Whiny couch potatoesA videogame maker has finally succeeded in getting kids off the couch and moving around. But the new approach is turning out to be more exercise than some players bargained for.
These surprisingly vigorous workouts are being triggered by Nintendo's new Wii videogames. The Wii game console, which went on sale last weekend, competes with Microsoft's Xbox 360 and Sony's new PlayStation 3. One of the Wii's distinguishing features is a motion-sensitive technology that requires players to act out their character's movements, wielding the game's controller like a sword or swinging it like a tennis racket.
The new console has been wildly successful, selling out at stores and winning high marks from critics and game buffs. But as players spend more time with the Wii, some are noticing that hours waving the game's controller around can add up to fairly intense exertion -- resulting in aches and pains common in more familiar forms of exercise. They're reporting aching backs, sore shoulders -- even something some have dubbed "Wii elbow."
"It's harder than playing basketball," says Kaitlin Franke, a 12-year-old from Louisville, Ky. She has been camped out in front of her family's TV, fine-tuning her bowling motion and practicing boxing footwork in two of the Wii's games. Almost immediately, she says, her right arm started to feel numb.
In Rochester, Minn., Jeremy Scherer and his wife spent three hours playing tennis and bowling, two of the games included with the Wii. Mr. Scherer says he managed to improve his scores -- at the cost of shoulders and back that were still aching the next day. "I was using muscles I hadn't used in a while," says Mr. Scherer, a computer programmer who describes himself as "not very active." Mr. Scherer is vowing nightly "Wii workouts" to get in better shape.
Another hazard: collisions. All those flailing arms can sometimes inadvertently smack into lamps, furniture and even competing players. IGN.com, a popular site that reviews videogames, said one player testing the Wii lost her grip and sent the controller flying into a wall. Blaine Stuart of Rochester, N.Y., mistakenly whacked his fiancée, Shelly Haefele, while playing tennis and also accidentally hit his dog while bowling.
Nintendo itself warns players about this risk just before some of the games begin. A message flashes up on the screen saying: "Make sure there are no people or objects around you that you might bump into while playing." Some Wii games also have pop-up reminders every 15 minutes advising gamers to take a break.
Perrin Kaplan, a spokeswoman from Nintendo, says the company hasn't received complaints from any gamers about soreness. "It was not meant to be a Jenny Craig supplement," she says. "If people are finding themselves sore, they may need to exercise more." She says that while it might be more fun to play the games more aerobically, it's possible to play without leaving the couch.
The Wii's introduction is part of a critical holiday season for the videogame industry. Two big new players -- the Wii and the PS3 -- are getting their launch this year. Starting last week, shoppers have been lining up, but in many cases, stores are already sold out of both consoles. The Wii and the PS3 are now fetching more than $1,000 on some Web sites like eBay.
The Wii, which retails for $250, comes with a remote control-size device that communicates wirelessly with a sensor sitting on the TV. It also comes with a secondary device -- which attaches via a cable to the first device -- that can mimic a variety of objects, from fishing rods to samurai swords. With their purchase, gamers also get Wii Sports, a package of five games, including golf, bowling, tennis, boxing and baseball. More than two dozen games are available for about $50 each. In one of those games, "Rayman Raving Rabbids," players aggressively shake the controller; in the action game "Red Steel," players wield it as a handgun. Nintendo has marketed the Wii to non-gamers who might find activities like bowling or golf easy to pick up and play.
Ryan Mercer, a customs broker in Indianapolis, lifts weights several times a week. But that hasn't helped much with the Wii. After playing the boxing game for an hour and a half, his arms, shoulders and torso were aching. "I was soaking wet with sweat, head to toe -- I had to go take a shower," he says. And the next morning? "I had trouble putting my shirt on," says the 21-year-old avid gamer.
Some past games have involved physical exertion. The popular "Dance Dance Revolution" by Konami has players moving their feet to music across a pad on the floor. And RedOctane's "Guitar Hero" requires players to attempt air-guitar types of moves. Beyond those two individual games, Nintendo in the 1980s sold something called the Power Pad, a plastic mat that recorded players' movements as they ran or jumped. But the Wii is a far more ambitious attempt to integrate body movement into all games.
