Doom 3 Discussion

GEC: Discuss gaming, computers and electronics and venture into the bizarre world of STGODs.

Moderator: Thanas

User avatar
Xenophobe3691
Sith Marauder
Posts: 4334
Joined: 2002-07-24 08:55am
Location: University of Central Florida, Orlando, FL
Contact:

Post by Xenophobe3691 »

GAH, now I'm stuck on that stupid UAC level in the Alpha Lab! Any help please? I'm there, but I don't have the clearance needed, and I don't know where to get it! (It's after the scene where the guy's nailed to the ceiling...)
Dark Heresy: Dance Macabre - Imperial Psyker Magnus Arterra

BoTM
Proud Decepticon

Post 666 Made on Fri Jul 04, 2003 @ 12:48 pm
Post 1337 made on Fri Aug 22, 2003 @ 9:18 am
Post 1492 Made on Fri Aug 29, 2003 @ 5:16 pm

Hail Xeno: Lord of Calculus -- Ace Pace
Image
User avatar
Spyder
Sith Marauder
Posts: 4465
Joined: 2002-09-03 03:23am
Location: Wellington, New Zealand
Contact:

Post by Spyder »

Xenophobe3691 wrote:GAH, now I'm stuck on that stupid UAC level in the Alpha Lab! Any help please? I'm there, but I don't have the clearance needed, and I don't know where to get it! (It's after the scene where the guy's nailed to the ceiling...)
Is it the one after you talk to the guy lying on the floor? You've got to backtrack a little to get it. There's a locked door earlier on that should now be open.
:D
User avatar
Xenophobe3691
Sith Marauder
Posts: 4334
Joined: 2002-07-24 08:55am
Location: University of Central Florida, Orlando, FL
Contact:

Post by Xenophobe3691 »

Spyder wrote: Is it the one after you talk to the guy lying on the floor? You've got to backtrack a little to get it. There's a locked door earlier on that should now be open.
Alright, thank you very much :D
Dark Heresy: Dance Macabre - Imperial Psyker Magnus Arterra

BoTM
Proud Decepticon

Post 666 Made on Fri Jul 04, 2003 @ 12:48 pm
Post 1337 made on Fri Aug 22, 2003 @ 9:18 am
Post 1492 Made on Fri Aug 29, 2003 @ 5:16 pm

Hail Xeno: Lord of Calculus -- Ace Pace
Image
User avatar
Pu-239
Sith Marauder
Posts: 4727
Joined: 2002-10-21 08:44am
Location: Fake Virginia

Post by Pu-239 »

Cal Wright wrote:This is really just starting to add to my severe hatred for PC games. The total combined price of all three next gen consoles has amounted to less then I spent just to get this computer up to par to run any decent titles, and I had to shell out even more to get it to even run Doom3. Now I have to plunk out another 100 bucks just to play the game. Hell, I've got an Xbox now, I should've just waited for the damn XBox version, no matter how watered down it is.
Upgrading Windows or using Linux has other benefits besides being able to run Doom.

Besides, there are plenty of reasons to hate console games too... namely the difficult aiming.

ah.....the path to happiness is revision of dreams and not fulfillment... -SWPIGWANG
Sufficient Googling is indistinguishable from knowledge -somebody
Anything worth the cost of a missile, which can be located on the battlefield, will be shot at with missiles. If the US military is involved, then things, which are not worth the cost if a missile will also be shot at with missiles. -Sea Skimmer


George Bush makes freedom sound like a giant robot that breaks down a lot. -Darth Raptor
User avatar
The Cleric
BANNED
Posts: 2990
Joined: 2003-08-06 09:41pm
Location: The Right Hand Of GOD

Post by The Cleric »

Pu-239 wrote:Besides, there are plenty of reasons to hate console games too... namely the difficult aiming.
I've never had difficulty aiming with console games, and find the controller much preferable to the keyboard with the WASD configuration. The non-alignment of hte buttons is hard for me to get used to.
{} Thrawn wins. Any questions? {} Great Dolphin Conspiracy {} Proud member of the defunct SEGNOR {} Enjoy the rythmic hip thrusts {} In my past life I was either Vlad the Impaler or Katsushika Hokusai {}
User avatar
His Divine Shadow
Commence Primary Ignition
Posts: 12791
Joined: 2002-07-03 07:22am
Location: Finland, west coast

Post by His Divine Shadow »

Meest wrote:About getting hit and being annoying, why don't you just play on god mode then
No, I'm going to stop playing the game, thats what I'm gonna do.
this is meant to be more realisitic, it makes it scary, not just planting your feet and mowing shit down.
No it'd be more scary if the screen just flashed red or something thats more clean and simple than the bluring and shaking.

