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Raxmei
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Post by Raxmei »

Alyrium Denryle wrote:Let's be fair those fighters are armed more like corvettes...And we are STILL building our military...
Since when are we allowed 17,000 goddamn fucking corvettes? I counted my corvette-equivalents among my major combatants, contributing towards the 400-ship limit.
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Post by Thirdfain »

The hundreds of space colonies governed by Soirehtyiaz must be protected at all costs, as each one contains on average 30 million citizens requiring safety.
:shock:

Erm, thats a little insane, kiddo. Remember, you're sharing this asteroid belt with The Floaters- and dammit, theres no way you are gonna fit planet-level populations on asteroid-sized space habitats.

The most I am allowing myself in a single cluster is 2 billion, and that cluster conatins litterally thousands of asteroids. I just don't think there are enough resources in the empty reaches of Solar System to provide housing, food, and water for the many billions of citizens you are proposing, in addition to the thriving Floater clusters. Single asteroid belt minor powers shouldn't go too crazy.
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Alyrium Denryle
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Post by Alyrium Denryle »

Raxmei wrote:
Alyrium Denryle wrote:Let's be fair those fighters are armed more like corvettes...And we are STILL building our military...
Since when are we allowed 17,000 goddamn fucking corvettes? I counted my corvette-equivalents among my major combatants, contributing towards the 400-ship limit.
I will take out the missiles...time for a refit. they serve more an anti-capship role anyway(fighter/bomber clasification anyway...the recharge rate on the Particle Beams kind of keeps those out of dogfights)

Nore do they have FTL capability, they rely on carriers..most of the ones I listed are based on planets.
Last edited by Alyrium Denryle on 2003-04-30 10:15pm, edited 2 times in total.
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Post by Seggybop »

I was basing off Gundam where they have 9 billion people at a much lower technology level. At the way I have it arranged now there are around 6.96 billion people total. If it's really so much then a few billion of them can be thrown out the airlock...
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Post by Thirdfain »

I was basing off Gundam where they have 9 billion people at a much lower technology level. At the way I have it arranged now there are around 6.96 billion people total. If it's really so much then a few billion of them can be thrown out the airlock...
And it didn't make sense in Gundam, either :)

Most asteroids are really quite small. Please, knock the numbers down a notch. My power has large clusters in 4 systems, and my total population is barely 4 billion. Space is vast, and full of resources, but not THAT many resources.
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Post by Seggybop »

It's decreased now, also remember though that some of them are orbiting the gas giants as well, not entirely clumped into the asteroid belt. This should be acceptable now, though.
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Post by Thirdfain »

Muy Beuno!

That being said, I think our powers will cooperate quite nicely, seeing as you share the Freedom of the Void with those of us who are Unbound.
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Post by Raxmei »

Alyrium Denryle wrote:
I will take out the missiles...time for a refit. they serve more an anti-capship role anyway(fighter/bomber clasification anyway...the recharge rate on the Particle Beams kind of keeps those out of dogfights)

Nore do they have FTL capability, they rely on carriers..most of the ones I listed are based on planets.
Your refit is meaningless, as the missiles did not contribute significantly to their firepower. When I calculated that 150 MT/sec figure I left out the missiles and railguns.

My corvette-equivalent are also carrier-bound and limited to about 30 per carrier. I still have limited their numbers to well under 10,000.
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Post by Alyrium Denryle »

Again, they dont carry railguns....and I upped the recharge rate....

You forget they are designed as fighter bombers...

I will however decrese the length of the beam.
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Post by Alyrium Denryle »

Fighters redesigned...
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Post by Sea Skimmer »

Alyrium Denryle wrote:2 particle beam cannons(64 MT/sec for 2 seconds..3 sec recharge. )

I should think that would be reasonable for a fighter/bomber(no bombs...the beams fill the anti-capship role)
That gives you firepower on the lines of a heavy turret on a battleship. Fighter craft should be kiloton range at most for beam systems and low megaton for missiles.
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Post by Alyrium Denryle »

And what if I...switched the roles? I just prefer beam weapons for some reason...they bypass point defense systems :D
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Post by Sea Skimmer »

Alyrium Denryle wrote:And what if I...switched the roles? I just prefer beam weapons for some reason...they bypass point defense systems :D
Which is why you can't have them. Live with it.
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Post by Raxmei »

Other spacefleets I object to:

The Lost (Sir Nitram): Your battleships outgun ISDs. Add it up, they really do.

The Asgard (Stormbringer): Your battle line is severely unbalanced towards heavy units. You are also over the 400-ship limit.


EDIT NOTE: I used outdated figures for ISDs (taken from Mike's BDZ page), so the problem is not as astronomical as it may have sounded at first. It still is pretty damn bad, though.


