Creating a Civ IV mod
Moderator: Thanas
Creating a Civ IV mod
I am going to under take the process of creating a CIV IV (Warlords) mod. Nothing serious just to see if I can and for personal use. My goals are to expand the tech tree a bit, and add an additional unique unit to each of the civilization.
The unique units in the game already will also be getting a bump in power.
Here are some of my thoughts so far for new universal units (If you can think of any more that would be a good fit please let me know):
Tribesmen, before the warriors
Sling warrior, before the archer
Pioneer, after the explorer
BiPlane, before the fighter
Jet Bomber, longer range and more powerful than a Stealth bomber, but can't evade
Jet Interceptor, Pure intercept missions (Fighters and Jet Fighters intercept will be downgraded) after the jet fighter
Mobile Sam
Howtzier
Aegis Cruiser
Now for me comes the hard part, historically accurate unique units, that fit into game well. Heres my list so far, I am open to suggestions, please help with the ones with a "??" by them:
America:F-22 (Jet interceptor)
Arab:??
Aztec: ??
Carthage: African War Elephant (Elephant)
Celtic: Gallic Spearman (Spearman)
Chinese: Junk (Galley)
Egypt: ??
English: Ship of the Line (Frigate)
French: Forgien Legion (Riflemen)
German: Triplane (Biplane)
Greek: Spartan (Swordsman)
Incan: ??
Indian: ?? Mig-21 Bison (Jet fighter), or Indian War Elephant (Elephant)
Japan: Yamato Class (Battleship)
Korea: Kobukson (Trimene)
Mali: ??
Mongolian: ??
Ottomans: ??
Persians: ??
Roman: Sarmatian Calavary (Horse Archer)
Russian: Typhoon (Submarine)
Spain: Spanish Gallon
Viking: Longboat (Galley)
Zulu: ??
The unique units in the game already will also be getting a bump in power.
Here are some of my thoughts so far for new universal units (If you can think of any more that would be a good fit please let me know):
Tribesmen, before the warriors
Sling warrior, before the archer
Pioneer, after the explorer
BiPlane, before the fighter
Jet Bomber, longer range and more powerful than a Stealth bomber, but can't evade
Jet Interceptor, Pure intercept missions (Fighters and Jet Fighters intercept will be downgraded) after the jet fighter
Mobile Sam
Howtzier
Aegis Cruiser
Now for me comes the hard part, historically accurate unique units, that fit into game well. Heres my list so far, I am open to suggestions, please help with the ones with a "??" by them:
America:F-22 (Jet interceptor)
Arab:??
Aztec: ??
Carthage: African War Elephant (Elephant)
Celtic: Gallic Spearman (Spearman)
Chinese: Junk (Galley)
Egypt: ??
English: Ship of the Line (Frigate)
French: Forgien Legion (Riflemen)
German: Triplane (Biplane)
Greek: Spartan (Swordsman)
Incan: ??
Indian: ?? Mig-21 Bison (Jet fighter), or Indian War Elephant (Elephant)
Japan: Yamato Class (Battleship)
Korea: Kobukson (Trimene)
Mali: ??
Mongolian: ??
Ottomans: ??
Persians: ??
Roman: Sarmatian Calavary (Horse Archer)
Russian: Typhoon (Submarine)
Spain: Spanish Gallon
Viking: Longboat (Galley)
Zulu: ??
- Thirdfain
- The Player of Games
- Posts: 6924
- Joined: 2003-02-13 09:24pm
- Location: Never underestimate the staggering drawing power of the Garden State.
I'm always disappointed by the US unique units, it's never the obvious. What has America done militarily better than any other nation ever with no clear rivals whatsoever? The answer, sir, is obviously aircraft carriers. The F-22 shouldn't be the unique unit, the Enterprise or perhaps Forestal should.
- Anarchist Bunny
- Foul, Cruel, and Bad-Tempered Rodent
- Posts: 5458
- Joined: 2002-07-12 02:08am
- Contact:
Ottoman Empire: Akinci(Mounted Archers) http://en.wikipedia.org/wiki/Akinci
Also I don't know who would fit it best, maybe the Persians, but I liked to see some Enslaved Soldiers arround Swordsman or Maceman as a unique unit that is weaker but cheaper to prodoce(or no maintence cost), rather than every unique being unit+1.
