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Medieval II add-on announced

Posted: 2007-03-27 05:58am
by Raesene
add-on release this year?

Medieval 2: Kingdoms

13 new factions, 4 campaigns and 150 units

While an official announcement is still missing, I consider it likely- all other total war-games had their addons released one year after the basic game.

Posted: 2007-03-27 06:13am
by Lonestar
Where'd you hear this?

13 New Factions? Are they gonna name every Duchy in Europe or something?

Posted: 2007-03-27 06:36am
by Raesene
e.g. PC games (german only)

One site (could not find it again) mentioned that the conquest of America is included. That could explain the addtitional factions.

I could not find any english-language website, but most german sites list worthplaying.com as reference. I did not manage to find an article there, so it's probably really only a rumor.

Posted: 2007-03-27 12:48pm
by Dartzap

Posted: 2007-03-27 03:04pm
by Darth Tanner
Sounds very exciting, especially the moats.

The new America campaign however would seem to suggest that massive improvements to the diplomacy mode is going to be necessary for the Spanish to survive, otherwise your native 'allies' will simply turn on you the turn after signing the treaty regardless of anything.

The fact that they are adding four entirely new campaigns however suggests that their not going to be spending much time on them, and/or they'll be pretty small scale.

Posted: 2007-03-28 03:07am
by Raesene
Darth Tanner wrote:Sounds very exciting, especially the moats.

The new America campaign however would seem to suggest that massive improvements to the diplomacy mode is going to be necessary for the Spanish to survive, otherwise your native 'allies' will simply turn on you the turn after signing the treaty regardless of anything.

The fact that they are adding four entirely new campaigns however suggests that their not going to be spending much time on them, and/or they'll be pretty small scale.
I agree with the required diplomacy update, my allies never help me - except the papal states in naval battles ;-)

I don't expect only few turns for each of the new campaigns. Restricted maps, but at least 100 turns for achiving victory.

And it should be released in Q2 of 2007, gamestar reports it to be 70%finished - byebye thesis writing in summer, I have to conquer britain/eastern europe/middle east/america ;-)

Posted: 2007-03-31 05:38am
by Dartzap
TW website

Now have a full description of the stuff that's coming, as well as a trailer.

Posted: 2007-03-31 06:48am
by Vympel
Is the new bloody patch out? :)
Over 150 new units, including the devastating Greek Firethrower
FINALLY! Greek Naptha gets some love!

EDIT: Just saw the trailer. It's a fucking flamethrower! It's the absolute very last thing they show, Byzantine infantry (looks like the Latinkon skin) flaming away!

Awesome.
5 Playable factions – Kingdom of Jerusalem, Principality of Antioch, Egypt, Turks, Byzantium.

Recreate the epic Crusades in the Holy Land, leading the Crusade States to reclaim Christendom or the defenders of Islam to drive out the infidels. It’s 1174 and the Kingdom of Jerusalem and Principality of the Antioch are united in their struggle for the Holy Land against Egypt, the Turks and Byzantium.
Those Crusade States are going to be so fucked when Greece crushes them.

Posted: 2007-03-31 07:17am
by Dartzap
The patch has yet to be released, as far as I can see on that mess of a forum.

I saw the image of the Brittannia campaign map. Daaaaaaaayyymmmm. Looks like they added in every town and city onto the Islands! looks pretty shweet. It even looks like they added my own dear little county, with both of the county cities.

PAX BRITANNIA! Sod the Welsh, Scots, Irish and assorted Celts!

:wink:

Edit: Anyone for a Troy recreation? No?

Posted: 2007-03-31 08:10am
by Vympel
Awesome, I assume that Byzantine leader is Alex Commenus. They should've had a unique skin for Byzantine Emperors (as well as all the other monarchs) and generals for the Orthodox faction to begin with.

Posted: 2007-03-31 11:53am
by Fingolfin_Noldor
Much as I would like to be cheering, Creative Assembly's record with bugs has been pathetic. BI for RTW was so ridden with bugs that one could even choke on them and M2TW hasn't been much better.

Posted: 2007-03-31 12:18pm
by Vympel
Fingolfin_Noldor wrote:Much as I would like to be cheering, Creative Assembly's record with bugs has been pathetic. BI for RTW was so ridden with bugs that one could even choke on them and M2TW hasn't been much better.
I'm still mystified as how they could push M2:TW out the door without noticing little things like cannon towers firing fucking ballista bolts.

As to BI- I don't remember it as being particularly bug-ridden- with the exception of the egregious bug where your faction leader has a "loyalty" trait and he can actually defect (which was fixed).

Imagine, if you will, Augustus just abandoning his position so he can go gallavanting about Gaul by himself. :roll:

And title edited, as rumor it is not.

Posted: 2007-03-31 09:34pm
by Fingolfin_Noldor
Vympel wrote:
Fingolfin_Noldor wrote:Much as I would like to be cheering, Creative Assembly's record with bugs has been pathetic. BI for RTW was so ridden with bugs that one could even choke on them and M2TW hasn't been much better.
I'm still mystified as how they could push M2:TW out the door without noticing little things like cannon towers firing fucking ballista bolts.

As to BI- I don't remember it as being particularly bug-ridden- with the exception of the egregious bug where your faction leader has a "loyalty" trait and he can actually defect (which was fixed).

Imagine, if you will, Augustus just abandoning his position so he can go gallavanting about Gaul by himself. :roll:

And title edited, as rumor it is not.
I have a friend who told me the Sassanids couldn't get trade via sea. I didn't verify this, but he definitely experimented with the game way more than I have. They might have fixed it later, but BI balancing was anything but balanced.