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Company of Heroes....needs to be bloodier.

Posted: 2006-12-28 12:08am
by MKSheppard
Got it for christmas, blah blah and all that. It's a rather fun RTS, I just have one minor niggle, the infantry combat should be deadlier; and completely open guns like the 88 should be in very high danger from infantry groups with SMGs.

Posted: 2006-12-28 01:37am
by Rekkon
I have not played online lately, but supposedly one of the relatively recent patches has made infantry combat deadlier, though I assume it may be for online only.

Frankly I would like a realism mod, though my friends and I have short attention spans and would probably never finish such a project.

Re: Company of Heroes....needs to be bloodier.

Posted: 2006-12-28 02:50am
by Brother-Captain Gaius
MKSheppard wrote:Got it for christmas, blah blah and all that. It's a rather fun RTS, I just have one minor niggle, the infantry combat should be deadlier; and completely open guns like the 88 should be in very high danger from infantry groups with SMGs.
Gun crews do get get slaughtered by infantry under the right conditions. Admittedly there are some contrivances for game balance's sake, but here's how to kill things most efficiently. Once you get the underlying concept it's usually fairly intuitive (i.e., short range for MP40s, long for Kar 98ks, etc). When trying to maneuver into an optimal range just remember that most troops need to stop before their firing is effective. Even SMGs tend to be of notably reduced effectiveness while the squad's moving around.

US

Riflemen - Stay at medium-long range. Upgrade to BARs makes tremendous difference (and has some moderate suppression 'damage' aside from the related special ability)

Paratroopers - Need to move to point-blank, almost worthless at long range. A little odd admittedly, but they perform fine once at extreme close-range.

Rangers - For whatever reason, they just suck. Avoid them, their Garands tend to suck more than Riflemen's for some reasons, they don't hit shit with their bazookas and the Thompson upgrade is hideously expensive and still not very effective even at close range, compared to MP40s. Hopefully they'll get some love in a patch.

Germans

Volksgrenadiers - Decent at medium-long range, upgrade to MP40s is a must; they become instant death for all but elite troops at point-blank. Enemy troops just keel over and die satisfactorily.

Grenadiers - Good at medium-long range. Panzerschreck upgrade effective at short-medium range. MG42 upgrade very effective at any range and does large suppression 'damage'.

Sturmtruppen - Good at any range, especially in ambush. Very similar to Grenadiers performance-wise. StG44 upgrade brutally effective at short-medium range, insta-death for enemy troops usually.

Knight's Cross Holders - Effective at any range, ludicrously so at short range.


Hope that helps. :)

Posted: 2006-12-28 10:09am
by Mr Bean
Knight's Cross Holders - Effective at any range, ludicrously so at short range.
Seriously, get Knight Cross Holders into the cover of a build and they can hold any amount of enemy infantry at bay. However of course, if the enemy has upgrade his troops with grenades, buildings=death. But I have a FRAPS video laying around of two squads of Knight's Cross Holders in a building kill over five full rifleman squads, two para squads and finally a full squad of Paratroopers who dropped ON the building they were taking cover inside.

Re: Company of Heroes....needs to be bloodier.

Posted: 2006-12-28 10:44am
by phongn
MKSheppard wrote:Got it for christmas, blah blah and all that. It's a rather fun RTS, I just have one minor niggle, the infantry combat should be deadlier; and completely open guns like the 88 should be in very high danger from infantry groups with SMGs.
The Sherman with the crab flail can be very fun against infantry.

Posted: 2006-12-28 12:28pm
by Lonestar
Using Stormtroopers as hunter-killer teams for AT-guns=fun.

EDIT: Also, if you want a game that lasts froever and a day...the Viore River Valley. Holy smokes.

