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Bethesda acquires Fallout IP, Interplay retains MMO rights

Posted: 2007-04-12 08:28pm
by Xisiqomelir
Linka
April 12, 2007

Breaking: Fallout IP Sold To Bethesda

Breaking: Fallout IP Sold To Bethesda New filings with the SEC show that Oblivion and current Fallout 3 developer Bethesda Softworks has officially purchased the Fallout series IP from current holders Interplay for $5.75 million, with Interplay now acting as licensee for its own planned Fallout MMO.

According to the filing, first spotted by Fallout fansite No Mutants Allowed, the purchase of the Fallout license and accompanying IP was settled on April 9th, with final payment installments expected to be delivered by the third quarter of this year.

Prior to the purchase, Bethesda was licensing the Fallout IP from Interplay as it has continued to develop Fallout 3, its own sequel to the cult-classic post-apocalyptic RPG series first developed by Black Isle Studios in 1997. In a recent interview, Bethesda's Pete Hines told Gamasutra that the team was “a fairly good ways into the process”, and noted that “Fallout is not a quick two year process, and we are already several years into the project”.

In an interesting twist, as part of the agreement Interplay now acts as a licensee of the IP as it continues to ramp up production on its own Fallout-themed massively multiplayer game, first announced in 2004 alongside Bethesda's sequel, and shown via internal documents as recently as December to have a projected $75 million dollar budget and launch date of 2010.

In a special clause of the purchase agreement, Interplay agrees that "full-scale development of its FALLOUT MMOG will commence within 24 months of the Effective Date of this Agreement" and that "Interplay will have secured financing for the FALLOUT MMOG in an amount no less than $30 million" within that time frame or forfeit its license rights for the MMO.

Similarly, "Interplay must, in addition, Commercially Launch... the FALLOUT MMOG within four years of the MMOG Development Commencement Date, or again, "Interplay will immediately lose and permanently forfeit its license rights under this Agreement." If and when the Fallout MMO launches, Interplay has agreed to pay Bethesda 12 percent of the game's sales and subscription fees for the use of the Fallout IP.
As I have never played a Bethesda game, I rely on you to tell me if this is good or bad news, G&C.

Posted: 2007-04-12 08:33pm
by Pint0 Xtreme
Think Elder Scrolls (Morrowind, Oblivion, etc.).

Posted: 2007-04-12 08:42pm
by loomer
Could be good, could be bad. If they turn Fallout into another oblivion-esque game as opposed to the delightful Morrowind, bad. On the other hand, Bethesda DO specialize in RPGs, so it could be a good move for the series overall.

Posted: 2007-04-12 09:04pm
by Arthur_Tuxedo
Bethesda makes good RPG's, but the Fallout and Elder Scrolls series are about as different as you can get. I wouldn't say that Fallout has any more in common with Oblivion or Morrowind than it does with Final Fantasy. That in itself is worrying because they would be making a game nothing like they had ever done before if they want to stay true to the originals. And since they're using Oblivion's engine, it just doesn't seem that likely that they'll stay true to Fallout. Of course, they may surprise us all, but I'm just not that hopeful. To the previous poster, Morrowind with guns doesn't appeal to me any more than Oblivion with guns does. We have STALKER for that.

Posted: 2007-04-12 09:09pm
by DPDarkPrimus
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This is breaking news, how, exactly?

They'd been working on FO3 for several years now.

Posted: 2007-04-12 09:23pm
by Vympel
Because Bethesda didn't have the Fallout IP (Intellectual Property) before now:
Prior to the purchase, Bethesda was licensing the Fallout IP from Interplay as it has continued to develop Fallout 3,
There's a difference between those two things. They own the IP outright now, they're not a licensee.

Posted: 2007-04-12 09:25pm
by loomer
Arthur_Tuxedo wrote:. To the previous poster, Morrowind with guns doesn't appeal to me any more than Oblivion with guns does. We have STALKER for that.
To clarify, I meant in terms of gameplay experience, not gameplay mechanics (IE, first person, etc) Morrowind was a rich, satisfying experience as opposed to Oblivion, which was dumbed down. I.E, hopefully they'll keep all the flavour and slightly irritating mechanics, as opposed to removing them to make the game more console friendly and more appealing to the 'common' man.