Infact that might be an idea, making a lacking unit for each Civ.
Also I'd give the Egyptians their own equivalent of Fast Worker.
Also I don't know who would fit it best, maybe the Persians, but I liked to see some Enslaved Soldiers arround Swordsman or Maceman as a unique unit that is weaker but cheaper to prodoce(or no maintence cost), rather than every unique being unit+1.
Infact that might be an idea, making a lacking unit for each Civ.
Also I'd give the Egyptians their own equivalent of Fast Worker.
//This Line Blank as of 7/15/07\\
Ornithology Subdirector: SD.net Dept. of Biological Sciences
Wiilite
Ornithology Subdirector: SD.net Dept. of Biological Sciences
Wiilite
Hehe, discover Monotheism, and get the "slave" worker unit. I know its wrong. In seriousness, what about a worker for half the price for the egyptians?Anarchist Bunny wrote:Ottoman Empire: Akinci(Mounted Archers) http://en.wikipedia.org/wiki/Akinci
Also I don't know who would fit it best, maybe the Persians, but I liked to see some Enslaved Soldiers arround Swordsman or Maceman as a unique unit that is weaker but cheaper to prodoce(or no maintence cost), rather than every unique being unit+1.
Infact that might be an idea, making a lacking unit for each Civ.
Also I'd give the Egyptians their own equivalent of Fast Worker.
I agree with you, I like the idea of cheap cannon fodder units. I rolled it around in my head a while back.
I never thought of taking away a unit though. Any ideas on which units to take away and in which empire?
- Anarchist Bunny
- Foul, Cruel, and Bad-Tempered Rodent
- Posts: 5458
- Joined: 2002-07-12 02:08am
- Contact:
Aztec: Atlatl Thower(Longbow/Crossbowman): I suggest this as it was a weapon that Spanish Conquistidor' feared for ability to pierce there armor. Maybe give them Pinch to start with because of it.
Also I'd give German the Luftwaffe.
For the Greeks I like the idea of a Helepolis with a starting bonus or two to City Attack rather than ANOTHER swordsman.
The Mongolians were apparently also know for their siege warfare, maybe a Unigue Unit of the Trebuchet?
Also I'd give German the Luftwaffe.
For the Greeks I like the idea of a Helepolis with a starting bonus or two to City Attack rather than ANOTHER swordsman.
The Mongolians were apparently also know for their siege warfare, maybe a Unigue Unit of the Trebuchet?
//This Line Blank as of 7/15/07\\
Ornithology Subdirector: SD.net Dept. of Biological Sciences
Wiilite
Ornithology Subdirector: SD.net Dept. of Biological Sciences
Wiilite
- Anarchist Bunny
- Foul, Cruel, and Bad-Tempered Rodent
- Posts: 5458
- Joined: 2002-07-12 02:08am
- Contact:
I don't know about taking away so much as making less effective. Like the Mongols having weaker Naval ships.Sam Or I wrote:Hehe, discover Monotheism, and get the "slave" worker unit. I know its wrong. In seriousness, what about a worker for half the price for the egyptians?Anarchist Bunny wrote:Ottoman Empire: Akinci(Mounted Archers) http://en.wikipedia.org/wiki/Akinci
Also I don't know who would fit it best, maybe the Persians, but I liked to see some Enslaved Soldiers arround Swordsman or Maceman as a unique unit that is weaker but cheaper to prodoce(or no maintence cost), rather than every unique being unit+1.
Infact that might be an idea, making a lacking unit for each Civ.
Also I'd give the Egyptians their own equivalent of Fast Worker.
I agree with you, I like the idea of cheap cannon fodder units. I rolled it around in my head a while back.
I never thought of taking away a unit though. Any ideas on which units to take away and in which empire?
