No, Allegiance was a game running on 12-13 year old technology that managed to have relatively lag-free matches of 50v50 in an era where most people still had dial-up (to the point where the game had a voice chat command that apologized for being dropped by your ISP). The gameplay concept was arguably even more complicated than BF2, since the game is pretty much an RTS where all your units are controlled by other players, as opposed to a half-organized deathmatch game.adam_grif wrote:Was allegiance a game running on a 6 year old console that attempted to have graphics competing with all of the big boys at the time and render destructible environments? E.A. is trying to get the game to look as good as the Modern Warfare series (the main competitor to BC2, arguably), while providing destructibility, while running on the same hardware.Losonti Tokash wrote:You know that Allegiance had 100 player games as early as 2000, right?
You can't argue in good faith that console hardware limitations aren't holding them back on this one. The only reason the PC version is getting the huge playercount is because it has so much more power to work with, as a platform, so it can have the graphics, destructibility and huge maps / high playercount all running simultaneously without a problem.
Nevermind that currently the game that has the highest server populations outside of an MMO is ON CONSOLES, and arguably even the console that is least capable of doing so. And yet MAG has 128v128 matches, while the biggest I see on PC is, uh, 32v32.
At any rate, the whole point is that Shep is all "well you can't have high player counts with existing technology because blah blah blah" when it's been done bigger back when I was in middle school, for chrissake.