Posted: 2007-04-12 09:38pm
by Vympel
Arthur_Tuxedo wrote:Bethesda makes good RPG's, but the Fallout and Elder Scrolls series are about as different as you can get. I wouldn't say that Fallout has any more in common with Oblivion or Morrowind than it does with Final Fantasy. That in itself is worrying because they would be making a game nothing like they had ever done before if they want to stay true to the originals.
Depends on how strictly you define staying true to the originals. The following interpretations spring immediately to mind:

1. Location/setting/background/tone

The loosest definition. Fallout fan reaction to such definition: rabid hatred;

2. Location/setting/background/SPECIAL system

Fallout fan reaction to such definition: hatred;

3. Location/setting/background/SPECIAL system/turn-based combat

Fallout fan reaction: dislike

4. Location/setting/background/SPECIAL system/turn-based combat/ isometric perspective

Fallout fan reaction: dissatisfaction

No. 4 is the best possible outcome Bethesda can expect from fans.

I don't count myself in the "fallout fan" category, however. I love Fallout, but I don't hate the idea of Bethesda having a go. I think they'll do a good game.
To the previous poster, Morrowind with guns doesn't appeal to me any more than Oblivion with guns does. We have STALKER for that.
STALKER's just a shooter with +1 gun elements, really.

Posted: 2007-04-12 10:47pm
by Rightous Fist Of Heaven
Has it actually been mentioned that Bethesda will be using the Oblivion engine? I recall Pete Hines from Beth mentioning that it will be using "new" technology but nothing beyond that.

Anyway, I remain pessimistic. Having played through F1 & F2 countless times, and still considering F2 especially one of the best games of all time, Beth will just have to surprise me.

Posted: 2007-04-12 10:57pm
by Tanasinn
While I'm not as rabid about Bethesda's recent doings as some of their own fans, I'd like to comment that they can't playtest for shit. Anyone who's played Oblivion, Morrowind, or Daggerfall probably knows what I mean.

Posted: 2007-04-12 10:57pm
by Vympel
Rightous Fist Of Heaven wrote:Has it actually been mentioned that Bethesda will be using the Oblivion engine? I recall Pete Hines from Beth mentioning that it will be using "new" technology but nothing beyond that.
NMA has a page on it:
Your release said that Fallout 3 will be developed alongside the next Morrowind. Will they be based on the same engine?
Todd Howard: We've been developing some new technology for a long time now that could be used in many games, so we plan on using that. It is not the Morrowind engine.

You've hinted that we might be seeing all-new technology powering Fallout 3. Can we assume that if this is true, it's an engine we've never seen from Bethesda before?
Pete Hines: Correct.

Will we see both the new Elder Scrolls game and Fallout 3 using the same engine, and if so, can you tell us a little about the technology?
Pete Hines: We aren't prepared to talk about technology specifics.
Remember, this is quite an old interview- because the interviewer stuffed up and called it "the next Morrowind" (ie Oblivion) Hines responded by saying it wouldn't use the Morrowind engine- which is obvious.

I'm pretty sure that this and are other comments where one could certainly say they're using the Oblivion engine. Which is good, as it's an awesome, beautiful engine.

Posted: 2007-04-12 11:20pm
by Arthur_Tuxedo
Vympel wrote:
Arthur_Tuxedo wrote:Bethesda makes good RPG's, but the Fallout and Elder Scrolls series are about as different as you can get. I wouldn't say that Fallout has any more in common with Oblivion or Morrowind than it does with Final Fantasy. That in itself is worrying because they would be making a game nothing like they had ever done before if they want to stay true to the originals.
Depends on how strictly you define staying true to the originals. The following interpretations spring immediately to mind:

1. Location/setting/background/tone

The loosest definition. Fallout fan reaction to such definition: rabid hatred;

2. Location/setting/background/SPECIAL system

Fallout fan reaction to such definition: hatred;

3. Location/setting/background/SPECIAL system/turn-based combat

Fallout fan reaction: dislike

4. Location/setting/background/SPECIAL system/turn-based combat/ isometric perspective

Fallout fan reaction: dissatisfaction

No. 4 is the best possible outcome Bethesda can expect from fans.

I don't count myself in the "fallout fan" category, however. I love Fallout, but I don't hate the idea of Bethesda having a go. I think they'll do a good game.
Let's be clear, I'm not one of those people who thinks that a sequel can't truly be Fallout without an isometric perspective and the SPECIAL system. But there are still a lot of things that just don't fit Fallout, and a game resembling Oblivion or Morrowind beyond the bare superficials is one of them.

For one thing, a Fallout game has to have multiple viable paths to victory. Both Fallouts did feature lots of combat, but you could also sneak your way to glory, talk your way out or at least have lots of companions to do the dirty work for you, or use other skills in each special circumstance. None of the Elder Scrolls games have anything resembling these types of interactions, except perhaps the sneaking by, and even then you're often forced to fight to complete a quest.