In the past, pain from videogames has more typically been associated with the small repetitive movements of thumbing a controller's buttons. In the 1980s, some players addicted to the game "Super Mario Brothers" came down with what was later called "Nintendo thumb."
Doctors advice: Stretch out and be sure to take care of any injuries afterwards. "It's just like athletic play," says Lana Kang, an orthopedic hand surgeon at the Hospital for Special Surgery in New York City.
A Wii Workout
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A Wii Workout
What a bunch of whiners.
I have seen people get really into boxing though. I had two friends going at it, one of them was so into it he was sweating and had to take a break. He was beating everyone, then I went against him, using small, carefully timed movements (he was swinging like crazy throwing punch after punch) and beat the crap out of his Mii
You don't HAVE to put that much effort into it. When I got tired playing tennis in four-player multiplayer, I sat down and started playing by flicking my wrist.
I have seen people get really into boxing though. I had two friends going at it, one of them was so into it he was sweating and had to take a break. He was beating everyone, then I went against him, using small, carefully timed movements (he was swinging like crazy throwing punch after punch) and beat the crap out of his Mii
You don't HAVE to put that much effort into it. When I got tired playing tennis in four-player multiplayer, I sat down and started playing by flicking my wrist.
Damn straight. And why is anyone surprised that a sports game operated by acting out the same motions you'd do in real life also requires (some of) the effort you have to do in real life?Perrin Kaplan, a spokeswoman from Nintendo, says the company hasn't received complaints from any gamers about soreness. "It was not meant to be a Jenny Craig supplement," she says. "If people are finding themselves sore, they may need to exercise more."
Come on, these people describe the games as HARDER than real sport physically, but play it for hours on end anyway. They're NOT smart people.Bounty wrote:Damn straight. And why is anyone surprised that a sports game operated by acting out the same motions you'd do in real life also requires (some of) the effort you have to do in real life?
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Interesting. Rarely have i seen people discrebe workouts as something bad.
This is actually one of the reason i´m looking forward to the wii so much. I´m interested if they can come up with a game which is on the one hand a really good workout and on the other hand so much fun that i will play it beyond exhaustion.
Apparantly it is possible. Perhaps all the gaming nerds will now become steel bodied super athlets.
This is actually one of the reason i´m looking forward to the wii so much. I´m interested if they can come up with a game which is on the one hand a really good workout and on the other hand so much fun that i will play it beyond exhaustion.
Apparantly it is possible. Perhaps all the gaming nerds will now become steel bodied super athlets.
This doesn't sound like a workout, this sounds like straining yourself through repetitive motion. A Wii controller ain't exactly a weight, is it? Anyone who wants to use their Wii to work out is a dumbshit- go to the damn gym and lift some weights, idiot. Using the Wii to "work out" is only going to give you muscle strains.
Morons indeed. They're not running, they're not lifting heavy weights, they're flailing their arms about, and all of a sudden it's intense exercise.
Morons indeed. They're not running, they're not lifting heavy weights, they're flailing their arms about, and all of a sudden it's intense exercise.
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From some of the descriptions, it's clear that they're being a little over-enthusiastic. They remote uses accelerometers, so you could simply move it slightly instead of waving it around like a crazy person.
Then again, Guitar Hero has a shoulder strap, and rocking out in GH can really fuck up your hands and shoulders.
Then again, Guitar Hero has a shoulder strap, and rocking out in GH can really fuck up your hands and shoulders.
Flailing your arms can be quite a good exersice. That´s why (real) boxing is such a good sport to keep fit. You don´t need weights you just have to move.Vympel wrote:This doesn't sound like a workout, this sounds like straining yourself through repetitive motion. A Wii controller ain't exactly a weight, is it? Anyone who wants to use their Wii to work out is a dumbshit- go to the damn gym and lift some weights, idiot. Using the Wii to "work out" is only going to give you muscle strains.
Morons indeed. They're not running, they're not lifting heavy weights, they're flailing their arms about, and all of a sudden it's intense exercise.
You´re not necessarily going to get muscle strains if the game is developed the right way.
