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Naquitis
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Post by Naquitis »

Nephtys wrote:Miners produce at 10x the rate of untrained units too.

The downside, is about 1/5th of those you train can't go back to being untrained units.
Miners make 80 naq a turn
UU make 20 naq per turn.

And replilancer, what was Arborius' offer for becoming his officer, and why did he declare war on Nephthys?
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fuzzymillipede
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Post by fuzzymillipede »

Another would-be farmer is stopped in his tracks!
Battle Report



As with all battles, this one has been recorded for the official history of your realm. You, of course, are the first to know the results as they are reported directly to you first. This is the official report of the battle:




The army of the_spines stormed the realm of gizmo!



the_spines sent:
1 Assassin and 248 Super Soldier Raiders and 1,030 Jaffa Raiders

Careful and thourough observation records that the troops were armed as follows:

248 Super Soldier Raiders have Targeted Gate Weapon
515 Jaffa Raiders have Targeted Gate Weapon
515 Jaffa Raiders came unarmed!



Opposite this, stood the forces of gizmo



gizmo resisted the aggressors with:
700 Human Form Defender and 0 Defense Spider
Careful and thourough observation records that the army carried the following arsenal:

700 Human Form Defender have Repli-Bomb



In a fury, the two opposing forces clash!








The forces of the_spines rush in full force, and inflict 34,099,008 damage on gizmo's forces!
It was confirmed that 6 of gizmo's forces fell at the hands of the_spines's assult.



The forces of gizmo fought back with all they could, and managed to inflict 41,247,360 damage on the_spines's forces!
They managed to eradicate 34 of the_spines's troops.



The forces of the_spines's Assassin break off from main attack force, and seek out gizmo's Infiltration Units!
0 Assassin are taken down by the defending army while attempting to disengage from the main battle!
The remaining Assassin engage the covert networks of the realm.
Unfortunately, gizmo's Infiltration Units were too good at what they do for you to effectively find, target and eliminate.






Putting down the chronicled battle report, you cross reference and call for the corrosponding military armory reports to see the state of your weapons after such a battle...



Your Repli-Bomb went from strength 2,560 to 2,548 (now 2548/2560 and 0 percent damaged)
Your Bio Targeting Swarm went from strength 10 to 9 (now 9/10 and 10 percent damaged)


The forces of gizmo annihilated those of the_spines
The forces of the_spines flee from the battlefield! One could see glory on the face of the victors, and spite on the defeated!


The forces of the_spines could not secure a foothold in the realms of gizmo!
The armies of the_spines were forced out of the realm of gizmo in a none to glorious fashion! The defending forces were simply too much for them....
There are lessons to be learned here - old cliches of your race abound... biting and chewing...eyes and stomach...enemies and friends... too little too late.. stitch in time...books and covers --- but... one would guess that those defeated who lived were simply thankful for escape at the time, and running to become better prepared for the next excursion. It is sure that gizmo will be considering a return visit to the_spines!
Also, I just made it to 3,000,000 naq a turn. Hooray for me! How can I stop the ever increasing amount of farmers after my ass?
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Naquitis
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Post by Naquitis »

fuzzymillipede wrote:Another would-be farmer is stopped in his tracks!

*snip*

Also, I just made it to 3,000,000 naq a turn. Hooray for me! How can I stop the ever increasing amount of farmers after my ass?
covert. :P
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fuzzymillipede
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Post by fuzzymillipede »

Right, I'm at level 10 right now, how much is a safe amount to have?
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Post by Soontir C'boath »

fuzzymillipede wrote:Right, I'm at level 10 right now, how much is a safe amount to have?
You also need operatives along with the level.

Just remember this, there will always be someone above you.
I have almost reached the regrettable conclusion that the Negro's great stumbling block in his stride toward freedom is not the White Citizen's Counciler or the Ku Klux Klanner, but the white moderate, who is more devoted to "order" than to justice; who constantly says: "I agree with you in the goal you seek, but I cannot agree with your methods of direct action"; who paternalistically believes he can set the timetable for another man's freedom; who lives by a mythical concept of time and who constantly advises the Negro to wait for a "more convenient season."
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Post by SyntaxVorlon »

Soontir C'boath wrote:
fuzzymillipede wrote:Right, I'm at level 10 right now, how much is a safe amount to have?
You also need operatives along with the level.

