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Eve-Online: Kali/Revelations expension hits the servers

Posted: 2006-11-29 03:11am
by wautd
Linka

Patch notes
REVELATIONS is the first of three installments in EVE Online’s second major game expansion. The first expansion, EXODUS, revealed the escalating tensions between the Empires of EVE with its first installment, Cold War. In the second installment, Red Moon Rising, a galactic arms race forged the most powerful weapons ever constructed by man.

Enter REVELATIONS, in which the empires make their final push towards the brink of war. Uncharted regions of space shall open for pilots to explore, yielding vast wealth and the untapped resources needed to feed a hungry war machine. New innovations in weapons technology will provide pilots with the means to wage the battle for supremacy in the universe of EVE.



contracts
The Contracts System is a player-driven mechanism for characters and corporations to formalize work agreements with each other, providing an intuitive way to engage in directed commerce transactions currently supported by the market. Auctions, Item Exchange, Loans, and Courier will be the first contract types introduced to EVE. Contracts will be an invaluable tool for corporation management, allowing tasks and missions to be created that are available at all times.

combat organization
Transitioning between the star map and the view of your ship is now seamless, providing a real-time strategic perspective of the battlefield for the first time. In addition, a new Solar System map has been introduced to facilitate tactical coordination of fleet, scanning, and POS operations. More information is available at-a-glance, with System Scanning and Exploration integrated into a 3-dimensional view of the Solar System map. A new hierarchical fleet option has been provided, enhancing situational awareness, command structure and organization, and fleet broadcasts.

exploration
Space exploration is now a viable profession requiring extensive use of the new System Scanning feature in the seamless view. With this tool, you can discover hundreds of hidden locations, which could potentially lead to escalating encounters and higher rewards. Exploration ties into Archeology, Invention, Hacking, Salvaging, and Mining. While the act of discovery is likely to be a solo activity, capitalizing on what you found will require good connections through contracts or the market. Escalating encounters will also require a group effort, as the sites you discover will be heavily defended.

invention
Invention will open wider access to the Tech Level II industry, specifically by gathering data, tools, materials, and technology through Exploration and Research Agent means. By processing this data using decryptors and datacores, utilizing Tech Level I blueprint copies, and disassembling altered versions of modules, you can create limited-run blueprint copies of Tech Level II items, but with one disadvantage: They will be very inefficient and time-consuming to manufacture. This provides you with a way to break into the Tech Level II business, providing market competition opportunity for those willing to put in the effort, while still allowing original Tech Level II manufacturers to keep their edge in longevity, efficiency, and production time.

combat boosters
Combat Boosters introduce a new angle to combat, allowing you to temporarily boost your combat abilities at the cost of random penalties to other attributes. The emergence of Combat Boosters begins with 0.0 COSMOS constellations that contain unique resources, specifically gas clouds that must be harvested to create the Boosters. The manufacturing process utilizes the skill set of mini-professions, and uses specialized starbase structures required to process the gas clouds. The eight new COSMOS Constellations each have their own unique Booster, with the more advanced Boosters requiring ingredients from all over the universe.

rigs
With the introduction of rigs, you can tailor your ship’s capabilities to excel at a specific role, and specialize your character in the new Salvager or Rigs Manufacturer professions. Because of rigs, ship destruction is now integrated into the economy. Both player and NPC ships will leave shipwrecks, which can be salvaged for materials required to manufacture rigs. Additionally, new rig technology levels will be accessible through Invention.

new battleships
A third battleship is introduced to all races. Battleships are one of the most utilized ship classes in EVE, used by pilots to fulfill multiple roles in both industry and warfare.

new battlecruisers
A new battlecruiser is introduced to all races, adding platform versatility and efficiency in terms of its high firepower-to-cost ratio.

salvaging
All ships destroyed in the game will now leave a shipwreck. Wrecks will replace the loot cans that previously dropped from ships upon their destruction. While regular looting of a shipwreck will not require special skills or equipment, ships equipped with Salvaging gear have an increased chance of recovering ingredients needed for manufacturing rigs.

eight new regions
Eight new opportunities for conquests, wealth, and the birth of legends. Traveling there unarmed is not advised
Sigh, still a hard days work before I can try it out.

