STGOD2 OOC Thread

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Stormbringer
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Post by Stormbringer »

Kyle wrote:I intended that meeting as an accidental encounter between a UTRN ship ona deep space survey mission outside the republics borders, in former boyd space. Basically they were just checkingt he space out and accidentaly saw teh affront ship and so they contacted them per standard procedure. Nothing to fancy. I'll write a response in a little.
And I figured you'd simply run into one of the pickets sent out to keep watch over nearby systems and when discovered attempted to make contact.
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Post by Beowulf »

Thirdfain wrote:
What's the downside again? Oh yes, needs to be near water...
...

And the fratricidal rage. That could be a problem.
?

I suggest you reread the book. There wasn't really a problem until all the big mommas died off, with the result of all the bigger slamons transforming. Otherwise it's just generalized rage.
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Post by Darksider »

SirNitram wrote::o

Craft three times the power of any other dreadnought, Darksider? Do I have to get my stick?
I'm only planning on building one or two more of them, and the resources required will be pretty staggering. I said my empire could produce twenty ships per year on a peacetime buget, but these will take the place of about fifteen of those ships. I'm going for quality, not quantity.
And this is why you don't watch anything produced by Ronald D. Moore after he had his brain surgically removed and replaced with a bag of elephant semen.-Gramzamber, on why Caprica sucks
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Post by SirNitram »

Darksider wrote:
SirNitram wrote::o

Craft three times the power of any other dreadnought, Darksider? Do I have to get my stick?
I'm only planning on building one or two more of them, and the resources required will be pretty staggering. I said my empire could produce twenty ships per year on a peacetime buget, but these will take the place of about fifteen of those ships. I'm going for quality, not quantity.


:roll: Well, then, they won't be three times the firepower of the heaviest dreadnoughts, because fairly large and expanding powers have only three of their ultraheavies.

And I'd like to know what makes them this powerful. Massive numbers of missiles(Which can be shot down?), simply being on a massive frame with multiple reactors, what?
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Post by Alyrium Denryle »

frankly, it is more cost effective to have more, smaller ships.
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Post by Stormbringer »

Alyrium Denryle wrote:frankly, it is more cost effective to have more, smaller ships.
Provided the smaller ship's collective power adds up equally. That isn't always true and in fact in real life it tends to be the opposite. That's one reason why so many navies have spent the time building the behemoths.
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Post by Stormbringer »

SirNitram wrote:
Darksider wrote:
SirNitram wrote::o

Craft three times the power of any other dreadnought, Darksider? Do I have to get my stick?
I'm only planning on building one or two more of them, and the resources required will be pretty staggering. I said my empire could produce twenty ships per year on a peacetime buget, but these will take the place of about fifteen of those ships. I'm going for quality, not quantity.


:roll: Well, then, they won't be three times the firepower of the heaviest dreadnoughts, because fairly large and expanding powers have only three of their ultraheavies.

And I'd like to know what makes them this powerful. Massive numbers of missiles(Which can be shot down?), simply being on a massive frame with multiple reactors, what?
If you expect to roll these things out for duty any time soon it would be nice to have some idea what they're like.
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Post by Darksider »

SirNitram wrote:
Darksider wrote:
SirNitram wrote::o

Craft three times the power of any other dreadnought, Darksider? Do I have to get my stick?
I'm only planning on building one or two more of them, and the resources required will be pretty staggering. I said my empire could produce twenty ships per year on a peacetime buget, but these will take the place of about fifteen of those ships. I'm going for quality, not quantity.


:roll: Well, then, they won't be three times the firepower of the heaviest dreadnoughts, because fairly large and expanding powers have only three of their ultraheavies.

And I'd like to know what makes them this powerful. Massive numbers of missiles(Which can be shot down?), simply being on a massive frame with multiple reactors, what?

