BSG Mod for Homeworld 2

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HSRTG
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BSG Mod for Homeworld 2

Post by HSRTG »

Fun stuff, I totally geeked out on this, review below.



It looks incredible. It's gameplay is lacking at the moment. as there are no harvesters and the AI is non-existent (Well, it fights back, but it won't take the initiative). The mod's version is only 0.2.4 though, and .3.0 is finishing up its beta cycle, so things are looking up. It's only partially integrated the Dynamic Fighters mod in 0.2.4 (which I've got) .3 is unknown.

Current Faction Status for it: TNS Galactica is fully textured, armed, and armored, as are its Vipers and Raptors. There's a Firestar class vessel with it too. Balanced. Fully textured Colonial One, as well as a couple other ships,
and the spikey one with the spoked wheel in the back. Galactica can swat Raiders (both ToS and TNS) in truly scary amounts. When I say fully armed, I mean even the PDS are operational. The underside armament isn't shown in the below screenshots, because typically it's not lit well, but you'll see it when the guns fire :D!

TNS Basestars are fully armed, nukes are fully realized, Raiders are armed, textured, armored. Basestar missiles have issues getting through Galactica's PDS, but with Raiders playing the part of meatshields, and Nuke Raiders coming from different vectors, Galactica goes down.

ToS Galactica is armed, but not textured. No PDS. ToS Vipers (MK II only) are fully armed, armored, textured, balanced. Pegasus is in similar shape to Galactica.

ToS Basestars are fully armed, but not textured. No PDS. Their mega beam cannons of doom (underneath) are there too, after research. Raiders are fully armed, textured, and balanced. The Basestar weapons can't hit fighters for squat, and are apparently mainly used against capships. Not sure if this is intentional.

Here it is!


Now, screenshots (Note:It looks even better in full motion, and it's only 39 megs!):
TNS Dogfight
More dogfight, now the Basestars fired their flak missiles
Ooo, Viper scale with Galactica
Lookit!
Galactica swatting missiles and Raiders
The PDS overwhelmed
Getting some back!
Typical engagement range


Now some glory shots of the Big G.
Coolness
Mmmm



EDIT: Viper Scale Screenie bug fixed. Sorry.
Last edited by HSRTG on 2007-02-07 12:59am, edited 1 time in total.
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Vympel
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Post by Vympel »

Battlestar Galactica (either version) is pretty barren territory for that sort of game- for a space sim, it'd be fantastic.

Looks like a good mod, as far as HW2 mods go (I never played the game personally- I played the original, and I think I finished it. Can't remember ... heh)
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Post by weemadando »

Well, the Beyond the Red Line expansion/mod for FS2 looks pretty cool. I just hope that they have a Cylon Raider campaign. "Awww. You died. Now you have a shiny new metal body. Kill all humans!"
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Post by Chris OFarrell »

weemadando wrote:Well, the Beyond the Red Line expansion/mod for FS2 looks pretty cool. I just hope that they have a Cylon Raider campaign. "Awww. You died. Now you have a shiny new metal body. Kill all humans!"
"Uh dude....we just lost the resurrection ship...."
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Post by Stofsk »

Chris OFarrell wrote:
weemadando wrote:Well, the Beyond the Red Line expansion/mod for FS2 looks pretty cool. I just hope that they have a Cylon Raider campaign. "Awww. You died. Now you have a shiny new metal body. Kill all humans!"
"Uh dude....we just lost the resurrection ship...."
No no, it goes like this:

"wat dood we jus lost the res ship... no more spawning"

"wat"

":'("

TEAMGALACTCIA: "LOL"
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Post by Medic »

Y'all're lucky I love HW2 mods. As this matures, expect some great screengrabs. My connections bugging out though and I desperately need to catch up on the sleep, so only one for now. It's puurrrrrrdy though.

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Post by Uraniun235 »

Are there nukes in this mod?
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Post by HSRTG »

Unupgraded the TNS Cylon Basestars fire two nukes every 5-15 seconds. There are also nuke-equipped Raiders, buildable after some research. No nukes for the big G though.

EDIT: The nuke effect is a BIG white flash.

EDIT 2: Not that Galactica needs 'em. It's deadly enough as it is :P.
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Post by RogueIce »

Vympel wrote:Battlestar Galactica (either version) is pretty barren territory for that sort of game- for a space sim, it'd be fantastic.
I would have to agree here. Short of making things up, how much variety of ships do you have?

Galactica, Pegasus, the Ragtag Fleet...(although what use they are except as a story element or easy targets for the Cylons I don't know)...maybe the Valkyrie, but how much info do you really have on that outside of a few exterior shots?

And then there's the Cylons, who have only the Basestar and Res-ship AFAIK (I'm discounting the fighters on both sides).

I don't think TOS really helps here, unless you want to combine the two for some reason. But there doesn't seem to be much of a variety for a game like HW2 is...now as, say, an XWA mod or whathaveyou, it could be lots of fun.
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Post by phongn »

Well, you probably could have a decent amount of fun - it'd just be a smaller-scale game than the huge HW engagements people love. I think the team was considering putting nukes on Galactica, though.
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Post by Medic »

HSRTG wrote:Unupgraded the TNS Cylon Basestars fire two nukes every 5-15 seconds. There are also nuke-equipped Raiders, buildable after some research. No nukes for the big G though.

EDIT: The nuke effect is a BIG white flash.

EDIT 2: Not that Galactica needs 'em. It's deadly enough as it is :P.
2 TNS Basestars firing from the same direction never did get a nuke through in a 10 minute skirmish. It literally took that long for missiles to chip away at it, there was a never ending wall of flak defending the Galactica for 10 minutes (what'd happened was, I lost all my fighters :razz:)

Now 2 Basestars moving apart, pincering the Galactica make utterly short work of it.
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