Posted: 2006-11-29 04:51am
by Keevan_Colton
I'm looking forward to trying out Heavy Assault Missiles.
7 Launcher Drake FTW! :wink:

Posted: 2006-11-29 05:15am
by wautd
I'm having a hard time deciding on which battleship I should spend all my money on. The Rokh for long range BBQ or the Hyperion for close & personal fights. Both are stunning looking.
Keevan_Colton wrote:I'm looking forward to trying out Heavy Assault Missiles.
7 Launcher Drake FTW! :wink:
Can't immediatly afford one, if I'd buy a new battleship. Luckely I still got a Nighthawk somewhere 8)

Posted: 2006-11-29 10:36am
by Yogi
I'm just going to wait for a few days until they clear out the bugs. Then its back to business and bartering for me.

Posted: 2006-11-29 11:15am
by White Haven
Kali? KALI? Jebus, when I QUIT EVE, Kali was already overdue, and it just came out now? Ouch. That said, sounds nifty, wish I could stomach the rest of the game, as the content they do is cool.

Posted: 2006-11-29 01:28pm
by phongn
About time the Caldari got their Tier 3 battleship. I stopped playing but their missile-centric path annoyed me.

They need to bring back the newbie mission/tutorial though.

Posted: 2006-11-29 01:59pm
by Losonti Tokash
How friendly is Eve to newbies? I got to make a character on a friend's account but couldn't get far since his main was already learning a skill. I liked what I did get to experience and I'm under the impression that player organizations actually have a fucking impact on the game world, but 45 minutes is waaaay too short a time to sample an MMO.

Posted: 2006-11-29 03:12pm
by wautd
Losonti Tokash wrote:How friendly is Eve to newbies? I got to make a character on a friend's account but couldn't get far since his main was already learning a skill. I liked what I did get to experience and I'm under the impression that player organizations actually have a fucking impact on the game world, but 45 minutes is waaaay too short a time to sample an MMO.
The tutorial has been massevly improved and it's really advisable to finish it. It might take some time tough (like 45 minutes or more ;)).

The people on the forums are pretty helpfull as well.

Finally, newbs got a new push in the back with higher starting skillpoints and lower learning skill requirements.

45 minutes is indeed way too short. Hell, the free 2 week trial is way too short. The learning curve is high (I still don't know or done everything and I'm playing it for years).

So to answer your question, the learning curve is high you got a helpfull community and newbies can be competitive with veteran players after 2-3 months

Posted: 2006-11-29 04:54pm
by Stark
It's noob friendly insofar as you're not a fucking moron. I had no problems working the game out and getting into fun explosions, but I hear some MMO players are so stupid and used to hand-holding they can't work out what to do. :roll:

I love the new additions. The new map is fucking awesome, and saves a lot of info-page lookups.

Posted: 2006-11-29 08:30pm
by Arrow
Just how do you sign up for the trial? I'm trying to create an account, but it wants payment info, which I'm not going to fork over until I've tried it out.

Posted: 2006-11-29 09:51pm
by phongn
wautd wrote:45 minutes is indeed way too short. Hell, the free 2 week trial is way too short. The learning curve is high (I still don't know or done everything and I'm playing it for years).
It's less a curve and more a vertical wall :P
So to answer your question, the learning curve is high you got a helpfull community and newbies can be competitive with veteran players after 2-3 months
Finding a good corporation is a must - I hung out with one of ArsTechnica's big corporations to learn the ropes when I was playing.

Posted: 2006-11-29 10:15pm
by Stark
Arrow wrote:Just how do you sign up for the trial? I'm trying to create an account, but it wants payment info, which I'm not going to fork over until I've tried it out.
Yeah, because they're totally going to scam your creditcard, right? :lol:

By the way, the trial is NOT too short. I got to grips with the game in a few hours. If you're talking about doing everything and being familiar with everything, obviously that's going to take months, but it doesn't take very long to work out what you want to do and how to do it.

