Page 1 of 1

STGOD 2k7 Powers Quick Reference

Posted: 2007-06-15 10:39pm
by Starglider
STGOD 2k7 'Dead Artist's Society' : Powers Quick Reference

Active Players

Academia Nut - Straltoc Federation
Acidburns - The Nephilim
Adrian Laguna - Reino de Filipo II Hasburgo
Agent Fisher - Republic of America
A-Wing_Slash - Grand Republic of the Sky Bear
Beowulf - The Kitaka
Bugsby - The Oberin Imperiate
Cincinnatus - Kingdom of Isdenestilom
Consequences - Them
Covenant - Cretacean Confederacy
Crossroads - The Union of Inter Stellar Civilizations
Dahak - Hegemony of Heavens
Darkevilme - The Chamara Kingdom
Dark Hellion - Heralds of Xylyx
Hawkwings - United States of America
Imperial Overlord - The Logos Centrality
InnocentBystander - Estado Imperial Novo de Portugal (The New Imperial State of Portugal)
Nephtys - Sentient Terranic Machine Custodian
Noble Ire - Brimafel Preeminence (First Expansionary Armada)
nt01jones - Stellar Dominion
RedLeader34 - The Co-operative Trans Genetic Alliance
Rhoenix - Golden Sky Combine
R.O.A - The Confederate States of Kietal
Shinn Langley Soryu - Congress of Colonial Settlements
SirNitram - The Wanderers
Spyder - The Starborn
Starglider - The Kiroter'nah Overflock
Stormbringer - Nathais Stellar Imperium
Tanasinn - The Glorious Khurlassian Republic
Thirdfain - Polish Republic
WhiteHaven - The League of Thought

Withdrawn

HSRTG - Nianan Theocracy (withdrew in turn 1)
Tasoth - The Vak Infocracy (withdrew in turn 1)
GuppyShark - Android Colony (withdrew in turn 1)
MRDOD - The German Empire (withdrew in turn 1)
Rawtooth - Ahn'Qiraj, the Empire of the Sun (withdrew in turn 1)
Darksider - Krytos Star Empire (withdrew in turn 1)
UCBooties - Pirate Fleet of Bootswellington (withdrew in turn 1)
brianeyci - The Reskye (withdrew in turn 1)

Reserve Powers

WhiteHaven (2) - Software Patent Enforcement Intellect (in reserve)

Organisations

North Galactic Treaty Organisation - mutual defence pact
* The Chamara Kingdom (founder)
* The Co-operative Trans Genetic Alliance (founder)
* The Golden Sky Combine (1st addition)
* The Grand Republic of the Sky Bear (founder)
* The Kiroter'nah Overflock (founder)
* The Nephilim (founder)
* The Union of Inter Stellar Civilizations (founder)

Coalition of Nations - enforcers of 'galactic peace and prosperity'
* The Congress of Colonial Settlements
* The Co-operative Trans Genetic Alliance
* The Glorious Khurlassian Republic
* The Hegemony of Heavens
* The Heralds of Xylyx
* The Kingdom of Isdenestilom
* The Kitaka
* The Logos Centrality
* The New Imperial State of Portugal
* The Polish Republic
* The Starborn
* The United States of America

Solar International Transit Authority - defensive tracking/interception
* The Co-operative Trans Genetic Alliance
* Hegemony of Heavens
* The Logos Centrality
* The New Imperial State of Portugal
* The Polish Republic
* The Stellar Dominion
* The United States of America

----------------

In its own thread for convenient bookmarking.

I'm attempting to keep this up to date with OOB changes; once the game starts I'll make a static copy and continue to update it to reflect losses and construction.

Recommendations courtesy of Microsoft® Patent Enforcement Intellect® Strategy Agent® Technology® - 'It looks like you're trying to invade and genocide an alien race. Would you like some help with that?'

Code: Select all

>>> Academia Nut : Straltoc Federation <<<

cybernetic protoplasmic reality-warping blobs from beyond

Upgrades : +10 internal security
           +30 ground combat

Planets  : 1 x 50 pt : Crumlmathi (CAPITAL), 
           9 x 10 pt : Erbax, Midar, Miilnaa, Nidar, Ortja,
                       Sordiz, Ultoc, Xorcantha, Zidar

Ships    : 79 x FF  1  combat + 1 speed 'Sibas'
           53 x DD  4  combat           'Glux'
           18 x DDE 2  combat + 4 EW    'Aquiej'
           18 x CL  8  combat + 2 speed 'Helzi'
           22 x CA  10 combat           'Lurdoc'
           10 x BC  18 combat + 2 speed 'Xelguth'
           5  x DN  30 combat           'Mralki'
           2  x BB  45 combat + 1 EW    'Halcornath'

(79 x 2) + (53 x 4) + (18 x 6) + (18 x 10) + (22 x 10) + (10 x 20) + (5 x 30) +
(2 x 46) = 1320 pts fleet + 140 pts worlds + 40 pts upgrades = 1500 pts

RECOMMENDATIONS : * EW is relatively weak, try cloaked attacks.
                  * Priority interception to avoid ground combat.
                  * Relatively few heavy units, pick off individual
                    destroyers if possible.
                  * Issue proton packs for infanty engagements.

Code: Select all

>>> Acidburns : The Nephilim <<<

eganite disembodied ais plus space elves

Upgrades : +35 hacking (intelligence gathering)
           +7 internal security (inhospitable environment)

Planets  : 1 x 60 pt : Polis (CAPITAL)
           1 x 30 pt : Messina
           2 x 20 pt : Atudoa, Oraphim
           1 x 10 pt : Sata 1
           2 x 0  pt : Far Point, Ruin

Ships    : 20 x FF  1  combat                                'Opaphim DD'
           3  x DDS 2  combat + 1 cloak + 1 sensors          'Observator'
           10 x DD  3  combat                                'Opaphim CA'
           20 x DDE 3  combat + 2 speed + 2 EW               'Kite'
           20 x DDG 4  combat - 1 slow                       'Firebase'
           4  x DL  5  combat                                'Opaphim BB'
           4  x CAI 10 combat + 2 speed + 3 interdict + 5 EW 'Anchor'
           20 x CC  15 combat + 3 speed + 5 range            'Longbow'
           8  x BC  20 combat - 3 slow                       'Fortress'
           4  x BB  50 combat + 5 speed + 5 range            'Reach'
           2  x BBX 60 combat + 5 anti-fighter - 5 speed     'Juggernaut'

(20 x 1) + (3 x 4) + (10 x 3) + (20 x 7) + (20 x 3) + (4 x 5) + (4 x 20) +
(20 x 23) + (8 x 17) + (4 x 60) + (2 x 60)
  = 1318 pts fleet + 140 pts worlds + 42 pts upgrades = 1500 pts

RECOMMENDATIONS : (none yet)

Code: Select all

>>> Adrian Laguna : Reino de Filipo II Hasburgo <<<

Upgrades : (none)

Planets  : (under construction)

Ships    : 21 x 2  FF  combat + 1 speed         '6th Class Ship'
           38 x 9  CA  combat                   'Reyes Catolicos'
           8  x 10 CA  combat                   '5th Class Ship'
           8  x 17 CC  combat                   '4th Class Ship'
           1  x 24 BC  combat                   'Pontifex Maximus'
           16 x 27 BC  combat                   'Castilla'
           4  x 30 DN  combat                   'Vienna'
           2  x 34 DN  combat                   '2nd Class Ship'
           3  x 30 BBZ combat + 15 anti-capship 'Santisima Trinidad'
           2  x 40 BB  combat + 10 anti-capship 'Imperator des die HRR'

(21 x 3) + (38 x 9) + (8 x 10) + (8 x 17) + (1 x 24) + (16 x 27) +
(4 x 30) + (2 x 34) + (3 x 45) + (2 x 50)
  = 1500 pts fleet = 1500 pts

RECOMMENDATIONS : (none yet)

Code: Select all

>>> Agent Fisher : Republic of America  <<<

Upgrades : ???

Planets  : New California (CAPITAL)
           Earth (SHARED)
           New Arizona, New Oregon

Ships    : ???

Code: Select all

>>> A-Wing-Slash : Grand Republic of the Sky Bear <<<

fundamentalist gummi bears

Upgrades : +10 ground combat (gummi berri juice)

Planets  : 1 x 12 pt : Svalbard (CAPITAL)
           1 x 6 pt  : Kalevala
           1 x 0 pt  : Jellystone

Ships    : 80 x FF  2  combat                      'Bruin'
           8  x CLI 0  combat + 4 EW + 4 interdict 'Kermode'
           32 x CA  12 combat (close in)           'Nanug'
           32 x CAZ 12 combat (long range)         'Grizzly'
           16 x DN  30 combat                      'Kodiak'

(80 x 2) + (8 x 8) + (32 x 12) + (32 x 12) + (16 x 30)
  = 1472 pts fleet + 18 pts worlds + 10 pts upgrades = 1500 pts

RECOMMENDATIONS : * Lacks really heavy units, try to catch smaller
                    fleets alone and smash them with BBs.
                  * Very few planets leaves civilisation vulnerable
                    to one swift stroke wiping them out (ideally
                    while fleets are away attempting invasion).
                  * Try using long range hyperwave casters and/or
                    mind control lasers to impersonate the sky bear.