Besides my computer is loading the game so slowly that it starts jumping everytime I see an imp.

And remember kids, darkness doesn't make a scary atmosphere, just an irritating one.
Those who beat their swords into plowshares will plow for those who did not.
User avatar
Robert Treder
has strong kung-fu.
Posts: 3891
Joined: 2002-07-03 02:38am
Location: San Jose, CA

Post by Robert Treder »

StormTrooperTR889 wrote:I've never had difficulty aiming with console games, and find the controller much preferable to the keyboard with the WASD configuration. The non-alignment of hte buttons is hard for me to get used to.
It's really just a matter of practice. You can get yourself used to using thumbsticks to move/aim, and you can get yourself used to using a mouse/keyboard. But in the end, the mouse allows for better accuracy. Head to head, a gamepad user will be pwned consistently by a mouse user.
And you may ask yourself, 'Where does that highway go to?'

Brotherhood of the Monkey - First Monkey|Justice League - Daredevil|Late Knights of Conan O'Brien - Eisenhower Mug Knight (13 Conan Pts.)|SD.Net Chroniclers|HAB
User avatar
Spyder
Sith Marauder
Posts: 4465
Joined: 2002-09-03 03:23am
Location: Wellington, New Zealand
Contact:

Post by Spyder »

Right, tweaking time.

In your doom3\base\:

Open up your DoomConfig.cfg and make the following changes:

Add Player shadow to SP
seta g_showPlayerShadow "1"

Add unified lighting to imps' fireballs etc
seta g_projectilelights "1"

Add muzzle flash
seta g_muzzleflash "1"

Those three add a few nice little enhancements without too much of a performance drain.


Now, for improving the performance on 64 and 128mb video cards...

Create a file called autoexec.cfg in your Doom3 'Base' directory and add the relevant config

64 Megabyte Video Cards
seta image_downSizeLimit "256"
seta image_ignoreHighQuality "1"
seta image_downSizeBumpLimit "256"
seta image_downSizeSpecularLimit "64"
seta image_downSizeBump "1"
seta image_downSizeSpecular "1"
seta image_downSize "1"
seta image_forceDownSize "1"
seta image_anisotropy "0"
seta image_filter "GL_LINEAR_MIPMAP_NEAREST"

128 Megabyte Video Cards
seta image_downSizeLimit "512"
seta image_ignoreHighQuality "1"
seta image_downSizeBumpLimit "512"
seta image_downSizeSpecularLimit "64"
seta image_downSizeBump "1"
seta image_downSizeSpecular "1"
seta image_downSize "1"
seta image_forceDownSize "1"
seta image_anisotropy "0"
seta image_filter "GL_LINEAR_MIPMAP_NEAREST"

A list of tweaks:

http://ucguides.savagehelp.com/Doom3/FPSVisuals.htm

[edit]

also in DoomConfig.cfg, something which is purportedly supposed to greatly help in framerates:

If you have 1024mb of RAM:
seta image_cacheMegs "256"
If you have 512:
seta image_cacheMegs "128"
The guy in the other forum actually said 'seta image_cacheMegs "126"' But 128 sounds a bit more plausable.
Last edited by Spyder on 2004-08-05 11:46am, edited 1 time in total.
:D
User avatar
His Divine Shadow
Commence Primary Ignition
Posts: 12791
Joined: 2002-07-03 07:22am
Location: Finland, west coast

Post by His Divine Shadow »

Gonna try these, maybe doom 3 will be better if it didn't jerk as much as RSA to TDiC does whenever there is an enemy around.
Those who beat their swords into plowshares will plow for those who did not.
User avatar
Spyder
Sith Marauder
Posts: 4465
Joined: 2002-09-03 03:23am
Location: Wellington, New Zealand
Contact:

Post by Spyder »

"seta image_cacheMegs" made a noticeable boost on my system. As for the shadow, unifed lighting and muzzle flash. These improve the visuals quite substantially. Fireballs now provide dynamic lighting to areas as they fly past, the muzzle flashes are simply a must have, I have no idea why they would disable them by default. The player shadow also helps improve the feel of the game as well as the visuals.
:D
User avatar
Shadowhawk
Jedi Knight
Posts: 669
Joined: 2002-07-03 07:19pm
Location: Western Washington
Contact:

Post by Shadowhawk »

