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When will Microsoft own up to the X360 bomb?

Posted: 2007-04-18 11:24am
by Xisiqomelir
Source
When Will Microsoft Own Up to the XBox 360 Bomb?
Posted on Apr 18th, 2007 with stocks: MSFT

Roger Ehrenberg submits: The success (or lack thereof) of Microsoft's (MSFT) Xbox 360 has been a hotly debated topic across both the blogosphere and mainstream media, with an amalgam of sober and utterly confused views depending upon one's vantage point: analyst, investor or gamer.

After taking a step back and looking at some objective numbers - those taken from Microsoft's own financial statements and comparative console sales figures extracted from VGChartz.com and Wikipedia.org - I have concluded the following:

# Gaming has been a disastrous endeavor for Microsoft, particularly from an investment perspective;
# The seeds of this failure are evident from their sales performance in Japan, particularly when comparing their 18 week sales figures (which is about how long the Wii and PS3 have been out) relative to those of the most successful console releases; and
# This early failure in the key Japanese market has a compounding negative effect on worldwide console sales, as game developers are less willing to invest in high-risk projects for console platforms that are shaky out-of-the-gates, which makes it less attractive for gamers to buy these consoles, and so on.

Before digging into the data, I'd like to clarify a key point: my perspective is that of a financial analyst. Therefore, my primary interest is in the strategic and financial implications of business decisions, in this case the Xbox 360 and Microsoft's Home & Entertainment strategy, and NOT whether or not the Xbox 360 is a rocking product.

As I've stated before, I have many friends who think the Xbox 360 is awesome. This, however, is not my concern. And to state the obvious for those who know me and/or are regular readers, I am neither a fanboy nor an investor in single stocks, so I have no interest in partisanship one way or the other. I am only interested in truth and understanding, and if a few people get their noses bent out of shape in the process, sorry.

Hemorrhaging Home & Entertainment
Let's first consider Microsoft's Home & Entertainment Division ["H&E"], which includes Xbox 360, Xbox, Xbox Live, Consumer Software and Hardware Products and IPTV. I have used a set of numbers from historical annuals that seem to change by $100 million or so year-to-year; I'm not sure why this is, but the numbers are close. Regardless, it is not a pretty picture from a financial perspective.

Making money, e.g., the creation of long-term shareholder value, has got to be the ultimate driver of Microsoft's gaming (and H&E) strategy, right? Well, after five years and over $21 billion invested all they've got to show for it is $5.4 billion of cumulative operating losses, and Xbox 360 doesn't appear to be the silver bullet to turn things around. I think it is also interesting to note that Microsoft's actual disclosure shows only Revenues and Operating Losses; I backed into and show EXPENSES below for explanatory purposes.

Why might it be that Microsoft has strayed from the classic Revenues - Expenses = Profits (Losses) disclosure? Perhaps because they don't want investors to focus on the fact that over $21 billion - the market cap of a sizable independent company - has been invested in a business that has performed so poorly, with unclear prospects for improvement. Could this be the reason? Hmmm.

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Sometimes these cold, stark facts seem to get lost in the shuffle. Xbox 360 (a meaningful part of H&E) might be a fine product, but if so, why is it so financially disastrous to its maker? I understand the concept of selling a console at a loss in order to lay the foundation for recoupment of original investment + operating losses + attractive financial return through gaming, but what is it going to take to turn things around? Nothing short of a tectonic transformation in perception of the Microsoft offering relative to its competitors.

Sure, the Xbox 360 can be righteous and cool with hard-core gamers, but this is not a sufficiently large user base to recoup the magnitude of investment Microsoft has made in its gaming platform. So if this is the strategy, they've got a problem. And if their strategy is really more mass-market, then they've got some serious re-positioning to do relative to the Nintendo's (NTDOY.PK) Wii, which is both cheaper and more accessible to Ma and Pa and Timmy and Tammy gamer. In short, I am at a loss. Correct that: Microsoft is at a loss. $5.4 billion and counting.

The Importance of Japan
It is interesting to consider a few key points about Japan and its role in the gaming world after a little thought and analysis of historical figures:

# Success in the Japanese market is a key determinant of success in the worldwide market. In fact, one might say that is a necessary but insufficient condition for a globally successful console platform. Sony and Nintendo have absolutely thrashed Microsoft in Japan, and it shows in the global console sales figures. For historical reference, consider that over 19 million PS1s and 20 million PS2s were sold in Japan alone, close to the worldwide sales figures for the original Xbox console.
# Success in the Japanese market is a key part of getting the game developers to buy into a platform, for which they invest substantial sums and create titles, which makes people want to buy consoles with better game libraries. Success in Japan is frequently a precursor to success globally, which makes it particularly attractive for game developers who are looking to amortize their development costs over as large an installed base as possible.

If, for instance, the Wii is hot, you get shops like Electronic Arts (ERTS) turning themselves into pretzels to build their title libraries for the Wii console. And if your particular console isn't hot? Well, let's just say that developers aren't going to be laying out big bucks to invest in the platform.
# Success in the Japanese market creates a virtuous cycle - sell consoles, which induces developers to create titles, which makes it easier to sell more consoles, more games, more consoles, etc., etc., etc. In the absence of such a cycle, a console maker is fighting an almost impossible uphill battle towards success on the global stage.

It is instructive to look at where the last major console releases were 18 weeks after launch in Japan. Basically, if you did well in Japan during this time frame, you had a chance to have a blow-out product. If you didn't, well, you didn't.

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See how the Xbox did better than the Xbox 360? Even the PS3 has done better than the Xbox 360. But success in Japan is not a guarantee of a run-away success, as the GameCube proved. Without question, Japan is an important and critical market for building a globally successful gaming platform, and an early read of the tea leaves does not bode well for the Xbox 360.

And this is clearly not lost on Ballmer's Boys in Redmond. Remember the promise of runaway success in Japan back in 2005?

From Afterdawn.com 12/04/2005:
By next summer Microsoft hopes to have sold one million Xbox 360 consoles in Japan. This is a pretty high target when you consider that the first Xbox console has not yet even sold half a million units in Japan. Japanese gamers also seem to be more interested in Sony's upcoming PlayStation 3 [PS3] console than the Xbox 360. Japanese Xbox business manager Yoshihiro Maruyama, revealed this target to one-time publication Dengeki Xbox 360.

"It's only a target," Maruyama said, "but the one million mark is a figure we'd like to reach by next summer. And then, we'd like to go to 1.5 million, then 2 million in next year's end of year sales rush. We believe the one million mark to be an important figure. If we cross one million, it will be easier for developers to do business, so we'd of course like to reach it quickly."
Fast forward to today: Mr. Maruyama's words ring hollow. As we approach Summer 2007 Xbox 360 still isn't even at 1 million units. The Japanese launch was a dud, and Mr. Maruyama was subsequently replaced. From Gamesindustrybiz.com 02/16/2006:
Yoshihiro Maruyama, the Microsoft executive who oversaw the launch of the Xbox 360 in Japan, is to take on a new role in the company's entertainment and devices division.

He will be replaced by Takahashi Sensui, who has been at Microsoft Japan for four years and worked closely with Maruyama on the Xbox 360 launch. Sensui, who was previously director of Xbox Japan's marketing department and game content group, will hold the title of general manager.
Quick: Can you name another senior gaming executive that was kicked upstairs after a disappointing product launch? You guessed it, Mr. Ken Kutaragi of Sony (SNE). I feel like we've seen this movie before. And these movies tend not to end well.

