[STGOD 2] Nations and Military

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Stravo
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Post by Stravo »

JediNeophyte wrote:
Spyder wrote:Who's the other one?
Stravo's.
I resent that...the Genegineer Protectorate does not subscribe to such pathetically archaic terms as left and right wing. Our goals are the ultimate ascendence of the human animal to its rightful place as the dominant life form in the universe. Mankind will evolve, whether they like it or not.
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Post by Brother-Captain Gaius »

Stravo wrote:I resent that...the Genegineer Protectorate does not subscribe to such pathetically archaic terms as left and right wing. Our goals are the ultimate ascendence of the human animal to its rightful place as the dominant life form in the universe. Mankind will evolve, whether they like it or not.
Uh... yeah... um... DOWN WITH THE CAPITALIST DOGS!!!!!




:mrgreen:
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Post by Spyder »

JediNeophyte wrote:
Uh... yeah... um... DOWN WITH THE CAPITALIST DOGS!!!!!




:mrgreen:
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Post by Spyder »

Oh, that reminds me; it's map making time.

Pick a sector A-J : 1-10: (if you want to be really specific specify which part of the square, i.e north west corner, left side, dead in middle ect) The point you specify will be the centre of your empire, the exact scale will depend on the scale the playing field which I think is still under consideration (is it?)

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If it's galaxy spanning then each sector is roughly 10,000 x 10,000ly adjust accordingly if the field is smaller.

And choose a relative elevation between 1 and 7 (1 being the lowest, 7 being the highest. Everyone happy with Sol being the centre of the field? (if field is galaxy spanning Sol would be F9 elevation factor 3)
Last edited by Spyder on 2003-06-09 03:02am, edited 2 times in total.
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Brother-Captain Gaius
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Post by Brother-Captain Gaius »

I'll take F7, elevation 4.

EDIT: Lol
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Post by Spyder »

The actual map will have real names, this is basically just for refference :mrgreen:
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Post by Darksider »

I'll take A6,E1
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Post by Spyder »

I assume that's grid refference A6, elevation factor 1? Also could people please post empire names when stating location?
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Post by Sea Skimmer »

Spyder wrote:
If it's galaxy spanning then each sector is roughly 10,000 x 10,000ly adjust accordingly if the field is smaller.
I see you missed the bit on LOW FTL speed. The whole map might be 10x10K. Fine by me to place Sol in the center, though of course Earth shouldn't be that important at this point.
Last edited by Sea Skimmer on 2003-06-09 07:55am, edited 1 time in total.
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Post by Sea Skimmer »

JediNeophyte wrote:Cool. Unless I'm mistaken, that puts us at 3 extreme left-wing empires.

Comintern++, anyone? :angelic:
I’ve got 215 billion near perfect communist minions. Course the folks in control of them like there 85 billion right wing individual allies ideas.
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Post by Raxmei »

That reminds me:
I think 10,000c is pretty good FTL speed limit, at least for ships. That works out to about 27 light years per day, which is in the stated preferred range. At that speed it would take one year to go from one end of a 10,000ly map to the other, making geography a significant but not insurmountable concern.
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Post by Spyder »

Sea Skimmer wrote:
Spyder wrote:
If it's galaxy spanning then each sector is roughly 10,000 x 10,000ly adjust accordingly if the field is smaller.
I see you missed the bit on LOW FTL speed. The whole map might be 10x10K. Fine by me to place Sol in the center, though of course Earth shouldn't be that important at this point.
I through that in as a general guideline of scale. If it was galaxy spanning, this galaxy is roughly 100,000ly in diametre so a ten by ten grid would roughly by 10,000 x 10,000ly. So if the field is smaller then we have a simple means of adjusting the scale. That way when an FTL speed is finally decided upon and a suitable field size established it would be a simple matter of knocking off a zero or two.
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Post by Spyder »

Raxmei wrote:That reminds me:
I think 10,000c is pretty good FTL speed limit, at least for ships. That works out to about 27 light years per day, which is in the stated preferred range. At that speed it would take one year to go from one end of a 10,000ly map to the other, making geography a significant but not insurmountable concern.
One problem with a waiting period that long is that it renders Empires completely unable to respond to emergency situations (and makes the game horrendously boring). In STGODs travel times don't need to be that much for geography to become a concern, this is because battles never usually take more then a few minutes (mainly because they tend to follow the '400 ships are now attacking you, you are now dead' format) so if reinforcements are any more then an hour away the battle's going to be over by the time they get there.

