Supreme Commander patch released
Posted: 2007-05-22 12:30am
It's a few weeks overdue, and I haven't had a chance to play any games under it yet, but everything I've heard says it's a pretty big patch with a lot of changes. Here's one list I found:
The Tech 3 bots have been significantly nerfed, supposedly to curb the "tech up and spam T3 assault bots" tendency.
Some of the units have "cost retuned"... popular speculation I've seen is that "retuned = increased"
Interesting notes:Patch Notes
MISC
* Map props have been altered to provide more balanced start positions
* Assist icon now properly shows when mousing over a Quantum Gateway
* Starting and Mass Extractor locations adjusted for all ranked maps
* Weapons that do splash damage no longer destroy other projectiles
AIR
* Scorcher now deals its damage faster
* Tier 3 Spy Planes costs reduced by roughly half and now have limited
range Omni
* Transports will no longer chase planes
* Gemini has been retuned after discovery of a bug with its missiles
* Tier 1 bombers now drop their bombs using a physics based model
* Zeus's health increased
* Revenant's damage increased
* Anti-air guns now prioritize bombers, gunships and transports over
interceptors and scouts
GROUND
* Aurora: Acceleration increased slightly and top speed lowered
* Cybran ACU damage reduced Rate of fire increased Overall DPS has gone
down
* Mech Marine can now correctly fire from a transport and health
increased
* Omni Sensors no longer have sonar
* Flare: Damage increased
* Energy Storage economy reduced Death explosion radius increased
* Cybran TML defenses improved and now have a charge time before launch
* Aeon ACU Advanced Resource Allocation System cost reduced
* T3 land factories cost increased
* UEF ACU nuke now behaves like other nukes
* Tier 1 Tanks
- Striker now moves faster and has been retuned
* Tier 2 Tanks
- Retuned to perform better vs. Tier 1 units
- Now move faster
- Obsidian energy drain decreased
* Tier 2 Artillery:
- Miasma: Damage reduced
- Klinkhammer: More accurate
- Gunther: More accurate, damage increased
* Tier 2 Point Defenses
- Now lead their targets
- Oblivion and Triad no longer deal damage to friendly targets
* Tier 3 Siege Assault Bots
- Ranged reduced
- Vision range reduced
- Acceleration reduced
- Harbinger and Titan cost increased
- Titan turret speed increased
- Loyalist cost decreased and DPS increased
SEA
* Strategic Missile Defenses can no longer be built on water
* Salem now moves similar to Aeon and UEF Destroyers Its speed on land
has been increased
* UEF and Cybran Naval factories are now more easily hit by torpedoes
* T3 Submarines are now significantly cheaper to build, their TML damage
has been reduced and their nuke cost increased
* Amphibious units (Sea floor walking) now have water vision equal to
their normal vision This allows them to see submarines
* Carriers (including the CZAR) can now build up through tier 3 air
units
* Cybran carrier anti-air guns DPS decreased and accuracy increased
* T3 Sonar Buoy's cost reduced, health changed and sonar range increased
* T1 and T2 Sonar Buoy's health increased
* T3 Aeon Sonar Buoy anti-torpedo rate of fire decreased
* T1 Torpedo launchers now have sonar
* Frigates:
- Completely retuned
- Health increased
- Cost decreased
- DPS increased
- Beacon range decreased and anti-torpedo system retuned
* Submarines:
- Sylph cost increased and DPS decreased
- Sliver DPS decreased, cost decreased and health increased
* Destroyers
- Cost retuned
* Battleships
- Summit and Galaxy cost decreased
EXPERIMENTALS
* Galactic Colossus and Monkeylord now always respond to attacks from
Siege Assault Bots
* Atlantis:
- Health reduced
- Torpedo system retuned
* CZAR:
- Health increased
- Beam damage reduced
- Flak damage radius increased
- Crash damage reduced
* Fatboy
- Cost decreased
* Galactic Colossus
- Cost decreased
- Movement improved
* Mavor:
- Accuracy decreased
- Turret speeds increased
- Cost reduced
* Monkeylord
- Turret ranges increased
* Scathis:
- Energy Drain per shot reduced
- Health increased
- Max radius
* Soul Ripper:
- Ground damage doubled and splash damage added
- Air to air damage reduced
- Crash damage and radius increased
- Cost retuned
* Tempest:
- Acceleration increased
- Turn rate increased
- Main cannon radius increased
- Cost decreased
The Tech 3 bots have been significantly nerfed, supposedly to curb the "tech up and spam T3 assault bots" tendency.
Some of the units have "cost retuned"... popular speculation I've seen is that "retuned = increased"