can be subtle. Its been lurking around the galactic rim, building up a mutli-system foothold for two years, and no one's even heard of it. Of course, it remains to be seen if that will carry over when the great expansion begins; you'll just have to find out when the first die is cast, so to speak. :wink:
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Post by Darkevilme »

When does the game/story thread start?
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