Page 1 of 1

New Halo 3 multiplayer info

Posted: 2007-04-12 09:06pm
by Vehrec
Linka
Frankie wrote:Multiplayer Madness!
Posted by Frankie at 4/10/2007 3:02 AM PDT

The Halo 3 Multiplayer Beta will go live on May 16th at 12:00 AM PDT and run through June 6 th at 11:59 PM PDT. That means that folks who purchased specially marked copies of Crackdown, or won a spot in the Beta through the “Rule of Three” or other regional promotions, will be able to log into their Xbox Live Gold accounts, download and play the Halo 3 Multiplayer Beta and enjoy an early peek at the multiplayer aspect of the game.

If you’ve been sitting on the fence, and are interested, you can still enter the Beta by picking up a specially marked copy of Crackdown, which would ordinarily be a chore, but thankfully Crackdown is an awesome action game which might ironically distract you from the Beta I’m pimping here. Bungie is also giving out a few Friends and Family spots to valued community members, but those are few and far between, so it’s safer to assume you’re not getting in that way.

Now, I will say this again and again – the game you’re going to play one month from now, is Beta software – and while it will look somewhat close to the final game, it IS Beta – and will contain quirks, a couple of roughedges and all that jazz. But we’re pretty confident you’ll find it a dynamic and exciting taste of what’s to come in Fall.


This could be you, in May.



The Beta itself consists of three maps – Valhalla, High Ground and Snowbound – graphically improved since our first MP screenshots – and all three will be playable in Matchmaking only (that is after all, what we’re Beta testing here). All three maps are suitable for a wide variety of gameplay types, and you will have the chance to try all manner of game types, familiar and new.

There are a number of new features you’ll get to test out – including a new grenade type, a completely different class of weapon and some of the enhanced online functionality we plan to bring to the game – but it should be noted, a lot of secret features are hidden in this Beta. We’re keeping a lot of our powder dry for Fall. In May, when your firing the Spiker, sniping vehicles with the Spartan Laser and sticking fools with the Brute Spike grenade, remember that it’s just a peek-a-boo fraction of what’s to come.

And do me a special personal favor – walk down to the beach, the river or the lake in High Ground and Valhalla, and take a look at the water.

There will also be new guns, vehicles and gameplay features to try – including the mysterious “X-Button” functionality. But you don’t have to wait to find out what that is, since you can now view part of its functionality in our latest Vidoc, “Is Quisnam Protero Damno!” a long look at the making of Halo 3’s Multiplayer game.

Here you’ll meet the Multiplayer team and watch a level get built from concept to completion. You’ll see the care and attention that goes into every aspect, and yes, you’ll see a level or two that nobody has ever seen before.

There are a lot of questions raised in this Vidoc, and we’ll be answering them in the next couple of weeks, so keep checking back for more updates. You’re probably not even reading this huh? You’re watching the Vidoc. I give up.

NOTE: All of the game footage in this doc was taken during the Alpha stage and isn’t even representative of what you’ll see in the Public Beta, let alone the final game. You will see frame rate skips, unfinished animation and graphical features that will change come Fall. All the footage is clearly marked Alpha. You’re looking at the features here folks, not the final quality bar – which we’ve set pretty high. Your next taste of that will be in May.

And there’s a ton of stuff in the Vidoc you simply haven’t seen before (including the X-Button) – and it’s well worth the download. Now, there’s nothing like seeing it in 720p in Dolby Digital, so remember this Vidoc is also available today on Xbox Live Marketplace, where big screen TVs can do it more justice than your PC.


Download the Multiplayer Vidoc “Is Quisnam Protero Damno!” here:


NOTE: You must be signed in to "Save As" thanks to Agegate restrictions - otherwise click on the link directly.

QuickTime - 37 MB (320 x 180): Click Here to View
QuickTime - 104 MB (640 x 360): Click here to View


Windows Media - 110 MB (640 x 360): Click Here to View
Windows Media - 32 MB (320 x 180): Click Here to View

NOTE : The Vidoc is also available as a free, high definition 720p download at Xbox Live Marketplace through your Xbox 360 console .
The short and sweet. AI Turrets are maybe go. Assault Rifle is go. Asymetrical maps are Go. Man Cannon is Go. Bubble Shield is GO. Trip mine is GO. Halo 3 Beta? I'm gonna hate all of you that are in it. Also, GO.

Posted: 2007-04-13 08:20am
by Losonti Tokash
Ironically I have a ticket to it but no internet or Gold account.

I'd be willing to give it to someone that can make use of it, as long as you're in the continental US.

Posted: 2007-04-13 08:29am
by Stark
I hope the finished game looks a LOT better than those films.

Posted: 2007-04-13 08:52am
by Vehrec
Frankie says that all those films are ALPHA material, and none of them are representative of what the final product will look like. When it does come out, go look at the water, just for Frankie, K?

