What are the trading systems in various MMOs like ?
Posted: 2007-04-27 09:56pm
I'm just wondering what systems for trading between player various MMOs have. For the purposes of this thread we are only talking about the systems that the games GMs run, preferably with the system being entirely in-game. Personally I view and third party run trade systems (such trade forums) as a symptom that the ingame trading system sucks.
The Guild Wars system consists of two parts:
1 - Trader NPCs which buy and sell specific items, with their price changing based on the number of that item bought and number sold, possibly over specific time interval (only ANET knows the actual algorithm). The traders can only sell players items that they have already bought from players, so they do run out of stock whenever there is a sudden increase in demand from players. The traders have some limitations though:
- The traders can only handle items with fixed stats, meaning that the items with randomized stats (the majority of the items in guild wars) they can't deal with.
- There are a lot of items in Guild Wars that the traders can work for (mainly weapon upgrades), but for some reason ANET hasn't implemented them.
- Because whenever a new item is added to a trader it starts with the lowest possible price and 0 stock, it can take a while before the trader builds up enough of a stock for its price to accurately reflect the market value.
But overall the traders, where implemented, work well enough and their price does appear to effect supply and demand.
2 - Trade spamming. This involves moving around between towns (usually the ones that have become trade hubs, but it could be anywhere) announcing the items your wanting to buy/sell over and over until you find someone you can trade with. To give you an idea how bad the trade spam is, I've taken two screenshots of the spam. First here I am standing in one of the trade hubs (the chat on-screen fades about 15 seconds after it was sent out):
And here I am again, but this time I've turned the trade chat (the channel you are meant to put the trade spam into) on:
The other problem with the trade spam is that there are some items that drop rarely enough to make farming for them annoying, but commonly enough so that their price becomes really cheap. This items become very hard to acquire as most people just sell them to NPCs instead of trying to sell them.
So what systems do other MMO's have ?
The Guild Wars system consists of two parts:
1 - Trader NPCs which buy and sell specific items, with their price changing based on the number of that item bought and number sold, possibly over specific time interval (only ANET knows the actual algorithm). The traders can only sell players items that they have already bought from players, so they do run out of stock whenever there is a sudden increase in demand from players. The traders have some limitations though:
- The traders can only handle items with fixed stats, meaning that the items with randomized stats (the majority of the items in guild wars) they can't deal with.
- There are a lot of items in Guild Wars that the traders can work for (mainly weapon upgrades), but for some reason ANET hasn't implemented them.
- Because whenever a new item is added to a trader it starts with the lowest possible price and 0 stock, it can take a while before the trader builds up enough of a stock for its price to accurately reflect the market value.
But overall the traders, where implemented, work well enough and their price does appear to effect supply and demand.
2 - Trade spamming. This involves moving around between towns (usually the ones that have become trade hubs, but it could be anywhere) announcing the items your wanting to buy/sell over and over until you find someone you can trade with. To give you an idea how bad the trade spam is, I've taken two screenshots of the spam. First here I am standing in one of the trade hubs (the chat on-screen fades about 15 seconds after it was sent out):
And here I am again, but this time I've turned the trade chat (the channel you are meant to put the trade spam into) on:
The other problem with the trade spam is that there are some items that drop rarely enough to make farming for them annoying, but commonly enough so that their price becomes really cheap. This items become very hard to acquire as most people just sell them to NPCs instead of trying to sell them.
So what systems do other MMO's have ?