What are you talking about?aphexmonster wrote:I expand on money maps, you can only put so many peons on one patch. I still play random on low money maps, its boring any other way. On a low money map, the main strategy is to make the game go as quick as possible for there wont be any money shortly ( very shortly ) . You see the same shit, you do the same shit. With the higher money map levels at least there is some variety.
Have you ever watched replays of some, perchance GOOD players? I'm not just talking the top players in the world (although they refuse to even touch money maps, and have LARGE variety in their games), I'm talking any somewhat good player. You watch a few against players with different races, you'll see LARGE variety between styles of play, and how the games end up being.
Money maps all have the same basic strategy:
"Build many defenses, build many units, attack-move, watch the carnage. Durrr!"
Non-money maps introudce the VITAL ideas of resource managment, map control, containment, STRATEGY, etc. Would you like me to upload some replays of top-level, good (non-money map) players to prove my point?!
Holy shit, you claim there's VARIETY on money maps?! WTF are you on?!
And Rob, yeah, I know the computer knows the entire map, but I'm past playing computers to measure my skill against