//This Line Blank as of 7/15/07\\
Ornithology Subdirector: SD.net Dept. of Biological Sciences
Wiilite
Ornithology Subdirector: SD.net Dept. of Biological Sciences
Wiilite
- The Yosemite Bear
- Mostly Harmless Nutcase (Requiescat in Pace)
- Posts: 35211
- Joined: 2002-07-21 02:38am
- Location: Dave's Not Here Man
heheAnarchist Bunny wrote:Aztec: Atlatl Thower(Longbow/Crossbowman): I suggest this as it was a weapon that Spanish Conquistidor' feared for ability to pierce there armor. Maybe give them Pinch to start with because of it.
Also I'd give German the Luftwaffe.
For the Greeks I like the idea of a Helepolis with a starting bonus or two to City Attack rather than ANOTHER swordsman.
The Mongolians were apparently also know for their siege warfare, maybe a Unigue Unit of the Trebuchet?
plauge trebechet
The scariest folk song lyrics are "My Boy Grew up to be just like me" from cats in the cradle by Harry Chapin
Re: Creating a Civ IV mod
Ok, so maybe Civ IV is radically different from C3C, but generally I find that I'd explore pretty much all of the map not in someone else's territory not too long after I get Explorers. So I don't see much need for some unit after that.Sam Or I wrote:Pioneer, after the explorer
The fuck? There's no Mobile SAM or Aegis Cruiser in Civ IV? WTF were they smoking?Mobile Sam
Howtzier
Aegis Cruiser
"How can I wait unknowing?
This is the price of war,
We rise with noble intentions,
And we risk all that is pure..." - Angela & Jeff van Dyck, Forever (Rome: Total War)
"On and on, through the years,
The war continues on..." - Angela & Jeff van Dyck, We Are All One (Medieval 2: Total War)
"Courage is not the absence of fear, but rather the judgment that something else is more important than fear." - Ambrose Redmoon
"You either die a hero, or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
This is the price of war,
We rise with noble intentions,
And we risk all that is pure..." - Angela & Jeff van Dyck, Forever (Rome: Total War)
"On and on, through the years,
The war continues on..." - Angela & Jeff van Dyck, We Are All One (Medieval 2: Total War)
"Courage is not the absence of fear, but rather the judgment that something else is more important than fear." - Ambrose Redmoon
"You either die a hero, or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
- Anarchist Bunny
- Foul, Cruel, and Bad-Tempered Rodent
- Posts: 5458
- Joined: 2002-07-12 02:08am
- Contact:
YES! With bonus to collateral damage.The Yosemite Bear wrote:heheAnarchist Bunny wrote:Aztec: Atlatl Thower(Longbow/Crossbowman): I suggest this as it was a weapon that Spanish Conquistidor' feared for ability to pierce there armor. Maybe give them Pinch to start with because of it.
Also I'd give German the Luftwaffe.
For the Greeks I like the idea of a Helepolis with a starting bonus or two to City Attack rather than ANOTHER swordsman.
The Mongolians were apparently also know for their siege warfare, maybe a Unigue Unit of the Trebuchet?
plauge trebechet
//This Line Blank as of 7/15/07\\
Ornithology Subdirector: SD.net Dept. of Biological Sciences
Wiilite
Ornithology Subdirector: SD.net Dept. of Biological Sciences
Wiilite
Re: Creating a Civ IV mod
You are right about the pioneer.RogueIce wrote:Ok, so maybe Civ IV is radically different from C3C, but generally I find that I'd explore pretty much all of the map not in someone else's territory not too long after I get Explorers. So I don't see much need for some unit after that.Sam Or I wrote:Pioneer, after the explorer
The fuck? There's no Mobile SAM or Aegis Cruiser in Civ IV? WTF were they smoking?Mobile Sam
Howtzier
Aegis Cruiser
Nope, no mobile sam, Howtzier or Aegis cruiser. I do not know what they were smoking to be honest. Truthfully, the Mobile SAM and the Howtzier models are in the program, but not being used.
great idea.The Yosemite Bear wrote:heheAnarchist Bunny wrote:Aztec: Atlatl Thower(Longbow/Crossbowman): I suggest this as it was a weapon that Spanish Conquistidor' feared for ability to pierce there armor. Maybe give them Pinch to start with because of it.
Also I'd give German the Luftwaffe.
For the Greeks I like the idea of a Helepolis with a starting bonus or two to City Attack rather than ANOTHER swordsman.
