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So when does piracy become ethically justifiable?

Posted: 2006-11-19 12:06am
by MKSheppard
Was talking with Anders a bit earlier, and he was telling me about how the latest PC games in australia go for about $120 USD after conversion from AUD to USD; which makes no sense; since there's no reason for airmail charges since a lot of them are printed and pressed in australia itself.

And of course, Piracy is HUUUUGE in Australia, as a result....

Posted: 2006-11-19 12:11am
by Gandalf
I don't go game shopping that often, but where in Australia does it cost that much?

Posted: 2006-11-19 12:11am
by Sriad
I don't know if it's ethical at ANY point, but I wouldn't pay $120 for a computer game unless it came with a pound of cocaine and a week of complimentary blow jobs.

Posted: 2006-11-19 12:17am
by Stark
Games sell for AU$100-110. That's what, US$70? It's more - we're DEFINATELY getting ripped off - but it's not US$120, which would be like TWO HUNDRED BUCKS. :roll:

Posted: 2006-11-19 12:45am
by MKSheppard
Stark wrote:Games sell for AU$100-110. That's what, US$70? It's more - we're DEFINATELY getting ripped off - but it's not US$120, which would be like TWO HUNDRED BUCKS. :roll:
Okay, my bad for misunderstanding Ando.

Posted: 2006-11-19 12:48am
by Stark
Oh don't worry, everyone in AU with a net connection knows how much we get screwed. It's cheaper to buy a DS game from a HK importer and courier it to my house in three days than to buy that same game from the store. :roll:

Posted: 2006-11-19 12:53am
by weemadando
Stark wrote:Oh don't worry, everyone in AU with a net connection knows how much we get screwed. It's cheaper to buy a DS game from a HK importer and courier it to my house in three days than to buy that same game from the store. :roll:
That's IF the game is ever fucking released here...

Posted: 2006-11-19 12:56am
by Stark
That's right - 80% of my DS games are Japan or US-only releases. Region-free is the best shit ever, and if the new consoles were all region-free I think EB stores would be closing left and right. I'd sure as fuck never pay AU premium prices for AU delayed releases sold by retards with musical tastes firmly stuck in the '1998 techno compilation' area.

Posted: 2006-11-19 02:54am
by Dendrobius
Seconded on the DS games fiasco. I got Megaman ZX delivered virtually overnight to me from overseas to my door for $40AUD. Had I wandered down to the local EB or Gamewizards, I wouldn't even have been able to buy anything except maybe Nintendogs for $40AUD.

Megaman ZX didn't even get an AU release. Castlevania: Portrait of Ruin I'll be getting from overseas for sure. What I want to know is how they justify this huge premium? Sure ain't due solely to transport.

Posted: 2006-11-19 05:25am
by weemadando
Well, with transport that's mainly a huge pile of BS. A *LOT* of games are manufactured, printed and boxed in Australia. And even with the ones that aren't, if OVER-FUCKING-NIGHT shipping for a single unit still brings it in below AU retail for someone purchasing then it damn sure isn't going to be more expensive to move it in bulk.

Why do we pay more? Because they can charge more. Its the only reason - they charge that amount because the majority of people are still willing to pay it.

Posted: 2006-11-19 06:54am
by The Yosemite Bear
why do I now feel like creating a MMO for free that involves looting, plundering, pillaging and otherwise destroying other people's merchant ships?

Posted: 2006-11-19 07:46am
by DPDarkPrimus
The Yosemite Bear wrote:why do I now feel like creating a MMO for free that involves looting, plundering, pillaging and otherwise destroying other people's merchant ships?
EVE Online is thataway. :arrow:

Posted: 2006-11-19 08:10am
by RThurmont
Piracy is never ethically justified, nor, in my opinion, is discriminatory pricing that has no basis in the marginal costs of producing product. This is my major gripe with the media and pharmaceutical industries: they view profitability from the standpoint of sunk costs, and price to compensate for them, with the result being gross margins that could at best be described as outsized.

However, since two wrongs do not make a right, the high price of games does not justify piracy. It does, however, justify not purchasing new releases, instead forcing sellers to go through the agony of markdowns to clear unsold inventory, and it also justifies importation and purchasing while abroad, although sadly, DRM does in some cases make the latter quite difficult.

What content producers need to recognize is that piracy would stop if they tied their pricing into the marginal cost of distributing product. Volume would increase massively, thus offsetting the decay of gross margins, and at the same time, piracy would be more or less unneccessary for the bulk of consumers, and the added costs associated with DRM would become superfluous.