Spyder wrote:"seta image_cacheMegs" made a noticeable boost on my system. As for the shadow, unifed lighting and muzzle flash. These improve the visuals quite substantially. Fireballs now provide dynamic lighting to areas as they fly past, the muzzle flashes are simply a must have, I have no idea why they would disable them by default. The player shadow also helps improve the feel of the game as well as the visuals.
I just checked those three things in my .cfg, and muzzle flash and fireball lighting were both enabled by default.
Shadowhawk
Eric from ASVS
"Sufficiently advanced technology is often indistinguishable from magic." -- Clarke's Third Law
"Then, from sea to shining sea, the God-King sang the praises of teflon, and with his face to the sunshine, he churned lots of butter." -- Body of a pharmacy spam email

Here's my avatar, full-sized (Yoshitoshi ABe's autograph in my Lain: Omnipresence artbook)
User avatar
Spyder
Sith Marauder
Posts: 4465
Joined: 2002-09-03 03:23am
Location: Wellington, New Zealand
Contact:

Post by Spyder »

Shadowhawk wrote:
I just checked those three things in my .cfg, and muzzle flash and fireball lighting were both enabled by default.
They are if you've set the graphics to high or ultra. It's best to set them manually if you're using low or medium, that way you can have some of the nicer effects without the real performance drainers.


This game starts getting really creepy in the later levels. The boo scripts you learn to expect, when it's a great big room and there's a full armour pick up in the middle you know what's coming. The harder monsters can be a little daunting but after a few encounters you learn to deal with them. What really works however are the basic monsters, zombies and sometimes imps, that are hiding in a dark corner, sometimes next to you in an area that you're totally convinced is clear. Or when there's nothing there and the game convinces you that there is and the knee jerk reaction is to throw everything you have at it, aftwards a quick flash with the torch reveals that you were firing at nothing.
:D
User avatar
Xenophobe3691
Sith Marauder
Posts: 4334
Joined: 2002-07-24 08:55am
Location: University of Central Florida, Orlando, FL
Contact:

Post by Xenophobe3691 »

Spyder wrote:This game starts getting really creepy in the later levels. The boo scripts you learn to expect, when it's a great big room and there's a full armour pick up in the middle you know what's coming. The harder monsters can be a little daunting but after a few encounters you learn to deal with them. What really works however are the basic monsters, zombies and sometimes imps, that are hiding in a dark corner, sometimes next to you in an area that you're totally convinced is clear. Or when there's nothing there and the game convinces you that there is and the knee jerk reaction is to throw everything you have at it, aftwards a quick flash with the torch reveals that you were firing at nothing.
Haha, yeah, I'm only at the Communications level and this place is already starting to look really, REALLY fucked up. I'm getting quite freaked out as is, and I'm quite afraid of what Hell's gonna be like :oops:
Dark Heresy: Dance Macabre - Imperial Psyker Magnus Arterra

BoTM
Proud Decepticon

Post 666 Made on Fri Jul 04, 2003 @ 12:48 pm
Post 1337 made on Fri Aug 22, 2003 @ 9:18 am
Post 1492 Made on Fri Aug 29, 2003 @ 5:16 pm

Hail Xeno: Lord of Calculus -- Ace Pace
Image
User avatar
Death from the Sea
Sith Devotee
Posts: 3376
Joined: 2002-10-30 05:32pm
Location: TEXAS
Contact:

Post by Death from the Sea »

I just played this at the local gamer shop and I have to say I was not interested in runnning around without a gun for the first five minutes. The only weapons I found were the shotgun, pistol and the rifle and none of them were that great. Maybe the XBOX version will be a bit different....
"War.... it's faaaaaantastic!" <--- Hot Shots:Part Duex
"Psychos don't explode when sunlight hits them, I don't care how fucking crazy they are!"~ Seth from Dusk Till Dawn
|BotM|Justice League's Lethal Protector
User avatar
Vympel
Spetsnaz
Spetsnaz
Posts: 29312
Joined: 2002-07-19 01:08am
Location: Sydney Australia

Post by Vympel »

Death from the Sea wrote:I just played this at the local gamer shop and I have to say I was not interested in runnning around without a gun for the first five minutes. The only weapons I found were the shotgun, pistol and the rifle and none of them were that great. Maybe the XBOX version will be a bit different....
??? The first five minutes you're not even in combat. It's a Half Life beginning. You're not supposed to get great weapons early game. Balance.
Like Legend of Galactic Heroes? Please contribute to http://gineipaedia.com/
User avatar
Death from the Sea
Sith Devotee
Posts: 3376
Joined: 2002-10-30 05:32pm
Location: TEXAS
Contact:

Post by Death from the Sea »

Vympel wrote:??? The first five minutes you're not even in combat. It's a Half Life beginning. You're not supposed to get great weapons early game. Balance.
that is also part of the reason I did not like half life either. it is a shooter so you need a gun. HALO does it but only for the first 20 or 30 seconds of the game, much more bearable. If I am going to be killing things I want to get right to it, not plod around for no reason. And then there is the whole everything is way too dark so you can't see a damn thing with out using your flashlight, by the way I want to know what kind of pansy can't hold a pistol in one hand and a flashlight in the other. The multiplayer was also nothing to brag about. I also played Battlefield Vietnam for the first time and it kicked DOOM 3's ass.
"War.... it's faaaaaantastic!" <--- Hot Shots:Part Duex
"Psychos don't explode when sunlight hits them, I don't care how fucking crazy they are!"~ Seth from Dusk Till Dawn
|BotM|Justice League's Lethal Protector
User avatar
Hamel
Sith Marauder
Posts: 3842
Joined: 2003-02-06 10:34am
Contact:

Post by Hamel »

My cousin downloaded the game and says it rocks. However, I decided long ago that id will get my money and I won't get it until I can afford a machine that will run it decently. Please, come to me demo. :cry:

Something that I don't understand from the recent debates is that some say Far Cry offers more freedom than Doom 3. To a small extent this seems to be true, but it amounts to a hill of beans because if you stray too far off course then you're shot down by a copter.
"Right now we can tell you a report was filed by the family of a 12 year old boy yesterday afternoon alleging Mr. Michael Jackson of criminal activity. A search warrant has been filed and that search is currently taking place. Mr. Jackson has not been charged with any crime. We cannot specifically address the content of the police report as it is confidential information at the present time, however, we can confirm that Mr. Jackson forced the boy to listen to the Howard Stern show and watch the movie Private Parts over and over again."
User avatar
Vympel
Spetsnaz
Spetsnaz
Posts: 29312
Joined: 2002-07-19 01:08am
Location: Sydney Australia

Post by Vympel »

Death from the Sea wrote:that is also part of the reason I did not like half life either. it is a shooter so you need a gun.
You get a pistol in Half Life almost immediately. You have to kill about 3 monsters with a crowbar. Not liking an entire game because you start off with a crowbar is just ridiculous.
HALO does it but only for the first 20 or 30 seconds of the game, much more bearable. If I am going to be killing things I want to get right to it, not plod around for no reason.
Establishing the plot is not "for no reason". You already have a gun when everything goes to hell. You *did* pick up the gun at the security station, like you were told, right? I've *never* used melee attacks in Doom 3.
And then there is the whole everything is way too dark so you can't see a damn thing with out using your flashlight, by the way I want to know what kind of pansy can't hold a pistol in one hand and a flashlight in the other.
I agree with this. It's a stupid, artificial contrivance that annoys me no end.
The multiplayer was also nothing to brag about. I also played Battlefield Vietnam for the first time and it kicked DOOM 3's ass.
Battlefield 1942/ Vietnam are hardly appropriate analogies, since their single player is complete shit. Doom 3 is refreshingly a SP game first.
Like Legend of Galactic Heroes? Please contribute to http://gineipaedia.com/
User avatar
Stark
Emperor's Hand
Posts: 36169
Joined: 2002-07-03 09:56pm
Location: Brisbane, Australia

Post by Stark »

I'll snip the 'Dan's quite impressed with the engine, and indeed even its efficency on relatively low-end machines' spiel. :)

Its a shame, really, that the plot is HL over again. The whole 'base full of unnecessarily dangeous machinery conjuring deadly forces which a mysterious g-man attempts to control' has unfortunately become a bit hakneyed. I'm hoping the Mars base doesn't have a meat grinder, and I appreciate the 'why do we need chainsaws on Mars' email. At least id knows ;)

But everyone's really complained about everything already. The smoke and distortion when hit is way overdone, and does Mars have no gaffer tape to solve the ridiculous flashlight problem? I've bounch flashlight to my frickin MOUSE! AND it forgets what gun you were toggling to after ever PDA use. That's killed me exactly six times. The shotgun spread is laughable.

I can only wish for bit more System Shock-style h4xxx0r action. The game seems pretty uninteractive thus far, although the monitor interface is kewl (until you try to use it for cover in a fight). I'm not sure the enemies are dangerous enough either, but I'm on Normal in Alpha labs, so I guess it gets harder. The demon disappointed me; only five(ish) shotgun hits.

