I wonder why they did that. There have always been more survivors than zombies and the numbers were approaching balance/parity. Nows its threating to return to the days of old and become less like a zombie apocalypse game and more like a hunt the endangered zombies game.Ace Pace wrote:The syringe Find % is up to 15% from 5%, This massively changed the balence of power.
Online game: Urban Dead
Moderator: Thanas
- Dangermouse
- Jedi Knight
- Posts: 581
- Joined: 2004-06-16 12:10am
- Dangermouse
- Jedi Knight
- Posts: 581
- Joined: 2004-06-16 12:10am
Estimates I've seen for Caiger Mall defenders run anywhere from 200 to 500, not counting those in adjacent buildings.
And it's not just because of the syringes. It's because we've smartened up and use our AP for barricading and killing any zeds that manage to get in while the barricades slip. And after each kill comes a body-dump so those pesky ankle-grabbers are thrown out before they can stand up again.
And those survivor : zed ratios are a bit misleading. A lot of career zeds have been accidentally revived, and we've seen an influx of cultists / spies in the Caiger Mall area spamming messages.
And it's not just because of the syringes. It's because we've smartened up and use our AP for barricading and killing any zeds that manage to get in while the barricades slip. And after each kill comes a body-dump so those pesky ankle-grabbers are thrown out before they can stand up again.
And those survivor : zed ratios are a bit misleading. A lot of career zeds have been accidentally revived, and we've seen an influx of cultists / spies in the Caiger Mall area spamming messages.
Last edited by Lancer on 2005-11-30 12:48pm, edited 1 time in total.
I'm fielding a guess here, but a lot of those bot scrips are probably built off of existing extensions and would have to be rewritten because of a browser interface change.Ace Pace wrote:Its not just extensions, its basicly bot scripts.
Also, the bot script problem is by no means limited to survivors.
- Dalton
- For Those About to Rock We Salute You
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- Contact:
You attack the zombie and miss.
You attack the zombie and miss.
You attack the zombie and miss.
You attack the zombie and miss.
You attack the zombie and miss.
You attack the zombie and miss.
You attack the zombie and miss.
You attack the zombie and miss.
You attack the zombie and miss.
You attack the zombie and miss.
You attack the zombie and miss.
You attack the zombie and miss.
You attack the zombie for 3HP damage. They drop to 57HP. Please contact the game master so they can lower the chances of attacks actually hitting even more, thereby frustrating newer players into quitting this shitty game.
You attack the zombie and miss.
You attack the zombie and miss.
You attack the zombie and miss.
You attack the zombie and miss.
You attack the zombie and miss.
You attack the zombie and miss.
You attack the zombie and miss.
You attack the zombie and miss.
You attack the zombie and miss.
You attack the zombie and miss.
You attack the zombie and miss.
You attack the zombie for 3HP damage. They drop to 57HP. Please contact the game master so they can lower the chances of attacks actually hitting even more, thereby frustrating newer players into quitting this shitty game.


To Absent Friends
"y = mx + bro" - Surlethe
"You try THAT shit again, kid, and I will mod you. I will
mod you so hard, you'll wish I were Dalton." - Lagmonster
May the way of the Hero lead to the Triforce.
- gizmojumpjet
- Padawan Learner
- Posts: 447
- Joined: 2005-05-25 04:44pm
That's what seems strange about UD. Other games I've played make it pretty easy to level early on, and then it gets harder. UD turns this on it's head. At early levels, it's difficult to get XP and level-up. The higher you get, the easier it becomes.
Try creating three different characters and running them concurrently if you haven't already. One of them might get a few better rolls here and there (One of my chars found 8 pistol clips in a row once...) and even if not you've got a few different opportunities for play until your IP exhausts it's allocation of APs. Are you running a fire fighter? I know the conventional wisdom is that FFs are better because they don't require any ammo for their starting weapon, they also get a pretty crappy to-hit with that weapon. The extra 5% starting to-hit makes a difference in my experience. Just my $.02
It really does take a lot of grinding at the beginning, but hey, it's free!
[/i]
Try creating three different characters and running them concurrently if you haven't already. One of them might get a few better rolls here and there (One of my chars found 8 pistol clips in a row once...) and even if not you've got a few different opportunities for play until your IP exhausts it's allocation of APs. Are you running a fire fighter? I know the conventional wisdom is that FFs are better because they don't require any ammo for their starting weapon, they also get a pretty crappy to-hit with that weapon. The extra 5% starting to-hit makes a difference in my experience. Just my $.02
It really does take a lot of grinding at the beginning, but hey, it's free!

Firefighters and Cops are the best survivor classes to start out with.
In theory, Consumers can get a good head start equipment-wise by looting a mall, but in practice malls are the constant target of zombie attacks, and thus are typically extremely heavily fortified.