Code: Select all

>>> Beowulf : The Kitaka <<<

fanatical religious technomages

Upgrades : +15 secure communications (advanced computers)
           +15 strategic sensor arrays
           +15 comms interception / sigint
           +17 ground forces (anti-magic special forces)
           +10 improved damage control (magical repair)
           +10 internal security

Planets  : 1 x 50 pt : Okitaka (CAPITAL)
           4 x 25 pt : Obi, Oco, Oha, Oishi

Ships    : 80 x FFG 1  combat  + 1 point defence            'Ace'
           32 x DDS 2.5 combat + 1.5 anti-capship + 2 cloak 'Asura'
           16 x CC  14 combat  + 1 interdict + 1 speed      'Kuro'
           12 x BB  26 combat  + 18 anti-capship +
                                 1 interdict + 10 EW        'Kusari'

(80 x 2) + (32 x 6) + (16 x 16) + (12 x 55)
  = 1268 pts fleet + 150 pts worlds + 82 pts upgrades = 1500 pts

RECOMMENDATIONS : (none yet)

Code: Select all

>>> brianeyci : The Reskye <<<

mind-controlling space slugs (currently infesting gorillas)

Upgrades : +250 spy network (!) (goa'uld style)
           +100 internal security

Planets  : 1 x 100 pt : unspecified homeworld (CAPITAL)

Ships    : 7 x BB 50 combat 'archangel'

350 pts fleet + 100 pts worlds + 350 pts upgrades = 800 pts

RECOMMENDATIONS : * If infiltration suspected, pool resources
                    to locate and destroy, counterintelligence
                    is essentially futile against this power.
                  * Try and pick off fleet if detected, should
                    not be too difficult.

Code: Select all

>>> Bugsby : The Oberin Imperiate  <<<

no-makeup-budget schemeing alien imperialists

Upgrades : +150 spy network (!) (Drasnian intelligence servie)
           +100 internal security

Planets  : 1 x 40 pt : Oberin (CAPITAL)
           5 x 20 pt : unspecified planets

Ships    : 90 x FF  1  combat 'Mortis'
           40 x DD  4  combat 'Pax'
           20 x CL  8  combat 'Mater'
           20 x CVL 10 combat 'Lux'
           10 x CA  15 combat 'Requiem'
            8 x BC  25 combat 'Memoriam'
            3 x BB  50 combat 'Aeterna'

(90 x 1) + (40 x 4) + (20 x 8) + (20 x 10) + (10 x 15) + (8 x 25) +
(3 x 50) = 1110 pts fleet + 140 pts worlds + 250 pts upgrades = 1500 pts
RECOMMENDATIONS : * Relatively weak fleet but killer intelligence
                    service. If targetted by sabotage/infiltration,
                    smash with massive space forces.
                  * No EW capability, vulnerable to cloaked raids on
                    shipping and facilities.
                  * Relatively few heavy fleet units, isolate and
                    destroy them.

Code: Select all

>>> Cincinnatus : Kingdom of Isdenestilom <<<

space dwarves

Upgrades : +10 merchant fleet (production bonus presumably)

Planets  : 1 x 25 pt : Isdenestilom (CAPITAL)
           5 x 15 pt : Akrulingtak, Kizetgusal, Mamgozkadol
                       Metuldodok, Rurastnomal
           ? x 0  pt : 'many more minor colonies'

Ships    : 40 x CA 10 combat 'Kadolmorul'
           18 x DN 30 combat 'Abalerith'
            9 x BB 50 combat 'Koganusan'

(40 x 10) + (18 x 30) + (9 x 50)
  = 1390 pts fleet + 100 pts worlds + 10 pts upgrades = 1500 pts

RECOMMENDATIONS : * Raids on merchant fleet are a must, no EW
                    capability so use cloaks.
                  * No small ships, if possible split forces many
                    ways, use speed and flanking attacks to get
                    inside BB weapons range.
                  * Distract with shiny things and/or alcohol. May
                    accept worthless asteroids as valuable mining
                    concessions.

Code: Select all

>>> consequences : Them <<<

john carpenter things ^ the flood

Upgrades : +100 ground combat (endless human wave attacks)
           +40  enhanced pacification
           +30  internal security
           +20  communications security

Planets  : 2 x 10 pt : Lost Burgundy (CAPITAL, kinda), Fallen Sssithissiillith
           ? x 0 pt  : assumed various minor colonies

Ships    : 40 x DD  2  combat                      'Foulness'
           9  x CLE 4  combat + 2 interdict + 4 EW 'Insidious'
           60 x CA  10 combat + 1 interdict + 1 EW 'Demon'
           9  x CCG 16 combat + 4 EW               'Devourer'
           6  x DN  30 combat                      'Defiler'

(40 x 2) +  (5 x 10) + (60 x 12) +  (9 x 20) + (6 x 30)
  = 1210 pts fleet + 100 pts worlds + 190 pts upgrades = 1500 pts

RECOMMENDATIONS : * Cloak risky due to decent EW.
                  * Intelligence ops essentially impossible,
                    ground combat very difficult.
                  * Smash their fleet and burn their worlds from
                    space, before they can spread further.
                  * Strong TP races might try some sort of jamming.
                    Maybe someone will sink production points into
                    developing a 'cure' to reclaim planets. Joint
                    R&D project perhaps?

Code: Select all

>>> Covenant : Cretacean Confederacy <<<

sentient dinosaurs in F-14s 

Upgrades : +100 ground combat (personal shields /and/ dinosaurs in powersuits)

Planets  : 1  x 0pt : Sanctuary (CAPITAL)
           10 x 0pt : Ceno, Cret, Dogger, Juris, Lias,
                      Malm, Meso, Permia, Trias, Zoic
           6  x 0pt : 'minor outposts'

Ships    : 100 x FF  1 combat + 1 anti-capital          'Tyrannosaur'
           25  x DDE 0 combat + 3 EW + 2 fast           'Aurora'
           20  x LPD 2  combat + 3 anti-capital         'Meteor'
           40  x CG  8  combat + 2 PD                   'Sandstorm'
           5   x CC  15 combat                          'Crater'
           4   x BCI 15 combat + 5 PD + 5 FTL interdict 'Cydonia'
           6   x BBZ 20 combat + 30 anti-capital        'Tharsis'
           1   x IXX 0  combat + 100 planet killer      'Vulcanic Torpedo'

(100 x 2) + (25 x 5) + (20 x 5) + (40 x 10) + (5 x 15) + (4 x 25) +
(6 x 50) + (1 x 100) = 1400 pts fleet + 100 pts upgrades = 1500 pts

RECOMMENDATIONS : * Very heavy anti-capship bias, engage with
                    swarms of frigates and destroyers to exploit
                    relative weakness against smaller ships. In
                    particular, take down battleships with FF/DD
                    swarms.
                  * DDEs give relatively strong EW, don't bother
                    with cloaked ships and bring plenty of friendly
                    EW bias.
                  * No planet defences, lots of colonies, so as usual
                    try to draw off the fleet then pick off the
                    colonies.
                  * Keep a close eye on that planet-killer.

Code: Select all

>>> Crossroads Inc : Union of Inter Stellar Civilizations <<<

interstellar furry convention

Upgrades : +30 internal security
           +25 improved damage control
           +10 ground combat

Planets  : 5 x 5 pt : Quatonia (CAPITAL)
                      Conerza, Galacticus, Octona, Tajlan,
           4 x 0 pt : Jahlin, Trathala, Zenar Major, Zenar Minor

Ships    : 114 x DD 5  combat 'Durendal'
           42  x CA 10 combat 'Winebego'
           11  x BC 20 combat 'Tuckra'
           5   x BB 40 combat 'Edselon'

(114 x 5) +  (42 x 10) + (11 x 20) +  (5 x 40)
  = 1410 pts fleet + 25 pts worlds + 65 pts upgrades = 1500 pts

RECOMMENDATIONS : * Few heavy battleships, try to ambush small
                    units of CAs and DDs with heavy units to
                    anhiliate them with little damage.
                  * No EW, cloaking should work well.
                  * Be sure to finnish off ships to prevent
                    crippled ships using the repair advantage to
                    get back into the fight.
                  * Token planetary defences, try to draw off
                    fleets then strike industry.
                  * Exploit internal divisions? Spec ops task?
                    Complicated by internal security.

