Dawn of War mod 'Inquisition: Daemonhunt' released
Moderator: Thanas
Dawn of War mod 'Inquisition: Daemonhunt' released
This handy full-race mod for Dark Crusade 1.2 lets you take control of the puritanical forces of the Ordo Malleus, and the Grey Knights. It is made to be played with the existing races of Dark Crusade 1.2. Rejoice and be glad, then download, install, and get smiting.
swwweeeet
"The rifle itself has no moral stature, since it has no will of its own. Naturally, it may be used by evil men for evil purposes, but there are more good men than evil, and while the latter cannot be persuaded to the path of righteousness by propaganda, they can certainly be corrected by good men with rifles."
- Anarchist Bunny
- Foul, Cruel, and Bad-Tempered Rodent
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And the first-impressions:
Voice acting seems nonexistent; units use voices from DoW, matched appropriately to units. Other sounds are all in place, with no obvious placeholders; buildings all have unique and good sounds. Buildings are pretty. Animations and effects across the board are glorious and fully complete, particularly for the Grey Knight Commander and Terminators. Stormtroopers are a hideously ugly unit, even with fullres_teamcolor enabled; other units are average for Dawn of War, except for the Grey Knights and vehicles, which are very nice. The tech tree is pretty good, but you don't get any Grey Knights at all until Tier Three (which is sad because the other units are fairly ugly, except for the Inquisitor and the builder unit).
Voice acting seems nonexistent; units use voices from DoW, matched appropriately to units. Other sounds are all in place, with no obvious placeholders; buildings all have unique and good sounds. Buildings are pretty. Animations and effects across the board are glorious and fully complete, particularly for the Grey Knight Commander and Terminators. Stormtroopers are a hideously ugly unit, even with fullres_teamcolor enabled; other units are average for Dawn of War, except for the Grey Knights and vehicles, which are very nice. The tech tree is pretty good, but you don't get any Grey Knights at all until Tier Three (which is sad because the other units are fairly ugly, except for the Inquisitor and the builder unit).
My first impressions:
What? Only 1 capping unit from the HQ? Though they are pretty hardy. This makes getting started a bit slower.
Stormtroopers are... basically beefed up guardsmen. They get pretty beefy by the end of the game though, plus they can have melta weapons!
Rhinos suck ass. Though I never used one with missiles. It'd still probably suck though, like an almost-sentinel.
Chimeras! The only *real* APC. Pity it's only got 2 slots now though.
Deep-striking stormtroopers are cool, and potentially useful.
Scholars are an interesting support unit.
Grey Knights: ahh yes... deep striking too!
What? My GK dreadnought can fit inside a Land Raider? Plus have room for a normal GK squad?
What? My Land Raider can deep strike?!?!?
So my final assault on the enemy base (A rival inquisitor) started off as 2 chimeras, one with the inquisitor/bodyguards, and the other with advisors.
I drove into the enemy base and unloaded.
Then I UNLOADED my waiting teleport units. 3 squads of kasr - stormtroopers, a dreadnought, and a Land Raider Crusader. Then I continued to unload, bringing out the GK squad and Terminator squad from the dreadnought.
Emperor help you if you ever let the Inquisition in sight of your base.
Death Cult assassins: pretty useless in my game, but...
What if you snuck into the enemy base with one of the assassins, then UNLOADED? That's 5 deep strike symbols appearing in your base in just a few seconds, without any warning.
That would be the epitome of pwned.
What? Only 1 capping unit from the HQ? Though they are pretty hardy. This makes getting started a bit slower.
Stormtroopers are... basically beefed up guardsmen. They get pretty beefy by the end of the game though, plus they can have melta weapons!
Rhinos suck ass. Though I never used one with missiles. It'd still probably suck though, like an almost-sentinel.
Chimeras! The only *real* APC. Pity it's only got 2 slots now though.
Deep-striking stormtroopers are cool, and potentially useful.
Scholars are an interesting support unit.
Grey Knights: ahh yes... deep striking too!
What? My GK dreadnought can fit inside a Land Raider? Plus have room for a normal GK squad?
What? My Land Raider can deep strike?!?!?
So my final assault on the enemy base (A rival inquisitor) started off as 2 chimeras, one with the inquisitor/bodyguards, and the other with advisors.
I drove into the enemy base and unloaded.
Then I UNLOADED my waiting teleport units. 3 squads of kasr - stormtroopers, a dreadnought, and a Land Raider Crusader. Then I continued to unload, bringing out the GK squad and Terminator squad from the dreadnought.
Emperor help you if you ever let the Inquisition in sight of your base.
Death Cult assassins: pretty useless in my game, but...
What if you snuck into the enemy base with one of the assassins, then UNLOADED? That's 5 deep strike symbols appearing in your base in just a few seconds, without any warning.
That would be the epitome of pwned.
- Rightous Fist Of Heaven
- Jedi Master
- Posts: 1201
- Joined: 2002-09-29 05:31pm
- Location: Finland
Wooooot. I've been expecting this for month's, now I finally have an excellent reason to re-install Dark Crusade. Cant wait to open a can of whoopass on some Chaos AI's
"The ones they built at the height of nuclear weapons could knock the earth out of its orbit" - Physics expert Envy in reference to the hydrogen bombs built during the cold war.
- Rogue 9
- Scrapping TIEs since 1997
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The mod team stated that they couldn't get all the voice acting done. The custom voices will be added in a later patch, by my understanding.
I'm waiting on the download to finish now.
I'm waiting on the download to finish now.
It's Rogue, not Rouge!
