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Official nBSG game coming out

Posted: 2007-02-11 03:50am
by Vympel
Link

That is all.

Posted: 2007-02-11 10:26am
by Darksider
they're releasing it for XBOX and PC? I hope they make a decent space simulator, and don't dumb it down for the Consoles.


but if they do, there's always the FS mod Beyond The Red Line.

Posted: 2007-02-11 10:35am
by Soontir C'boath
I suppose I could be satisfied with a another spacefighter simulator.

Though what I really want is voice recognition software to advance. It'd involve a game where you are the CO of a battlestar and you assess the situation and give orders such as "Batteries Alpha through Echo, switch to salvoe fire. Target Baseship Charlie" and the like. *dreams on*

Posted: 2007-02-11 11:18am
by Rekkon
Soontir C'boath wrote:I suppose I could be satisfied with a another spacefighter simulator.

Though what I really want is voice recognition software to advance. It'd involve a game where you are the CO of a battlestar and you assess the situation and give orders such as "Batteries Alpha through Echo, switch to salvoe fire. Target Baseship Charlie" and the like. *dreams on*
You can get something like that with Enigma Rising Tide. Granted it is WW II and probably not as detailed as you want, but they claim you can play the game hands free. One nice thing is that you can bark navigational commands while manning a cannon or AA gun without leaving the station. To open fire on an enemy vessel, you can just look at it and speak the proper command. Plus few things are as fun as looking through the periscope, ordering bow tubes to fire, then screaming "Dive! Dive! Dive!" as a destroyer bears down on you. Some things still work better with the mouse/keyboard, but overall the voice works well.

Posted: 2007-02-11 01:09pm
by Admiral Valdemar
Great. This'll be more FreeSpace and less I-War in all probability. Why can't they make decent space sims nowadays?

Posted: 2007-02-11 01:19pm
by Drooling Iguana
I just hope that the flight model is at least as realistic as Vendetta Online's. And that the storyline doesn't descend into the soap-operaish depths of the TV show.

Posted: 2007-02-11 01:25pm
by Darksider
Admiral Valdemar wrote:Great. This'll be more FreeSpace and less I-War in all probability. Why can't they make decent space sims nowadays?
You got a problem with Freespace?

As I understand it, it's considered one of the better space sims.

Posted: 2007-02-11 01:36pm
by Admiral Valdemar
Darksider wrote:
You got a problem with Freespace?

As I understand it, it's considered one of the better space sims.
And that ain't saying much. It was fun and all, but to compare it to real legends like I-War, Elite or TIE Fighter is just wrong. It's like everyone tried to cop FS after its success and led to zero innovation. If I wanted to fly like a plane and fire pew-pew lasers, I'd boot-up any one of the WC games.

Posted: 2007-02-11 02:26pm
by Sam Or I
Sierra huh? I remember the last space sim I wanted based on a popular sci-fi T.V. show. What did Sierra do, cancel it half way through production. Gaming wise I don't see Battlestar Galactica having that much potiential just due to the lack of ship designs and the plot. (The colonial fleet most likely does not have an R&D team building new Fighters and weapons.)

Posted: 2007-02-11 02:27pm
by Uraniun235
Darksider wrote:You got a problem with Freespace?
I've got a problem with seemingly everyone jerking off to it as if it's the only true starfighter game.

Posted: 2007-02-11 02:29pm
by Uraniun235
Sam Or I wrote:Sierra huh? I remember the last space sim I wanted based on a popular sci-fi T.V. show. What did Sierra do, cancel it half way through production. Gaming wise I don't see Battlestar Galactica having that much potiential just due to the lack of ship designs and the plot. (The colonial fleet most likely does not have an R&D team building new Fighters and weapons.)
yeah because b5 had so many different fighter designs

Posted: 2007-02-11 02:31pm
by Soontir C'boath
Sam Or I wrote:Sierra huh? I remember the last space sim I wanted based on a popular sci-fi T.V. show. What did Sierra do, cancel it half way through production. Gaming wise I don't see Battlestar Galactica having that much potiential just due to the lack of ship designs and the plot. (The colonial fleet most likely does not have an R&D team building new Fighters and weapons.)
Well, from reading the description, it looks like we're just going to be flying in sorties we've seen during the show; Escape from Ragnar, Take the Tylium Asteroid, Resurrection Ship etc.

Posted: 2007-02-11 04:20pm
by Netko
Uraniun235 wrote:yeah because b5 had so many different fighter designs
Comparatively, yes. You had at least 2 fighter designs per race, while in nBSG you have 6 total (2 Vipers, Raptor, 2 Raiders and the Blackbird). And for B5, you could extend that into even more with subclasses, something that has a cannonical basis even if it isn't explicitly forced on you (both Starfuries and Omegas were shown with different subclasses on the show) while nBSG seems to be very rigid about their classes excepting the Raptors.

Posted: 2007-02-11 05:33pm
by Arthur_Tuxedo
Admiral Valdemar wrote:
Darksider wrote:
You got a problem with Freespace?