Code: Select all

>>> Dahak : Hegemony of Heavens <<<

neo-celestial bureaucracy

Upgrades : +30 internal security
           +30 fast FTL comms
           +10 hardened computer systems

Planets  : 1  x 0 pt  : Earth (CAPITAL, shared)
           1  x 50 pt : Jupiter & Moons
           6  x 0 pt  : Nuwa, Pa-cha, Shangdi, Shina-Tsu-Hiko,
                        Tau Ceti Center, Waltzing Matilda
           50 x 0 pt  : unspecified small colonies

Ships    : 80 x FF  1  combat                   'Kobe'
           12 x FFS 1  combat + 1 cloak         'C1'
           20 x FFE 1  combat + 1 EW            'Canberra'
           10 x DD  2  combat + 2 anti-fighter  'Z6'
           8  x CL  8  combat                   'Yugumo'
           3  x CLI 7  combat + 3 FTL interdict 'Han'
           20 x CVL 10 combat + 2 anti-fighter  'Jintsu'
           8  x CA  10 combat + 4 anti-capship  'Natori'
           8  x DN  30 combat                   'Kongo'
           6  x DN  30 combat + 5 speed         'Kongo-II'
           6  x BB  40 combat + 10 anti-capship 'Yamato'

(50 x 6) + (35 x 6) + (30 x 8) + (8 x 14) + (20 x 12) + (4 x 10) +
(8 x 8) + (10 x 4) + (20 x 2) + (12 x 2) + (80 x 1)
  = 1430 pts fleet + 50 pts worlds + 70 pts upgrades = 1500 pts

RECOMMENDATIONS : * 50 minor colonies? Can't defend them all at once.
                  * Limited intermediate sized units, may be able to
                    wear down offences with medium-sized raid if main
                    fleets are distracted.
                  * Broadcast 'Xing is a cheap whore' etc on all comm
                    channels to disrupt tactical equilibrium.

Code: Select all

>>> Darkevilme : Chamara Kingdom <<<

catgirl matriarchy

Upgrades : +100 psi-corps (internal & external intelligence)
           +16  ground combat (aerobics classes)

Planets  : 2 x 40pt : Jewel of Marass (CAPITAL), New Marass
           1 x 20pt : Mourning World
           1 x 0pt  : Morn's Domain

Ships    : 40 x PC 1 combat                    'Valka mk33'
           10 x DD 2 combat + 2 EW             'Seeker'
           55 x CL 8 combat                    'Hunter'
           19 x BC 26 combat                   'Destroyer'
           3  x BB 10 combat + 30 anti-capship 'Farblade'
           3  x BB 50 combat                   'Shikon'

(40 x 1) + (10 x 4) + (55 x 8) + (19 x 26) + (3 x 40) + (3 x 50)
  = 1284 pts fleet + 100 pts worlds + 110 pts upgrades = 1494 pts

RECOMMENDATIONS : * Construct giant balls of space yarn to distract
                    fighters. Research catnip-based chemical weapons
                    for planetary pacification.
                  * Try to avoid shouting 'Kawaii!!' at
                    diplomatic functions.

Code: Select all

>>> Dark Hellion : Heralds of Xylyx <<<

expansionist industrialist megalomanical AIs

Upgrades : +100 ground combat (legions of Skynet)
           +50  comms interception / SIGINT
           +50  internal security (firewalls by Cisco (tm) )
           +50  industrial base (damn the environment)
           +30  damage control (redundant systems / 'They'll be back')

Planets  : 1 x 50 pt : Primary System, Planet 1 (CAPIAL)
           4 x 25 pt : Primary System, Planets 2 and 3
                       Secondary Systems 1 and 2
           5 x 0 pt  : (colonies 1 through 5)

Ships    : 25  x PC  0 combat + 1 EW                'Fleet Defense Vessel'
           30  x FF  2 combat                       'Destroyer'
           30  x LPS 0 combat + 1 cloak + 1 marines 'Heavy Landing Craft'
           20  x DD  4 combat                       'Defender'
           10  x DL  5 combat                       'Heavy Destroyer'
           18  x CA  9 combat + 3 EW                'Picket'
           5   x DN  30 combat + 10 fast            'Fast-Attack Battleship'
           5   x BBX 60 combat + 5 fast
                               + 5 EW + 5 repair    'Superdreadnaught'

(25 x 1) + (30 x 2) + (30 x 2) + (20 x 4) + (10 x 5) +
(18 x 12) + (5 x 40) + (5 x 75)
  = 1066 pts fleet + 150 pts worlds + 280 pts upgrades = 1496 pts

RECOMMENDATIONS : * Avoid ground invasions if at all possible, fleet
                    is relatively weak, destroy in space.
                  * Take out this power early to prevent industrial
                    advantage becoming overpowering.
                  * Pursue and destroy units (or deploy interdiction
                    assets) to prevent them self-repairing.
                  * Watch out for marine raids tring to capture ships,
                    and special ops by cloaked ships.

Code: Select all

>>> Darksider : Krytos Star Empire <<<

(pending)

Code: Select all

>>> GuppyShark : Android Colony <<<

robotic survivalists 

Planets  : 1  x 0 pt  : Zapf Prime (CAPITAL)
           7  x 0 pt  : (industrial colonies)

Ships    : 250 x FE  1 combat + 1 EW              'Purpose'
           125 x DD  2 combat + 1 EW + 1 anti-cap 'Survivor'
           25  x CC  15 combat + 5 speed          'Aggressive Deterrence'

(250 x 2) + (125 x 4) + (25 x 20) = 1500 pts

RECOMMENDATIONS : * Dispersed fleet; ambush chunks with BBs to destroy
                    with few losses (deploy anti-fighter assets if
                    available), but watch out for pervasive raiding.
                  * Destroy weakly defended colonies to infuriate
                    industry-obessed AI.
                  * Locate human 'John Connor' to lead ground invasions.

Code: Select all

>>> Hawkwings : United States of America <<<

exporting freedom with nukes, phasers and a cheerful smile

Upgrades : +16 special forces
           +20 mobile spacedocks (build + repair)
           +10 'enhanced morale' (resist occupation?)

Planets  : 1  x 30 pt : Earth (CAPITAL, shared)
           4  x 10 pt : (major colonies)
           12 x 2 pt  : (minor colonies)

Ships    : 80 x FF  2  combat                    'Ontario'
           10 x LPD 1  combat + 1 assault troops 'Baja'
           24 x CA  10 combat                    'Appalachian'
           8  x CAE 2  combat + 8 EW             'Raven'
           8  x CAZ 2  combat + 8 anti-capship   'Little Boy'
           12 x CC  15 combat                    'Mckinley'
           5  x BC  5  combat + 15 point defence 'Florida'
           10 x DNZ 20 combat + 10 anti-capship  'Vermont'
           5  x BB  40 combat                    'Franklin Roosevelt'

(80 x 2) + (10 x 2) + (8 x 10) + (24 x 10) + (12 x 15) +
(8 x 10) + (10 x 30) + (5 x 20) + (5 x 40)
  = 1360 pts fleet + 94 pts worlds + 46 pts upgrades = 1500 pts

RECOMMENDATIONS : * Infiltrate with commie propaganda.
                  * Failing that, stir up McCarthy-style witch hunts.

Code: Select all

>>> HSRTG : Nianan Theocracy <<<

beaked tentacled snake zealots

Upgrades : +50 internal security
           -10 ground combat

Planets  : 8 x 0 pt : Nagara (CAPITAL)
                      Briga, Jigra, Klan, Kokor,
                      Lictur, Mookta, Togourn

Ships    : 46 x DD  3  combat + 1 EW + 1 speed          'Righteous Wrath'
           34 x CL  6  combat + 4 anti-fighter          'Bane of Nan'
           13 x BB  45 combat + 5 interdiction          'Hand of Fury'
           3  x BBX 60 combat + 10 anti-capship + 10 EW 'Holy Vengeance'

(49 x 5) + (34 x 10) + (13 x 50) + (3 x 80)
  = 1460 pts fleet + 40 pts upgrades = 1500 pts

RECOMMENDATIONS : * No planetary defences. Strike while distracted
                    elsewhere, raid industrial capability.
                  * Ground combat weakness may mean smaller strike
                    forces still have a chance of taking planets.
                  * Taunt about incoherent dogma over comm channels
                    to encourage tactical mistakes.

FATE            : Withdrew in turn 1.