For another, the Fallout games are fairly lethal as RPG's go. The realism doesn't go into Rainbow Six territory, but it usually didn't take more than two or three shots before someone would get penned in the dead book. All of the Elder Scrolls games, by comparison, have featured lots of HP and comparatively low damage, favoring the nerf bat style of fighting. And it works pretty well for those games, but it would feel completely wrong for Fallout.

I don't intend to write a thesis on the differences between the two genres and the pitfalls that need to be avoided on certain dealbreaking elements, but I hope you can appreciate that there's a legitimate cause for concern.

Posted: 2007-04-12 11:40pm
by SirNitram
I remain cautiously optimistic. Optimistic because by having the Fallout IP sold to a tried and true RPG company means there will be a Fallout 3(After reading the stuff from the cancelled 'Van Buren' project, I'm jonesing something AWFUL). Cautiously because, as others have said, Oblivion/Morrowind-style would not be Fallout. Fallout basically needs three things:

1) 50-60's Kitsch.
2) Multiple ways to victory.
3) Really lethal combat with the option to make people explode from 9mm shots.

Okay, it also needs PiPDude. Because he's so hilariously drawn.

Posted: 2007-04-12 11:45pm
by Spyder
There had oh so better be slavery, prostitution, hardcore drugs and the ability to butcher anything that moves with an automatic shotgun.

Deformable character models is a bare minimum requirement here.
Sir Nitram wrote:2) Multiple ways to victory.
Specifically there shouldn't be any challenges that you can't either talk your way out, shoot, stab, explode or have sex with.

Posted: 2007-04-12 11:53pm
by Arthur_Tuxedo
Yes, gore is a must, as is strong language and mature content. It seems almost sophomoric to demand such things, but it really does go a long way toward establishing the feel of the Fallout universe. I wouldn't necessarily riot in the streets if Bethesda made a T rated Fallout game that was good in every other respect, but I wouldn't be real happy about it, either.

Posted: 2007-04-13 12:05am
by Vympel
Arthur_Tuxedo wrote: For one thing, a Fallout game has to have multiple viable paths to victory. Both Fallouts did feature lots of combat, but you could also sneak your way to glory, talk your way out or at least have lots of companions to do the dirty work for you, or use other skills in each special circumstance. None of the Elder Scrolls games have anything resembling these types of interactions, except perhaps the sneaking by, and even then you're often forced to fight to complete a quest.
Agreed.
For another, the Fallout games are fairly lethal as RPG's go. The realism doesn't go into Rainbow Six territory, but it usually didn't take more than two or three shots before someone would get penned in the dead book. All of the Elder Scrolls games, by comparison, have featured lots of HP and comparatively low damage, favoring the nerf bat style of fighting. And it works pretty well for those games, but it would feel completely wrong for Fallout.
True, but then, TES is about sword-fighting, while Fallout is mostly gunplay. So I don't think Bethesda would be in much danger of stuffing that up. It'd suck to shoot someone lots of times to kill them (though I will note that STALKER enemies are way too survivable from multiple hits in the torso and yet it doesn't seem to draw as much comment as I think it should ...)

I'm worried about the combat system in that I want targeted shots with consequences for the enemy, a deliberate method of combat (not twitch shooter shit) and so on. And of course, gory, weapon specific deaths like lasers cutting people in half. (no over the top stuff like a 5.56mm pistol blowing an arm/chunk of torso off a person though)

Posted: 2007-04-13 12:26am
by SirNitram
Vympel wrote:(not twitch shooter shit) and so on. And of course, gory, weapon specific deaths like lasers cutting people in half. (no over the top stuff like a 5.56mm pistol blowing an arm/chunk of torso off a person though)
You must be one of those heretics who didn't take Bloody Mess.

But yea. It's sophmoric, it's to a degree silly, but Fallout was a world with the gloves off. I won't go apecrap on someone if they remove swearing to get under a specific rating, but themes like slavery, drugs, sex, and the many ways man can fall to ruin were actual additions to the story.

Except for the porno job or trading Jet around. That was just for some ammo money, I swear. I never inhaled.

Posted: 2007-04-13 12:38am
by Spyder
SirNitram wrote:
You must be one of those heretics who didn't take Bloody Mess.

But yea. It's sophmoric, it's to a degree silly, but Fallout was a world with the gloves off.
I don't usually take that one, but I fully support the Bloody Mess community.

Posted: 2007-04-13 02:07am
by DPDarkPrimus
Vympel, I assume you're making the connection that NMA = Fallout community.

