Lagmonster wrote:I'm a learner. I have Street Figher 2 for the SNES locked into permanent memory, in that I could pick it up after five years and remember all the button positions for the moves. I used to beat the socks off of decent Guile players people using Zangief.
Mostly because then they forgot 'Gief Spinning Piledriver grab range is absolutely huge. About as bad as the Yoga Noogie from Dhalsim.
*RANT MODE* And I don't at ALL get the '42-chain-combo moves of UBER ENERGY EXPLOSION DEATH!' that is all the rage with the latest Capcom fighter games, where the status of between two and five annoying 'guages', with the right button movements, results in the entire screen going into Epilepsy Seizure Mode for a few seconds, and giant energy balls BDZing the screen, after which you finish blinking the spots out of your eyes to see that you have done about as much damage as a few good punches would have netted you.
But that the fun part...and yeah it gets a little eh, mostly because a good deal of them have infinites(I know...I actually use characters who can, looks pretty but then games become who has finer twitch control).
Though for lesser effects could try the Capcom vs SNK games...the first one is Ryu at his fucking finest(bullshittin Shin-ShoRyuKen...sorry a move that does 50% and is comboed for 95% combo and takes the skill of neophyte is not a mark of a good game). The second is much more polished game and less abuse(sort of...but the better characters are the lesser used)