Code: Select all

>>> Imperial Overlord : The Logos Centrality  <<<

technomage illuminati

Upgrades : +30 ground combat (war robots & cyborgs)
           +10 long range sensors (fleet tracking)
           +10 merchant fleet (production/repair?)
           +10 internal security (employ the mind probe!)
           +10 spy network (mind control lasers)

Planets  : 1 x 40 pt : Mars (CAPITAL)
           2 x 20 pt : Cochrane, Drominus  
           2 x 10 pt : Greenfields, Sol Asteroid Belt
           1 x 0 pt  : Kadira

Ships    : 101 x FF  2  combat                        'Talon'
           15  x DDE 2  combat + 2 interdict + 2 EW   'Huntress'
           34  x CA  13 combat                        'Manticore'
           12  x CCG 16 combat                        'Archer'
           8   x BCG 22 combat + 3 EW + 3 anticapital 'Cataphract'
           3   x BB  55 combat + 5 EW                 'Black Ark'

(101 x 2) + (15 x 6) + (34 x 13) + (12 x 16) + (8 x 28) +
(3 x 60) = 1330 pts fleet + 90 pts worlds + 80 pts upgrades = 1500 pts

RECOMMENDATIONS : (none at this time)

Code: Select all

>>> InnocentBystander : The New Imperial State of Portugal  <<<

space conquistadors

Upgrades : +70 intelligence agency (split external/internal?)
           +40 ground combat

Planets  : 1 x 50 pt : Earth (CAPITAL, shared)
           9 x 0 pt  : Albaque III, Filipe’s Rest, La Seo, Leon VII,
                       Leon IV, Port Henry, (3 unspecified)
           50 x 0pt  : '50 minor outposts'

Ships    : 70  x PC  1  combat                     'Faxia'
           100 x FF  1  combat + 1 point defence   'Dourado Levantou-Se'
           50  x DD  2  combat + 1 EW + 1 anti-cap 'Maria'
           5   x CLI 6  combat + 4 FTL interdict   'Voo Parada'
           7   x CA  8  combat + 2 FTL interdict   'Tuledo’
           20  x CCZ 10 combat + 5 anti-cap        'Espada Afiada'
           10  x BBZ 35 combat + 10 anti-cap       ‘Incursor’

(70 x 1) + (100 x 2) + (50 x 4) + (5 x 10) + (7 x 10) + (20 x 15) +
(10 x 45) = 1340 pts fleet + 50 pts worlds + 110 pts upgrades = 1500 pts

RECOMMENDATIONS : (none yet)

Code: Select all

>>> MRDOD : The German Empire  <<<

cyber fourth reich

Upgrades : +30 Espionage (spy networks, particularly on Earth)
           +20 Ground Combat ('Prussia. Enough said.')
           +4  Internal Security

Planets  : 1 x 20 pt : New Prussia (CAPITAL)
           1 x 15 pt : Unmöglich
           5 x 5 pt  : Aachen, Bayern, Elbe, Hamburg, Münich
           7 x 0 pt  : Anhalt, Brandenburg, Bremen, Magdeburg,
                       Raumschiff, Stettin, Unser-Bestimmungsort 

Ships    : 45 x FF  1   combat           'Graf'
           70 x FF  2   combat           'Brandenburg'&'Geist-klasse'
           30 x FF  3   combat           'Morgenstern'&'Jäger'
           30 x DD  4.5 combat           'Oberherr'
           18 x DDC 4   combat           'Nietzsche'
           5  x DDE 1   combat + 4 EW    'Lothar'
           15 x CL  5   combat + 2 speed 'Sensenmann'
           20 x DL  6   combat           'Prinz Hans Friedrich'
           30 x CL  8   combat           'Deutschland'
           8  x CVE 9   combat           'Bayern'
           8  x CVL 12  combat           'Engel’
           6  x BC  20  combat           ‘Kaiser Franz II’

(45 x 1) + (70 x 2) + (30 x 3) + (30 x 4.5) + (18 x 4) + (5 x 5) +
(15 x 7) + (20 x 6) + (30 x 8) + (8 x 9) + (8 x 12) + (6 x 20)
 = 1386 pts fleet + 60 pts worlds + 54 upgrades = 1500 pts

RECOMMENDATIONS : (none yet)

Code: Select all

>>> Nephtys : Sentient Terranic Machine Custodian  <<<

mechanical space bug swarm

Planets  : unspecified number of undefended 'mass extractors'

Ships    : 100 x 2 pt   FF-equivalent swarm
           38  x 10 pt  CA-equivalent swarm
           16  x 20 pt  BC-equivalent swarm
           10  x 50 pt  BB-equivalent swarm
           1   x 100 pt TN-equivalent swarm

(100 x 2) + (38 x 10) + (16 x 20) + (10 x 50) + (1 x 100) = 1500 pts

RECOMMENDATIONS : * Giant fly swatters; investigate modifying warp
                    nacelles into huge bug zappers.

Code: Select all

>>> Noble Ire : Brimafel Preeminence (First Expansionary Armada) <<<

extragalactic atheist crusaders

Upgrades : +25 spy probes
           +20 secure comms
           +15 ground combat
           +30 planetary jammers (defence and occupation x 3)
           +2  anti-magic special ops troops

Planets  : 1  x 45 pt : Berylost
           3  x 15 pt : Redoubt I, Redoubt II, Redoubt III
           13 x 0 pt  : Stratum I, Stratum II, Stratum III
                        Ramparts I to X

Ships    : 14  x FF  1  combat                     'Leukophil'
           10  x LPS 2  combat + 5 occupation      'Dendrite'
           10  x DD  3  combat                     'Basophil'
           5   x CG  10 combat + 10 point defence  'Esinophil'
           8   x BC  18 combat                     'Lymphocyte'
           5   x LPD 16 points + 10 occupation     'Phage' 
           8   x CVL 22 combat                     ‘Ossea’
           9   x DNG 30 combat                     'Neutrophil’
           6   x CV  40 combat + 10 anti-interdict 'Marrow'
           1   x BBX 66 combat + 10 anti-interdict
                               + 10 p.d. - 2 slow  'E.C.S.P.'

(14 x 1) + (10 x 7) + (10 x 3) + (5 x 20) + (8 x 18) + (5 x 26) +
(8 x 22) + (9 x 30) + (6 x 50) + (1 x 84)
  = 1318 pts fleet + 90 pts worlds + 92 pts upgrades = 1500 pts

RECOMMENDATIONS : * Fleet is high quality but small, swamp
                    with numbers where possible.
                  * Transports are high points investment but
                    weak in combat, kill them if separated from
                    main fleet.
                  * Avoid ground combat if at all possible.
                  * Pick off weak colonies to bring down
                    production before cracking main colony.
                  * Try to draw fleet away from ECSP then take
                    it down with a hammer below.
                  * Bring some televangelists along to infuriate
                    enemy and prevent them retreating.

Code: Select all

>>> nt01jones : Stellar Dominion <<<

turks + birds + demon spiders

Upgrades : +41 internal security
           +20 strong economy (production bonus?)

Planets  : 1 x 30 pt : Earth (CAPITAL, shared)
           6 x 10 pt : Monroe, New Damascus, Tyberia,
                       Tyer'sansa, Venictia, Zimbora
           3 x 0 pt  : AG3285, Azori, Isp'mtag
           16 x 0pt  : 'early warning and supply bases'

Ships    : 15 x PC  1  combat
           40 x FF  2  combat
           25 x FFG 1  combat + 1 point-defence
           20 x FFE 1  combat + 1 EW
           14 x CL  8  combat
           5  x CAI 5  combat + 5 FTL interdict
           5  x CG  5  combat + 5 anti-fighter
           30 x CA  10 combat
           16 x CC  12 combat
           10 x DN  30 combat
           3  x BB  50 combat

(15 x 1) + (40 x 2) + (25 x 2) + (20 x 2) + (14 x 8) + (5 x 10) +
(5 x 10) + (30 x 10) + (16 x 12) + (10 x 30) + (3 x 50)
  = 1339 pts fleet + 90 pts worlds + 71 pts upgrades = 1500 pts

RECOMMENDATIONS : (none at this time)

Code: Select all

>>> Rawtooth : Ahn'Qiraj, The Empire of the Sun  <<<

psychic slaver insectoids

Upgrades : +100 internal security
           +100 spies / intelligence service
           +50  realtime FTL comms

Planets  : 2 x 100 pt : Vek’lor (CAPITAL), Vek’nilash
           10 x 0 pt  : Sartura, Skeram, Skyriss
                        'Sentinel Worlds' (7)

Ships    : 35  x DD  5  combat         'Scarab'
           18  x CA  15 combat         'Beetle'
           10  x CG  5  combat + 10 PD 'Thorned Beetle'
           3   x DNE 10 combat + 25 EW 'Gossamer Beetle'
           6   x DN  35 combat         'Rhino Beetle’
           2   x BB  45 combat         'King Beetle'
           1   x BB  50 combat         'Hydra Beetle'

(35 x 5) + (18 x 15) + (10 x 15) + (3 x 35) + (6 x 35) + (2 x 45) +
(1 x 50) = 1120 pts fleet + 200 pts worlds + 250 pts upgrades = 1500 pts

RECOMMENDATIONS : * Homeworlds will be very tough nut to crack.
                    Strip minor colonies first to reduce production.
                  * Concentrated EW assets; try cloaking raids.
                  * Watch out for spying-based retaliation.
                  * Research planetary scale bug spray weapons.