An Issue of Strategy
Microsoft management has been talking about cultivating a more global, diversified user base for quite some time. Consider the words of Peter Moore, Microsoft Corporate VP, when speaking at the ELSPA International Games Summit way back in the middle of 2005:
Speaking at the ELSPA International Games Summit in London, Microsoft corporate VP Peter Moore has predicted that the company's first-mover advantage with Xbox 360 will allow the console to reach 10 million installed base "very quickly."

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He reiterated his colleague J Allard's comment, made at E3 last month in Los Angeles, that the next-generation could touch a "billion consumers" - but clarified slightly, saying that he was referring to the industry as a whole, including all three next-generation consoles, rather than simply to Xbox 360.

Speaking about the factors which will drive the growth of the next generation, Moore talked about the industry's need to broaden its audience, both geographically and demographically - and highlighted the growth of high definition television as a key factor which will drive next-gen consoles to new consumers.
It seems to me that there is a disconnect between stated objectives, strategy and execution. Microsoft's vision of the gaming console as the window into the living room is a big, big bet, and one that clearly hasn't paid off thus far. Mr. Moore talks about the need to broaden its audience across both geographies and demographics, yet the emphasis on HDTV as being a key factor driving broad-based console sales kind of misses the point.

Is the Wii successful because of its zippy graphics and technological superiority? No. It is successful because it is fun. And because it appeals to a broad audience. And because it is comparatively cheap. The Microsoft strategy sounds more like a niche strategy for hard-core gamers, in which case its investment in a console strategy should be smaller and more targeted. Would Lamborghini try to sell to everyone? Of course not; it would target those who the company knows value its features and are willing to pay for them. This is basic stuff.

They are just not in sync with the Consumer Era of Computing thesis I've written about, something that Apple (AAPL) and others have done quite well. A hard-core high-end gaming console or a console for everyone? The Zune as the answer to the iPod? I don't know who was in those focus groups but clearly that was a misread from a market perspective. Are these miscues a function of unwieldy size or simply flawed strategy? I don't know, but something is clearly amiss. And these weaknesses are apparent all across the firm.

Bottom line, Microsoft needs to take a long, hard look at its gaming strategy - and, in fact, its entire H&E strategy. At what point, regardless of its virtually endless financial resources, does it say "enough is enough." Would we have been better served by returning the extra cash to shareholders rather than investing it in a franchise that seems to have questionable prospects for turning around? These are the kinds of questions Microsoft management should be asking. And hopefully, for shareholders' sakes, they are.

Posted: 2007-04-18 11:41am
by Ace Pace
Far from me to say that the Xbox/Xbox360 was a giant financial sucess, but the entire article seems to rest on that Japan is somehow the most importent market, something which is just silly.

Posted: 2007-04-18 11:58am
by Hotfoot
Same old argument, dressed up with a new article.

By the by, I love how Wikipedia is cited as a source here. That makes it all the much better, because we know how reliable a source wikipedia is when a controversial topic is involved. :roll: Still, for the sake of argument, I'll assume the figures quoted are in fact real and not bullshit found on wikipedia.

Basically, this article boils down to two key arguments:

1. The Japanese sales of the 360 have not been good
2. How long will it take Microsoft to turn a profit on the Xbox? (Implied: NEVER!)

Now, point one is obvious, the 360 has not sold well in Japan. Does this mean automatic failure? Not really. The Japanese market is significant, but not nearly as much as the US/EU markets combined. Given the fact that Microsoft loses less money per console than Sony right now (even with Sony's laughably inflated EU prices), and that the 360 still has more units sold than the PS3, well, you get the idea.

By the way, I love how the author of this article points out that the Xbox1 did better than the 360, and that the PS3 did better than the 360, but fails to point out that the PS2 did better than the PS3, and that the PS3 just barely beat out the PS1 by a scant hundred thousand units or so.

Now, on to the estimates of the Home Entertainment division. First off, these numbers are not just the 360, but rather every venture Microsoft has in the field of Home Entertainment. I love how this guy just barely acknowledges the Zune, but rather indicates that the losses MUST be from the 360. Since those numbers are so general, we don't know what the source was, but since the losses on the hardware sales of the 360 are not as significant as they were with the original Xbox (going by a per-unit loss rate), we can most likely assume that the 360 was not the source of the major financial troubles. Hell, by 2005 the original Xbox was starting to turn a profit, it just wasn't enough to cover the initial loss.

Moreover, his arguments that the 360 fails because it is a "hardcore system for hardcore gamers" is a laugh because by that logic, the PS3 is an even worse failure. But hey, anything to take Microsoft down a peg, even if it does suddenly involve switching the main comparison from Sony to Nintendo without batting an eye.

Most reliable estimates indicate the 360 making up for the loss incurred by the original Xbox by Q3 2007. This really isn't much of a surprise, because that's when many of their highly anticipated games are slated to come out.

Now, as for the markets in Japan, yes, we know MS dropped the ball with the Xbox, and they're only now beginning to try and rectify that error with the 360. However, with scads of developers running screaming from Sony into Microsoft's arms, we could well see a dramatic change in Japanese sales before the end of the current generation. However, as I said before, success of a console is not entirely dependant on Japan, no matter how much this guy would like it to be the case.

Posted: 2007-04-18 11:58am
by SirNitram
Ace Pace wrote:Far from me to say that the Xbox/Xbox360 was a giant financial sucess, but the entire article seems to rest on that Japan is somehow the most importent market, something which is just silly.
No, the entire article discusses the financial implications of sinking 21 billion into something, making no profit, and failing to secure a victory in one of the two largest markets for that project. That this happens to be Japan is simply a function of what market this is.

Indeed, the article even notes that succeeding in Japan doesn't mean much if that's your only success, and cites the Gamecube. Did you read the whole thing? Or did you see a rundown of Japan sales numbers and decide this article was biased?

If there is bias, it is in the industry itself: The developers who use Japan as a weather vane, and the hardware manufacturers who realize they need to get a strong toehold. Microsoft itself knew it needed to sell in Japan to stop hemorraging cash on the X-Box, and failed.

Posted: 2007-04-18 12:02pm
by Ace Pace
Quick note, Japan is no longer the second largest market, rather the EU and the U.S are the largest markets, I'll try to grab numbers on this.
Hell, by 2005 the original Xbox was starting to turn a profit, it just wasn't enough to cover the initial loss.

Most reliable estimates indicate the 360 making up for the loss incurred by the original Xbox by Q3 2007. This really isn't much of a surprise, because that's when many of their highly anticipated games are slated to come out.
To elaborate more, MS knew that 2006 they would still lose money, infact it's a given since they'd still be ramping Xbox360 up, Xbox down, while launching new home products. Instead, they worked on cost reducing the Xbox360 and 65nm transition should be occuring any month for the Xbox360, nevermind other cost reducing measures that have occured without being covered by press coverage.

Posted: 2007-04-18 12:39pm
by Darth Wong
Hotfoot wrote:Same old argument, dressed up with a new article.
Obviously, you don't know how to read. It's about whether the whole Xbox project has been a financially successful business venture, not the usual gamers' wankery about which console is doing the best.