Posted: 2006-11-19 08:14am
by Stark
Unfortunately there's a whole industry dedicated to scaremongering publishers with the piracy boogeyman. Of course, when publishers spend money on copy protection, they can reduce their sales further, which tends to reinforce the need to make as much money/unit as possible instead of going for volume.

Starforce scaremongering in particular is quite insidious. They target smaller developers and publishers.

Posted: 2006-11-19 08:26am
by The Yosemite Bear
actaully DP I was thinking more along the lines of Rum, Women, and Wooden ships.

Posted: 2006-11-19 09:33am
by Ace Pace
Stark wrote:Starforce scaremongering in particular is quite insidious. They target smaller developers and publishers.
Anyone remember Starforce giving away Galciv2 torrent links just because it used no protection?

Posted: 2006-11-19 09:39am
by The Yosemite Bear
yup

Posted: 2006-11-19 12:53pm
by Uraniun235
Ace Pace wrote:
Stark wrote:Starforce scaremongering in particular is quite insidious. They target smaller developers and publishers.
Anyone remember Starforce giving away Galciv2 torrent links just because it used no protection?
How did they not get the shit sued out of them for that?

Posted: 2006-11-19 12:55pm
by Cao Cao
I predict that PS3 piracy will be big next year, with Sony's price-gouging and retarded tactics against importers selling legitimate games and hardware (shutting down Lik-Sang and intimidating play-asia to name but two).
And while I have always disapproved of piracy, Sony deserve it more than anyone else.

Posted: 2006-11-19 01:28pm
by SWPIGWANG
RThurmont wrote: What content producers need to recognize is that piracy would stop if they tied their pricing into the marginal cost of distributing product. Volume would increase massively, thus offsetting the decay of gross margins, and at the same time, piracy would be more or less unneccessary for the bulk of consumers, and the added costs associated with DRM would become superfluous.
That, sadly, does not work.

While it can increase the volume if only one or two industry adopts it, the total market for media consumption is not so elastic. People only have finite time and low prices will not make them consume more.

On the other hand, the marginal costs of distributing an product is almost nothing. An $40 USD a month internet connection can filfull pretty much all consumer demand, and that frankly is not alot of money even if one flip it twice over.

An drop in prices for all media works would only result in a reduction in net revenues in the industry, with harmful effects on future production. Assuming fair competition, the producers are kept honest in their products in terms of total production costs and revenue.

Of course, the producers have been trying their best to distort the market to make sure fair competition don't happen, but that is a different story.

Posted: 2006-11-19 02:06pm
by ThatGuyFromThatPlace
The Yosemite Bear wrote:actaully DP I was thinking more along the lines of Rum, Women, and Wooden ships.
Pirates of the Burning Sea
Sounds like the side effect of spending a night with a cheap hooker, but it looks promising.

Posted: 2006-11-19 03:24pm
by weemadando
Well, this kind of shit is why I've become a big fan of Steam and eBay stores. Getting the shit on day of release of shortly afterwards at a rate which is pure exchange rate rather than marked up...

Still, piracy is fucking ingrained into the Australian gaming culture at a really basic level due to how fucked over we are on so many fronts.

Posted: 2006-11-19 03:56pm
by The Yosemite Bear
weemadando wrote:Well, this kind of shit is why I've become a big fan of Steam and eBay stores. Getting the shit on day of release of shortly afterwards at a rate which is pure exchange rate rather than marked up...

Still, piracy is fucking ingrained into the Australian gaming culture at a really basic level due to how fucked over we are on so many fronts.
not to mention the obvious jokes about your ancestors....

Posted: 2006-11-19 04:11pm
by Cao Cao
The Yosemite Bear wrote:
weemadando wrote:Well, this kind of shit is why I've become a big fan of Steam and eBay stores. Getting the shit on day of release of shortly afterwards at a rate which is pure exchange rate rather than marked up...

Still, piracy is fucking ingrained into the Australian gaming culture at a really basic level due to how fucked over we are on so many fronts.
not to mention the obvious jokes about your ancestors....
I'm sure that's a bootable offense...

Posted: 2006-11-19 09:34pm
by RThurmont
Slashdot just posted a story about a draconian new anti-piracy law being rushed through the Australian legislative branch, which is rather apro-pos to this thread: http://yro.slashdot.org/yro/06/11/19/2214254.shtml. All I can say is: dang it I'm glad I don't live in Australia, although I really feel sorry for people who have to deal with this kind of garbage, and I really passionately hope it doesn't spread to the US.