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Medieval 2 TW mods

Posted: 2007-01-03 04:02am
by Dominus Atheos
Has anyone tried any yet?

Posted: 2007-01-03 04:05am
by Nieztchean Uber-Amoeba
I use Lands To Conquer 1.21 with a few tweaks of my own. You can find a bunch on TWC.

Posted: 2007-01-03 08:47am
by Oberleutnant
The backstabbing and diplomatically unrealistically behaving AI frustrated me to no end, but then I downloaded the Ultimate AI Modification and Medieval II became a fantastic game all of a sudden. The mod does exactly what it promises in the features list. Everyone should use it.

Posted: 2007-01-03 09:15am
by Alferd Packer

Posted: 2007-01-04 03:27pm
by Darth Wong
I like to use those, as well as my standard practice of cutting the construction times for all structures in half. I personally don't think it's reasonable that it should take 6 years to build an archery range.

Posted: 2007-01-04 05:02pm
by Nieztchean Uber-Amoeba
Darth Wong wrote:I like to use those, as well as my standard practice of cutting the construction times for all structures in half. I personally don't think it's reasonable that it should take 6 years to build an archery range.
Well, that's beaurocracy for you. :P

It would also make a great comedy sketch.