I don´t know but if a game is terrible you have to admit that it´s pretty fucking stupid to play it all the way through.Losonti Tokash wrote:So, I beat it. This game was terrible.

Moderator: Thanas
I don´t know but if a game is terrible you have to admit that it´s pretty fucking stupid to play it all the way through.Losonti Tokash wrote:So, I beat it. This game was terrible.
Joviwan wrote:Or maybe the most qualified people to make the claim are the ones who have taken the time to explore all the content.
Heh, i never said he wasn´t qualified. I said it was a stupid thing to play a game you hate.Joviwan wrote:Or maybe the most qualified people to make the claim are the ones who have taken the time to explore all the content.
You know that's damned near impossible to do. I can only go by internet mutterings and my own experiences compared to the complaints raised in this thread. Such as that the AI in some instances, other than intentionally dumb metal gear solid like search patterns(from the first page) can't shoot through windows and drops dropping the wrong ammo just haven't happened to me.Stark wrote:I'd love to hear you substantiate this.Zac Naloen wrote:Also, I'm playing on the PC which seems to be the superior version of the game with regards to AI & bugs etc
While Skyrim is going to be yet another bland tree simulator, it will absolutely have more content and last longer than DEHR. There's what, a dozen sidequests in DEHR? Apalling.Death wrote:Wish i'd just preordered rage or Skyrim instead
Armoured enemies wearing helmets aren't susceptible to instakill headshots. What difficulty are you playing on?CaptHawkeye wrote:I'm just astounded to be watching a game with serious balance problems happen before my eyes. In a development team consisting of at least 40 guys, their is no way they couldn't have noticed the stupidity of things like tying melee into charge.
The balance problems are plenty but they'd all be simple to fix. Pistol makes for easy headshots? Just make the laser dot visible to enemies, or prevent armored enemies wearing fucking helmets from being susceptible to instagib headshots.
Stun gun is point blank range. You can't use it from more than three feet away. And the point of the stun gun is that it's a stealth weapon, so that people who don't want to run around getting into massive fights every three seconds can knock people out without needing to use the melee attacks.Stun gun powerful? Limit it to point blank range and give it some noise generation so a mook 2ft away won't be totally oblivious when he gets his head smashed in.
And that would be good how? Interruptible fair enough, but if it was loud it would take away from the whole point of the melee attack which is that it's supposed to be sneaky stealth.Melee attacks are powerful so it's necessary to limit them. Ok, how about we just do what Gears of War did years ago and just make the animation loud, interrupt able, and more complex than one button press. Even a QTE would be better than how they designed it.
So you're problem is that melee isn't easy enough?The whole way they designed charge is retarded. It's a step up from Crysis but that's not saying much. Just give Jensen a charge system that depletes over time and depletes faster with the use of special abilities but can be recharged by eating or drinking at street vendors or buying food, etc. Jensen won't have to worry about realistically running out of food anyway since he presumably receives money from the huge multinational corporation I thought he fucking works for.
Maybe rushed is the wrong word. But I think that a game with a harder levelling up system and more sidequests would've been better. They've built a huge and detailed world and then after the first location they ferry us through it to try and get to the next plot point. There should've been some sidequests that you had to "discover", so you make decision A in location A, then next time you return to location A then sidequest B starts up. Or you fail sidequest A and then that starts sidequest C etc. Without that refusing to do sidequests is pointless, because otherwise that's just refusing free XP.Stark wrote:Why do you think that's because the game was rushed? Since when was it rushed?
Sorry, what's GITS?Stark wrote:You're not describing a rushed game, rather an unbalanced or shit one. Things like hacking, the skill tree, or the overpowered stunners would have been obvious in testing, just like the stupid script, the lack of global flags to let quest results change anything, or that the cloaking device was a really, really dumb idea.
Protip - trying to be GITS is not a good plan.
Both previous DE games had lethal and non lethal melee weapons too! Police batons, clubs, knives, even a fucking Katana.Stark wrote:
If only Jensen had a knife or a nice bit of rubber hose?
I'm playing on max difficulty and have been experiencing the lame-ness of the silenced pistol turning everyone into a walking bullseye. Yes, headshots most definitely kill armored enemies.Chirios wrote:
Armoured enemies wearing helmets aren't susceptible to instakill headshots. What difficulty are you playing on?
It also makes the entire stealth mechanic non-challenge mega cheese.Stun gun is point blank range. You can't use it from more than three feet away. And the point of the stun gun is that it's a stealth weapon, so that people who don't want to run around getting into massive fights every three seconds can knock people out without needing to use the melee attacks.
It'd still be quieter than a gunshot and would just make it impossible to conga-line kill a whole group of enemies with NONE of them figuring out what the fuck is going on. A well designed game might adjust these things though based on the difficulty level, but no, as usual different difficulty levels are just a way to award or handicap player or NPC health bars.
And that would be good how? Interruptible fair enough, but if it was loud it would take away from the whole point of the melee attack which is that it's supposed to be sneaky stealth.
My problem is that it doesn't jive with the other mechanics. It is *incredibly* easy. Hence why I recommended the items above.So you're problem is that melee isn't easy enough?
Took a nap, sorry. Anyway, here are the things I liked:Chardok wrote:Also - Los you can't just say "Terrible game is terrible" without expecting some pushback. I'd like some elaboration as well. I'm rather enjoying putzing around, and the story is basically Robocop, after all, so it's not without it's merits.
tbf, augmentations in this universe aren't new. They're supposed to have been around since '09.Stark wrote:The best GITS-related lol is that in a game 'about' 'transhumanism' and augmentation etc, it really has a lot of dumb shit and not a lot of interesting shit. Aside from augmentation being new and yet the augs being amazingly advanced to the point of full-body replacement and near-indistinguishable limbs (and dermal plating on your fucking face, lol) nothing about combat or mechanics reflects this. In GITS, guys get their arms blown off and don't care, because they're mechancial arms, not real ones. Melee combat and ranged targeting have to adapt to an individual's level of augmentation, because you can't wrist-lock a guy with a cyberarm and shooting someone in a heart he never uses is useless. Some of the animations actually show you destroying someone's mechanical arm, and this somehow disabling them - even the near-full body replacement guys, who should laugh and step on you.
In DEHR, Jensen can't even read fucking emails without walking to his fucking computer across town. Nobody does that NOW, for fuck's sake! TRANSHUMAN SINGULARITY!
Hyron?Stark wrote:They SAY that, but aside from gangers with gold-leaf cyberarms, the lack of discourse makes it stupid - almost as stupid as giving poor people cyberarms and making them debt slaves forever. INSIGHTFUL! MATURE! NOT STUPID AT ALL!
And seriously, 'the universe' is most of the problem with the writing. Tying into DE means your plot is stupid, your villains are stupid, your motivatinos are stupid, and hamfisted shit like THE EVIL CHIPPU IN UR BRAAAAAAAAAIN is considered an 'exploration of transhumanism'. Dont' even get me started on amazingly stupid crap like the Hyron project.
The melee takedowns being huge overmatch to deal with augmented badguys is fine, but you'd think they'd at least target useful stuff (ie the head, since everyone appears to retain their actual head) isntead of useless pain-insensitive shit like replacement arms. Good thing the dermal plating that can stop a sniper bullet can't stop a trank dart!
And Assassin's Creed stole that storyStark wrote:They should have rebooted, because DE was built on jamming all the stupid 90s conspiracies into a single narrative.