Also, a note for other veteran survivors:
If you have headshot and maxed out necrotech and firearms skill trees, then a good thing to do is get a bunch of syringes and ammo, then head over to a revive point.
Attack a zombie until they're one shot away from death, then stick them with the needle. If they are revived, they'll turn into a body, but if they are brainrotted, then they'll stick around for you to finish off with a headshot. Rinse, repeat. This way, you filter out survivors who need to be revived from brainrotters there to waste your syringes.
In theory, Consumers can get a good head start equipment-wise by looting a mall, but in practice malls are the constant target of zombie attacks, and thus are typically extremely heavily fortified.
Also, a note for other veteran survivors:
If you have headshot and maxed out necrotech and firearms skill trees, then a good thing to do is get a bunch of syringes and ammo, then head over to a revive point.
Attack a zombie until they're one shot away from death, then stick them with the needle. If they are revived, they'll turn into a body, but if they are brainrotted, then they'll stick around for you to finish off with a headshot. Rinse, repeat. This way, you filter out survivors who need to be revived from brainrotters there to waste your syringes.
- gizmojumpjet
- Padawan Learner
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- Fucking Awesome
- Posts: 13834
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Well, if 1000 zombies couldn't overrun the mall it's unlikely that half that number will have any success.
The End of Suburbia
"If more cars are inevitable, must there not be roads for them to run on?"
-Robert Moses
"The Wire" is the best show in the history of television. Watch it today.
"If more cars are inevitable, must there not be roads for them to run on?"
-Robert Moses
"The Wire" is the best show in the history of television. Watch it today.
- gizmojumpjet
- Padawan Learner
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- Ace Pace
- Hardware Lover
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You misunderstand.
The Caiger Mall Defenders and the RRF(along with several other hordes) have agreed to part ways, giving the Humans the round.
Its strategy, the hordes are losing members and moving back to Ridleybank to save it.
That, and the confirmed botting...
The Caiger Mall Defenders and the RRF(along with several other hordes) have agreed to part ways, giving the Humans the round.
Its strategy, the hordes are losing members and moving back to Ridleybank to save it.
That, and the confirmed botting...
Brotherhood of the Bear | HAB | Mess | SDnet archivist |
- SirNitram
- Rest in Peace, Black Mage
- Posts: 28367
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11 shotguns. 13 pistols. All military skills.
Time to get some Zed-Heads.
Time to get some Zed-Heads.
Manic Progressive: A liberal who violently swings from anger at politicos to despondency over them.
Out Of Context theatre: Ron Paul has repeatedly said he's not a racist. - Destructinator XIII on why Ron Paul isn't racist.
Shadowy Overlord - BMs/Black Mage Monkey - BOTM/Jetfire - Cybertron's Finest/General Miscreant/ASVS/Supermoderator Emeritus
Debator Classification: Trollhunter
Out Of Context theatre: Ron Paul has repeatedly said he's not a racist. - Destructinator XIII on why Ron Paul isn't racist.
Shadowy Overlord - BMs/Black Mage Monkey - BOTM/Jetfire - Cybertron's Finest/General Miscreant/ASVS/Supermoderator Emeritus
Debator Classification: Trollhunter
- SylasGaunt
- Sith Acolyte
- Posts: 5267
- Joined: 2002-09-04 09:39pm
- Location: GGG
Which one?
I recommend against heading towards the St. Isadore revive point, brainrotters have been crowding outside to waste survivor syringes.
Also, I've got a weary feeling about those 500+ bodies that are just laying around outside the SE quad of Caiger. They're either zerg characters that have been discarded or zeds waiting to go invisible in wait of the next siege on Caiger. I'm hoping for the former, but everybody in Caiger is preparing for the latter.
I recommend against heading towards the St. Isadore revive point, brainrotters have been crowding outside to waste survivor syringes.
Also, I've got a weary feeling about those 500+ bodies that are just laying around outside the SE quad of Caiger. They're either zerg characters that have been discarded or zeds waiting to go invisible in wait of the next siege on Caiger. I'm hoping for the former, but everybody in Caiger is preparing for the latter.
- SylasGaunt
- Sith Acolyte
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I know, why I tend to avoid revive zones now. Spent 3 days with my firefighter standing at a revive zone. All I got for my trouble there was 3 headshots and I didn't get revived until I'd gotten sick of it and moved off.
Anyway some kind soul was nice enough to stick me so I'm back among the living.
In other updates.. FOOLISH HUMANS! Teach you to revive my Zed character. Flak Jacket for me, huzzah!
Anyway some kind soul was nice enough to stick me so I'm back among the living.
In other updates.. FOOLISH HUMANS! Teach you to revive my Zed character. Flak Jacket for me, huzzah!