HAB | KotL | VRWC/ELC/CDA | TRotR | The Anti-Confederate | Sluggite | Gamer | Blogger | Staff Reporter | Student | Musician
HAB | KotL | VRWC/ELC/CDA | TRotR | The Anti-Confederate | Sluggite | Gamer | Blogger | Staff Reporter | Student | Musician
- Rightous Fist Of Heaven
- Jedi Master
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- Location: Finland
DAMNIT! Right when I think I'll get to kick some ass with the Grey Knights, my computer starts acting like a bitch on me. Installed Dark Crusade and tried applying the first patch, no friggin dice. It just hangs in the "Patching in Progress" part with the progress bar not moving an inch. Tried re-installing DC for five times now with no success and starting to feel a tad pissed off.
"The ones they built at the height of nuclear weapons could knock the earth out of its orbit" - Physics expert Envy in reference to the hydrogen bombs built during the cold war.
- Lord Revan
- Emperor's Hand
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I have just 1 question about this, What the hell did they do with Gray Knight Squad you get with Space Marines (left it in there?!)?
I may be an idiot, but I'm a tolerated idiot
"I think you completely missed the point of sigs. They're supposed to be completely homegrown in the fertile hydroponics lab of your mind, dried in your closet, rolled, and smoked...
Oh wait, that's marijuana..."Einhander Sn0m4n
"I think you completely missed the point of sigs. They're supposed to be completely homegrown in the fertile hydroponics lab of your mind, dried in your closet, rolled, and smoked...
Oh wait, that's marijuana..."Einhander Sn0m4n
- Rightous Fist Of Heaven
- Jedi Master
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You wouldnt happen to have the contact info of any good techpriests in that case? Dangit, I've tried the manual way quite a few times with little success. Not enough prayers to the machine spirit I guess.Feil wrote:Download the patches manually from filefront. If a manual install won't work, uninstall DC and delete the THQ folder entirely, then install again and try it. If that won't work, consider hiring a techpriest.
"The ones they built at the height of nuclear weapons could knock the earth out of its orbit" - Physics expert Envy in reference to the hydrogen bombs built during the cold war.
Actually they did remove the Grey Knights squad from Space Marines and added Deathwatch Veterans instead. They work very much like Grey Knights but have the severed heads of various xenos (two types of ork, an Eldar banshee, firewarrior helmets, kroot head and a tyranid head) on their backpacks and bolters with scopes and combat knives fixed as bayonets.Feil wrote:They didn't touch the other races. So you'll get Grey Knights attacking you if you fight Space Marines, and if you fight Guardsmen, they'll be yelling "For the Emperor!" while you purge them as heretics and daemon worshipers.
EDIT: Pictorial Evidence
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55 Lincoln House, Basil Street, London, SW3.
55 Lincoln House, Basil Street, London, SW3.
This is a lot of fun, but skirmishes never hold my attention for long so I think it's a shame that there's no way to play as these guys in the campaign. (Yes, I know what a hideous amount of work that would be)
Off topic question-
Has THQ or Relic announced what the next DoW project is? I just replayed a campaign in Dark Crusade and after the credits there's a teaser which pulls back from Kronus to show two other planets and then says "2007." Any word yet as to what that is all about?
Off topic question-
Has THQ or Relic announced what the next DoW project is? I just replayed a campaign in Dark Crusade and after the credits there's a teaser which pulls back from Kronus to show two other planets and then says "2007." Any word yet as to what that is all about?
Post 666: Posted: Sun Oct 30, 2005 12:51 am
Post 777: Posted: Mon Jan 02, 2006 6:49 pm
Post 999: Posted: Wed Jun 13, 2007 11:19 am
- Rogue 9
- Scrapping TIEs since 1997
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Well, I've played a few rounds on it.
In 1v1 on a normal map (the 1v1 custom one in there kicks my ass because I can only ever get to one strategic point) against the Chaos comp on Hard, the Grey Knights are fucking unstoppable. 3v3 gives me more trouble, but you can deep strike everything. They should really put a cap on the number of teleporters you can have; dumping your entire vehicle complement on the enemy's head at once tends to make for a very bad day for them.
In 1v1 on a normal map (the 1v1 custom one in there kicks my ass because I can only ever get to one strategic point) against the Chaos comp on Hard, the Grey Knights are fucking unstoppable. 3v3 gives me more trouble, but you can deep strike everything. They should really put a cap on the number of teleporters you can have; dumping your entire vehicle complement on the enemy's head at once tends to make for a very bad day for them.
It's Rogue, not Rouge!
HAB | KotL | VRWC/ELC/CDA | TRotR | The Anti-Confederate | Sluggite | Gamer | Blogger | Staff Reporter | Student | Musician
HAB | KotL | VRWC/ELC/CDA | TRotR | The Anti-Confederate | Sluggite | Gamer | Blogger | Staff Reporter | Student | Musician
I downloaded it last night. Very nice, I think. It's a pity they couldn't have copied the stormtroopers voice from the Steel Legion mod though.
"The rifle itself has no moral stature, since it has no will of its own. Naturally, it may be used by evil men for evil purposes, but there are more good men than evil, and while the latter cannot be persuaded to the path of righteousness by propaganda, they can certainly be corrected by good men with rifles."
- Ritterin Sophia
- Sith Acolyte
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- Joined: 2006-07-25 09:32am
- Ritterin Sophia
- Sith Acolyte
- Posts: 5496
- Joined: 2006-07-25 09:32am
Not what I was looking for, the setting is set to easy but within the first fifteen minutes I'm being swarmed by Defilers, Chaos Predators, half a dozen squads of Chaos Raptors, and half a dozen more Cultist, and like eight squads of CSM.Feil wrote:When you start a skirmish game, go to game settings and toggle the difficulty level to Easy. Or is this not what you're looking for?
A Certain Clique, HAB, The Chroniclers