Code: Select all

>>> Redleader34 : The Co-Operative Trans Genetic Alliance <<<

transhumanist melting pot / 'otherkin' collective

Upgrades : +30 ground combat
           +20 strategic sensors
           +10 internal security

Planets  : 2 x 70 pt : Earth (CAPITAL, shared)
                       Ryanac
           3 x 40 pt : Neos Prime, Neos 2, Neos 3

Ships    : 8  x DD  4  combat                          'Wolf'
           10 x LPS 5  combat                          'Bat'
           8  x DL  6  combat                          'Hug'
           9  x CLE 5  combat + 5 speed + 5 EW         'Harmony Sphere'
           5  x CA  10 combat                          'Otherkun'
           10 x LPD 10 combat                          'Inu'
           7  x BC  20 combat + 10 speed               'Rowrbrazzle'
           5  x BB  40 combat                          'Vootie'
           2  x BBX 50 combat + 10 speed               'YARF'
           1  x TN  70 combat + 25 repair + 10 troops
                              + 10 speed               'Plushy'
           3  x SB  40 combat + 20 EW - 20 very slow   (defence platform)

(8 x 4) + (10 x 5) + (8 x 6) + (9 x 15) + (5 x 10) +
(10 x 10) + (7 x 30) + (5 x 40) + (2 x 60) + (1 x 115) + (3 x 40)
 = 1180 pts fleet + 260 pts worlds + 60 pts upgrades = 1500 pts

RECOMMENDATIONS : * Extremely strong defences, try to break or distract
                    fleet before attacking homeworlds.
                  * Super-battleships are priority targets.
                  * Distract by broadcasting furry fetish porn on all
                    channels during combat.

Code: Select all

>>> Rhoenix : Golden Sky Combine <<<

lanky technocratic socialist supermen

Upgrades : +150 ground combat (powered armour + psionics)
           +25  spy network
           +25  points internal security

Planets  : 1 x 40 pt : Prometheus (CAPITAL)
           3 x 20 pt : Autochthon, Gaia, Jotunheim
           2 x  0 pt : Atlantis, Gimleheim

Ships    : 23 x CL  1 combat  + 5 cloak + 4 marines   'Hel'
           14 x BCE 10 combat + 2 EW + 3 speed        'Shamshir'
           12 x BCI 20 combat + 5 EW + 5 speed        'Ragnarok'
            5 x CV  25 combat + 5 interdict + 5 speed 'Mjolnir'
            4 x CV  45 combat + 5 EW                  'Crissaegrim'

(23 x 10) + (14 x 15) + (12 x 30) + (5 x 40) + (4 x 50)
 = 1200 pts fleet + 100 pts worlds + 200 points upgrades = 1500 pts

RECOMMENDATIONS : * Heavy EW will probably block cloaking raids
                    and flanking.
                  * Highly concentrated forces, try high-speed raiding
                    and flanking to destroy industrial/trade base,
                    also take all available heavy anti-capship guns.
                  * Tie down forces chasing numerous nibbling attacks
                    with small craft.
                  * Plenty of cloaking cruisers, no guns worth
                    speaking of but nasty special forces; keep a tight
                    EW-heavy patrol.
                  * Society sounds far too good to be true, check for
                    UFP style mass coverups of brainwashing etc.

Code: Select all

>>> R.O.A : The Confederate States of Kietal <<<

cluster in the thrall of mysterious nomads

Upgrades : +70 internal security (isolated/paranoid rulers)
           +30 planetary occupation (insurgency suppression)

Planets  : 2 x 100 pt : Kietal Prime (CAPITAL), Korhal
           2 x   0 pt : Metria, Koumbix
           'several smaller colonies and mining operations'

Ships    : 20 x BCE 7 combat  + 3 point defence   'Ghost'
           25 x BC  15 combat + 5 point defence   'Banshee'
           10 x CV  45 combat + 5 EW              'Spector'

(20 x 10) + (25 x 20) + (10 x 50)
 = 1200 pts fleet + 200 pts worlds + 100 points upgrades = 1500 pts

RECOMMENDATIONS : * Homeworlds will be difficult to crack, but
                    lesser colonies can be picked off to remove
                    production.
                  * Take heavy beam/gun capships to render point
                    defences worthless. But take own point defences
                    if facing carriers.
                  * No interdiction, weak EW, go for fast raids and
                    cloaking flanking attacks.

Code: Select all

>>> Shinn Langley Soryu : Congress of Colonial Settlements <<<

neo-eastern augment co-prosperity sphere

Upgrades : +50 internal security
           +30 external intelligence
           +30 strategic scanners
           +30 ground combat
           +20 secure comms
           +10 damage control/repair (out of combat)

Planets  : 6 x 25 pt : New Australia, Nuevas Filipinas,
                       New Indochina, New Japan, New Malaya, New Korea
           3 x 15 pt : New Formosa, New Mongolia, Nuevas Filipinas
           4 x 5 pt  : Kuril Station, Liancourt Station,
                       Paracel Station, Spratly Station 

Ships    : 100 x FFS 1  combat + 1 cloak               'Wendee Lee'
           35  x DD  4 combat, + 1 point defence       'Char Aznable'
           20  x CAE 10 combat + 2 interdiction + 2 EW 'Ichigo Kurosaki'
           7   x BCE 20 combat + 2 anti-capship + 4 EW
                               + 4 interdict           'Saber'
           5   x CV  40 combat + 5 EW + 5 interdict    'Haruhi Suzumiya'

(100 x 2) + (35 x 5) + (20 x 14) + (7 x 30) + (5 x 50)
 = 1115 pts fleet + 215 pts worlds + 170 points upgrades = 1500 pts

RECOMMENDATIONS : * Strong but diffuse defenses, prevent light
                    raids but not progressive invasion.
                  * Diversion of points into interdiction, EW and
                    upgrades, plus presence of strategic sensors
                    and damage control suggests massive overwhelming
                    attacks with conventional/mixed weaponry. Do not
                    allow ships to escape and repair.
                  * However watch out for mass raids by cloaking
                    frigates. Deploy own EW to prevent flanking
                    maneuvers (should drop like flies if fired on
                    under cloak).

Code: Select all

>>> SirNitram : The Wanderers  <<<

politically correct lensman gestalt

Upgrades : +50 external intelligence
           +50 internal security

Planets  : 1 x 100 pt : (unnamed culture-style orbital) (CAPITAL)

Ships    : 80 x FF  2  combat                  'Dancer'
           9  x CAS 5  combat + 5 cloak        'Ghost'
           40 x CC  10 combat + 5 anti-capital 'Pike'
           10 x BC  20 combat                  'Warlord'
           5  x CV  50 combat                  'Multitude'

(80 x 2) + (9 x 10) + (40 x 15) + (10 x 20) + (5 x 50)
 = 1300 pts fleet + 100 pts worlds + 100 pts upgrades = 1500 pts

RECOMMENDATIONS : * Turtle position, dangerous because industry is
                    essentially immune to raids. This race will keep
                    building up forces and sabotaging other nations
                    with their formidable intelligence and cloaking
                    ships; only an all-or-nothing hammer blow can
                    stop them.
                  * Anti-capital capability on CCZs is formidable
                    when massed; use DD and FF swarms if possible
                    to bypass it and take these out before bringing
                    in the DNs and BBs.
                  * Lack of EW means cloaking ships may catch FFs
                    unaware and pick them off; conversely try and
                    deploy heavy EW to detect and destroy CASs.
                  * Try and bring psionics of your own along to
                    counter/jam wanderers if at all possible.

Code: Select all

>>> Spyder : The Starborn  <<<

secrecy-obssessed megalomanical isolationists

Upgrades : +50 spy network
           +50 biological weapons (for planetary takeover?)
           +50 hidden infrastructure

Planets  : 1 x 60 pt : ??? (CAPITAL)
           1 x 40 pt : 'Nova Academy'
           ? x  0 pt : colonies?

Ships    : 30 x FF  2  combat + 1 speed           'Kensei'
           10 x CLS 5  combat + 2 speed + 2 cloak 'Phantasm'
           10 x CC  17 combat + 2 speed           'Mercury'
           5  x CV  25 combat + 5 EW              'Praetorian'
           8  x BBX 80 combat + 10 speed          'Olympian'

(30 x 3) + (10 x 9) + (10 x 20) + (5 x 30) + (8 x 90)
  = 1250 pts fleet + + 100 pts worlds + 150 pts upgrades = 1500 pts

RECOMMENDATIONS : * Deploy all available intelligence assets
                    immediately to locate assets.
                  * Rapid strike fleet is not consistent with
                    a defensive posture, expect raids, be on
                    alert and deploy early warning assets (speed
                    boost is relatively limited however).
                  * Oversized ships are inefficient, shouldn't
                    be too hard to bring down BBXs with few losses
                    in mass engagements.

