BSG Mod for Homeworld 2
Moderator: Thanas
BSG Mod for Homeworld 2
Fun stuff, I totally geeked out on this, review below.
It looks incredible. It's gameplay is lacking at the moment. as there are no harvesters and the AI is non-existent (Well, it fights back, but it won't take the initiative). The mod's version is only 0.2.4 though, and .3.0 is finishing up its beta cycle, so things are looking up. It's only partially integrated the Dynamic Fighters mod in 0.2.4 (which I've got) .3 is unknown.
Current Faction Status for it: TNS Galactica is fully textured, armed, and armored, as are its Vipers and Raptors. There's a Firestar class vessel with it too. Balanced. Fully textured Colonial One, as well as a couple other ships,
and the spikey one with the spoked wheel in the back. Galactica can swat Raiders (both ToS and TNS) in truly scary amounts. When I say fully armed, I mean even the PDS are operational. The underside armament isn't shown in the below screenshots, because typically it's not lit well, but you'll see it when the guns fire !
TNS Basestars are fully armed, nukes are fully realized, Raiders are armed, textured, armored. Basestar missiles have issues getting through Galactica's PDS, but with Raiders playing the part of meatshields, and Nuke Raiders coming from different vectors, Galactica goes down.
ToS Galactica is armed, but not textured. No PDS. ToS Vipers (MK II only) are fully armed, armored, textured, balanced. Pegasus is in similar shape to Galactica.
ToS Basestars are fully armed, but not textured. No PDS. Their mega beam cannons of doom (underneath) are there too, after research. Raiders are fully armed, textured, and balanced. The Basestar weapons can't hit fighters for squat, and are apparently mainly used against capships. Not sure if this is intentional.
Here it is!
Now, screenshots (Note:It looks even better in full motion, and it's only 39 megs!):
TNS Dogfight
More dogfight, now the Basestars fired their flak missiles
Ooo, Viper scale with Galactica
Lookit!
Galactica swatting missiles and Raiders
The PDS overwhelmed
Getting some back!
Typical engagement range
Now some glory shots of the Big G.
Coolness
Mmmm
EDIT: Viper Scale Screenie bug fixed. Sorry.
It looks incredible. It's gameplay is lacking at the moment. as there are no harvesters and the AI is non-existent (Well, it fights back, but it won't take the initiative). The mod's version is only 0.2.4 though, and .3.0 is finishing up its beta cycle, so things are looking up. It's only partially integrated the Dynamic Fighters mod in 0.2.4 (which I've got) .3 is unknown.
Current Faction Status for it: TNS Galactica is fully textured, armed, and armored, as are its Vipers and Raptors. There's a Firestar class vessel with it too. Balanced. Fully textured Colonial One, as well as a couple other ships,
and the spikey one with the spoked wheel in the back. Galactica can swat Raiders (both ToS and TNS) in truly scary amounts. When I say fully armed, I mean even the PDS are operational. The underside armament isn't shown in the below screenshots, because typically it's not lit well, but you'll see it when the guns fire !
TNS Basestars are fully armed, nukes are fully realized, Raiders are armed, textured, armored. Basestar missiles have issues getting through Galactica's PDS, but with Raiders playing the part of meatshields, and Nuke Raiders coming from different vectors, Galactica goes down.
ToS Galactica is armed, but not textured. No PDS. ToS Vipers (MK II only) are fully armed, armored, textured, balanced. Pegasus is in similar shape to Galactica.
ToS Basestars are fully armed, but not textured. No PDS. Their mega beam cannons of doom (underneath) are there too, after research. Raiders are fully armed, textured, and balanced. The Basestar weapons can't hit fighters for squat, and are apparently mainly used against capships. Not sure if this is intentional.
Here it is!
Now, screenshots (Note:It looks even better in full motion, and it's only 39 megs!):
TNS Dogfight
More dogfight, now the Basestars fired their flak missiles
Ooo, Viper scale with Galactica
Lookit!
Galactica swatting missiles and Raiders
The PDS overwhelmed
Getting some back!
Typical engagement range
Now some glory shots of the Big G.
Coolness
Mmmm
EDIT: Viper Scale Screenie bug fixed. Sorry.
Last edited by HSRTG on 2007-02-07 12:59am, edited 1 time in total.
Kill one man, you're a murderer. Kill a million, a king. Kill them all, a god. - Anonymous
Battlestar Galactica (either version) is pretty barren territory for that sort of game- for a space sim, it'd be fantastic.
