I've read the dialog where she's directly put under the command of others and prohibited from using some of her abilities, which really doesn't sound terrible (especially since one of them is directly because she's a danger to others). Is she 'seeking approval' or just doing what she's told like a good little soldier? This is the person who flies a spaceship that looks like her own head, after all.Vendetta wrote:The intent was supposed to be that Samus has PTSD after watching her home colony be destroyed as a child. Which would possibly have been an interesting idea if they hadn't placed it in the context of her relationship with Adam and the way they displayed that relationship (And hadn't used Ridley as the trigger for it. Samus scrapes bits of Ridley off her armour once a year at least). Samus' monologues don't actually display her own character and opinions, she is continuously elegising what Adam would think or do in a given situation, and how wonderful he is for having to make these hard decisions but standing up to the challenge like a Real Man. It changed from "Samus has been out fighting too long and it has affected her personality deeply" to "Samus is a girl and therefore cannot operate without the approval of a man" (literally, in the case of the upgrades system, because you can't use any of the suit's powers until Adam authorises you to do so.).
The real question is if the game would have been any better if she'd acted like a bird.Angry nerds are wont to blame Team Ninja because they don't actually know anything about Team Ninja games. Hell, despite the fact that you eventually have to save her ass and she largely exists purely to get some tits on screen, Rachael in Ninja Gaiden is portrayed as a more competent character than Samus in Other M, she saves your ass then only gets captured because she can't bring herself to kill her own sister. It's Sakamoto who wrote the story, decided on this portrayal of Samus, and who also believed that this was him showing the "true character" of Samus Aran.
It's a shame that they're so focused on the idea of Metroid as a continuing story, because at the end is probably the worst place to suddenly start making her a person instead of a yellow gun. It seems like he just doesn't know how to write actual narratives, since the game takes narrative control away from the player as much as it can (like in the 'spot the clue' bits).