Code: Select all

>>> Starglider : Kiroter'nah Overflock <<<

cybernetic alien space bats

Upgrades : +30 long-range strategic scanners (tracking/sigint)
           +20 fast communications (distortion ripple comm)
           +20 decoy facilities and strategic jammers
           +20 displacer insertions (spec ops upgrade)
           +1  'Non Shippy Things' (kickass rock band)

Planets  : 1 x 32pt : Haven (CAPITAL)
           1 x 24pt :  Ascension
           4 x 10pt :  Colony Alpha, Colony Beta, Colony Gamma, Colony Epsilon
           2 x  5pt :  Outpost Delta, Outpost Theta
           1 x  7pt :  Facility Omega

Ships    : 26 x FF  1   combat                            'Revalation'
           36 x DD  4   combat                            'Relativity'
           8  x DDI 2   combat + 1 FTL interdict + 1 fast 'Contemplation'
           8  x CLG 4   combat + 2 fast + 2 point defence 'Voidwind'
           12 x CA  10  combat                            'Causality'
           6  x CAS 5   combat + 5 cloak                  'Requiem'
           4  x CAE 5   combat + 5 EW                     'Sapience'
           4  x MMD 3   combat + 5 anomaly gen. + 2 speed 'Hazard'
           4  x MMS 0   combat + 5 cloak + 5 anomaly gen. 'Voyager'
           5  x BC  20  combat + 4 fast                   'Nexus'
           2  x BCI 12  combat + 12 FTL interdict         'Permanence'
           3  x BCG 16  combat + 10 point defence         'Trajectory'
           3  x BCZ 8   combat + 12 anti-capital          'Entropy'
           4  x DN  32  combat + 4 EW - 10 slow           'Paradox'
           2  x BB  50  combat                            'Chronostorm'
           1  x TI  100 combat + 20 anti-capital          'Destiny Star'
           1  x IXX 0   combat + 100 planet killer        'Excession'          

(26 x 1) + (36 x 4) + (8 x 4) + (8 x 8) + (12 x 10) + (6 x 10) + (4 x 10) +
(4 x 10) + (4 x 10) + (4 x 10) + (5 x 24) + (2 x 24) + (3 x 26) + (3 x 20) +
(4 x 26) + (2 x 50) + (1 x 120) + (1 x 100)
 = 1296 pts fleet + 113 pts worlds + 91 pts upgrades = 1500 pts

"We're responsible for the axis powers winning World War II, Emporer
 Trajan's empire being switched with 21st century Europe, and now we're
 coming for you!"

Code: Select all

>>> Stormbringer : Nathais Stellar Imperium <<<

gattica star romans

Upgrades : +50 ground forces (death legions)
           +25 spy network
           +25 internal security

Planets  : 'roughly 50-60 colony worlds, major outposts, and bases'

Ships    : 60 x DD  5  combat 'Mod 118e Patrol Launchs'
           50 x CA  10 combat 'Mod 60a Patrol Cutter'
           12 x BBG 50 combat 'Orkis-An-fal', 'Val-no-Shok'

(60 x 5) + (50 x 10) + (12 x 50)
 = 1400 pts fleet +  100 pts upgrades = 1500 pts

RECOMMENDATIONS : * Currently many colonies with no defences,
                    should be highly vulnerable to industry raiding.
                  * No EW, deploy cloaked ships.
                  * Try to avoid ground engagements.

Code: Select all

>>> Tanasinn : The Glorious Khurlassian Republic <<<

boisterous space squids

Upgrades : +130 ground combat (numerous, diverse and ruthless)
           +110 internal security (massive secret police force)
           +40  propaganda (anti-occupation bonus)
           +10  medicine (anti-bio-warfare)

Planets  : 1 x 50 pt : Nalthar (CAPITAL)
           2 x 30 pt : Norn, Sur
           1 x 20 pt : Ellorn
           1 x 15 pt : Tranquility
           5 x  5 pt : Anvil, A Place, Colmer, Outreach, Shuss
           'assorted minor outposts'

Ships    : 5  x PC  1  combat + 1 speed                          'Vigilance' 
           6  x DDZ 3  combat + 2 anti-cap                       'Fury'
           13 x DD  2  combat + 1 point-defense + 1 EW + 1 speed 'Reliance'
           8  x CLE 9  combat + 1 speed                          'Wraith'
           5  x CA  10 combat                                    'Ungol'
           8  x CAE 10 combat + 2 EW + 2 point-defense           'Inquisitor'
           18 x CAZ 10 combat + 3 anti-cap + 1 speed             'Bellicose'
           6  x CC  13 combat + 1 interdiction                   'Invincible'
           2  x BC  20 combat                                    'Dalmor'
           3  x BCZ 18 combat + 2 anti-cap + 1 EW                'Blade'
           2  x DN  32 combat                                    'Nova'
           1  x DNE 29 combat + 3 EW                             'Spectre'
           2  x DNZ 30 combat + 2 anti-capital                   'Tyrant'
           1  x BB  45 combat + 2 interdiction                   'Overlord'
           1  x BBZ 40 combat + 5 anti-cap + 2 EW                'Herilorn'

(5 x 2) + (6 x 5) + (13 x 5) + (8 x 10) + (5 x 10) + (8 x 14) + (18 x 14) + (6 x 14) + (3 x 21) + (2 x 20) + (1 x 32) + (2 x 32) + (2 x 32) + (1 x 47) + (1 x 47) =
  1040 pts fleet + 170 pts worlds + 290 pts upgrades = 1500 pts

RECOMMENDATIONS : * Smash relatively weak space fleet before they
                    can deploy their special advantages.
                  * More anti-cap guns than point defence, take
                    carriers and swarm with fighters.
                  * Fair amount of EW so cloak is risky but little
                    speed, simple flanking should work, no
                    interdiction simplifies hit+run raiding on
                    merchants and industry.
                  * Force structure complexity rivalling that of
                    the Wehrmacht suggests that attacks on already
                    fragile logistics chain will be devastating.

Code: Select all

>>> Tasoth : The Vak Infocracy <<<

sentient obsolete radio parts

Upgrades : +50 'retaliation' (flexible manufacturing I think)
           +10 diplomacy bonus ('neutral party')
           +10 internal security (all software written in perl)
           +200 no planets (industrial base cannot be raided)

Planets  : 1 x 100 pt : Mothership Prime (CAPITAL, actually a mobile
                          ship but treated like a 100pt defences planet) 

Ships    : 60 x DD  5  combat 'Courier'
           20 x BC  25 combat 'Pipsqueak'
           5  x BB  40 combat 'Mothership'

(60 x 5) + (20 x 25) + (60 x 5) =
  1000 pts fleet + 100 pts worlds + 270 pts upgrades = 1370 pts

RECOMMENDATIONS : * Try to pick off DDs with cruiser ambushes.
                  * Attempt to employ the 'James T. Kirk' patented
                    talking-AIs-to-death technique.

Code: Select all

>>> Thirdfain : Polish Hegemony <<<

poles in spaaaaace

Upgrades : +40 spy network
           +40 ground forces (massive recruiting base)
           +36 comms intercept / signals intelligence

Planets  : 1 x 20 pt : Earth (CAPITAL, shared)
           3 x 0 pt  : Nowy Podlasie, Solidarnosc, Nowy Masovie

Ships    : 100 x FF  1  combat                   'Zbik'
           30  x FFE 1  combat + 1 EW            'Orzel'
           14  x DD  4  combat                   'Wilk'
           10  x CLG 8  combat                   'Blyskawica'
           4   x CLI 4  combat + 6 FTL interdict 'Sep'
           14  x CA  12 combat                   'Husaria'
           20  x CVL 15 combat                   'Stanislaw Skalski'
           8   x BC  20 combat                   'Powstanie Warszawskie'
           8   x CV  50 combat                   'Jan III Sobieski'

(100 x 1) + (30 x 2) + (14 x 4) + (10 x 8) + (4 x 10) + (14 x 12)
(20 x 15) + (8 x 20) + (8 x 50)
 = 1364 pts fleet + 20 pts worlds + 116 pts upgrades = 1500 pts

RECOMMENDATIONS : * Wear down by attrition if fleet disperses.
                  * Hit undefended colonies if opportunity arises.
                  * Weak EW, try raids with cloaked ships.
                  * Deploy all available anti-fighter techniques.
                  * Broadcast decadent, destabilising consumerist
                    propaganda into territory via long range arrays.

Code: Select all

>>> UCBooties : Pirate Fleet of Bootswellington <<<

retro space pirates

Upgrades : +170 spy network
           +200 internal security

Planets  : 1 x 100 pt : Blackmast (CAPITAL)

Ships    : 10  x PC  1  combat                   'Looter'
           20  x FF  1  combat + 2 marines       'Lamprey'
           30  x CLS 8  combat + 2 cloak         'Blackblade'
           4   x CAE 0  combat + 10 EW + 5 speed 'Watcher'
           5   x BCI 5  combat + 15 interdiction 'Reef'
           6   x BB  40 combat + 10 speed        'Kraken'
           1   x TNX 200 combat                  'Atomsk'

(10 x 1) + (20 x 3) + (30 x 10) + (4 x 15) + (5 x 20) + (6 x 50)
(1 x 200) = 1030 pts fleet + 100 pts worlds + 370 pts upgrades = 1500 pts

RECOMMENDATIONS : * Similar to The Wanderers; turtle position,
                    can't really raid industry, (very!) strong
                    intelligence will disrupt and sabotage all other
                    powers until destroyed. Single massive attack, 
                    probably with an alliance, is required to break
                    this nation.
                  * However that shouldn't be too hard as pirates
                    aren't exactly popular.
                  * Try to pick off capships if they are sent on
                    raids.
                  * Make sure Davy Jones is firmly under control
                    before attacking their fortress.