Posted: 2007-04-13 06:39pm
by Stark
Vehrec wrote:Frankie says that all those films are ALPHA material, and none of them are representative of what the final product will look like. When it does come out, go look at the water, just for Frankie, K?
Can I laugh at the uninspired 'just like Halo 2' gameplay instead? I know they're alphas, but they contain absolutely nothing that makes me interested in the game. Wow, circlestrafing! :)

Posted: 2007-04-13 11:08pm
by The Vortex Empire
Stark wrote:
Vehrec wrote:Frankie says that all those films are ALPHA material, and none of them are representative of what the final product will look like. When it does come out, go look at the water, just for Frankie, K?
Can I laugh at the uninspired 'just like Halo 2' gameplay instead? I know they're alphas, but they contain absolutely nothing that makes me interested in the game. Wow, circlestrafing! :)

Yeah, but there's the mysterious x-button! Clearly it will revolutionize the first person shooter experience. :)

Posted: 2007-04-14 12:31am
by Stark
The Vortex Empire wrote:Yeah, but there's the mysterious x-button! Clearly it will revolutionize the first person shooter experience. :)
Who needs to pay attention to console shooter evolution when they've got the X BUTTON. :)

Posted: 2007-04-14 05:09am
by Nephtys
Stark wrote:
The Vortex Empire wrote:Yeah, but there's the mysterious x-button! Clearly it will revolutionize the first person shooter experience. :)
Who needs to pay attention to console shooter evolution when they've got the X BUTTON. :)
It sounds so much more revolutionary if you call it BUTTON X.

Posted: 2007-04-14 11:36am
by Molyneux
I really couldn't care less about the standard multiplayer. What I want to know is, can you play cooperative storymode with more than two people?

The setting I normally play Halo 2 in is at a sci-fi club. We all love co-op, but with that stupid 2-player limit we're stuck with always playing deathmatch.

Posted: 2007-04-14 04:45pm
by Death from the Sea
Losonti Tokash wrote:Ironically I have a ticket to it but no internet or Gold account.

I'd be willing to give it to someone that can make use of it, as long as you're in the continental US.
dude if you ain't gonna use it you can PM the info to me and I would gladly use it

Posted: 2007-04-14 05:59pm
by avatarxprime
Molyneux wrote:I really couldn't care less about the standard multiplayer. What I want to know is, can you play cooperative storymode with more than two people?

The setting I normally play Halo 2 in is at a sci-fi club. We all love co-op, but with that stupid 2-player limit we're stuck with always playing deathmatch.
Co-op with more than 2 people would be ridiculous. Just to keep a decent level of difficulty you'd either need the levels literally crawling with enemy hordes or something like invisible Hunters that cause plasma grenades to randomly spring forth from the ground and attach to you. Besides, the whole point of the story is the solitary journey of MC, who for a long while was thought to be the only Spartan left. A compromise could be a new game type: missions. Maybe an unlockable feature, you can go on Bungie designed Spartan missions, including several from the books. That would allow you to play co-op with multiple people without messing with the actual campaign.

Posted: 2007-04-15 11:17am
by Molyneux
avatarxprime wrote:
Molyneux wrote:I really couldn't care less about the standard multiplayer. What I want to know is, can you play cooperative storymode with more than two people?

The setting I normally play Halo 2 in is at a sci-fi club. We all love co-op, but with that stupid 2-player limit we're stuck with always playing deathmatch.
Co-op with more than 2 people would be ridiculous. Just to keep a decent level of difficulty you'd either need the levels literally crawling with enemy hordes or something like invisible Hunters that cause plasma grenades to randomly spring forth from the ground and attach to you. Besides, the whole point of the story is the solitary journey of MC, who for a long while was thought to be the only Spartan left. A compromise could be a new game type: missions. Maybe an unlockable feature, you can go on Bungie designed Spartan missions, including several from the books. That would allow you to play co-op with multiple people without messing with the actual campaign.
All I know is, it gets very boring having to play nothing but deathmatches all day because you don't want to have to kick two people off of the game for co-op.

Missions sound good, but wouldn't it be easier to just include an INSANE difficulty level for 3- or 4-player coop?

Posted: 2007-04-15 12:54pm
by Vehrec
I don't know, that level of diffuclutly could probably only be achieved by waves of aliens much larger than the ones currently in use. While Halo 3 is going to have some epic battles if Frankie isn't lieing, I don't know how big they are going to be. I find personally that the existing co-op effectively drops the difficulty level by one or maybe even two degrees. Legendery becomes Heroic, Heroic becomes normal, and normal becomes way too easy for anything like fun. In the event of a four-person co-op, even Ultra Elites would become a simple matter of focus fire.

Posted: 2007-04-15 10:02pm
by LaserRifleofDoom
I've found that the best way to ramp up difficulty is to limit ammo supplies. Even a two player co-op can be damn near impossible if the ammo supply is the same as it is in single player. Of course, I've never really had ammo problems the (few) times I've played Halo(2) single player.

Posted: 2007-04-16 05:36am
by Rogue 9

Posted: 2007-04-16 07:54am
by loomer
LaserRifleofDoom wrote:I've found that the best way to ramp up difficulty is to limit ammo supplies. Even a two player co-op can be damn near impossible if the ammo supply is the same as it is in single player. Of course, I've never really had ammo problems the (few) times I've played Halo(2) single player.
System shock 2 was like that. All the items remained the same as in single-player. So you're stuck trying to supply two or more people with a minimum of available equipment, where before you'd had to struggle to conserve ammunition. Made the game harder than it was in single player.