EDIT2 : In light of new information, I withdraw my complaint against the Asgard
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Post by Alyrium Denryle »

Sea Skimmer wrote:
Alyrium Denryle wrote:2 particle beam cannons(64 MT/sec for 2 seconds..3 sec recharge. )

I should think that would be reasonable for a fighter/bomber(no bombs...the beams fill the anti-capship role)
That gives you firepower on the lines of a heavy turret on a battleship. Fighter craft should be kiloton range at most for beam systems and low megaton for missiles.
Compared to a few others....my fighter loadout per ship is also rather small...I tried to balance that...but I will comply..
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Post by Alyrium Denryle »

Raxmei wrote:Other spacefleets I object to:

The Lost (Sir Nitram): Your battleships outgun ISDs. Add it up, they really do.

The Asgard (Stormbringer): Your battle line is severely unbalanced towards heavy units. You are also over the 400-ship limit.
That is true....1200 missiles...my point defense could never keep up with that
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Post by Alyrium Denryle »

Sea Skimmer wrote:
Alyrium Denryle wrote:And what if I...switched the roles? I just prefer beam weapons for some reason...they bypass point defense systems :D
Which is why you can't have them. Live with it.
Ah hell...redesigning fighters.
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Post by Seggybop »

In response to the massive firepower now demonstrated by other organizations, the finest Soirehtyiaz engineers are now working feverishly to increase the capacity of our carriers so that we may properly defend ourselves should it become necessary.
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Post by Thirdfain »

In response to the massive firepower now demonstrated by other organizations, the finest Soirehtyiaz engineers are now working feverishly to increase the capacity of our carriers so that we may properly defend ourselves should it become necessary.
Floater engineers are willing to assist Soirehtyiaz designers bu providing design specs and advice on creating supercapital-size warships, based on the tested and efficient "Ebon Blade" class Dreadnought used by the Zarathrustran Navy, in your very own Sol system. Such heavy capital ships would allow your fleet to field a true wall fo battle.

In exchange, we ask for a mutual defence alliance between the Soirehtyiaz and the Republic of Zarathrustra in the Sol system.
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Post by weemadando »

The ATJ has tipped its hand enough in revealing our secret origins.

Until the time is right our fleets shall remain secret. We see no need to share anything more with our insignificant co-habitators of this realm of space.


[OOC: The fleet will be introduced as shall all of its powers etc. As most ASVSers will be able to tell you I'm a fairly conservative STGODer and I've already run over fleet concept briefly with Phong, so you needn't ph34r my 1337 f1337 sKi11z.]
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Post by Alyrium Denryle »

Seggybop wrote:In response to the massive firepower now demonstrated by other organizations, the finest Soirehtyiaz engineers are now working feverishly to increase the capacity of our carriers so that we may properly defend ourselves should it become necessary.
Along with our allies the Floaters...we would also be willing to help you with your weapons technology.
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Post by Alyrium Denryle »

Godless class fighters
Numbers: 17380(mostly planet based as they lack FTL, and the hyperdrive sleds are expensive)
length: 20 meters
Arms:
2 wing mounted(yes they are atmosphere capable) Laser cannons(10 Kt 1/4 sec rate of fire)
2 anti-ship torp launchers(15 mt refire 8 sec, magazines of 4)
4 multipurpose warhead launchers(can be used for anti-ship torps(magaznes of 2, or anti-fighter missiles(200 kt, Magazines of 4) depending on mission profile)
5 gattling lazers(same as sinful)

I assume this would be acceptable
Last edited by Alyrium Denryle on 2003-05-01 09:46am, edited 1 time in total.
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Post by Seggybop »

Thirdfain wrote:Floater engineers are willing to assist Soirehtyiaz designers bu providing design specs and advice on creating supercapital-size warships, based on the tested and efficient "Ebon Blade" class Dreadnought used by the Zarathrustran Navy, in your very own Sol system. Such heavy capital ships would allow your fleet to field a true wall fo battle.
Our engineers, examining the public data on this ship type, already see great possibilities for the use of a vessel like this.
In exchange, we ask for a mutual defence alliance between the Soirehtyiaz and the Republic of Zarathrustra in the Sol system.
Soirehtyiaz agrees whole-heartedly to this alliance and will in addition significantly reduce prices of all materials traded to the Republic of Zarathrustra.
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Post by Seggybop »

Alyrium Denryle wrote:Along with our allies the Floaters...we would also be willing to help you with your weapons technology.
For a similar deal as agreed to with the Floaters, we would be very interested in your technologies of mounting high-powered weapons on small vessels.
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Post by Alyrium Denryle »

What type of reactors do your ships use?
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