Code: Select all

>>> White Haven (2) : The League of Thought  <<<

unstable militaristic psychopath gestalt

Upgrades : +500 points ground combat (!!!) (psyker superhero army)
           +50 points internal security (mind ripping)

Planets  : 1 x 100 pt : Requiem (CAPITAL)
           variable number of minor undefended colonies

Ships    : 14 x 25 pt psyker team 'Orangutan Death Squadron'
           10 x 40 pt pskyer team 'And Hell Followed With Him'
           1  x 45 pt pskyer team 'Born of Ashes'
           1  x 50 pt pskyer team 'Phoenix Rising'

(14 x 25) + (10 x 40) + (1 x 45) + (1 x 50)
  = 845 pts fleet + 100 pts worlds + 550 pts upgrades = 1495 pts

RECOMMENDATIONS : * DO NOT allow them to land troops. Maintain a tight
                    patrol and destroy their fleets in space.
                  * No cloak, EW, spies or other finesse and generally
                    small space forces. Primarily dangerous if allied
                    with a strong space power.

Code: Select all

>>> White Haven (2) : Software Patent Enforcement Intellect <<<

derranged proprietary AI

Upgrades : +50 realtime FTL comms

Planets  : 9 x 0 pt : unspecified planets

Ships    : 42  x PC  0  combat + 1 cloak             'Packet Snifer'
           40  x DD  3  combat                       'Small Claims'
           4   x DDE 0  combat + 5 EW                'Legal Obfuscation'
           18  x CL  1  combat + 7 point defence     'Firewall'
           12  x CA  12 combat                       'Asset Stripping'
           8   x LPD 4  combat + 11 ground troops    'Hostile Takeover'
           7   x CVL 15 combat + 5 point defence     'DDoS'
           4   x DNG 35 combat                       'Punitive Damage'
           4   x DN  35 combat                       'Cease and Desist'
           4   x BB  35 combat + 5 speed             'Terminal Overclock'
           4   x BBE 5  combat + 30 EW + 5 interdict 'Gag Order'
           2   x BBX 60 combat                       'Denial of Service'

(42 x 1) + (40 x 3) + (4 x 5) + (18 x 8) + (12 x 12) + (8 x 15)
(7 x 20) + (4 x 35) + (4 x 35) + (4 x 40) + (4 x 40) + (2 x 60)
  = 1450 pts fleet + 50 pts upgrades = 1500 pts

RECOMMENDATIONS : * No planet defences, concentrated fleet,
                    draw off and hit industrial base.
                  * Bring lots of counter-EW and anti-figther ships.
                  * Try to capture a ship, reverse engineer and 
                    check AI code for useable exploits.

Posted: 2007-06-18 01:04am
by Crossroads Inc.
Just bumping so this doesn't get TOO far down.. it IS useful...

Posted: 2007-06-18 01:11am
by HSRTG
Crossroads Inc. wrote:Just bumping so this doesn't get TOO far down.. it IS useful...
It's direct linked in the OP of the STGOD2k7 stickied thread. The location of this matters not.

Posted: 2007-07-07 04:14am
by Starglider
Battles log:

Code: Select all

*** PREGAME ***

>>> Never Trust A Pole <<<

Location  : Near-Earth Space
Situation : Kingdom ships captured by Polish forces, who pretended to be
            a diplomatic escort, surrounded and boarded the Kindgom ships,
            then threatened to open fire.
Forces    : 2 x Kingdom 'Blackblade' class, (10 pt) impounded
            1 x Kingdom 'Kraken' class (50 pt), impounded
            2 x Polish 'Blyskawica' class (8 pt), undamaged
            4 x Polish 'Stanislaw Skalski' class (15pt), undamaged
Notes     : Kingdom ships still impounded as of turn one, no trials yet.

>>> Insane Hegemony Captain <<<

Location  : Low Earth Orbit
Situation : Hegemony cruiser tried to tractor and impound Kiroter'nah cruiser
            after the later used displacers, the Kiro cruiser disrupted the
            tractor beam and ran away under cloak, the Hegemony cruiser fired
            blind until it was fired upon by friendly forces.
Forces    : 1 x Kiroter'nah 'Requiem' class (10 pt), badly damaged
            1 x Hegemony 'Yugumo' class (8pt), badly damaged
Notes     : Both ships repaired by half way through turn one.

Code: Select all

*** TURN ONE ***

>>> Fall of the Drakol Imperium <<<

Location  : Galactic South
Situation : Outright invasion of a NPC minor human power.
Forces    : 2  x Drakol Battleship (30 pt), destroyed
            6  x Drakol Cruiser (10 pt), destroyed
            8  x Drakol Destroyer (3 pt), destroyed
            1  x THEM 'Defiler' class (30 pt), heavily damaged
            1  x THEM 'Defiler' class (30 pt), undamaged
            3  x THEM 'Devourer' class (20 pt), undamaged
            2  x THEM 'Demon' class (12 pt), destroyed
            6  x THEM 'Demon' class (12 pt), moderate damage
            4  x THEM 'Demon' class (12 pt), minimal damage
            3  x THEM 'Insidious' class (10 pt), undamaged
            1  x THEM 'Foulness' class (2 pt), destroyed
            11 x THEM 'Foulness' class (2 pt), minimal damage
Notes     : Drakol Imperium was utterly destroyed, only a few destroyers
            escaped which are engaged in ineffectual commerce raiding
            against THEM. Massive outflow of refugees to all neighbouring
            states in anything that could make FTL.
            Damaged ships are under repair.

>>> Police Action after Docking Incident <<<

Location  : Near-Earth Space
Situation : League ship gave the Polish skyhook space docks a plasma
            wash by accident, Polish ships tried to impound and arrest
            League ship, League ship opened fire.
Forces    : 1 x League 'And Hell Followed With Him' class (40 pt), destroyed
            4 x Polish 'Zbik' class (1pt), destroyed
            1 x Polish 'Wilk' class (4pt), destroyed
            Polish marine transport, unarmed, destroyed
            Assorted Polish support forces, undamaged

>>> First Battle of Sol <<<

Location  : Near-Mercury Space
Situation : A small horde of space monsters jumps into the system, loiters
            around in close stellar orbit for a couple of days, then
            travels to Mercury and starts mining. The USA outpost destroys
            one of the miner creatures. The STMC ships begin firing on the
            outpost. The Logos Centrality is the first to fire back.
Forces    : (unspecified points value of STMC space monsters)
            1  x Colonial 'Saber' class (30pt, minimal damage)
            2  x Colonial 'Ichigo Kurosaki' class (14pt, moderate damage)
            3  x Colonial 'Char Aznable' class (5pt, heavy damage)
            1  x Colonial 'Char Aznable' class (5pt, destroyed)
            6  x Colonial 'Wendee Lee' (2pt, heavy damage)
            2  x Colonial 'Wendee Lee' (2pt, destroyed)
            2  x Hegemony 'Yamato' class (50pt, undamaged)
            4  x Hegemony 'Kongo' class (30pt, undamaged)
            3  x Hegemony 'Natori' class (14pt, undamaged)
            5  x Hegemony 'Jintsu' class (12pt, undamaged)
            1  x Hegemony 'Han' class (10pt, undamaged)
            5  x Hegemony 'Canberra' class (2pt, undamaged)
            30 x Hegemony 'Kobe' class (1pt, undamaged)
            3  x Logos 'Cataphract' class (28pt, undamaged)
            4  x Logos 'Archer' class (16pt, undamaged)
            9  x Logos 'Manticore' class (13pt, undamaged)
            1  x Logos 'Manticore' class (13pt, heavy damage)
            4  x Logos 'Huntress' class (6pt, undamaged)
            24 x Logos 'Talon' class (2pt, undamaged)
            2  x Logos 'Talon' class (2pt, destroyed)
            4  x Polish 'Jan III Sobieski' class (50pt, undamaged)
            3  x Polish 'Powstanie Warszawskie' class (20pt, undamaged)
            1  x Polish 'Powstanie Warszawskie' class (20pt, badly damaged)
            4  x Polish 'Stanislaw Skalski' class (15pt, undamaged)
            4  x Polish 'Husaria' class (12pt, undamaged)
            1  x Polish 'Sep' class (10pt, undamaged)
            3  x Polish 'Wilk' class (4pt, undamaged)
            10 x Polish 'Orzel' class (2pt, undamaged)
            1  x Polish 'Orzel' class (2pt, destroyed)
            32 x Polish 'Zbik' class (1pt, undamaged)
            2  x Polish 'Zbik' class (1pt, destroyed)
            5  x Portugese 'Incursor' (45pt, undamaged)
            7  x Portugese 'Espada Afiada' (15pt, undamaged)
            2  x Portugese 'Espada Afiada' (15pt, minor damage)
            1  x Portugese 'Espada Afiada' (15pt, heavy damage)
            2  x Portugese 'Voo Parada' (10pt, undamaged)
            23 x Portugese 'Maria' (4pt, undamaged)
            1  x Portugese 'Maria' (4pt, minor damage)
            1  x Portugese 'Maria' (4pt, destroyed)
            46 x Portugese 'Durado Levantou-Se' (2pt, undamaged)
            2  x Portugese 'Durado Levantou-Se' (2pt, heavy damage)
            2  x Portugese 'Durado Levantou-Se' (2pt, destroyed)
            1  x TGA 'Mothership' class (115pt, undamaged)
            2  x TGA 'Voite' class (40pt, undamaged)
            3  x TGA 'Rowrbrazzle' class (30pt, undamaged)
            1  x TGA 'OtherKun' class (10pt, moderate damage)
            (unspecified USA Home Defense Fleet?)
            (long range supporting fire from assorted earth defences)
Notes     : 75% of the enemy swarm was destroyed before they attempted to
            flee, a further 5% were caught in interdictors and destroyed
            before they could get clear. Massive debris fields in
            near-Mercury space.