Posted: 2007-04-18 12:43pm
by Ace Pace
For some reason, theres been this perception that Japan matters as anything more then an indicator of Japan. From idiots going "X failed in Japan,it sucks!" to Japanese Developers thinking the same games that win in Japan will win world wide(the examples are countless). This perception, that Japan is somehow, as importent as the EU and the U.S, is false.

The traditional quote used for proving Japan is big is, from Wikipedia, "The three largest markets for computer and video games are the United States (largest), Japan (2nd largest) and the United Kingdom (3rd) also in that order as the largest producers of video games."
Notice the hidden problem here, they're counting UK, a country with half the population of Japan(60 million, compared to 127 million). Instead, they should compare the EU as a whole, which is considered mostly a single market by most publishers.

However, looking at raw numbers, you can easily see why.
European reporting group.
At more than £2 billion in 2003, the market for video games in the UK is the largest in Europe and the third largest in the world, after USA and Japan.

Gee, I wonder what happens when we total the European market as a whole.
Doing a rough total on the European market as a whole(from the graph at that link), I get 8,150 million euro in sales. As you will see later, the numbers are not far off.

Working from here, a thread on a random forum, I get more precise number. Before anyone whines about using a thread, all these numbers are sourced.

From that link, we get the following numbers for 2004, the last year these numbers are listed as hard rather then estimates.
In a Capcom financial report, I found regional market sizes for total game software.
Japan
2004 - $3.5b
North America
2004 - $7.7b
Europe
2004 - $6.3b
What do we get from that? Something rather silly, Europe is nearly TWO times the size the Japanese market, software only.

I doubt the hardware market is enough to change the ratios significantly, though in the interest of preventing anyone from saying otherwise, the numbers From gamespot.


However, Hardware income was down by 37.4 percent to 440.7 billion yen ($4.09 billion), a direct result of price cuts.
This counts only Japanese hardware publishers, but considering that MS is a non player in that market, thats good enough.

Unfortunately, equivalent numbers for the European numbers are hard to come by, as Xisiqomelir noted in another thread, not many statistics are gathered across Europe for the video games industry and those that are gathered and usually not compatible.


However, Courtesy of this website, I have some numbers.

For 2002, Japan Yen 245 bn in PC+Console software, roughly 1.525bn Euro. In comparison, Europe console software for 2002 is listed as Euro 4.6 bn and Europe PC software is listed as Euro 2.5 bn.

Clearly, if Japan is the second largest video games market out there, every single statistic out there is flat wrong. Since we know that these statistics are not wrong by this large an amount, we can flatly ignore people going "Japan is a very impotent market"

Posted: 2007-04-18 12:52pm
by SirNitram
You are right; a moment checking the numbers shows it's shrunk from second to third or maybe fourth(The EU and UK being different is always a question, it seems..).

But that doesn't make it irrelevent, as much as some people think it should. Developers remain there, and they remain a force in the industry. Don't like it? Um... Sorry. Found more developers elsewhere.

Posted: 2007-04-18 01:01pm
by Hotfoot
Darth Wong wrote:
Hotfoot wrote:Same old argument, dressed up with a new article.
Obviously, you don't know how to read. It's about whether the whole Xbox project has been a financially successful business venture, not the usual gamers' wankery about which console is doing the best.
Funny, I was certain I noted those points in my response. In fact, I'm pretty sure that was the bulk of my response. The argument that the Xbox project continues to be a financial failure for Microsoft is NOT a new one, and has been repeated over and over again here and elsewhere. That the author of the article includes comparisons to the states of the other consoles is a sideline that I noticed and referred to in my response, but if you read the bulk of my post, you'll see that I was talking primarily about the progress of the Xbox project.

So you'll excuse me if the "don't know how to read" off the cuff response fails to register when it's clear you didn't bother reading past my first sentence.

It's common knowledge that Microsoft planned to take a loss with the Xbox line and was more interested in how things looked at the end of it all rather than immediate returns. Right now, the big question that needs to be answered is NOT "will the Xbox line turn a profit on a short term basis", but rather "will the Xbox line make up for the massive amounts of initial loss". The answer to the former is yes, it already has, and the latter is still no. However, as I said before, current estimates indicate that the overall loss will be paid off by Q3 2007 and from that point on the Xbox line will turn a profit as intended.

That the Xbox didn't sell well in Japan hardly matters because it's selling well in Europe and North America, both of which are much larger markets than Japan alone.

Obviously Japan is still a significant factor, which is why Microsoft is trying desperately to get support from Japanese developers, but even without huge support from the Japanese market, the Xbox can still turn a profit.

I think the most telling moment will be when the Q3/Q4 games hit the market. This Christmas season will be the final test for Microsoft to see just how well they are going to do with the 360. If they can't turn a profit then, they're well and truly fucked for the next several years. However, between low-loss hardware sales, considerable success in NA and EU, increased software prices, Live Marketplace success, and XBL subscription fees, I would honestly be surprised if they couldn't turn a profit by the end of the year.

Posted: 2007-04-18 01:01pm
by Ace Pace
SirNitram wrote:You are right; a moment checking the numbers shows it's shrunk from second to third or maybe fourth(The EU and UK being different is always a question, it seems..).
In the past, due to regulatory differances, it was usful to consider mainland Europe and UK as differant markets. They had differant rating boards, differant guidelines, etc. Nowdays, they are much better meshed and it's far more usful to consider them as one market.

But that doesn't make it irrelevent, as much as some people think it should.
Oh, Japan is not irrelevent, it's just not the be all end all of the development industry.
Developers remain there, and they remain a force in the industry. Don't like it? Um... Sorry. Found more developers elsewhere.
Already happening, as anyone reading threads in G&C will notice, there is an upswing in games coming from Europe, esspecially the UK. At the same time, eastern european developers are slowing breaking into the mainstream. STALKERs ukrainian team was the first, but there are quite a few eastern europe companies working quietly and making reasonably progress.

Posted: 2007-04-18 01:04pm
by SirNitram
Ace Pace wrote:
Developers remain there, and they remain a force in the industry. Don't like it? Um... Sorry. Found more developers elsewhere.
Already happening, as anyone reading threads in G&C will notice, there is an upswing in games coming from Europe, esspecially the UK. At the same time, eastern european developers are slowing breaking into the mainstream. STALKERs ukrainian team was the first, but there are quite a few eastern europe companies working quietly and making reasonably progress.
And this is quite good, because diversity of developers can only help consumers. But I think this trend will continue within the console industry for a while, especially since there's is a substantial benefit to being a tried and true source of quality, which many Japanese developers are.

Of course, just because the developer is in Japan doesn't mean you must conquer the land of the rising sun to get them onboard. See Dead Or Alive's transfer to the X-Box.

Posted: 2007-04-18 01:08pm
by Ace Pace
And this is quite good, because diversity of developers can only help consumers. But I think this trend will continue within the console industry for a while, especially since there's is a substantial benefit to being a tried and true source of quality, which many Japanese developers are.
This trend is changing, or more percisely, the games Japanese developers are making are not selling as well. Most of the big 'consistent' Japanese Franchises such as Zelda, Final Fantasy, etc. are having decreasing sales numbers compared to past itirations. This has been slightly offset by the recent sucess of the latest Zelda and Final Fantasy games.