Just remember this, there will always be someone above you.
Not necessarily, in the odd chance there isn't someone above you, then you become an even bigger target.
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Post by fuzzymillipede »

So, I need covert infiltrator bots? I have been wondering what exactly it is that they do...
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Post by Soontir C'boath »

Syntax Vorlon wrote:Not necessarily, in the odd chance there isn't someone above you, then you become an even bigger target.
That'd be a long march to rank numero uno. :P
fuzzymillipede wrote:So, I need covert infiltrator bots? I have been wondering what exactly it is that they do...
No, you need the one on top. The Infiltration units.
I have almost reached the regrettable conclusion that the Negro's great stumbling block in his stride toward freedom is not the White Citizen's Counciler or the Ku Klux Klanner, but the white moderate, who is more devoted to "order" than to justice; who constantly says: "I agree with you in the goal you seek, but I cannot agree with your methods of direct action"; who paternalistically believes he can set the timetable for another man's freedom; who lives by a mythical concept of time and who constantly advises the Negro to wait for a "more convenient season."
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Post by Lancer »

Anticovert units kill enemy's covert units, making it harder for them to gather intel on you or sab you in revenge.

And wow. I switched commanders a few days ago to a guy with a really high naq production, and he's been really helpful with building up my unit production by giving me lots of attack turns to steal naq with.
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Post by fuzzymillipede »

No, you need the one on top. The Infiltration units.
Are you sure, I have 100 infiltration units and those are what I use to spy on targets. I don't have any covert infiltrator bots yet.
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Post by Soontir C'boath »

fuzzymillipede wrote:
No, you need the one on top. The Infiltration units.
Are you sure, I have 100 infiltration units and those are what I use to spy on targets. I don't have any covert infiltrator bots yet.
Yes, they do both and Matt already covered what the other unit does.
I have almost reached the regrettable conclusion that the Negro's great stumbling block in his stride toward freedom is not the White Citizen's Counciler or the Ku Klux Klanner, but the white moderate, who is more devoted to "order" than to justice; who constantly says: "I agree with you in the goal you seek, but I cannot agree with your methods of direct action"; who paternalistically believes he can set the timetable for another man's freedom; who lives by a mythical concept of time and who constantly advises the Negro to wait for a "more convenient season."
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Post by Naquitis »

Matt Huang wrote:Anticovert units kill enemy's covert units, making it harder for them to gather intel on you or sab you in revenge.

And wow. I switched commanders a few days ago to a guy with a really high naq production, and he's been really helpful with building up my unit production by giving me lots of attack turns to steal naq with.
Any idea why he's going after Nephthys?
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Lancer
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Post by Lancer »

Naquitis wrote:
Nephtys wrote:Miners produce at 10x the rate of untrained units too.

The downside, is about 1/5th of those you train can't go back to being untrained units.
Miners make 80 naq a turn
UU make 20 naq per turn.

And replilancer, what was Arborius' offer for becoming his officer, and why did he declare war on Nephthys?
Arborius offered to help me build up my unit production to 1500 as his officer, in return, I get about 3 mil naq per turn.

As for declaring war on Nephthys, I have no idea. He might have been going through my intel reports and saw the old sabotage, I'll ask him about it.
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Post by Lancer »

Ok, talked to him, he was basically going through all his officer's intel logs and declaring war against anybody who sabbed his officers in the past. Nepthys just happened to be the first person on my intercepted-ops list.

Should be sorted by tomorrow.
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Post by Naquitis »

Matt Huang wrote:Ok, talked to him, he was basically going through all his officer's intel logs and declaring war against anybody who sabbed his officers in the past. Nepthys just happened to be the first person on my intercepted-ops list.

Should be sorted by tomorrow.
HA! Then why wasn't I put on that list? As I seem to recall, I sabbed you a few times. :P
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Lancer
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Post by Lancer »

Naquitis wrote:
Matt Huang wrote:Ok, talked to him, he was basically going through all his officer's intel logs and declaring war against anybody who sabbed his officers in the past. Nepthys just happened to be the first person on my intercepted-ops list.

Should be sorted by tomorrow.
HA! Then why wasn't I put on that list? As I seem to recall, I sabbed you a few times. :P
you were good enough to not get caught red-handed. Nephthys wasn't.
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Post by Naquitis »

Matt Huang wrote:
Naquitis wrote:
Matt Huang wrote:Ok, talked to him, he was basically going through all his officer's intel logs and declaring war against anybody who sabbed his officers in the past. Nepthys just happened to be the first person on my intercepted-ops list.