NMA is to Fallout what Darkstar is to Star Trek. Sad wankers who are so obsessed with their favorite franchise that they yell and curse at those who made it what it is because their views don't match the narrow-minded ones that they carry. (A lot of NMA posters think Fallout 2 isn't a "real" Fallout game.)

Posted: 2007-04-13 02:20am
by Arthur_Tuxedo
They may be wankers, but they're influential wankers. I followed the run-up to the release of Fallout Tactics, and saw how the postings got more and more negative and how the negative vibes from these assholes started to leak out into the mainstream. By the time the game came out, the whole game community was so turned against it that nobody recognized that it was actually quite a good game. The first time I ever witnessed someone other than myself defend the game outside of its official forums was years later after it had already been a dismal failure financially. So don't underestimate forum rats, particularly when it comes to Fallout. An individual rat isn't much to worry about, but you get enough of them gnawing away at the foundations for long enough and pretty soon everything you've built is crashing down around your ears.

Posted: 2007-04-13 02:23am
by Vympel
SirNitram wrote: You must be one of those heretics who didn't take Bloody Mess.
Yup. I took Finesse. :)
But yea. It's sophmoric, it's to a degree silly, but Fallout was a world with the gloves off. I won't go apecrap on someone if they remove swearing to get under a specific rating, but themes like slavery, drugs, sex, and the many ways man can fall to ruin were actual additions to the story.

Except for the porno job or trading Jet around. That was just for some ammo money, I swear. I never inhaled.
:lol: You needed ammo for money? In Fallout? I had money coming out of my arse.

Fallout 3 better have kids in it- and you better be able to kill them and get the huge negative Child-Killer title. Take them out for the European version, I don't care, but the exclusion of them from other editions makes no sense from a realism perspective. Oblivion and Morrowind with no kids in it was already creepy enough.

Posted: 2007-04-13 02:27am
by Vympel
I think Bethesda has the gravitas within the gaming community to weather the storm where whoever (see?) made Fallout Tactics, which was damn fun, in my opinion, couldn't.

You've already got articles about FO3 and Bethesda (recently) where the gaming press is saying stuff like "Betheda will make a game that the hardcore fanatics will hate and everyone else will love."

PC Gamer (quoted on NMA):
1) Fallout 3 will disappoint Fallout fans and delight everyone else.

The only thing that confuses me about Bethesda getting the Fallout licence is why they'd even bother. Fallout, while important and brilliant, was never a runaway sales success. At the moment, Bethesda are arguably the most commercially successful western-style Role-playing Game developer on earth. It'd actually be far smarter for them to develop their own post-apocalypse setting from scratch rather than trying to raise Interplay's child from the nuclear ashes.

The idea of Bethesda doing a post-apocalypse game is as big a story as Bethesda doing Fallout 3. Perhaps even a bigger story. Since it'll be presumably be appearing on the consoles, where it'll have no history whatsoever, the "3" is going to make people back away slowly. (Don't expect it to come out under the name "Fallout 3" but "Fallout: Some Extra Subtitle")

So what have they bought with the licence? Just the enmity of the hardcore Fallout fans who'll hate any game Bethesda make with it just on principle.

So why did they do it? Only reason I can work out is Bethesda are just dirty big Fallout fans and would love to play in the Sandbox. Which is a good a reason for the rest of us to be very excited indeed.

Posted: 2007-04-13 04:08am
by Psychic_Sandwich
Fallout 3 better have kids in it- and you better be able to kill them and get the huge negative Child-Killer title. Take them out for the European version, I don't care, but the exclusion of them from other editions makes no sense from a realism perspective. Oblivion and Morrowind with no kids in it was already creepy enough.
I would hope that they'd actually take them out, though, not just delete the graphics like they did in Fallout 2. Little bastards could still pick your pockets, but you didn't know they were there, which resulted in much cursing as useful items vanished for no apparent reason. :evil:

Posted: 2007-04-13 08:07am
by Velthuijsen
SirNitram wrote:You must be one of those heretics who didn't take Bloody Mess.
I didn't need it. Seems the lowest setting my weapons had was chunky.

Posted: 2007-04-13 10:52am
by Arthur_Tuxedo
I actually avoided Bloody Mess and occasionally turned down the violence slider in combat so I could see the "filled full of lead" animation more often than the "blown apart" one. It's very amusing to punch a huge hole out of someone's abdomen with Bloody Mess, but after that wears off I like to only see the really gory deaths come from powerful weapons or critical hits.