Massive size increase. They're three times the size of a standard dreadnaught, and are intended to be flagships (If you've got such a big problem with this, i'll only make one and use it as my flagship)
And this is why you don't watch anything produced by Ronald D. Moore after he had his brain surgically removed and replaced with a bag of elephant semen.-Gramzamber, on why Caprica sucks
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Post by Stormbringer »

Darksider wrote:Massive size increase. They're three times the size of a standard dreadnaught, and are intended to be flagships (If you've got such a big problem with this, i'll only make one and use it as my flagship)

The problem is you creating such a massively powerful warship in such a short time and in such secrecy (aka borderline powergaming). You can build a number of warships, but the actual power of them ought to be reflected in construction time and effort the same as it is for every one else's ships.
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Post by Thirdfain »

Hey, man, wht would you want superddreanoughts like that, anyways? They are less flexible than a larger of force of somewhat smaller ships.
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Post by Darksider »

Stormbringer wrote:
Darksider wrote:Massive size increase. They're three times the size of a standard dreadnaught, and are intended to be flagships (If you've got such a big problem with this, i'll only make one and use it as my flagship)

The problem is you creating such a massively powerful warship in such a short time and in such secrecy (aka borderline powergaming). You can build a number of warships, but the actual power of them ought to be reflected in construction time and effort the same as it is for every one else's ships.

i'll cut it down to one battle-ready prototype then.
And this is why you don't watch anything produced by Ronald D. Moore after he had his brain surgically removed and replaced with a bag of elephant semen.-Gramzamber, on why Caprica sucks
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Post by Thirdfain »

Hold on a second- there seem to be about 3 sizes of supercapital ship out there- the small, quit numerous vessels of the Cornerians (they have dozens of BBs.) The medium capital ships of my own Commonwealth (a little over a dozen large vessels) and the massive supercapitals- for instance the SKS's one massive command ship.

IS your DN worth 3 of the SKS's supermassive command ships? of 3 of the Commonwealth's Dreadnoughts? or 3 of the small warships of the Cornerians?
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Post by Darksider »

Thirdfain wrote:Hold on a second- there seem to be about 3 sizes of supercapital ship out there- the small, quit numerous vessels of the Cornerians (they have dozens of BBs.) The medium capital ships of my own Commonwealth (a little over a dozen large vessels) and the massive supercapitals- for instance the SKS's one massive command ship.

IS your DN worth 3 of the SKS's supermassive command ships? of 3 of the Commonwealth's Dreadnoughts? or 3 of the small warships of the Cornerians?

3 of my own dreadnaughts, which are roughly equal to other powers that have small numbers of dreadnaughts (I only had about, twelve when this thing started.)

I'm only building three of them. They're designed to be massive command ships that can lead assaults. It's mainly a prestige thing.
And this is why you don't watch anything produced by Ronald D. Moore after he had his brain surgically removed and replaced with a bag of elephant semen.-Gramzamber, on why Caprica sucks
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Post by Thirdfain »

So these whings will scale up to be more powerful that , say, an SKS fleert command battleship, but not as powerful as the on massive SKS commandship.

sounds good to me, this isn't overpowered.
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Post by SirNitram »

I should point out that those with a 'small amount' of Dreadnoughts are those with 3-6, not those with 12. But oh well. Maybe I can steal it before it goes production ready.
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Post by Alyrium Denryle »

Oh, just an offhand note..

Should anyone wish to smuggle anything into my worlds... you face a fully shielded planet, the only openings in the shields are openable by customs stations. And just about everything is subject to search. Your ships are bioscanned, if anything is found, it is searched by hand/tentacle

Anything out of line gets a lovely little interogation session.

Naturally, we dont import things like fish...
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Post by SirNitram »

Alyrium Denryle wrote:Oh, just an offhand note..

Should anyone wish to smuggle anything into my worlds... you face a fully shielded planet, the only openings in the shields are openable by customs stations. And just about everything is subject to search. Your ships are bioscanned, if anything is found, it is searched by hand/tentacle

Anything out of line gets a lovely little interogation session.