Should be sorted by tomorrow.
HA! Then why wasn't I put on that list? As I seem to recall, I sabbed you a few times. :P
you were good enough to not get caught red-handed. Nephthys wasn't.
Should have still showed up on your logs, just not intercepted. Should have showed it as sucessful. Must have just been ??????? I guess.
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Post by Lancer »

Naquitis wrote:Should have still showed up on your logs, just not intercepted. Should have showed it as sucessful. Must have just been ??????? I guess.
Yup on the "??????". That's what I mean by not getting caught red-handed.
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Naquitis
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Post by Naquitis »

Matt Huang wrote:
Naquitis wrote:Should have still showed up on your logs, just not intercepted. Should have showed it as sucessful. Must have just been ??????? I guess.
Yup on the "??????". That's what I mean by not getting caught red-handed.
In that case, what are you talking about, I never sabbed you. :p
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Post by Lancer »

bwahahahaha, even when I'm not attacking PiptheTroll, I crush him.
As with all battles, this one has been recorded for the official history of your realm. You, of course, are the first to know the results as they are reported directly to you first. This is the official report of the battle:




The army of PiptheTroll stormed the realm of RepliLancer!



PiptheTroll sent:
655 Covert Infiltrator Bot and 735 Human Form Attacker and 133 Attack Spider

Careful and thourough observation records that the troops were armed as follows:

735 Human Form Attacker have Instant Material Acquisition
133 Attack Spider have Instant Material Acquisition




Opposite this, stood the forces of RepliLancer



RepliLancer resisted the aggressors with:
1,800 Human Form Defender and 0 Defense Spider
Careful and thourough observation records that the army carried the following arsenal:

1,800 Human Form Defender have Repli-Bomb



In a fury, the two opposing forces clash!




PiptheTroll, personally commanding Fred, their MotherShip, initiates the battle.
RepliLancer was was commanding Tempest of Blades, thier MotherShip.
Fred hovers above the battle!
Tempest of Blades meets it head on!
Fred uses its Nano Volley to inflict 103,000,000 damage, destroying 0 Matter-Phasic Shields on Tempest of Blades!
The Mothership has exhausted all of its offensive power.

Tempest of Blades uses its Nano Volley to inflict 257,500,000 damage, destroying 1 Matter-Phasic Shields on Fred!
Blowing through the defenses, it also destroyed 2 Nano Volley!

The Mothership has exhausted all of its offensive power.



The forces of PiptheTroll rush in full force, and inflict 46,562,661 damage on RepliLancer's forces!
It was confirmed that 0 of RepliLancer's forces fell at the hands of PiptheTroll's assult.



The forces of RepliLancer fought back with all they could, and managed to inflict 101,350,656 damage on PiptheTroll's forces!
They managed to eradicate 2 of PiptheTroll's troops.



The forces of PiptheTroll's Covert Infiltrator Bot break off from main attack force, and seek out RepliLancer's Infiltration Units!
1 Covert Infiltrator Bot are taken down by the defending army while attempting to disengage from the main battle!
The remaining Covert Infiltrator Bot engage the covert networks of the realm.
Unfortunately, RepliLancer's Infiltration Units were too good at what they do for you to effectively find, target and eliminate.

The damage done by the Covert Infiltrator Bot was directly influenced by their covert killing capacity, and the covert capacity of the defending Infiltration Units
The damage to the Covert Infiltrator Bot was directly influenced by the defending military power, and the strength of the Covert Infiltrator Bot






Putting down the chronicled battle report, you cross reference and call for the corrosponding military armory reports to see the state of your weapons after such a battle...



Your Repli-Bomb went from strength 2,560 to 2,559 (now 2559/2560 and 0 percent damaged)


The forces of RepliLancer mashed those of PiptheTroll
The forces of PiptheTroll flee from the battlefield! One could see glory on the face of the victors, and spite on the defeated!


The forces of PiptheTroll could not secure a foothold in the realms of RepliLancer!
The armies of PiptheTroll were forced out of the realm of RepliLancer in a none to glorious fashion! The defending forces were simply too much for them....
There are lessons to be learned here - old cliches of your race abound... biting and chewing...eyes and stomach...enemies and friends... too little too late.. stitch in time...books and covers --- but... one would guess that those defeated who lived were simply thankful for escape at the time, and running to become better prepared for the next excursion. It is sure that RepliLancer will be considering a return visit to PiptheTroll!
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Post by fuzzymillipede »

Dammit, farmed again... I put my anti covert up to 12, and bought 300 more infiltration units. I also put my alert level up to critical, and went from 3,050,000 a turn to 2,720,000 naq a turn. Is it worth it?
Battle Report



The army of Apolon stormed the realm of gizmo!

Apolon sent:
368 Assassin and 3,226 Super Soldier Raiders and 0 Jaffa Raiders

3,226 Super Soldier Raiders have Targeted Gate Weapon

Opposite this, stood the forces of gizmo

gizmo resisted the aggressors with:
700 Human Form Defender and 0 Defense Spider

700 Human Form Defender have Repli-Bomb

The forces of Apolon rush in full force, and inflict 161,781,706 damage on gizmo's forces!
It was confirmed that 7 of gizmo's forces fell at the hands of Apolon's assult.