The Mongolians were apparently also know for their siege warfare, maybe a Unigue Unit of the Trebuchet?
plauge trebechet
- The Yosemite Bear
- Mostly Harmless Nutcase (Requiescat in Pace)
- Posts: 35211
- Joined: 2002-07-21 02:38am
- Location: Dave's Not Here Man
- Fingolfin_Noldor
- Emperor's Hand
- Posts: 11834
- Joined: 2006-05-15 10:36am
- Location: At the Helm of the HAB Star Dreadnaught Star Fist
The Romans and the Byzantines were never given sufficient justice. The Russians should have heavy Rocket Cruisers like the Kirovs. Those were beasties.
STGOD: Byzantine Empire
Your spirit, diseased as it is, refuses to allow you to give up, no matter what threats you face... and whatever wreckage you leave behind you.
Kreia
Your spirit, diseased as it is, refuses to allow you to give up, no matter what threats you face... and whatever wreckage you leave behind you.
Kreia
- Anarchist Bunny
- Foul, Cruel, and Bad-Tempered Rodent
- Posts: 5458
- Joined: 2002-07-12 02:08am
- Contact:
Already do, replacing that unit. Damn bastards at 2K took the easy one first.Thirdfain wrote:The Ottomans ought to have Janassaries as their unique unit- Christian children levied as taxes from Greece and the Balkans, raised as Muslims and highly trained in modern war... perhaps as an improved Musketeer unit?
//This Line Blank as of 7/15/07\\
Ornithology Subdirector: SD.net Dept. of Biological Sciences
Wiilite
Ornithology Subdirector: SD.net Dept. of Biological Sciences
Wiilite
- The Yosemite Bear
- Mostly Harmless Nutcase (Requiescat in Pace)
- Posts: 35211
- Joined: 2002-07-21 02:38am
- Location: Dave's Not Here Man
That's not a bad idea, IMO. Some civs get a UU in the Ancient Era, while others have to wait around for the Modern Era to get theirs. It would be nice to have some UU in all era to balance it out a bit, I think.The Yosemite Bear wrote:hmmm, how about each force having a unique unit for each era.
so that you don't have to wait forever for something?
The difficulty is in coming up with some kind of fitting UU in eras where a particular civ wasn't around, like a uniquely "American (aka US in Civ terms)" unit in Ancient times, or Incan unit in Modern.
"How can I wait unknowing?
This is the price of war,
We rise with noble intentions,
And we risk all that is pure..." - Angela & Jeff van Dyck, Forever (Rome: Total War)
"On and on, through the years,
The war continues on..." - Angela & Jeff van Dyck, We Are All One (Medieval 2: Total War)
"Courage is not the absence of fear, but rather the judgment that something else is more important than fear." - Ambrose Redmoon
"You either die a hero, or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
This is the price of war,
We rise with noble intentions,
And we risk all that is pure..." - Angela & Jeff van Dyck, Forever (Rome: Total War)
"On and on, through the years,
The war continues on..." - Angela & Jeff van Dyck, We Are All One (Medieval 2: Total War)
"Courage is not the absence of fear, but rather the judgment that something else is more important than fear." - Ambrose Redmoon
"You either die a hero, or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
Face it: the UU thing is broken like that anyway. Play Aztecs, get your primitive UU... then in late-game you've got nothing. Hooray.
It's worse in longer-lived 'civilizations' (urk) like the English: Longbowmen? No Royal Navy? Once you're in the gunpowder age almost everyone gets nothing. The Germans get panzers... but no heavy knights.
I think it'd work better if the UUs were 'activated': it's retarded that these cultures always get their UU, even in magical fantasy land where Germany is never ruled by the Nazis and isn't at the forefront of mechanised warfare.
It's worse in longer-lived 'civilizations' (urk) like the English: Longbowmen? No Royal Navy? Once you're in the gunpowder age almost everyone gets nothing. The Germans get panzers... but no heavy knights.
I think it'd work better if the UUs were 'activated': it's retarded that these cultures always get their UU, even in magical fantasy land where Germany is never ruled by the Nazis and isn't at the forefront of mechanised warfare.
