How the hell did they break a contract? These guys kept Falcon 4 goingHotfoot wrote:They want the data because the modders broke their contract.
long after it's release...and this is the thanks they get?
Moderator: Thanas
How the hell did they break a contract? These guys kept Falcon 4 goingHotfoot wrote:They want the data because the modders broke their contract.
Because they were doing the mod work UNDER CONTRACT of G2i. They signed a contract and then broke it by continuing to mod past a pre-specified no modding date.MKSheppard wrote:How the hell did they break a contract? These guys kept Falcon 4 goingHotfoot wrote:They want the data because the modders broke their contract.
long after it's release...and this is the thanks they get?
They're asking for everyone else, not just the people involved with F4UT,Hotfoot wrote:Because they were doing the mod work UNDER CONTRACT of G2i. They signed a contract and then broke it by continuing to mod past a pre-specified no modding date.
Actually, IIRC, they're asking the other groups to cease and desist in general. It has something to do with the EULA. I think that Atari is primarily responsible for this.MKSheppard wrote:They're asking for everyone else, not just the people involved with F4UT,Hotfoot wrote:Because they were doing the mod work UNDER CONTRACT of G2i. They signed a contract and then broke it by continuing to mod past a pre-specified no modding date.
to hand over their work.
No thats stupid.aronkerkhof wrote:Of course it wouldn't happen to you, who the hell wants anything off your computer? So, Gabe unplugs his network cable, and then what, never plugs it in again? That's stupid.Colonel Olrik wrote: Alright. There's a plug, you see. That connects the computer to the internet. If you suspect someone is tinkering with your computer, pull the freaking plug. Game over. If you hold vital information and know someone's messing with your computer, then only the worst kind of moron doesn't take appropriate measures. By the look of it, he had weeks of forewarning. I don't understand, I'm no expert and I'm pretty sure this wouldn't happen to me.
The guy had a problem, he tried to find it, and when he didn't, he reformatted his hard drive. The problem is that if you're connected to the internet, and someone wants in bad enough, they are going to get in, and there is dick all you can do about it to stop it. You can make it harder, but not impossible. Here, people using custom exploits and keyloggers and who knows what else, they evidently wanted in *bad*.
They didn't suspect it was compromised, just that it was acting screwy. Computers do that for all kinds of non-nefarious reasons. Pulling it off the network and doing a full security audit seems kind of harsh without the benefit of hindsight.If you have a machine which you suspect has been compromised , you take it off the network. You then do an audit to figure what what happened.
Then you try and close the hole that they game through. If is a MS bug, for a coperation that size, you can make a request the Microsoft and they will make a custom fix for you!
And why the hell, was his machine open to the internet?!?! Should have been tunneling through a proxy!
It's not an issue of getting DirectX to run on OS X or Linux. The porting houses have libraries that will basically convert DirectX calls to their OpenGL equivalents. From what I understand, there isn't a whole lot that DirectX can do that OpenGL 1.4 can't.phongn wrote:Which is highly unlikely. DX9 is not yet functional on Linux and I'm not sure if the MacDX team will get DX9 working anytime soon.
You could probably port over the DX7 path to OpenGL without too much trouble, but porting over the DX8 or the DX9 path would be much more work.Durandal wrote:It's not an issue of getting DirectX to run on OS X or Linux. The porting houses have libraries that will basically convert DirectX calls to their OpenGL equivalents. From what I understand, there isn't a whole lot that DirectX can do that OpenGL 1.4 can't.
Valve chose DX9 because it offers more than OpenGL 1.4; Carmack probably had his own reasons for choosing OGL, perhaps crossplatform compatibility being one of them. That said, Carmack has noted that based on Q3A sales, the return on Linux and MacOS sales was fairly poor.So if Valve is going to marry itself to proprietary Microsoft shit, fine. Good ole id Software will be there to show off OpenGL on all platforms.