Of course, just because the developer is in Japan doesn't mean you must conquer the land of the rising sun to get them onboard. See Dead Or Alive's transfer to the X-Box.
Not only that, lately there has been quite abit of interest from Japanese developers in the Xbox360, an interesting backlash against Sony rather then any sort of improvement in the Xbox360s standing.

Posted: 2007-04-18 01:14pm
by Mobius
But that doesn't make it irrelevent, as much as some people think it should. Developers remain there, and they remain a force in the industry. Don't like it? Um... Sorry. Found more developers elsewhere.
Well a lot of devs haves jumped on the 360 bandwagon; be it Namco-Bandai (with nothing less than iDOLM@STER); Konami or Capcom(especially Capcom with games that are pretty sure to tank in Japan ie Dead Rising having a Z rating).

Posted: 2007-04-18 01:37pm
by Vendetta
SirNitram wrote:You are right; a moment checking the numbers shows it's shrunk from second to third or maybe fourth(The EU and UK being different is always a question, it seems..).

But that doesn't make it irrelevent, as much as some people think it should. Developers remain there, and they remain a force in the industry. Don't like it? Um... Sorry. Found more developers elsewhere.
Whilst the overall size of the software market in Japan makes it a still important market, the nature of it's software market for the last year means that as far as the Xbox 360 and PS3 are concerned, it's not the kind of make or break market that it used to be (and certainly nothing like as important as this article wants us to think).

The simple fact is that over 50% of software titles sold in Japan and just under 50% of game hardware sold are one system, Nintendo DS. The PSP takes a further 15% of the market. Home consoles as a whole are stagnant there, and the three current gen systems between them make up a squeak more than 10% of the total market, hardware and software. The only home system with healthy software sales is the PS2, and that's only due to it's currently installed userbase.

The US market, by contrast, is much more even, with around 30% software sales and 20% hardware sales on the DS, and the next gen home consoles taking 35% of hardware sales and 40% of software sales. (the Wii has the largest share of the hardware pie, the Xbox sells more software)

This is the reason that the games that Japanese developers are pushing the hardest on the Xbox 360 are ones they can sell in America and Europe, because that's the way to make money from home console software, you sure as fuck aren't going to make it in Japan, where you might make a dent with a Wii title, but largely not, because it's software sales aren't great, everyone just buys Wii Sports.

Really, the perception that Microsoft's success in Japan matters at all is faulty, it would be a great PR win if they could do it, but that's all it would be. There is no home console market to win there any more. (Which is why Microsoft are tentatively considering publishing DS software directly, rather than through third parties. They already have a couple of titles lined up.)

Posted: 2007-04-18 01:43pm
by Vendetta
Darth Wong wrote:Obviously, you don't know how to read. It's about whether the whole Xbox project has been a financially successful business venture, not the usual gamers' wankery about which console is doing the best.
Microsoft internally have been quite upfront about the concept of the Xbox. It's not about making money. They knew they would make losses for a long time. It's about establishing a position for their logo in the living room, because generally people don't want a clunky media centre PC, which are still rubbish for TV output in most cases (you can use a TV as the primary display, but woe betide if you try and do OOBE with anything but a VGA cable, for instance), but if they can keep the MCPC out of sight and use a more home electronics friendly box as a Media Centre Extender, which the Xbox 360 does, that's a win for them, because people might look at the MCPC as a worthwhile investment. (and right now that means they buy a more expensive Vista license).

And since they could lose their total losses on the Xbox project down the back of the sofa without much problem, it's a worthwhile investment for them.

Posted: 2007-04-18 01:47pm
by SirNitram
Vendetta wrote:This is the reason that the games that Japanese developers are pushing the hardest on the Xbox 360 are ones they can sell in America and Europe, because that's the way to make money from home console software, you sure as fuck aren't going to make it in Japan, where you might make a dent with a Wii title, but largely not, because it's software sales aren't great, everyone just buys Wii Sports.
The reason they're going to the 360 is that the PS3 is a flop. The idea that the Wii isn't pushing games is simply wrong: It's Attach Rate(IE, how many games sold per console) has been above 3 since Feburary. X-Box 360 leads with 5 per system, but an attach rate of 3.6 is not 'Everyone just buys Wii Sports'.

Posted: 2007-04-18 01:51pm
by Ace Pace
Infact, the wii is suceeding beyond expectations.

Now, for a change, we'll quote the actual author of Xissys post, at his blog.

Warning: really long post.

This is a thread Information Arbitrage (IA) has been actively tracking for the past three months. It has been fascinating to see the process of EA's coming to the realization that they got their bets dead wrong, and to see how they've adjusted strategy in the wake of new information (read: a Wii home-run and a PS3 disappointment). Since my first post, when I interpreted the Internet dialogue around the prospects for the consoles for which EA was developing games, EA has shed $8 in share price and $3 billion in market value. Both posts contained data from the Internet that were sharply negative on EA's prospects given its lofty valuation, with the thesis derived from the data coming to fruition.

I'd first like to give a little recap of my data-driven position in the earlier posts, and then to present new data to bring IAs readers up-to-date. Bottom line: EA has a lot more work to do in order to keep its profit engine going, posing significant risks to investors considering EA as a vehicle to capitalize on the boom in the console market. Reading between the lines, EA's recent earnings call showed an increasing emphasis on game development for the Wii and DS platforms while soft-pedaling on their view of demand for the PS3. This is rational and is supported by the data. But are they too late? As I've said previously when discussing EA: buyer beware.

From Information Arbitrage 11/21/07: EA: "Why Didn't Wii Focus on Nintendo?"

Make no mistake: EA is a game-creating machine. A techno-behemoth making big-headline games for the Big Three: Microsoft, Sony and Nintendo. But at $58 per share and 43x earnings I would be afraid - very afraid. What was once a company able to focus on harvesting its category-leading franchise is now under siege: high development costs, uncertain platform plays and lofty equity valuation. While EA has deftly navigated the vagaries of the fickle gaming marketplace, it is now facing a competitive landscape unlike any other it has seen in the recent past. Ergo, this is one complex business encountering an array of complex market and business risks. This is not a scenario that makes me terribly comfortable as an equity investor. For a little more insight, read on.

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So if EA continues its emphasis on Sony it is clearly exposed to the degree of adoption (and supply) of new PS3 consoles. If PS3 flops then what? EA will need to identify and milk another future cash cow. They could look to Microsoft’s Xbox 360, with a current installed base approaching 10 million by Dec 31. Not exactly the 100 million installed user base of PS2, but not too shabby nonetheless. However, if the situation evolves such that the Nintendo Wii becomes the rising star, EA may be in trouble. FYI, the French company Ubisoft has lined up nine titles for Nintendo including that exculsive to the Wii: Red Steel.

Ninendo has forecasted up to 4 million units shipped worldwide and with sharply lower development costs than Xbox and PS3: $5-$8 million per title for the Wii vs. the $15-$20 million for Xbox 360/PS3 platforms. This makes the Wii far more attractive (and less risky) for both developers and publishers. If EA sticks to their PS3/Xbox 360 strategy, they may miss the boat on Nintendo, spending too much in development costs while missing what looks to be a home run console in the Wii. This could dent the next several quarters of EA’s earnings, painting a pretty ugly picture for the stock price going forward.