Posted: 2006-12-28 04:26pm
by Rekkon
Knight's Cross Holders are insane. Every infantry only game I have played, my Axis strategy was to stall until I could make them. At one point I had two or three of them in light cover (fittingly behind tombstombs), and the Allied player on my side rushed me with Riflemen. I lost track of the number of squads he lost in that charge, at least half a dozen. It was like there was an invisible line in the dirt and every enemy soldier that passed it dropped dead.

Posted: 2006-12-28 05:47pm
by wautd
Ahh the Knight's Cross Holders, aka tripple Rambo's.

Posted: 2006-12-29 01:09pm
by MKSheppard
MG-34s and MG-42s need to be part of the german infantry squad from the start, along with BARs for the americans.

They also need to slow down the people, they move like bunnies on crack.

Posted: 2006-12-29 03:42pm
by Faram
Just got this game on sale :)

100kr or ~$15us

Not installed yet but it sounds like fun.

Posted: 2006-12-29 10:41pm
by Lonestar
Fun game Shep. :)


QUOTE OF THE MATCH

Image

Posted: 2006-12-30 10:51am
by Rekkon
Darn straight! One of the best matches I ever had was lost almost from the start, though it was before any of us were very good. My friends spammed M10s and overran the forward defenses, but did not press hard enough. I was Defensive, and started throwing up 88s everywhere I could, protected by MGs, PAK 38s, wire, sandbags, tank traps. We sat there for like an hour until the waves of M10s became too much, and the other friend started dropping paras and airstrikes. I think Dan lost about 50 M10s that match.

Posted: 2006-12-30 11:38am
by Fleet Admiral JD
How are the hardware requirements? I'm not sure if my 6-year-old (or so) computer can handle it. . .

Posted: 2006-12-30 01:46pm
by Lonestar
Damnit Shep, it's a lot more fun to fight you before you figured out what Doctrine stuff does and how to use Walking Stukas :evil:

Posted: 2006-12-30 01:47pm
by MKSheppard
8)

So much fun calling in stuka fire on you, then to withdraw....

Posted: 2006-12-30 01:50pm
by Lonestar
Yeah, one of the more boring things is playing whack-a-mole with 105s on Stukas.

PLus you had a seemingly unlimited supply of Tiger Aces.

Posted: 2006-12-30 02:01pm
by Brother-Captain Gaius
Fleet Admiral JD wrote:How are the hardware requirements? I'm not sure if my 6-year-old (or so) computer can handle it. . .
They're not too bad, but six years is pushing it. The game does run well compared to comp hogs like BF2, though - my new system demolishes the performance test on almost max settings, getting an average of 86 fps.

Posted: 2007-01-03 06:57pm
by Lonestar
Hey Shep, let me ask you a question...how does it feel to have the Iron Boot of the Vaterland on your neck? :P

Posted: 2007-01-03 07:40pm
by MKSheppard
the game isn't balanced worth anything :lol:

Posted: 2007-01-03 07:43pm
by InnocentBystander
Its only as balanced as the players ;)

Posted: 2007-01-03 07:47pm
by MKSheppard
What I mean is this: The Pershing's 90mm bounces off the tiger, when in reality, the 90mm was the equal of the 88; and could penetrate it.

Posted: 2007-01-03 07:49pm
by InnocentBystander
Could have been a bad hit, on the gun mantle or something...

Posted: 2007-01-03 08:09pm
by Brother-Captain Gaius
As far as I've been able to tell, Tigers and Perhsings are roughly evenly matched, toe-to-toe, front-on-front in CoH. Granted, a fair amount of luck will inevitably involved in relation to each shell impact and its damage, but that should be mitigated by proper maneuvering on the player's part. Maneuver and support (i.e., engineers and armor and infantry whacking the other tank too) should play a much bigger factor than the luck portion.

Posted: 2007-01-03 08:45pm
by Lonestar
MKSheppard wrote:What I mean is this: The Pershing's 90mm bounces off the tiger, when in reality, the 90mm was the equal of the 88; and could penetrate it.
And in real life popping smoke grenades wouldn't make a Sherman invincible.


So.

Wah-wah. :P