I see nothing wrong with this. Why go to a gym and pay a whole lot of money if you can have work out and fun at the same time for free?
In boxing you move around quite a lot- ie. with your legs. All you're doing with a Wiimote is moving your arms.salm wrote: Flailing your arms can be quite a good exersice. That´s why (real) boxing is such a good sport to keep fit. You don´t need weights you just have to move.
You´re not necessarily going to get muscle strains if the game is developed the right way.
I've done boxing-as-exercise (i.e. rooted in one place and slamming my fists into a punching bag as fast and strong as possible) before, I can hardly imagine freely waving ones arm in the air would be equivalent to that.
Because it's a far inferior workout and no substitute.I see nothing wrong with this. Why go to a gym and pay a whole lot of money if you can have work out and fun at the same time for free?
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Actually, you do have to move your body to dodge.Vympel wrote:In boxing you move around quite a lot- ie. with your legs. All you're doing with a Wiimote is moving your arms.salm wrote: Flailing your arms can be quite a good exersice. That´s why (real) boxing is such a good sport to keep fit. You don´t need weights you just have to move.
You´re not necessarily going to get muscle strains if the game is developed the right way.
Not to mention that in Wii Sports Boxing, you are doing the motions for punches, not just moving your arms in any which way.
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Did you see that Bleach Wii (fighting game) video? It looks kickass.Solauren wrote:I can imagine the complaints that would come of a WII version of say, Mortal Kombat or Street Fighter.
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For a lot of couch potatoes, moving about in any form would still be much more exercised that they otherwise do, and it's fun enough for them to do it often and for long periods. Better than nothing, I guess.
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Barely. You'll probably lose more calories jacking off to tentacle porn than playing on Wii. I hope people [read: lazy children] won't use the defence that 'the Wii IS exercise, mom!' when pressed to do some real physical activity, such as playing football with friends or riding a bike.kheegan wrote:For a lot of couch potatoes, moving about in any form would still be much more exercised that they otherwise do, and it's fun enough for them to do it often and for long periods. Better than nothing, I guess.
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Well, to be fair, if you get really into it, Wii is an okay cardio exercice. Like, "actually-acting-out-the-movements" into it.Ubiquitous wrote:Barely. You'll probably lose more calories jacking off to tentacle porn than playing on Wii. I hope people [read: lazy children] won't use the defence that 'the Wii IS exercise, mom!' when pressed to do some real physical activity, such as playing football with friends or riding a bike.kheegan wrote:For a lot of couch potatoes, moving about in any form would still be much more exercised that they otherwise do, and it's fun enough for them to do it often and for long periods. Better than nothing, I guess.
And YES, I did in fact do that the first time I could use the sword in TP. And YES, heart rate went up, worked up a sweat, the whole shebang. But I wasn't on the couch.
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Ok, try the following. Stand up i front of your computer and throw punches without moving your feet. Throw the punches at a high speed and do this for ten minutes. You´re going to be sweating after doing that for ten minutes.Vympel wrote: In boxing you move around quite a lot- ie. with your legs. All you're doing with a Wiimote is moving your arms.
I've done boxing-as-exercise (i.e. rooted in one place and slamming my fists into a punching bag as fast and strong as possible) before, I can hardly imagine freely waving ones arm in the air would be equivalent to that.
Why should it be impossible to design a game that requires you to do exactly that?
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Hell, there are games that are being designed to do that. I think Nintendo's doing one called Wii Health.salm wrote:Why should it be impossible to design a game that requires you to do exactly that?
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If you can't imagine it, try it.I've done boxing-as-exercise (i.e. rooted in one place and slamming my fists into a punching bag as fast and strong as possible) before, I can hardly imagine freely waving ones arm in the air would be equivalent to that.
It's still a pretty hefty workout.
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Wii Sports also has a specific Workout Mode.Spanky The Dolphin wrote:Hell, there are games that are being designed to do that. I think Nintendo's doing one called Wii Health.salm wrote:Why should it be impossible to design a game that requires you to do exactly that?
So did Samba de Amigo, if I recall, which was also about standing waving your arms about.