From Information Arbitrage 12/7/06: Update on Sony, EA and Nintendo - The Internet Got it Right

And so it goes. The Wii is a happening, plain and simple, and its fallout is being felt across the gaming landscape. I have written about Sony quite a bit in the past, and have also penned a post about EA, both of which ran on Wallstrip as well. The general take in my pieces is that Sony screwed up massively by mismanaging its supply chain as well as consumer expectations, particularly as it relates to the blue laser diodes required for both its PS3 and CD/DVD consoles and its ability to meet stated delivery targets. Further, I had articulated that EA was missing the boat by not placing more resources behind the Wii console, choosing to keep most of its bets along the PS2/PS3 and Microsoft Xbox 360 platforms. Well, what I had hypothesized about appears to being coming to fruition.

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The internet conversation has been an incredibly good predictor of the actual outcomes for Nintendo, EA and Sony. While the game is certainly not over, it is pretty amazing to consider how directionally correct all of these online experts and users have been. While Wall Street analysts often have some good insights, they can't possibly replicate the global community brain shared by those who can tap into it efficiently. And this gets to the post I authored a few days ago about next generation search. But I'll keep you posted on the Sony-Nintendo-EA situation. It is sure to be a wild ride.

So now you have some context.

The 2/1/07 EA Earnings Call: Whole Lotta Shakin' Goin' On

And if I were Larry Probst and Warren Jenson, I would have been shaking, too. These guys should be in politics given the subtle undertones lacing their statements. It takes a Ouija board to really get the bottom of what they're thinking. But hey, luckily I've got one and based on the data here is my read. First up, Warren Jenson, CFO and CAO, when discussing new games for the Wii, from the transcribed earnings call on Seeking Alpha:

So, by the end of this fiscal year, we will have six titles in the market which other than Ubisoft, we will be most prolific publisher on the Wii Platform through March. And you can expect to see us ship a number in the low to mid-teens next year in fiscal '08 on both the Wii Platform and on NDS.

Translation: "We screwed up our handicapping in the console wars and are working like hell to catch up given the wild (and unexpected) success of the Wii. Remember, guys, we bought that studio in Utah specifically devoted to developing games for the Wii, we are keeping up the pressure to catch up with Ubisoft. And hey, while we missed the boat early we are getting on now. After all, we are EA." Does this sound right to you? Now it's Larry Probst's turn, CEO of EA:

With regards to the price change that the question that we would refer to Sony, looking at the early January results, the trends on the PS3 are good, its selling through at a comfortable clip, again you have to recall that this is a price point, it is much higher than the PS2. So when you are setting expectations looking at a PS2 for example, you would expect that the PS3 would be a bit slower in terms of its ramp, but we were confident that on the full year number it will be good.

Translation: "Man, that PS3 has screwed the pooch and is killing us. Can you believe nobody in Japan wants it? We have 25 titles lined up - thankfully they can be dual-purposed for PS3 and Xbox 360 - since development costs are a fortune and PS3 is a disappointment. At least Microsoft has this gaming thing going ok. I'm only saying I think PS3 can do 6-7 million units because of the goodwill I need to preserve with Sony given the massive installed base of PS2 users." So, in a nutshell, PS3 is expensive, is selling poorly, but he's saying it will pick up because, well, what else is he going to say on his earnings call?

Boy, am I glad I'm not a member of EA management having to answer a bunch of questions at a time like this. You know why? Because they have no freaking idea what is going to happen with PS3, a bet that has already been made. And what they do know is that Wii is kicking butt, and that they have to run like hell to turn chicken shit into chicken salad. And they are behind. And they are EA. This isn't good.

And Now on the Demand Side

Evidence abounds that regardless of EA and Sony's contentions, that PS3 is available in abundance while the Wii continues to be in short supply. Further, word on the Internet is that Sony is under pressure to lower prices given slack demand, arising from competition on the low end from Nintendo and on the high end from Microsoft. Neither of these trends bode particularly well for our friends at EA.

From GameDaily:

Japan: Wii Outselling PS3 3-to-1

Say it with me now: Wiiiiiiii! If Nintendo's new console can keep up its current pace, it'll dominate the market just as the Nintendo DS has. Lately, the new system has been outselling Sony's PS3 in the land of the rising sun by close to a 3-to-1 margin.

The Japanese love the Nintendo DS and it's starting to look like that love may be translating nicely to Nintendo's new console as well. According to the latest data from Enterbrain, publisher of Japanese magazine Famitsu, the Wii has outsold the PlayStation 3 by a margin of nearly three-to-one in the month of January. Enterbrain's figures show that Nintendo sold about 405,000 Wii units last month, while Sony sold around 148,000 units of the PS3.

Life-to-date in Japan Nintendo has sold through 1.4 million Wii units compared to the PS3's 614,000 units.

All this talk of Sony being outpaced by the competition has once again fueled the idea that a price cut on the PS3 may be coming sooner than we all think. "There could be a price cut for the PS3 by the end of the year, and more software titles will hit the market. I expect the PS3 to be doing better after a while," said Enterbrain President Hirokazu Hamamura, according to Reuters.

However, he then added, "Of course, the Wii will keep running ahead all the while."

Concomitant with Enterbrain's data, Japan's other major video game data source, Media Create, shows that in the most recent weekly chart the disparity between PS3 and Wii sales is even greater. 83,754 Wii consoles were sold compared to just 19,996 PS3s. The Xbox 360, as usual in Japan, trailed behind with 7,365 units.

From Kotaku:

I've gotten several emails now from unidentified Toys R Us employees regarding the availability of Wiis and DS Lites in their stores. It seems that (once again) a company wide email has gone out telling employees to hold on to any shipments of the Nintendo consoles that come in in preparation for a release on February 11.

I don't agree with this kind of mass hoarding and I find it aggravating that this has become a pattern now for most major retailers. What is the point? They are still going to sell them whether they put them out today or next week. It seems a little shady to tell Grandma that there are no DS Lites for her precious grandbaby's birthday when there's a big pile of them sitting in the back. I think at this point we can dispense with the forced line waiting and just get the consoles into the hands of the people who really want them

From Post-Gazette.com:

WHERE IS Wii? Who would have thought, given all the publicity surrounding the PlayStation 3's arrival last fall, that the Nintendo Wii would be the must-have console of the new year? A month after Christmas, it's still hard to find a Wii, and crowds are still lining up in front of electronics stores every time a new shipment is promised. On eBay, Wiis are still being auctioned off for around $500, double the console's list price. It's even tough to track down Wii controllers, since most of us who have been able to buy a console are stocking up on extra "Wiimotes" so the whole family can play.

Meanwhile, Sony's PS3 is pretty easy to buy. The Web sites for GameStop, Circuit City and other nationwide retailers have it for sale, and eBay auctions are starting lower than the $600 list price for the 60-gigabyte model. Several electronics store clerks have told me that buyers have been returning unopened PS3s after realizing they weren't going to make any money selling them on eBay. Serves them right.

From DarkJedi's Blog:

News around the Internet is saying that Sony is about to lower the prices for their latest attempt at a console, The PlayStation 3 (even though it is not the easiest item to lower the prices on). Already the console is a big expense for Sony’s finances, but a price cut may be a way to get back into the game. However, recently the pricetag for the PlayStation 3 in Europe reached retailers ahead of the European launch in late march - and let me be the first the say that they are staggering! This should indicate to Microsoft that they have a good chance at beaten the air out of Sony once again by competing directly on the price.

