I think a big part of the problem in the reception is that SC is really oriented at being a multiplayer game, and the demo doesn't have any multiplayer capability.
Stark wrote:The game doesn't have the flexibility of TA. Three teams = 33% of the units available at a time.
I'm not sure what you're even getting at. Each of the three sides has something to fulfill every function.
Stofsk wrote:You mean they still sound like fucking robots?
Yes. So do the UEF and Aeon (as I've played the beta).
Darth Garden Gnome wrote:All the units should say cool stuff. "Soviet Power Supreme," "My Life for Aiur," that kind of shit is fun. *Zerp* and *Screech* suck.
Meh, whatever. It'd get grating on me in a large-scale game hearing disconnected voices like that. I like it in Dawn of War because I can actually associate the voice response to a specific squad/unit (and WH40K is really just a big dark comedy to me anyway), but in a game like Supreme Commander where I'm going to send several dozen tanks off to grind through the front lines while I work on positioning an aerial attack, I really don't care that Medium Tank #1047 is feeling
just chipper about his impending doom.
Stofsk wrote:Well some of you guys do tend to be negative, but I figured that the spiritual successor to TA would have the same problem TA had, namely not enough soul.
I can only guess, without having played it yet (the download is not even 50% complete yet), that this is more an issue of the demo than anything else. Time will tell.
Did you like TA? Then you'll probably like Supreme Commander, because it really is just about TA2.
Maybe it's just me, but I simply cannot bring myself to care about individual units having personality when the game allows me to field a force of
several hundred units. Hell, I spend a bunch of time zoomed out to where they're all icons anyway.
Stark wrote:The units are samey,
Am I the only person who doesn't mind this? Imagine if there were an RTS based on Tom Clancy's
Red Storm Rising; there'd be a ton of people who complained about the units being too much alike. Myself, I really like the notion of a very 'conventional' match-up.
Hell, if anything, it's nice we've got a game that does that, seeing as
most other games pursue "well this side is radically different from that side".