Oblivion Shivering Isles First Impressions
Posted: 2007-03-27 08:51pm
I picked up Shivering Isles on the way home today. I'm about an hour or so into it (just got past the gatekeeper and wandering around Mania). The expansion itself appears to be quite stable, with no outstanding bugs (though I did find an minor alignment issue with a wall - I mention this because one of my mods is causing CTDs in the Tamerial world space, with surprising frequency after the 1.2 patch - yeah, that'll be fun to track down...).
The voice actors appear to be same from base game, with a couple of others thrown in (one of which sounds very similar to the Imperial voice actor).
The world space looks to be completely hand made, with lots of details. Mania itself looks like the Chorrol-Burma road area crossed with the south eastern sections of Morrowind, and its damn cool. The textures look almost as good as Qarls while having a much smaller memory foot print.
The creature design is very good. They're strange(r), made sewn/rend flesh, bones and/or wood and bark.
Anyway, here's a few shots:
For those that haven't updated to 1.2 yet, you can see the new LOD system in action in the first two shots.
And they'd look a lot better if Nvidia would fix the AA/HDR problem in Vista...
The voice actors appear to be same from base game, with a couple of others thrown in (one of which sounds very similar to the Imperial voice actor).
The world space looks to be completely hand made, with lots of details. Mania itself looks like the Chorrol-Burma road area crossed with the south eastern sections of Morrowind, and its damn cool. The textures look almost as good as Qarls while having a much smaller memory foot print.
The creature design is very good. They're strange(r), made sewn/rend flesh, bones and/or wood and bark.
Anyway, here's a few shots:
For those that haven't updated to 1.2 yet, you can see the new LOD system in action in the first two shots.
And they'd look a lot better if Nvidia would fix the AA/HDR problem in Vista...