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The game is already on between the two contender for HD gaming on the next-gen consoles and cost-efficiency is an important factor. Both Sony and Microsoft knows that improving the manufacturing process is the key to gaining some better margins - especially if the competitor lowers prices and you need to follow suit… For this reason the battle for reaching the 65 nm. manufacturing process is ON! Microsoft is well in the lead and has been since they started a year before Sony with their launch. They hold the key, both in terms of price and in terms of game titles! Sony is struggling to get exclusive titles, especially titles that could prove that the PlayStation 3 is a more powerful machine than the XBox360. Meanwhile Microsoft can sit back and wait on Sony to try and lower prices, which they would immediately meet with lowering prices on the XBox360 or making good-valued bundles, like they did during the Christmas sales. It isn’t funny being Sony these days!

So what does this all mean? PS3 demand is weaker than expected, Wii demand is greater than expected, and PS3 console pricing is coming under pressure do to the fact that, well, people simply don't get the value proposition.

So What Does this all Mean to EA? Back to Mr. Jenson

Another tidbit from the 2/1/07 earnings call:

I can speak about it generally -- we have single franchise teams that are approaching each of these businesses. And when we look at the PS3 and the 360, the development of those two platforms is more alike and has more asset sharing than when you look your current genre or the Wii, for example. Just given the architecture, the systems, the multiple processors, the high definition graphics etcetera. So we do see that that will continue in the future where there will continue to be 360, PS3 development being mostly the same. We will do some things on one versus the other to optimize and to make them better, but on the Wii and the current-gen stuff that still continues to be a different type of development.

Translation: "Yeah, we've got 25 titles going for the PS3 and Xbox 360. We're amortizing development costs over both platforms. No more exclusives for Sony. If PS3 craps out, we'll quickly shift resources. We still rock at development and still have a chance to come up with some unique games for the Wii that give us a competitive advantage relative to both Ubisoft and Nintendo's in-house studio. Developement for the Wii is much cheaper. It's less risky. And we have to do it." Mr. Jenson is a good CFO - he's hedging. What else is EA going to do at this point? They are stuck between a rock and a hard place.

So Sony - Whatcha' Gonna Do About It?

As referenced in my earlier EA posts, there is huge risk in being a console game developer. It is somewhat simliar to being a venture capitalist, handicapping your odds and spreading bets across a complicated and shifting landscape. Back the wrong consoles, you've squandered millions in development costs without the anticipated payoff. Back the right console, you've got a potential gravy train for years. In the case of PS3, early failures have sharply increased the risks of development, raising the stakes for those who might consider creating games for the platform. Further, the cost of developing games for the PS3 platform is 2-3x that of the Wii, further upping the stakes. It is in the wake of this unfriendly development environment that Sony has taken some drastic action.

From Igniq.com:

With third-party developers beginning to shy away from PlayStation 3 exclusive titles, Sony’s done the best thing it probably can to ensure its “super computer’s” powers are fully tapped by upcoming game releases.

The company has appointed Ken Kutaragi as the part-time executive director of a new venture with Namco Bandai. Dubbed Cellius, the project is meant to create PS3 titles that will take full advantage of the console’s powers and give it an edge in the waging war with Nintendo and Microsoft.

The move comes only a few short weeks after Sony named him chairman of Sony Computer Entertainment.

With Kutaragi being considered the father of the PlayStation, the move could very well assure that must-have game titles begin to hit store shelves in the very near future.

As the popularity of the PS3 flounders, this move is very much needed to make the console stand out against its competition. While the high price of the PS3 certainly isn’t helping it, the fact there aren’t a whole lot of impressive games out for it yet is a real killer in the face of Microsoft exclusive titles like Halo and Lost Planet and Wii’s quirky party games.

As a PS3 owner, who happens to think Sony really screwed up with its handling of this console’s release, it is my sincere hope something turns around soon to really make this console shine.

Oof. And the story just keeps getting uglier.

From PS3CENTER.NET:

It seems that more PlayStation 3 exclusive games are headed over to Microsoft’s camp and the Xbox 360 console.

Sony better start doing some serious damage control if they do not want to fall behind to quickly as it appears that more exclusives on Sony’s PlayStation 3 console may be jumping ship and headed over to the rival Microsoft Xbox 360 console. The first heavily rumored game that will only see the light of day on the Xbox 360 is that of a next-generation version of Killer Instinct, the classic fighting game developed and created by Microsoft owned Rare


********************

It seems that Sony is losing more and more exclusives in a next-generation of consoles where development costs are very high and having a game exclusive to one particular console runs the risk of losing sales and profits which could lead to some financial disasters for game publishers. 2007 should be a very interesting year with the console wars as Sony and Microsoft keep on budding heads with Microsoft maintaining a lead in North America for now…

Sony: "I Know What I'm Going to Do - Deny There's A Problem"

Lesson #1 in crisis management: admit you have a problem, and clearly describe how you intend on addressing the problem. Sony's reaction in the midst of crisis: denial. Clearly a sub-optimal response that only reinforces the fact that their culture is seriously broken.

From TECH.BLORGE.com:

Sony US spokesperson, Dave Karraker, has dismissed the Wii as an “impulse buy”, even as his own company blames the PlayStation 3 for its profit slide, and all indications are that the PlayStation 3 is way behind the Wii in terms of sales and buzz.

n an interview with the New York Times, Karraker said that because the PlayStation 3 was much more powerful than the Wii, it did not belong in the same category.

“Wii could be considered an impulse buy more than anything else,” he declared.

Karraker’s theory is that newcomers are buying the Wii, while the PlayStation 3 is attracting hardcore gamers. He also told the New York Times that Sony was selling out the 100,000 PlayStation 3s it was sending to the US every week.

Let’s put Karraker’s comments in context.

Nintendo has sold more than 1.1 million Wiis in the US since its launch, while Sony has sold around 700,000 PlayStation 3s.

Given that the PlayStation 2 sold more than 105 million units around the world, and is the most popular games console of all time, it is highly unlikely that Sony is purposely pursuing a niche marketing strategy.

To me it sounds like a PR hack trying to put a positive spin on a situation, which is anything but positive for Sony. I guess that’s what he’s paid to do.

So what exactly is Mr. Karraker's point? That sticking one's head in the sand is the best way to make problems go away? This kind of attitude is neither doing Sony nor its partners - i.e., EA - any favors. Wake up, guys. This is a beautiful example of partnership in reverse.

Microsoft: "Things Aren't Going So Great Over Here As Well"

As bad as Sony and the PS3 are doing, Microsoft has also had to downscale their volume expectations for Xbox 360 in the face of stiffened pricing and the dramatic success of the Wii.

From MercuryNews.com:

Microsoft reduced its expectations for sales of Xbox 360 consoles by June 30, targeting 12 million units sold worldwide now instead of its earlier forecast of 13 million to 15 million. The company said it is now targeting profitability in its strategy.

The days of giveaways are over? This reminds me of the usual dilemma for a console maker. Ship a lot of units, or make a lot of money. In some ways, they go together. They need to move a lot of consoles in order to create the chance for profits from game sales later on. But if you ship too many consoles too early, you lose a lot of money on the hardware. You can dig a hole that you never get out of, as when Microsoft lost $3.8 billion on the first Xbox.