Posted: 2006-11-29 10:22pm
by phongn
Arrow wrote:Just how do you sign up for the trial? I'm trying to create an account, but it wants payment info, which I'm not going to fork over until I've tried it out.
I've not heard of any problems with them charging you past the trial but if they do, contact the company -- they're pretty good about refunding mistakes. If that fails, call your credit card company and request a chargeback.

Posted: 2006-11-30 02:42am
by wautd
Hmm appearantly the trial is 7 days now

edit: deleting my "buddies" list was a bitch. Still 500 "buddies" to go (it starts to go a bit faster now). I love the new local chat system

Posted: 2006-11-30 03:49am
by bilateralrope
wautd wrote:Hmm appearantly the trial is 7 days now

edit: deleting my "buddies" list was a bitch. Still 500 "buddies" to go (it starts to go a bit faster now). I love the new local chat system
It might just be the NZ version of google, but when I do a google search for eve online trial I only see links to the 14 day trial.

Also the system of wrecks and salvaging is currently very annoying. All NPCs drop a wreck when killed now with any items they drop inside it. But as yet there is no way to tell if you have already checked that wreck for loot, except for blowing it up. Though with the amount of whining about this on the official forums, I think it will get fixed soon.

Posted: 2006-11-30 04:39am
by wautd
bilateralrope wrote:
wautd wrote:Hmm appearantly the trial is 7 days now

edit: deleting my "buddies" list was a bitch. Still 500 "buddies" to go (it starts to go a bit faster now). I love the new local chat system
It might just be the NZ version of google, but when I do a google search for eve online trial I only see links to the 14 day trial.

Also the system of wrecks and salvaging is currently very annoying. All NPCs drop a wreck when killed now with any items they drop inside it. But as yet there is no way to tell if you have already checked that wreck for loot, except for blowing it up. Though with the amount of whining about this on the official forums, I think it will get fixed soon.
Aye, this tuesday

edit:

from a dev:
Just to elaborate on the changes we're looking at:

- Their icon changes (a triangle is filled when it's unlooted)
- Wrecks bump away when you fly past them (they are already tractorable)
- Decrease the pre-req which is a tad high atm (This will be in the Tuesday patch)
- No criminal flag for salvaging (looting still flags you)



Senior Producer
EVE Online

Posted: 2006-11-30 07:03am
by Arrow
Stark wrote:Yeah, because they're totally going to scam your creditcard, right? :lol:
Nah, I'm just being a lazy bastard that doesn't want to fill out the complete form! :P

Beside, bilateral's link had what I needed. Three clicks and two text fields (one autofilled by firefox) is a lot shorter than a walk to the wallet.

Posted: 2006-12-01 12:46pm
by wautd
Third alliance tourney also started it seems

eve TV

Posted: 2006-12-01 01:09pm
by J Ryan

Posted: 2006-12-01 08:41pm
by Koolaidkirby
bah, to bad us ASCNer's are still getting out asses kicked 3 ways from sunday. Everyone else refuses to help take down what is without a doubt the most dangerous alliance in the game :(

Posted: 2006-12-02 01:51am
by Nephtys
...There's a Hiigaran Mothership, fighting the USS Sulaco? :P

Posted: 2006-12-02 01:52am
by Stark
It's called 'uninspired starship design'. :)

Posted: 2006-12-02 06:59am
by wautd
Koolaidkirby wrote:bah, to bad us ASCNer's are still getting out asses kicked 3 ways from sunday. Everyone else refuses to help take down what is without a doubt the most dangerous alliance in the game :(
It's not like ASCN was known to help out friends in the past. When you only look after yourself, you might be short on allies.

When the war started I actually gave good chances for ASCN. They may lack BoB's quality, but superiour numbers and industry wins wars.

I wonder what the future will bring for that region tough. BoB will be severely overextend themselves if they want to hold those regions as well.