Looks like a good mod, as far as HW2 mods go (I never played the game personally- I played the original, and I think I finished it. Can't remember ... heh)
Looks like a good mod, as far as HW2 mods go (I never played the game personally- I played the original, and I think I finished it. Can't remember ... heh)
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- SMAKIBBFB
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Well, the Beyond the Red Line expansion/mod for FS2 looks pretty cool. I just hope that they have a Cylon Raider campaign. "Awww. You died. Now you have a shiny new metal body. Kill all humans!"
- Chris OFarrell
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"Uh dude....we just lost the resurrection ship...."weemadando wrote:Well, the Beyond the Red Line expansion/mod for FS2 looks pretty cool. I just hope that they have a Cylon Raider campaign. "Awww. You died. Now you have a shiny new metal body. Kill all humans!"
No no, it goes like this:Chris OFarrell wrote:"Uh dude....we just lost the resurrection ship...."weemadando wrote:Well, the Beyond the Red Line expansion/mod for FS2 looks pretty cool. I just hope that they have a Cylon Raider campaign. "Awww. You died. Now you have a shiny new metal body. Kill all humans!"
"wat dood we jus lost the res ship... no more spawning"
"wat"
":'("
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- Uraniun235
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Are there nukes in this mod?
"There is no "taboo" on using nuclear weapons." -Julhelm
What is Project Zohar?
"On a serious note (well not really) I did sometimes jump in and rate nBSG episodes a '5' before the episode even aired or I saw it." - RogueIce explaining that episode ratings on SDN tv show threads are bunk
"On a serious note (well not really) I did sometimes jump in and rate nBSG episodes a '5' before the episode even aired or I saw it." - RogueIce explaining that episode ratings on SDN tv show threads are bunk
Unupgraded the TNS Cylon Basestars fire two nukes every 5-15 seconds. There are also nuke-equipped Raiders, buildable after some research. No nukes for the big G though.
EDIT: The nuke effect is a BIG white flash.
EDIT 2: Not that Galactica needs 'em. It's deadly enough as it is .
EDIT: The nuke effect is a BIG white flash.
EDIT 2: Not that Galactica needs 'em. It's deadly enough as it is .
Kill one man, you're a murderer. Kill a million, a king. Kill them all, a god. - Anonymous
I would have to agree here. Short of making things up, how much variety of ships do you have?Vympel wrote:Battlestar Galactica (either version) is pretty barren territory for that sort of game- for a space sim, it'd be fantastic.
Galactica, Pegasus, the Ragtag Fleet...(although what use they are except as a story element or easy targets for the Cylons I don't know)...maybe the Valkyrie, but how much info do you really have on that outside of a few exterior shots?
And then there's the Cylons, who have only the Basestar and Res-ship AFAIK (I'm discounting the fighters on both sides).
I don't think TOS really helps here, unless you want to combine the two for some reason. But there doesn't seem to be much of a variety for a game like HW2 is...now as, say, an XWA mod or whathaveyou, it could be lots of fun.
"How can I wait unknowing?
This is the price of war,
We rise with noble intentions,
And we risk all that is pure..." - Angela & Jeff van Dyck, Forever (Rome: Total War)
"On and on, through the years,
The war continues on..." - Angela & Jeff van Dyck, We Are All One (Medieval 2: Total War)
"Courage is not the absence of fear, but rather the judgment that something else is more important than fear." - Ambrose Redmoon
"You either die a hero, or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
This is the price of war,
We rise with noble intentions,
And we risk all that is pure..." - Angela & Jeff van Dyck, Forever (Rome: Total War)
"On and on, through the years,
The war continues on..." - Angela & Jeff van Dyck, We Are All One (Medieval 2: Total War)
"Courage is not the absence of fear, but rather the judgment that something else is more important than fear." - Ambrose Redmoon
"You either die a hero, or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
2 TNS Basestars firing from the same direction never did get a nuke through in a 10 minute skirmish. It literally took that long for missiles to chip away at it, there was a never ending wall of flak defending the Galactica for 10 minutes (what'd happened was, I lost all my fighters )HSRTG wrote:Unupgraded the TNS Cylon Basestars fire two nukes every 5-15 seconds. There are also nuke-equipped Raiders, buildable after some research. No nukes for the big G though.
EDIT: The nuke effect is a BIG white flash.
EDIT 2: Not that Galactica needs 'em. It's deadly enough as it is .
Now 2 Basestars moving apart, pincering the Galactica make utterly short work of it.