********************

Clearly, the PlayStation 3 isn't taking away sales, as it is still in short supply and is even starting to accumulate on shelves. If you look at the Wii's momentum, it's threatening. If it continues, you can see that it's only a matter of time before Nintendo's installed base will grow bigger than the Xbox 360s. Moore says he has great admiration for what Nintendo has done.

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Microsoft's downsizing of its expectations should be viewed in context of Nintendo's continued confidence. Nintendo announced yesterday that it sold 3.2 million Wii consoles by the end of Dec. 31. That was a far stronger showing than either Sony or Microsoft had with their first-season launches. Nintendo missed its 4 million unit target, but still expects to hit 6 million worldwide by March 31. The DS and software are selling so well that Nintendo has already hit its 1-year profit goal in the first nine months of its fiscal year.

With PS3 in extremis and Xbox 360 volume targets down by 10-15%, EA better get its Nintendo strategy right - or else. Even at $50 EA is trading at a massive P/E, one that certainly warrants scrutiny given the near and medium-term risks to their growth prospects.

And a Final Note

From TheStreet.com:


Nintendo's Wii is a hit.

But more Wii consoles in the hands of consumers during the holiday season did not necessarily translate into gains for third-party publishers, many of which are scrambling to profit from the Wii's success.

The Wii sold more than 3.1 million units as of January, but the bestseller for the platform has been Nintendo's own title Legend of Zelda: Twilight Princess.

That compares with slightly more than 1 million PS3 units sold since its November launch, and Madden NFL 07 for the PS3, which brought in the big bucks for Electronic Arts (ERTS - Cramer's Take - Stockpickr - Rating).

"Nintendo has always dominated with games on their platform," says Brian O'Rourke, an analyst with the industry research firm In-Stat. "If you go back to all Nintendo platforms, two-thirds of software sales have been Nintendo-developed games, while with Microsoft (MSFT - Cramer's Take - Stockpickr - Rating) and Sony (SNE - Cramer's Take - Stockpickr - Rating), just a third comes from first-party games."

Still, winners on the Wii platform are likely to be THQ (THQI - Cramer's Take - Stockpickr - Rating) and Activision (ATVI - Cramer's Take - Stockpickr - Rating), say analysts, with Electronic Arts facing the greatest challenge, though EA is probably trying hardest to win.

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A beneficiary of Wii's success could be THQ.

The company has shipped more than 3 million units of its best-selling game Cars, based on the Disney/Pixar (DIS - Cramer's Take - Stockpickr - Rating) movie, for the Wii and Xbox 360. In total, Cars has sold 7 million units.

Also, THQ shipped 1 million units each of its Nickelodeon titles Avatar and SpongeBob SquarePants for the Wii.

THQ's gross margins for the third quarter rose 66%, 110 basis points over the prior-year quarter, primarily because of higher average selling prices for the Wii, DS platforms and the Xbox 360, said CFO Ed Zinser during the company's earnings call.

"For THQ, the Wii has a bigger impact," says Pidgeon. "THQ has always avoided direct competition with top publishers by going after a niche, and with Wii they have found success."

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THQ plans to have 11 Wii titles scheduled for release in 2008. "We are very bullish on the Wii and the DS and we think that our product lineup maps very well to both those platforms," says Brian Farrell, CEO of THQ. "I think you should think of the Wii as incrementally more positive to us than the PS3."

Meanwhile, analysts say that EA had been too optimistic about the success of PS3. For the PS3 launch in the third quarter, EA shipped four of its more popular games: Madden NFL, Need for Speed: Carbon, Fight Night Round 3 and Tiger Woods PGA Tour, but chose to bring only two of those to the Wii.

The Redwood City, Calif.-based market leader among video-game publishers is now trying to ramp up development on Nintendo systems.

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In the fourth quarter, said Jenson, EA plans to have four titles for the Wii, three for the PS3 and five for the 360.

Also, EA in December acquired Headgate Studios of Salt Lake City, Utah, which has been exclusively developing titles for the Wii platform.

"We are redirecting some other resources toward Wii and the DS," said Electronic Arts CEO Larry Probst. "By the end of this fiscal year, we will have six titles in the market -- which, other than Ubisoft -- will make us the most prolific publisher on the Wii platform through March."

Probst also said that EA is likely to ship "a number in the low to mid-teens" in fiscal 2008, on both the Wii and DS.

The lower cost of game development for the Wii has also given smaller publishers an opportunity to make games for the platform, says Pidgeon.

Creating a game for Sony's PlayStation 2, for instance, could cost anywhere from $10 million to $15 million, and take 18 months to two years.

But with the Wii, the investments are lower -- there are fewer complexities -- enabling smaller companies, such as independent Japanese publisher Capcom, to create games for the platform.

"You have to look at the Wii as a new platform, so you can't just port stuff from the PS3 to the Xbox 360 to the Wii, though that's the EA way," says Pidgeon.

"Companies that do differentiate between the platforms will have the edge because they can write for the platform," he adds.




That pretty much sums it up.

Conclusion

Truth be told, IA, or rather the Internet, had it right from the get-go. EA has been riding the PS2 gravy train which has boosted its earnings, bolstered its coffers and provided the resources to become the dominant player in the gaming space. Problem is, you place your bets and sometimes you win, sometimes you lose, and sometimes you are good at managing your risks. I'd say EA is now trying to manage risks after they have become reality, kind of like buying health insurance after you've been diagnosed with a terminal illness. Ergo: the cost of insurance is high. The costs of catch-up are significant, whether they manifest themselves in higher costs (such as those required to buy the development shop Headgate or to bring in new development talent to code for the Wii) or lost profits (due to the time between when they could have been selling Wii games and when they'll actually be able to sell Wii games - and every month that goes buy results in a compounded loss of revenue). EA will still be able to milk PS2 for a while, and Xbox 360 profits will continue to roll in. This will buy them time to get their Nintendo (DS and Wii) strategy right. But this will invariably cause a dent in their lofty P/E, much to the chagrin of current investors. But don't be surprised. You could have seen this coming. Just listen.

Posted: 2007-04-18 02:08pm
by Vendetta
SirNitram wrote:The reason they're going to the 360 is that the PS3 is a flop. The idea that the Wii isn't pushing games is simply wrong: It's Attach Rate(IE, how many games sold per console) has been above 3 since Feburary. X-Box 360 leads with 5 per system, but an attach rate of 3.6 is not 'Everyone just buys Wii Sports'.
True, the Wii in the US market is a different position to the Japanese market. In Japan it has an attach rate closer to 2.5, and mostly that consists of Wii Sports and Wii Play, which account between them for about 60% of all Wii software sales to date. (Sports is not packed in in Japan remember).

At home, 80% of all Wii software sold is firstparty. In the US that falls to around 50%, but it's still a significant point for thirdparties to consider, because they have to fight for leftovers from the other 50% of the Wii sales market.

So, whilst it's certainly possible to make money selling Wii software, it helps massively for your name to be "Nintendo".