As I understand it, it's considered one of the better space sims.
And that ain't saying much. It was fun and all, but to compare it to real legends like I-War, Elite or TIE Fighter is just wrong. It's like everyone tried to cop FS after its success and led to zero innovation. If I wanted to fly like a plane and fire pew-pew lasers, I'd boot-up any one of the WC games.
It's not wrong at all. Freespace 2 was the epitome of the X-Wing style space sim. TIE Fighter was a fantastic game, and so were many others, but people don't keep going back to Freespace 2 more than any other space sim for no reason. And I don't know why you mean by "everyone tried to copy FS". As far as I know, FS2 was the last of its kind. I'm not aware that anyone ever made another X-Wing style space sim again, copy of Freespace or otherwise. Discounting mods, of course.

Posted: 2007-02-11 06:02pm
by Stark
Since every recent PC/360 game I've played lately has been dumbed down for consoles - AND this is a mass-market license - I'm pretty sure this'll be arcade nonsense. It might look pretty, though, and it's not like Beyond the Red Line is ever going to actually come out. :lol:

Posted: 2007-02-11 06:35pm
by NeoGoomba
I enjoyed "Colony Wars" for a simple console space sim. It had Newtonian physics, unique fighters, and some nifty weapon effects. If they went that route, with a similar engine, polished it up a bit, I think a nBSG game wouldn't be half bad.

Posted: 2007-02-11 06:36pm
by Stark
NeoGoomba wrote:I enjoyed "Colony Wars" for a simple console space sim. It had Newtonian physics, unique fighters, and some nifty weapon effects. If they went that route, with a similar engine, polished it up a bit, I think a nBSG game wouldn't be half bad.
I only played Colony Wars briefly, but it was a bit of fun. I don't think it'd satisfy the hardcore nBSG fans though.

Posted: 2007-02-11 07:35pm
by Vympel
Freespace 2 had way more depth than TIE Fighter, in my opinion. It had a greater sense of scale, actual capital ship battles (and, unlike in TIE Fighter, your chances of killing a capital ship all by yourself were low, given their accurate beam armament), a great plot, atmosphere- it was all there.

It's true that Freespace 2 gets credit as being the last great war-in-space fighter sim (I-War 2 was more along Privateer lines)- but that credit is not undeserved.

Posted: 2007-02-11 07:35pm
by Thag
If it's supposed to be both console and PC, I'd expect something more along the lines of Rouge Squadron than Freespace. You can't do a decent sim of anything with the controls a console gives you, even without dumbing the features down. My brother picked up Mechwarrior 2 for the PS2 (maybe, my memory's a little fuzzy), and looking at the amount of material they cut out of that game to transform into it into a console title gives me little hope for this one.

Posted: 2007-02-11 07:42pm
by Soontir C'boath
Thag wrote:If it's supposed to be both console and PC, I'd expect something more along the lines of Rouge Squadron than Freespace. You can't do a decent sim of anything with the controls a console gives you, even without dumbing the features down. My brother picked up Mechwarrior 2 for the PS2 (maybe, my memory's a little fuzzy), and looking at the amount of material they cut out of that game to transform into it into a console title gives me little hope for this one.
Flight sims should be left with the PC and the joystick anyway. Fuck the console on this one and I hope the developer sees that way too.

Posted: 2007-02-11 07:52pm
by Stark
If you've missed the 'dumbed down for console' trend, I invite you to look at ST:Legacy. :)

Posted: 2007-02-12 04:03am
by Uraniun235
mmar wrote:
Uraniun235 wrote:yeah because b5 had so many different fighter designs
Comparatively, yes. You had at least 2 fighter designs per race, while in nBSG you have 6 total (2 Vipers, Raptor, 2 Raiders and the Blackbird). And for B5, you could extend that into even more with subclasses, something that has a cannonical basis even if it isn't explicitly forced on you (both Starfuries and Omegas were shown with different subclasses on the show) while nBSG seems to be very rigid about their classes excepting the Raptors.
I only remember one class of fighter for the Minbari, Centauri, Narn, and Vorlons. Then there was the generic "Raider" fighter, and the two Starfury designs. Oh wow, seven versus six. I'm really not even seeing the big gameplay difference that would be had between a Starfury/Nial duel and a Nial/[Narn fighter] duel.

If the producers aim for a smaller game, then a smaller number of fighters won't be any problem at all. Not every game has to be a huge production with millions of dollars thrown at it.

Posted: 2007-02-12 04:03am
by Uraniun235
Stark wrote:If you've missed the 'dumbed down for console' trend, I invite you to look at ST:Legacy. :)
it's not even worth illicitly downloading

it is that horrible and i am so glad i did not get it

Posted: 2007-02-12 04:19am
by Stark
Uraniun235 wrote:it's not even worth illicitly downloading

it is that horrible and i am so glad i did not get it
Maybe it's better with a 360 controller? Oh wait, the PC drivers for 360 controllers are complete garbage! :)

Posted: 2007-02-12 06:27pm
by Admiral Valdemar
Stark wrote:
NeoGoomba wrote:I enjoyed "Colony Wars" for a simple console space sim. It had Newtonian physics, unique fighters, and some nifty weapon effects. If they went that route, with a similar engine, polished it up a bit, I think a nBSG game wouldn't be half bad.
I only played Colony Wars briefly, but it was a bit of fun. I don't think it'd satisfy the hardcore nBSG fans though.
Psygnosis should be reformed and made to bring out a similar game engine for this then. My screen name is inspired by the third and final game Colony Wars: Red Sun, and I only ever played demos of the first two. The second of which was fucking impossible to do.