Silent Hunter 4
Posted: 2007-03-20 11:46am
My overall summary from a few minutes playing SH4:
THE GOOD:
An idea taken from the modders!
Hitting ESC near a base brings up this menu:
Graphics are cool
Many more options than simply 1024x768, including some widescreen formats (I think)
THE BAD:
The Career screen is 3d. Yes. 3d. You can click and drag your view around, which causes you to miss selectable areas due to the initial default view angle. And it used up valuable time that could have been used for something else, and really adds no immersion.
The User interface is much less intuitive and clunkier than SH3's.
While there are some nice things from mods for SH3 that have been incorporated like enlargeable dials, e.g. you put the mouse over a dial and it enlarges, etc, too much of the user interface is clunky and takes up more room compared to the SH3 incarnation:
Too much was changed around from SH3 for no good reason other than "change is good!"
Why was it necessary to move the report list from the bottom of the screen, where it's grouped with all the other controls and dials to it's own window, which constantly gets in the way and is distracting, no more simply scanning the bottom of the screen? Yes, I know the report window is now draggable around but it's a pain to drag it around so you can see certain things on specific screens.
Also, you can no longer click on people in the 3D view, and tell them what to do via the menu which appears when you hit them like in SH3.
It also appears that you can no longer tell the Weapons officer equivalent to come up with a solution on the target (something which I think happened due to the shift from "crewmen" to "Stations" as a design decision).
No longer does a single button bring up the fuel status, air status, CO2 status, etc; but now you have to click buttons on the bottom of the screen to bring up that status, and it's displayed as a simple filled bar, no more immersive graphics of dials.
(Blown up 200% to make it easier to see)
More Damning, is that AFAIK, the TDC is confusingly all over the place AFAIK, there's no immersive single "go to" screen for the TDC like there was in SH1.
SH4 TDC (best you got)
SH1 TDC single screen
The Radar isn't much better
SH4 Radar. Yes, I'm sure WW2 radars displayed the range scale on the CRT screen itself. There are no labels on the switches, so you have to sort of guess how many clicks on the switch to get the range you want.
SH1 Radar. Quite a bit more useable, no?
Particle Sprays will enamanate from the limber holes in your boats; I guess this is to simulate cascading water off your hull. But it just looks bad.
Why, I didn't know that the US used Lancasters as long range bombers and search planes in WW2!
Also, I didn't know that the US used metric to measure distances and depths in WW2!
The flickering light problem is also present in this. Guess they didn't fix it.
THE GOOD:
An idea taken from the modders!
Hitting ESC near a base brings up this menu:
Graphics are cool
Many more options than simply 1024x768, including some widescreen formats (I think)
THE BAD:
The Career screen is 3d. Yes. 3d. You can click and drag your view around, which causes you to miss selectable areas due to the initial default view angle. And it used up valuable time that could have been used for something else, and really adds no immersion.
The User interface is much less intuitive and clunkier than SH3's.
While there are some nice things from mods for SH3 that have been incorporated like enlargeable dials, e.g. you put the mouse over a dial and it enlarges, etc, too much of the user interface is clunky and takes up more room compared to the SH3 incarnation:
Too much was changed around from SH3 for no good reason other than "change is good!"
Why was it necessary to move the report list from the bottom of the screen, where it's grouped with all the other controls and dials to it's own window, which constantly gets in the way and is distracting, no more simply scanning the bottom of the screen? Yes, I know the report window is now draggable around but it's a pain to drag it around so you can see certain things on specific screens.
Also, you can no longer click on people in the 3D view, and tell them what to do via the menu which appears when you hit them like in SH3.
It also appears that you can no longer tell the Weapons officer equivalent to come up with a solution on the target (something which I think happened due to the shift from "crewmen" to "Stations" as a design decision).
No longer does a single button bring up the fuel status, air status, CO2 status, etc; but now you have to click buttons on the bottom of the screen to bring up that status, and it's displayed as a simple filled bar, no more immersive graphics of dials.
(Blown up 200% to make it easier to see)
More Damning, is that AFAIK, the TDC is confusingly all over the place AFAIK, there's no immersive single "go to" screen for the TDC like there was in SH1.
SH4 TDC (best you got)
SH1 TDC single screen
The Radar isn't much better
SH4 Radar. Yes, I'm sure WW2 radars displayed the range scale on the CRT screen itself. There are no labels on the switches, so you have to sort of guess how many clicks on the switch to get the range you want.
SH1 Radar. Quite a bit more useable, no?
Particle Sprays will enamanate from the limber holes in your boats; I guess this is to simulate cascading water off your hull. But it just looks bad.
Why, I didn't know that the US used Lancasters as long range bombers and search planes in WW2!
Also, I didn't know that the US used metric to measure distances and depths in WW2!
The flickering light problem is also present in this. Guess they didn't fix it.