>>> Cloaked Space Bat Raiders <<<

Location  : Assorted deep space tracking stations on the borders of Polish
            space.
Situation : Kiroter'nah cloak cruisers destroy numerous tracking stations as
            a prelude for a raid into Polish space by four other nations. One
            ship is caught and killed by a patrol force, the other four are
            not intercepted and escape.
Forces    : 1 x Polish 'Husari' class (12 pt), undamaged
            1 x Polish 'Sep' class (10 pt), undamaged
            1 x Polish 'Blyskawica' class (8 pt), undamaged
            1 x Polish 'Wilk' class (4 pt), undamaged
            2 x Polish 'Orzel' class (2 pt), undamaged
            2 x Polish 'Zbik' class (1 pt), undamaged
            4 x Kiroter'nah 'Requiem' class (10 pt), undamaged
            1 x Kiroter'nah 'Requiem' class (10 pt), destroyed
Notes     : Results of the attacks on tracking stations were:
            * K.O.S.C. Euthaniser took out three stations on the south
              border facing the Leauge of Thought.
            * K.O.S.C. Premonition took out two stations further along the
              south border, facing the Kingdom of Isdenestilom (third attack
              aborted due to technical problems).
            * K.O.S.C. Foreboding took out three stations on the north
              border facing the Republic of America, but on the lower (Z-)
              side.
            * K.O.S.C. Apprehension took out two stations directly 'above'
              the centre of Polish space (Z+ axis) but only damaged the
              third and was then destroyed by the Polish 2nd Raiding Division.
            * K.O.S.C. Latent Image took out two stations directly 'below'
              thecentre of Polish space (Z- axis - third attack aborted due
              to bad intelligence, target co-ordinates refered to a planned
              station that was never actually built).

>>> 'Battle of the Backstab' <<<

Location  : Deep Space above (Z+) western Polish space
Situation : Warmongering conspirators in the Kiroter'nah, Chamara and UISC
            governments arrange a secret attack on Poland, consisting of
            FEA, Kitaka, Bootswellington and League of Thought elements. A
            Kiro minelayer detachment is also sent, more for political reasons
            than any practical use. Minutes before the penetration of Polish
            space is scheduled to start, the Kitaka open fire without warning
            on the FEA and Kiro ships. An allied Hasburg detachment jumps in
            and joins the fight within the first few minutes.
Forces    : 1  x Kitaka 'Kusari' class (55 pts, heavy damage)
            5  x Kitaka 'Kusari' class (55 pts, undamaged)
            1  x Kitaka 'Kuro' class (16 pts, moderate damage)
            5  x Kitaka 'Kuro' class (16 pts, minimal damage)
            1  x Kitaka 'Asura' class (6 pts, destroyed)
            9  x Kitaka 'Asura' class (6 pts, minimal damage)
            14 x Kitaka 'Asura' class (6 pts, undamaged)
            3  x Kitaka 'Ace' class (2 pts, destroyed)
            21 x Kitaka 'Ace' class (2 pts, minimal damage)
            2  x Habsburg 'Santisima Trinidad' class (45 pts, undamaged)
            2  x Habsburg 'Wien' class (30 pts, minimal damage)
            7  x Habsburg 'Castilla ' class (27 pts, undamaged)
            13 x Habsburg 'Reyes Catolicos' class (9 pts, minimal damage)
            2  x Habsburg 'Reyes Catolicos' class (9 pts, moderate damage)
            4  x Kiroter'nah 'Voyager' class (10 pts, destroyed)
            14 x FEA 'Leukophil' class (1 pt, destroyed)
            5  x FEA 'Esinophil' class (20 pts, destroyed)
            4  x FEA 'Ossea' class (22 pts, destroyed)
            4  x FEA 'Neutrophil' class (30 pts, destroyed)
Notes     : Kitaka flagship 'Kusari' is crippled by a ramming attack by (followed
            by the self-destruct of) the enemy flagship 'Apostasy'.
            2 Kitakan destroyers vaporised ramming attacks, one lost with all crew.
            1 Kitakan destroyer and one frigate hulled
            20 some FEA personel captured by Kitaka/Habsburg
            One of the Kiroter'nah minelayers manages to jury-rig its anomaly
            generator to force a signal past enemy jamming, destroying itself in
            the process.

>>> Slaughter at Ruda Slaska <<<

Location  : Ruda Slaska, ~8.4ly galactic east of Nowy Masovie
Situation : In a desperate effort to prevent their fleet being destroyed, the
            pirates of Bootswellington attempt to hold numerous Polish space
            colonies hostage. In the one hour it took the defenders to arrive,
            the four ships planted fourty one 30-megaton-range fusion bombs
            (originally intended for the destruction of Nowa Massovie) on the
            hulls of various stations. The Polish ships ignored requests to
            negotiate and opened fire without warning. The Pirate ships
            initiated the fusion devices just as the battle started.
Forces    : 3 x Polish 'Stanislaw Skalski' class (15 pts, ???)
            1 x Polish 'Husaria' class (12 pts, ???)
            2 x Polish 'Blyskawica' class (8 pts, ???)
            1 x Polish 'Wilk' class (4 pts, ???)
            1 x Polish "Orzel" class (2 pts, ???)
            5 x Polish 'Zbik' class (1 pts, ???)
            4 x Bootswellington 'Blackblade' class (10 pts, destroyed)
Notes     : The Pirate ships were split into two groups of two, one pair in
            orbit over Ruda Slaska III, the other pair in the asteroid belt.
            The Polish ships were likewise split into two groups to handle
            them. The two ships in the asteroid belt (the Dreaming Doom and
            the Cruel Trident) went down in battle trying to take out as many
            enemy as possible. Near the planet the Wolf's Howl focused its
            fire on civilian traffic, staying close to Polish stations to force
            damage from friendly fire, before being destroyed by crossfire as
            the Polish ships encircled it. The Wandering Doubloon cloaked and
            fled as the battle started, but was eventually hunted down by EW
            frigates several light years out and promptly destroyed.

>>> Border Breakthrough <<<

Location  : Polish space, ~50ly south-east of Nowy Masovie
Situation : The League and Bootswellington fleets are running from a combined
            defending fleet at full speed, which is trailing them by a mere
            half an hour. A Portuguese fleet is waiting for them, stationed
            half way between the Nowy Masovie and the Polish border facing the
            League of Thought, which plots an intercept course. Immediately
            before the fleets met, the Pirates cut and run, their ships
            spreading out in a star pattern and cloaking or going around the
            battle and switching to maximum speed. The League are left to face
            the Portugese alone.
Forces    : 1  x 45 pt pskyer team 'Born of Ashes' (destroyed)
            2  x 40 pt pskyer team 'And Hell Followed With Him' (undamaged)
            3  x 40 pt pskyer team 'And Hell Followed With Him' (destroyed)
            2  x 35 pt psyker team 'Orangutan Death Squadron' (undamaged)
            6  x 35 pt psyker team 'Orangutan Death Squadron' (destroyed)
            5  x Portugese 'Incursor' class (45 pts, minor damage)
            8  x Portugese 'Espada Afiada' class (15 pts, undamaged)
            2  x Portugese 'Espada Afiada' class (15 pts, destroyed)
            3  x Portugese 'Voo Parada' class (10 pts, destroyed)
            20 x Portugese 'Maria' class (4pts, undamaged)
            5  x Portugese 'Maria' class (4pts, destroyed)
            40 x Portugese 'Dourado Levantou-Se' class (2 pts, undamaged)
            10 x Portugese 'Dourado Levantou-Se' class (2 pts, destroyed)
Notes     : The League focus on destroying the three interdiction cruisers
            preventing them from returning to hyperspace. The Portugese pull
            the cruisers back, forcing the League ships to fly through a
            murderous crossfire to get at the interdictors. The League succeeds
            in destroying all three interdictors, but the victory is a phyrric
            one, as less than a quarter of their fleet escapes and their lead
            on the pursuing armada has been cut from thirty minutes to less
            than ten.


Posted: 2007-07-10 06:09pm
by Noble Ire
Here's the most current version of the STGOD galaxy map:

Image