- Anarchist Bunny
- Foul, Cruel, and Bad-Tempered Rodent
- Posts: 5458
- Joined: 2002-07-12 02:08am
- Contact:
Thanks for not playing the game!Stark wrote:Face it: the UU thing is broken like that anyway. Play Aztecs, get your primitive UU... then in late-game you've got nothing. Hooray.
It's worse in longer-lived 'civilizations' (urk) like the English: Longbowmen? No Royal Navy? Once you're in the gunpowder age almost everyone gets nothing. The Germans get panzers... but no heavy knights.
I think it'd work better if the UUs were 'activated': it's retarded that these cultures always get their UU, even in magical fantasy land where Germany is never ruled by the Nazis and isn't at the forefront of mechanised warfare.
Germany, French, English, Ottoman Empire, Russia and US all get gunpowder or after unique units. India have Fast Workers that last the whole game.
Anyways as a whole the units are not vastly more powerful than other units. All it does is give you a slight advantage during a period during which that civilization was at top(Red Coats for the Brits, Berserkers for the Vikings, Marines for the US, Panzers for the Germans, Keshiks for the Mongols) They all seem to come from when that civ was militarily on top. The thing is, like a golden age, just a set peroid where you gave a slight advantage to capitalize on. Only unlike the golden age, you know when its coming and can plan on it.
//This Line Blank as of 7/15/07\\
Ornithology Subdirector: SD.net Dept. of Biological Sciences
Wiilite
Ornithology Subdirector: SD.net Dept. of Biological Sciences
Wiilite
Yeah, and that's stupid because you're not playing history. Like I said, it's retarded for a culture to get a 'bonus unit' simply because it's real namesake did. If they were accessable to anyone who could achieve something (like emphasising mechanised warfare, built a pile of tanks, whatever) it'd be a little more organic than 'your name is x thus you are awesome at y unit for no ingame reason whatsoever'.
But hey, you didn't read my post (yeah, I mention panzers but you think I claim Germany gets no post-gunpowder UUs, that's totally what I said) so I don't expect much of a discussion. What post-gunpowder unique units do ancient cultures get?
This is like the TW games not giving groups like Byzantines late-game 'fantasy' units because historically they were gone by then. In YOUR game they might not be, but too fucking bad.
But hey, you didn't read my post (yeah, I mention panzers but you think I claim Germany gets no post-gunpowder UUs, that's totally what I said) so I don't expect much of a discussion. What post-gunpowder unique units do ancient cultures get?
This is like the TW games not giving groups like Byzantines late-game 'fantasy' units because historically they were gone by then. In YOUR game they might not be, but too fucking bad.
Re: Creating a Civ IV mod
The defining component of the modern American military is the Supercarrier (add fighter capacity over a regular carrier).Sam Or I wrote:America:F-22 (Jet interceptor)
Isn't the current special unit the Musketeer? I don't see that there's much difference.Sam Or I wrote:French: Forgien Legion (Riflemen)
I don't know that the Yamato was that big an improvement over other battleships of the time, nor did it play a significant role in the war. I'd say the Mitusbishi Zero was a far more memorable icon of the Imperial Japanese war machine.Sam Or I wrote:Japan: Yamato Class (Battleship)
I'd be inclined to go with a Roman Ballista to replace the Catapult.Sam Or I wrote:Roman: Sarmatian Calavary (Horse Archer)
What would its upgrade be? It's defined by its missile capacity, so it's sub that can transport ICBMs?Sam Or I wrote:Russian: Typhoon (Submarine)
Definitely. I would probably make it able to go out to sea.Sam Or I wrote:Viking: Longboat (Galley)
Last edited by Ted C on 2007-01-26 10:19am, edited 1 time in total.
"This is supposed to be a happy occasion... Let's not bicker and argue about who killed who."
-- The King of Swamp Castle, Monty Python and the Holy Grail
"Nothing of consequence happened today. " -- Diary of King George III, July 4, 1776
"This is not bad; this is a conspiracy to remove happiness from existence. It seeks to wrap its hedgehog hand around the still beating heart of the personification of good and squeeze until it is stilled."