The forces of gizmo fought back with all they could, and managed to inflict 42,163,968 damage on Apolon's forces!
They managed to eradicate 18 of Apolon's troops.

The forces of Apolon's Assassin break off from main attack force, and seek out gizmo's Infiltration Units!
11 Assassin are taken down by the defending army while attempting to disengage from the main battle!
The remaining Assassin engage the covert networks of the realm.
The Assassin outspied, outintelled, outwitted and overall overpowered the defending Infiltration Units at their own game!
With 1,835,426 power remaining, they manage to eliminate 3 of gizmo's Infiltration Units!

Your Repli-Bomb went from strength 2,560 to 2,320 (now 2320/2560 and 9 percent damaged)
Your Bio Targeting Swarm went from strength 10 to 9 (now 9/10 and 10 percent damaged)

The forces of Apolon subdued those of gizmo
The forces of gizmo flee from the battlefield! One could see glory on the face of the victors, and spite on the defeated!

Considering what was available at the time in the realm of gizmo, it is recorded that
a total of 37,637,041 Naquadah was taken from the realm of gizmo
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Post by Lancer »

Intel on your attacker.
Covert Mission Report
Under the cover of night, your 3,100 Infiltration Units sneak into the realm of Apolon .
Your Infiltration Units move stealthily through the lands of Apolon undetected. They are able to gather many documents recording the status of weapons, army size and preparedness, and fortifications. Unfortunately, in order to avoid detection, they are not able to provide complete information. Your Chief of Intelligence provides you with the information gathered:


Army Size:
Unit Type
Attackers Defenders Untrained

Mercenaries 0 0 ???
Jaffa Army 0 0 7712
Super Soldiers 3800 6000 15000


Military Stats
Strike Action: 256,332,800
Defensive Action 368,640,000
Covert Skill: 15
Covert Operatives: 7622

Anti-Covert Skill: 14
Anti-Covert Operatives: 307
Attack Turns: 191
Unit Production: 1501
Technology Stats
Siege Tech: Hatak Mothership Support
Fortification Tech: Dominated World
Covert Tech: Personelle Stealth Tech
Anti-Covert Tech: Personelle Stealth Tech
Race Unique Tech: Advanced Host Processing Facility



Weapons
Name Type Quantity Strength
Invisibility Technology Defense 6000 2560/2560
Targeted Gate Weapon Attack 3800 2560/2560
Datana
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Post by Datana »

fuzzymillipede wrote:Dammit, farmed again... I put my anti covert up to 12, and bought 300 more infiltration units. I also put my alert level up to critical, and went from 3,050,000 a turn to 2,720,000 naq a turn. Is it worth it?
You should focus points on covert, not anticovert, if you want to repel infiltration attempts. Covert determines both your agents' ability to infiltrate and their ability to resist infiltration. Anticovert only determines how well your assassins can track down and kill agents on attacks and raids.

I'm still hoarding weapons up to purchase a Mothership; how did the rest of you do it so quickly?
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Soontir C'boath
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Post by Soontir C'boath »

Datana wrote:I'm still hoarding weapons up to purchase a Mothership; how did the rest of you do it so quickly?
I declared war on those that have at least 50 million naquadah (they're not hard to find) and most of the time I would take maybe at least 45 million or even the full 50 using the full 15 attack turns allowed in one shot. Move on to the next person on the list, declare war, attack, and repeat. I did this against players in the low rankings of pages 600 and up. They continue to produce naquadah but they have no defenses and they can never fight back.

I got lucky one time as I found someone with no defenses, 130 million naquadah and I took all of it in one volley of 15 turns.

It'd take about at max 12 players assuming taking at least 40 million naquadah per farm so that'd be 180 turns
I have almost reached the regrettable conclusion that the Negro's great stumbling block in his stride toward freedom is not the White Citizen's Counciler or the Ku Klux Klanner, but the white moderate, who is more devoted to "order" than to justice; who constantly says: "I agree with you in the goal you seek, but I cannot agree with your methods of direct action"; who paternalistically believes he can set the timetable for another man's freedom; who lives by a mythical concept of time and who constantly advises the Negro to wait for a "more convenient season."
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Post by Braedley »

I'd suggest doing it in two rounds. This allows you to build up your weapon stores after the first round in preparation for the second round. If you're really lucky, you'll find someone who just came off PPT and get over a billion in one fell swoop.
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