Altogether, I'm more impressed than I expected to be, but I'm a bit tired of the genre. And its really not scary enough; I want Silent Hill level Wierd Shit(tm) going on. Hopefully later :) Patch, anyone?
User avatar
His Divine Shadow
Commence Primary Ignition
Posts: 12791
Joined: 2002-07-03 07:22am
Location: Finland, west coast

Post by His Divine Shadow »

Now one GREAT FPS game, No One Lives Forever 1&2, it could have used a more realistic engine and alot more gore and stuff, but dangnabbit it was a fun game.
Those who beat their swords into plowshares will plow for those who did not.
User avatar
Cal Wright
American Warlord
Posts: 3995
Joined: 2002-07-07 03:24am
Location: Super-Class Star Destroyer 'Blight'
Contact:

Post by Cal Wright »

I haven't had a chance to actually encounter any enemies yet, but DAMN does it look good. I did manage to hop on multiplayer for like ten minutes against someone. I had to obviously cut the graphics back. My first online frag was hillarious. I got some adrenaline thing and smeared the guy running around.

Were you born with out a sense of humor or did you lose it in a tragic whoppy cushion accident? -Stormbringer

"We are well and truly forked." -Mace Windu Shatterpoint

"Either way KJA is now Dune's problem. Why can't he stop tormenting me and start writting fucking Star Trek books." -Lord Pounder

The Dark Guard Fleet

Post 1500 acheived on Thu Jan 23, 2003 at 2:48 am
User avatar
DPDarkPrimus
Emperor's Hand
Posts: 18399
Joined: 2002-11-22 11:02pm
Location: Iowa
Contact:

Post by DPDarkPrimus »

StormTrooperTR889 wrote: I've never had difficulty aiming with console games, and find the controller much preferable to the keyboard with the WASD configuration. The non-alignment of hte buttons is hard for me to get used to.
ESDF owns WASD seven ways to Sunday. I tried it, and have never looked back.

I don't think I'm going to play Doom 3 until after I play STALKER and/or Half-Life 2. I just don't feel it's worth full price.
Mayabird is my girlfriend
Justice League:BotM:MM:SDnet City Watch:Cybertron's Finest
"Well then, science is bullshit. "
-revprez, with yet another brilliant rebuttal.
User avatar
Ace Pace
Hardware Lover
Posts: 8456
Joined: 2002-07-07 03:04am
Location: Wasting time instead of money
Contact:

Post by Ace Pace »

Doom 3 would be awesome, with amazing gameplay... 2 years ago, when we still had alot of run and gun shooters.

Right now, I want HL2 and STALKER, but seriously, from what i've seen, Doom 3 belongs a few years ago.
Brotherhood of the Bear | HAB | Mess | SDnet archivist |
User avatar
Vympel
Spetsnaz
Spetsnaz
Posts: 29312
Joined: 2002-07-19 01:08am
Location: Sydney Australia

Post by Vympel »

Ace Pace wrote:Doom 3 would be awesome, with amazing gameplay... 2 years ago, when we still had alot of run and gun shooters.

Right now, I want HL2 and STALKER, but seriously, from what i've seen, Doom 3 belongs a few years ago.
I too can definitely see STALKER and HL2 being the big FPS games of this year. Personally I hope STALKER takes it.
Like Legend of Galactic Heroes? Please contribute to http://gineipaedia.com/
User avatar
DPDarkPrimus
Emperor's Hand
Posts: 18399
Joined: 2002-11-22 11:02pm
Location: Iowa
Contact:

Post by DPDarkPrimus »

Vympel wrote:
Ace Pace wrote:Doom 3 would be awesome, with amazing gameplay... 2 years ago, when we still had alot of run and gun shooters.

Right now, I want HL2 and STALKER, but seriously, from what i've seen, Doom 3 belongs a few years ago.
I too can definitely see STALKER and HL2 being the big FPS games of this year. Personally I hope STALKER takes it.
The best thing of it is, it doesn't matter which will take the cake, because the other will still be an incredibly-solid, kickass piece of PC gaming.

It's like having two birthdays in one year.

Also, computer game reviews can be like "This is a HL2 killer, but not a STALKER killer." and stuff like that. That'd be amusing.
Mayabird is my girlfriend
Justice League:BotM:MM:SDnet City Watch:Cybertron's Finest
"Well then, science is bullshit. "
-revprez, with yet another brilliant rebuttal.
Post Reply