Naturally, we dont import things like fish...
Question: Do you accept shrimp?
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Post by Darksider »

SirNitram wrote:I should point out that those with a 'small amount' of Dreadnoughts are those with 3-6, not those with 12. But oh well. Maybe I can steal it before it goes production ready.
Ok then, "Moderate amount".

I'd avoid trying to steal it though, as it's weapons are operational and every strategically important world in my empire has at least four battle stations defending it (that's enough to take out a large fleet.)
And this is why you don't watch anything produced by Ronald D. Moore after he had his brain surgically removed and replaced with a bag of elephant semen.-Gramzamber, on why Caprica sucks
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Post by Alyrium Denryle »

SirNitram wrote:
Alyrium Denryle wrote:Oh, just an offhand note..

Should anyone wish to smuggle anything into my worlds... you face a fully shielded planet, the only openings in the shields are openable by customs stations. And just about everything is subject to search. Your ships are bioscanned, if anything is found, it is searched by hand/tentacle

Anything out of line gets a lovely little interogation session.

Naturally, we dont import things like fish...
Question: Do you accept shrimp?
We may, but we will first check to make sure they are actally shrimp... if yout my drift... Basically, ths was a warning to those who would smuggle in certain aquatic predators...
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Post by Dahak »

Darksider, how did you "been following" my lead? You woouldn't really know I was jumping at all?
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Post by Darksider »

Dahak wrote:Darksider, how did you "been following" my lead? You woouldn't really know I was jumping at all?
I sent out a ship around the same time you did. they weren't following your lead, they were following you. (i'll edit the post. Mental note: Don't STGOD on two hours of sleep.)
And this is why you don't watch anything produced by Ronald D. Moore after he had his brain surgically removed and replaced with a bag of elephant semen.-Gramzamber, on why Caprica sucks
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Post by Stormbringer »

Alyrium Denryle wrote:Oh, just an offhand note..

Should anyone wish to smuggle anything into my worlds... you face a fully shielded planet, the only openings in the shields are openable by customs stations. And just about everything is subject to search. Your ships are bioscanned, if anything is found, it is searched by hand/tentacle

Anything out of line gets a lovely little interogation session.

Naturally, we dont import things like fish...
\

Alyrium, no one can prevent smuggling entirely, especially small and more or less harmless things. Absolute perfection can't be maintained, not on anything like a planetary scale. If nothing else some one is having a bad day at work and doesn't notice something.
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Post by Dahak »

Darksider wrote:
Dahak wrote:Darksider, how did you "been following" my lead? You woouldn't really know I was jumping at all?
I sent out a ship around the same time you did. they weren't following your lead, they were following you. (i'll edit the post. Mental note: Don't STGOD on two hours of sleep.)
How you're following someone with an instantanous drive, starting from his home space?
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Post by Darksider »

Dahak wrote:
Darksider wrote:
Dahak wrote:Darksider, how did you "been following" my lead? You woouldn't really know I was jumping at all?
I sent out a ship around the same time you did. they weren't following your lead, they were following you. (i'll edit the post. Mental note: Don't STGOD on two hours of sleep.)
How you're following someone with an instantanous drive, starting from his home space?
:::angry mumbling::::

Fine, i'll change it again, then i'll go get some sleep.
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Post by Alyrium Denryle »

Stormbringer wrote:
Alyrium Denryle wrote:Oh, just an offhand note..

Should anyone wish to smuggle anything into my worlds... you face a fully shielded planet, the only openings in the shields are openable by customs stations. And just about everything is subject to search. Your ships are bioscanned, if anything is found, it is searched by hand/tentacle

Anything out of line gets a lovely little interogation session.

Naturally, we dont import things like fish...
\

Alyrium, no one can prevent smuggling entirely, especially small and more or less harmless things. Absolute perfection can't be maintained, not on anything like a planetary scale. If nothing else some one is having a bad day at work and doesn't notice something.
True, but then again, it is damn hard to get stuff in with limited access points. It isnt like a highways system, every ship gets scanned, by sht that can detect viral particles in a soda can on a good day. Getting living "fish" in is going to be hard.
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