-- Chuck Sonnenburg on Voyager's "Elogium"
-- The King of Swamp Castle, Monty Python and the Holy Grail
"Nothing of consequence happened today. " -- Diary of King George III, July 4, 1776
"This is not bad; this is a conspiracy to remove happiness from existence. It seeks to wrap its hedgehog hand around the still beating heart of the personification of good and squeeze until it is stilled."
-- Chuck Sonnenburg on Voyager's "Elogium"
You can turn off unique units in the options, you know.Stark wrote:Yeah, and that's stupid because you're not playing history. Like I said, it's retarded for a culture to get a 'bonus unit' simply because it's real namesake did. If they were accessable to anyone who could achieve something (like emphasising mechanised warfare, built a pile of tanks, whatever) it'd be a little more organic than 'your name is x thus you are awesome at y unit for no ingame reason whatsoever'.
"This is supposed to be a happy occasion... Let's not bicker and argue about who killed who."
-- The King of Swamp Castle, Monty Python and the Holy Grail
"Nothing of consequence happened today. " -- Diary of King George III, July 4, 1776
"This is not bad; this is a conspiracy to remove happiness from existence. It seeks to wrap its hedgehog hand around the still beating heart of the personification of good and squeeze until it is stilled."
-- Chuck Sonnenburg on Voyager's "Elogium"
-- The King of Swamp Castle, Monty Python and the Holy Grail
"Nothing of consequence happened today. " -- Diary of King George III, July 4, 1776
"This is not bad; this is a conspiracy to remove happiness from existence. It seeks to wrap its hedgehog hand around the still beating heart of the personification of good and squeeze until it is stilled."
-- Chuck Sonnenburg on Voyager's "Elogium"
- Anarchist Bunny
- Foul, Cruel, and Bad-Tempered Rodent
- Posts: 5458
- Joined: 2002-07-12 02:08am
- Contact:
In that case, why have any set deviations between any Civilizations? Elminate the Civ characteristics(militaristic, religious, industrious), so you can play as passifictic Germans. Why have those real world Civs in there at all? Just making every Civ start of exactly the same with a made up name. Its not like people play this game for the historical aspects. Lets just make it so that the first discover gets Muskeetmen +1, or Tanks+1, rather than drawing on the accual history of the civ to get their UU.Stark wrote:Yeah, and that's stupid because you're not playing history. Like I said, it's retarded for a culture to get a 'bonus unit' simply because it's real namesake did. If they were accessable to anyone who could achieve something (like emphasising mechanised warfare, built a pile of tanks, whatever) it'd be a little more organic than 'your name is x thus you are awesome at y unit for no ingame reason whatsoever'.
No, what you stated was there is a lack of late game UUs and I was giving examples of how there are a fair ammount, even if they are not the majority.But hey, you didn't read my post (yeah, I mention panzers but you think I claim Germany gets no post-gunpowder UUs, that's totally what I said) so I don't expect much of a discussion.
The ones they had. Their UU come from when they were on top mostly and mainly. As I stated earlier, its a HISTORICAL game. You aren't reliving history, but your playing with cultures from history in your own worlds.What post-gunpowder unique units do ancient cultures get?
//This Line Blank as of 7/15/07\\
Ornithology Subdirector: SD.net Dept. of Biological Sciences
Wiilite
Ornithology Subdirector: SD.net Dept. of Biological Sciences
Wiilite
I know how it's 'supposed' to work and I know you can turn it off: I was responding to RogueIce pointing out that the implentation is spotty. If you're going to complain about the suggestions here, you have to realise most of them are no better or worse than the ones already ingame. Changing the superpowers isn't going to make them less broken, and you can't really 'even out' the UU distribution without unhistorical things like stone-age US UUs and lategame Aztec UUs. Something, frankly, I think should exist ANYWAY, since the Lincoln-led US being in 4000BC pretty much sets the standard.
Not being a big Civ fan, I had no idea that players were so comfortable with the Meierisms. I think Meier's non-Civ games did 'racial bonuses' in a more organic way than 'I'll use my broadsword'.
Not being a big Civ fan, I had no idea that players were so comfortable with the Meierisms. I think Meier's non-Civ games did 'racial bonuses' in a more organic way than 'I'll use my broadsword'.