Posted: 2007-04-18 02:11pm
by SirNitram
Vendetta wrote:True, the Wii in the US market is a different position to the Japanese market. In Japan it has an attach rate closer to 2.5, and mostly that consists of Wii Sports and Wii Play, which account between them for about 60% of all Wii software sales to date. (Sports is not packed in in Japan remember).

At home, 80% of all Wii software sold is firstparty. In the US that falls to around 50%, but it's still a significant point for thirdparties to consider, because they have to fight for leftovers from the other 50% of the Wii sales market.

So, whilst it's certainly possible to make money selling Wii software, it helps massively for your name to be "Nintendo".
False Cause Fallacy. While Nintendo always puts out alot of first party games, anyone reading Ace's article will see that the reason it's all Nintendo stuff is that most people were too busy slobbering over multi-processors with half-a-grand pricetags.

Posted: 2007-04-18 02:21pm
by Vendetta
SirNitram wrote:False Cause Fallacy. While Nintendo always puts out alot of first party games, anyone reading Ace's article will see that the reason it's all Nintendo stuff is that most people were too busy slobbering over multi-processors with half-a-grand pricetags.
However, there's a historical trend over all Nintendo consoles for 65% of software sales to be firstparty. This is also in Ace's article. If the Wii becomes completely dominant it will shift to being the focus platform for third parties, but that remaining 35% of the market has to be bigger than the 70% of the software market that third parties make up on Sony and Microsoft consoles in order for that to be the biggest money spinner.

Remember, that's one of the contributory causes to the kicking they've been getting for the last two generations. The market for third party sales was more lucrative on the Playstation, so third parties went there.

Posted: 2007-04-18 02:24pm
by SirNitram
Vendetta wrote:However, there's a historical trend over all Nintendo consoles for 65% of software sales to be firstparty. This is also in Ace's article. If the Wii becomes completely dominant it will shift to being the focus platform for third parties, but that remaining 35% of the market has to be bigger than the 70% of the software market that third parties make up on Sony and Microsoft consoles in order for that to be the biggest money spinner.

Remember, that's one of the contributory causes to the kicking they've been getting for the last two generations. The market for third party sales was more lucrative on the Playstation, so third parties went there.
Again, False Cause Fallacy. Virtually no one goes to Nintendo to make games, no third party games make it big. But with the Wii poised to take the lead, more third party developers moving there will change that balance. You act as if there's some cosmic law or contract which guarantees that 65% will stay. Which is idiotic.

Posted: 2007-04-18 02:32pm
by General Zod
Vendetta wrote:
SirNitram wrote:False Cause Fallacy. While Nintendo always puts out alot of first party games, anyone reading Ace's article will see that the reason it's all Nintendo stuff is that most people were too busy slobbering over multi-processors with half-a-grand pricetags.
However, there's a historical trend over all Nintendo consoles for 65% of software sales to be firstparty. This is also in Ace's article. If the Wii becomes completely dominant it will shift to being the focus platform for third parties, but that remaining 35% of the market has to be bigger than the 70% of the software market that third parties make up on Sony and Microsoft consoles in order for that to be the biggest money spinner.

Remember, that's one of the contributory causes to the kicking they've been getting for the last two generations. The market for third party sales was more lucrative on the Playstation, so third parties went there.
What historical trend would this be? During the 8-bit and 16 bit eras the vast majority of Nintendo games were third-party, afaik.

Posted: 2007-04-18 02:42pm
by Vendetta
SirNitram wrote:Again, False Cause Fallacy. Virtually no one goes to Nintendo to make games, no third party games make it big. But with the Wii poised to take the lead, more third party developers moving there will change that balance. You act as if there's some cosmic law or contract which guarantees that 65% will stay. Which is idiotic.
It's not a constant law, but it is a trend which has been in place on every Nintendo console, even when they were the only game in town back with the NES.

Even when everyone went to Nintendo to make games firstparty titles were still the big noise on their systems.

It's a self reinforcing process. Nintendo systems have a reputation for making third parties into also-rans to the firstparty titles, so that's generally what happens on them.

Posted: 2007-04-18 02:59pm
by Vendetta
General Zod wrote:What historical trend would this be? During the 8-bit and 16 bit eras the vast majority of Nintendo games were third-party, afaik.
Some of the titles Nintendo published were developed by subsidiaries, frequently partially or wholly owned, like Rare. That doesn't make them "third party", because they are still published by Nintendo, which means the money goes back to Nintendo (Typically about 80% of revenue before retail markup goes to publishers, more if they also own the developer).

The only third party publisher that made a dent in Nintendo on the NES was Enix, and only Capcom and Square managed to join them at the big table on the SNES. In total, around 65% of all software sold on every Nintendo console to date has been published by Nintendo.

At this point the cause of that doesn't even matter. Publishers will act as if the trend will continue as it always has, because they are financially conservative, and if they think they can make more impact in the 70% of the Xbox 360 market that makes up third party sales (again, this figure has stayed roughly constant over all thre Playstation and both Xbox consoles), they will focus development efforts there.

And, lo and behold, this is exactly what is happening, with only EA and Ubisoft putting any serious consideration into Wii software. And even then, Ubisoft's largest selling Wii title, Rayman, has been outsold two to one by Rainbow Six Vegas on the Xbox 360, which launched at roughly the same time.

Posted: 2007-04-18 03:06pm
by Arthur_Tuxedo
I don't believe I'll be getting any of this gen's consoles unless there's some really killer game with no PC port, and even then I'll probably wait a few years until I can get one for $100.

The Wii is an interesting little device, but I still remain unconvinced. Having played it a few times now, I like what the Wiimote has to offer, but I still don't think it's the next big thing. The games in Wii Sports and Wii Play don't actually match your hand movement to what's going on in-game, and neither does Red Steel or Zelda. It just gets the general direction and such, and then executes a more or less pre-animated move afterward. This is not groundbreaking, this is just re-mapping buttons to motions. If the Wii wants to really turn heads, it will need games that have a much closer relationship between movement of the Wiimote and what happens on the screen. Then there's the price. For a console using last-gen graphics technology, they should have been able to offer it for less than the Gamecube, which was very much current-gen when it came out. Instead, they hiked the price by $50. $250 seems so reasonable next to the 360 and PS3, but they're trying to sell it as a mass-market toy as well as a game console, and $250 is a lot of money for a toy.

The 360 may not be a dismal failure like the PS3 is turning out to be, but it's a lukewarm success, at best. Console war debaters act as though the 360 is some kind of bargain because its price is not as outrageous as the PS3, but the console's tepid sales put the lie to this notion. People don't want to pay $400 for a console, $100 for a Wi-Fi dongle, $70 for a fucking controller, and have to shell out $10 / month to play online. Just like with the PS3, it all comes down to price. It doesn't sell in droves because people don't want to pay that much, so there aren't a lot of killer apps for it, which causes people to not want it even more, which causes developers to be even more reluctant. $300 is still the sweet spot for a console, not $400. And yet, despite the higher pricetag, the 360 was outclassed by PC hardware practically the day it came out. This is to say nothing of the reliability and build quality issues that have plagued the system, or the publicly exposed member that is the 360's performance in Japan.

I don't think I need to rehash the PS3's problems yet again, so I won't talk about it here except to summarize: Parking your beat-up Geo Metro next to a Yugo may indeed make it more attractive by comparison, but it won't make anyone want to buy it. This entire round of consoles is turning out to be a big disappointment.