My reccomendation for travel time across the field is one month. That ensures that players have to think about fleet deployment ahead of time and ensures that plans actually will be carried out at some point, which is something that would not happen with a one year travel time as I can guarantee that no one would agree as to exactly when a year would be up. Additional problems arise should the Empire need to be involved in more then one engagement throughout that year.
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Post by Cpt_Frank »

Unfortunately I won't have the time to participate in this STGOD. Disregard my OOB or delete it. (Anyways, thanks for the offer Stormy :wink: )
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Post by Thirdfain »

I'll put up my OOB in a few days. My empire will be the Three Suns Commonwealth, or the TSC.

put me at G3, please.
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Post by Raxmei »

We could just make the playing field slightly smaller - say 5000-1000 light years. That could be traversed more quickly.

Based on local star density, I've made my empire 30 lightyears in radius. Others would likely be a bit bigger if they are more choosy about where they settle. An empire of this size can be crossed in a few days at 10,000c. I don't think we really need to go much faster than that.

I've done some (admittedly amateurish) calculations and if we only claimed 1/8 of the available volume that would leave a playing field about 2000 lightyears per side, traversable in 2 months at 10,000c. How is that?
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Post by Spyder »

Raxmei wrote:
I've done some (admittedly amateurish) calculations and if we only claimed 1/8 of the available volume that would leave a playing field about 2000 lightyears per side, traversable in 2 months at 10,000c. How is that?
Sounds good to me. What field diamater would that be?
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Post by Sea Skimmer »

2Kx2Kx2K might work. However it gives us the same sized field as the first STGOD, which was dominated by fleets arriving in minutes from across the galaxy with no preparation or support vessels. Hell did anyone fuel there ships but me?

As for Empire size, your outposts at least should be spread over more then 30 light years or they will serve little purpose.
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Post by Spyder »

How's 5Kly^3 with max speed 25Kc?

Effectively the same as what Raxmei suggested by the larger field size might make people more aware of the distances involved.

...That and I could just draw the map really big.
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Post by Raxmei »

You could just as easily put outposts out to 50 light year radius without changing much. With this space even an empire 500 light years across (1.5 week travel time) would not be impossible. You could squeeze in 16 on a single plane.
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Post by Sea Skimmer »

I’m really not liking the way this is going in terms of speed and distance. What do people thing about a web of jump points or something that would allow for crossing large distances between Empires very quickly while overall FTL speed remains low?
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Post by Spyder »

Sea Skimmer wrote:I’m really not liking the way this is going in terms of speed and distance. What do people thing about a web of jump points or something that would allow for crossing large distances between Empires very quickly while overall FTL speed remains low?
Jump points are an excellent idea. Not only does it solve the speed and distance problem but provides a new strategic element to the game.
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Post by Thirdfain »

I like that plan. That way, empires are given more choices in how to plan their attacks or defensive actions- take the slow route, and acheive surprise, or come through the jumppoint into the enemy's waiting arms.
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Post by Sea Skimmer »

Good good. Once we have everyone location worked out then a grid can be agreed on.

Ideally I think we’d place most points outside of people’s territory and make them fairly large. They could still be defended of course, but you couldn't get away with a couple fixed battlestations for the job. You'd need mobile starships on site.

It also fits in with the small rift gateway I have connecting two of my worlds.
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Post by Alyrium Denryle »

I will take J3, the name of my empire is the Draconis Republic.

And about my concerns on weapon outputs?

10MT/salvo seems a it low, how about a cap on any single weapon. I am the only one to my knowledge that has posted solid weapon numbers per ship....
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